Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / tests / trivial / tri.c
1 /**************************************************************************
2  *
3  * Copyright © 2010 Jakob Bornecrantz
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
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10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22  * DEALINGS IN THE SOFTWARE.
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24  **************************************************************************/
25
26
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49
50 /* debug_dump_surface_bmp */
51 #include "util/u_debug.h"
52 /* util_draw_vertex_buffer helper */
53 #include "util/u_draw_quad.h"
54 /* FREE & CALLOC_STRUCT */
55 #include "util/u_memory.h"
56 /* util_make_[fragment|vertex]_passthrough_shader */
57 #include "util/u_simple_shaders.h"
58
59 /* sw_screen_create: to get a software pipe driver */
60 #include "target-helpers/inline_sw_helper.h"
61 /* debug_screen_wrap: to wrap with debug pipe drivers */
62 #include "target-helpers/inline_debug_helper.h"
63 /* null software winsys */
64 #include "sw/null/null_sw_winsys.h"
65
66 struct program
67 {
68         struct pipe_screen *screen;
69         struct pipe_context *pipe;
70         struct cso_context *cso;
71
72         struct pipe_blend_state blend;
73         struct pipe_depth_stencil_alpha_state depthstencil;
74         struct pipe_rasterizer_state rasterizer;
75         struct pipe_viewport_state viewport;
76         struct pipe_framebuffer_state framebuffer;
77         struct pipe_vertex_element velem[2];
78
79         void *vs;
80         void *fs;
81
82         float clear_color[4];
83
84         struct pipe_resource *vbuf;
85         struct pipe_resource *target;
86 };
87
88 static void init_prog(struct program *p)
89 {
90         struct pipe_surface surf_tmpl;
91         /* create the software rasterizer */
92         p->screen = sw_screen_create(null_sw_create());
93         /* wrap the screen with any debugger */
94         p->screen = debug_screen_wrap(p->screen);
95
96         /* create the pipe driver context and cso context */
97         p->pipe = p->screen->context_create(p->screen, NULL);
98         p->cso = cso_create_context(p->pipe);
99
100         /* set clear color */
101         p->clear_color[0] = 0.3;
102         p->clear_color[1] = 0.1;
103         p->clear_color[2] = 0.3;
104         p->clear_color[3] = 1.0;
105
106         /* vertex buffer */
107         {
108                 float vertices[4][2][4] = {
109                         {
110                                 { 0.0f, -0.9f, 0.0f, 1.0f },
111                                 { 1.0f, 0.0f, 0.0f, 1.0f }
112                         },
113                         {
114                                 { -0.9f, 0.9f, 0.0f, 1.0f },
115                                 { 0.0f, 1.0f, 0.0f, 1.0f }
116                         },
117                         {
118                                 { 0.9f, 0.9f, 0.0f, 1.0f },
119                                 { 0.0f, 0.0f, 1.0f, 1.0f }
120                         }
121                 };
122
123                 p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
124                                              PIPE_USAGE_STATIC, sizeof(vertices));
125                 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
126         }
127
128         /* render target texture */
129         {
130                 struct pipe_resource tmplt;
131                 memset(&tmplt, 0, sizeof(tmplt));
132                 tmplt.target = PIPE_TEXTURE_2D;
133                 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
134                 tmplt.width0 = WIDTH;
135                 tmplt.height0 = HEIGHT;
136                 tmplt.depth0 = 1;
137                 tmplt.array_size = 1;
138                 tmplt.last_level = 0;
139                 tmplt.bind = PIPE_BIND_RENDER_TARGET;
140
141                 p->target = p->screen->resource_create(p->screen, &tmplt);
142         }
143
144         /* disabled blending/masking */
145         memset(&p->blend, 0, sizeof(p->blend));
146         p->blend.rt[0].colormask = PIPE_MASK_RGBA;
147
148         /* no-op depth/stencil/alpha */
149         memset(&p->depthstencil, 0, sizeof(p->depthstencil));
150
151         /* rasterizer */
152         memset(&p->rasterizer, 0, sizeof(p->rasterizer));
153         p->rasterizer.cull_face = PIPE_FACE_NONE;
154         p->rasterizer.gl_rasterization_rules = 1;
155
156         surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
157         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
158         surf_tmpl.u.tex.level = 0;
159         surf_tmpl.u.tex.first_layer = 0;
160         surf_tmpl.u.tex.last_layer = 0;
161         /* drawing destination */
162         memset(&p->framebuffer, 0, sizeof(p->framebuffer));
163         p->framebuffer.width = WIDTH;
164         p->framebuffer.height = HEIGHT;
165         p->framebuffer.nr_cbufs = 1;
166         p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
167
168         /* viewport, depth isn't really needed */
169         {
170                 float x = 0;
171                 float y = 0;
172                 float z = FAR;
173                 float half_width = (float)WIDTH / 2.0f;
174                 float half_height = (float)HEIGHT / 2.0f;
175                 float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
176                 float scale, bias;
177
178                 if (FLIP) {
179                         scale = -1.0f;
180                         bias = (float)HEIGHT;
181                 } else {
182                         scale = 1.0f;
183                         bias = 0.0f;
184                 }
185
186                 p->viewport.scale[0] = half_width;
187                 p->viewport.scale[1] = half_height * scale;
188                 p->viewport.scale[2] = half_depth;
189                 p->viewport.scale[3] = 1.0f;
190
191                 p->viewport.translate[0] = half_width + x;
192                 p->viewport.translate[1] = (half_height + y) * scale + bias;
193                 p->viewport.translate[2] = half_depth + z;
194                 p->viewport.translate[3] = 0.0f;
195         }
196
197         /* vertex elements state */
198         memset(p->velem, 0, sizeof(p->velem));
199         p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
200         p->velem[0].instance_divisor = 0;
201         p->velem[0].vertex_buffer_index = 0;
202         p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
203
204         p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
205         p->velem[1].instance_divisor = 0;
206         p->velem[1].vertex_buffer_index = 0;
207         p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
208
209         /* vertex shader */
210         {
211                         const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
212                                                         TGSI_SEMANTIC_COLOR };
213                         const uint semantic_indexes[] = { 0, 0 };
214                         p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
215         }
216
217         /* fragment shader */
218         p->fs = util_make_fragment_passthrough_shader(p->pipe);
219 }
220
221 static void close_prog(struct program *p)
222 {
223         /* unset all state */
224         cso_release_all(p->cso);
225
226         p->pipe->delete_vs_state(p->pipe, p->vs);
227         p->pipe->delete_fs_state(p->pipe, p->fs);
228
229         pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
230         pipe_resource_reference(&p->target, NULL);
231         pipe_resource_reference(&p->vbuf, NULL);
232
233         cso_destroy_context(p->cso);
234         p->pipe->destroy(p->pipe);
235         p->screen->destroy(p->screen);
236
237         FREE(p);
238 }
239
240 static void draw(struct program *p)
241 {
242         /* set the render target */
243         cso_set_framebuffer(p->cso, &p->framebuffer);
244
245         /* clear the render target */
246         p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
247
248         /* set misc state we care about */
249         cso_set_blend(p->cso, &p->blend);
250         cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
251         cso_set_rasterizer(p->cso, &p->rasterizer);
252         cso_set_viewport(p->cso, &p->viewport);
253
254         /* shaders */
255         cso_set_fragment_shader_handle(p->cso, p->fs);
256         cso_set_vertex_shader_handle(p->cso, p->vs);
257
258         /* vertex element data */
259         cso_set_vertex_elements(p->cso, 2, p->velem);
260
261         util_draw_vertex_buffer(p->pipe, p->cso,
262                                 p->vbuf, 0,
263                                 PIPE_PRIM_TRIANGLES,
264                                 3,  /* verts */
265                                 2); /* attribs/vert */
266
267         p->pipe->flush(p->pipe, NULL);
268
269         debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
270 }
271
272 int main(int argc, char** argv)
273 {
274         struct program *p = CALLOC_STRUCT(program);
275
276         init_prog(p);
277         draw(p);
278         close_prog(p);
279
280         return 0;
281 }