Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / tests / trivial / quad-tex.c
1 /**************************************************************************
2  *
3  * Copyright © 2010 Jakob Bornecrantz
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
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9  * and/or sell copies of the Software, and to permit persons to whom the
10  * Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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22  * DEALINGS IN THE SOFTWARE.
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24  **************************************************************************/
25
26
27 #define USE_TRACE 0
28 #define WIDTH 300
29 #define HEIGHT 300
30 #define NEAR 30
31 #define FAR 1000
32 #define FLIP 0
33
34 /* pipe_*_state structs */
35 #include "pipe/p_state.h"
36 /* pipe_context */
37 #include "pipe/p_context.h"
38 /* pipe_screen */
39 #include "pipe/p_screen.h"
40 /* PIPE_* */
41 #include "pipe/p_defines.h"
42 /* TGSI_SEMANTIC_{POSITION|GENERIC} */
43 #include "pipe/p_shader_tokens.h"
44 /* pipe_buffer_* helpers */
45 #include "util/u_inlines.h"
46
47 /* constant state object helper */
48 #include "cso_cache/cso_context.h"
49
50 /* u_sampler_view_default_template */
51 #include "util/u_sampler.h"
52 /* debug_dump_surface_bmp */
53 #include "util/u_debug.h"
54 /* util_draw_vertex_buffer helper */
55 #include "util/u_draw_quad.h"
56 /* FREE & CALLOC_STRUCT */
57 #include "util/u_memory.h"
58 /* util_make_[fragment|vertex]_passthrough_shader */
59 #include "util/u_simple_shaders.h"
60
61 /* sw_screen_create: to get a software pipe driver */
62 #include "target-helpers/inline_sw_helper.h"
63 /* debug_screen_wrap: to wrap with debug pipe drivers */
64 #include "target-helpers/inline_debug_helper.h"
65 /* null software winsys */
66 #include "sw/null/null_sw_winsys.h"
67
68 struct program
69 {
70         struct pipe_screen *screen;
71         struct pipe_context *pipe;
72         struct cso_context *cso;
73
74         struct pipe_blend_state blend;
75         struct pipe_depth_stencil_alpha_state depthstencil;
76         struct pipe_rasterizer_state rasterizer;
77         struct pipe_sampler_state sampler;
78         struct pipe_viewport_state viewport;
79         struct pipe_framebuffer_state framebuffer;
80         struct pipe_vertex_element velem[2];
81
82         void *vs;
83         void *fs;
84
85         float clear_color[4];
86
87         struct pipe_resource *vbuf;
88         struct pipe_resource *target;
89         struct pipe_resource *tex;
90         struct pipe_sampler_view *view;
91 };
92
93 static void init_prog(struct program *p)
94 {
95         struct pipe_surface surf_tmpl;
96         /* create the software rasterizer */
97         p->screen = sw_screen_create(null_sw_create());
98         /* wrap the screen with any debugger */
99         p->screen = debug_screen_wrap(p->screen);
100
101         /* create the pipe driver context and cso context */
102         p->pipe = p->screen->context_create(p->screen, NULL);
103         p->cso = cso_create_context(p->pipe);
104
105         /* set clear color */
106         p->clear_color[0] = 0.3;
107         p->clear_color[1] = 0.1;
108         p->clear_color[2] = 0.3;
109         p->clear_color[3] = 1.0;
110
111         /* vertex buffer */
112         {
113                 float vertices[4][2][4] = {
114                         {
115                                 { 0.9f, 0.9f, 0.0f, 1.0f },
116                                 { 1.0f, 1.0f, 0.0f, 1.0f }
117                         },
118                         {
119                                 { -0.9f, 0.9f, 0.0f, 1.0f },
120                                 {  0.0f, 1.0f, 0.0f, 1.0f }
121                         },
122                         {
123                                 { -0.9f, -0.9f, 0.0f, 1.0f },
124                                 {  0.0f,  0.0f, 1.0f, 1.0f }
125                         },
126                         {
127                                 { 0.9f, -0.9f, 0.0f, 1.0f },
128                                 { 1.0f,  0.0f, 1.0f, 1.0f }
129                         }
130                 };
131
132                 p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
133                                              PIPE_USAGE_STATIC, sizeof(vertices));
134                 pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
135         }
136
137         /* render target texture */
138         {
139                 struct pipe_resource tmplt;
140                 memset(&tmplt, 0, sizeof(tmplt));
141                 tmplt.target = PIPE_TEXTURE_2D;
142                 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
143                 tmplt.width0 = WIDTH;
144                 tmplt.height0 = HEIGHT;
145                 tmplt.depth0 = 1;
146                 tmplt.array_size = 1;
147                 tmplt.last_level = 0;
148                 tmplt.bind = PIPE_BIND_RENDER_TARGET;
149
150                 p->target = p->screen->resource_create(p->screen, &tmplt);
151         }
152
153         /* sampler texture */
154         {
155                 uint32_t *ptr;
156                 struct pipe_transfer *t;
157                 struct pipe_resource t_tmplt;
158                 struct pipe_sampler_view v_tmplt;
159                 struct pipe_box box;
160
161                 memset(&t_tmplt, 0, sizeof(t_tmplt));
162                 t_tmplt.target = PIPE_TEXTURE_2D;
163                 t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
164                 t_tmplt.width0 = 2;
165                 t_tmplt.height0 = 2;
166                 t_tmplt.depth0 = 1;
167                 t_tmplt.array_size = 1;
168                 t_tmplt.last_level = 0;
169                 t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
170
171                 p->tex = p->screen->resource_create(p->screen, &t_tmplt);
172
173                 memset(&box, 0, sizeof(box));
174                 box.width = 2;
175                 box.height = 2;
176
177                 t = p->pipe->get_transfer(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box);
178
179                 ptr = p->pipe->transfer_map(p->pipe, t);
180                 ptr[0] = 0xffff0000;
181                 ptr[1] = 0xff0000ff;
182                 ptr[2] = 0xff00ff00;
183                 ptr[3] = 0xffffff00;
184                 p->pipe->transfer_unmap(p->pipe, t);
185
186                 p->pipe->transfer_destroy(p->pipe, t);
187
188                 u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
189
190                 p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
191         }
192
193         /* disabled blending/masking */
194         memset(&p->blend, 0, sizeof(p->blend));
195         p->blend.rt[0].colormask = PIPE_MASK_RGBA;
196
197         /* no-op depth/stencil/alpha */
198         memset(&p->depthstencil, 0, sizeof(p->depthstencil));
199
200         /* rasterizer */
201         memset(&p->rasterizer, 0, sizeof(p->rasterizer));
202         p->rasterizer.cull_face = PIPE_FACE_NONE;
203         p->rasterizer.gl_rasterization_rules = 1;
204
205         /* sampler */
206         memset(&p->sampler, 0, sizeof(p->sampler));
207         p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
208         p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
209         p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
210         p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
211         p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
212         p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
213         p->sampler.normalized_coords = 1;
214
215         surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
216         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
217         surf_tmpl.u.tex.level = 0;
218         surf_tmpl.u.tex.first_layer = 0;
219         surf_tmpl.u.tex.last_layer = 0;
220         /* drawing destination */
221         memset(&p->framebuffer, 0, sizeof(p->framebuffer));
222         p->framebuffer.width = WIDTH;
223         p->framebuffer.height = HEIGHT;
224         p->framebuffer.nr_cbufs = 1;
225         p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
226
227         /* viewport, depth isn't really needed */
228         {
229                 float x = 0;
230                 float y = 0;
231                 float z = FAR;
232                 float half_width = (float)WIDTH / 2.0f;
233                 float half_height = (float)HEIGHT / 2.0f;
234                 float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
235                 float scale, bias;
236
237                 if (FLIP) {
238                         scale = -1.0f;
239                         bias = (float)HEIGHT;
240                 } else {
241                         scale = 1.0f;
242                         bias = 0.0f;
243                 }
244
245                 p->viewport.scale[0] = half_width;
246                 p->viewport.scale[1] = half_height * scale;
247                 p->viewport.scale[2] = half_depth;
248                 p->viewport.scale[3] = 1.0f;
249
250                 p->viewport.translate[0] = half_width + x;
251                 p->viewport.translate[1] = (half_height + y) * scale + bias;
252                 p->viewport.translate[2] = half_depth + z;
253                 p->viewport.translate[3] = 0.0f;
254         }
255
256         /* vertex elements state */
257         memset(p->velem, 0, sizeof(p->velem));
258         p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
259         p->velem[0].instance_divisor = 0;
260         p->velem[0].vertex_buffer_index = 0;
261         p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
262
263         p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
264         p->velem[1].instance_divisor = 0;
265         p->velem[1].vertex_buffer_index = 0;
266         p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
267
268         /* vertex shader */
269         {
270                 const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
271                                                 TGSI_SEMANTIC_GENERIC };
272                 const uint semantic_indexes[] = { 0, 0 };
273                 p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
274         }
275
276         /* fragment shader */
277         p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
278 }
279
280 static void close_prog(struct program *p)
281 {
282         /* unset bound textures as well */
283         cso_set_fragment_sampler_views(p->cso, 0, NULL);
284
285         /* unset all state */
286         cso_release_all(p->cso);
287
288         p->pipe->delete_vs_state(p->pipe, p->vs);
289         p->pipe->delete_fs_state(p->pipe, p->fs);
290
291         pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
292         pipe_sampler_view_reference(&p->view, NULL);
293         pipe_resource_reference(&p->target, NULL);
294         pipe_resource_reference(&p->tex, NULL);
295         pipe_resource_reference(&p->vbuf, NULL);
296
297         cso_destroy_context(p->cso);
298         p->pipe->destroy(p->pipe);
299         p->screen->destroy(p->screen);
300
301         FREE(p);
302 }
303
304 static void draw(struct program *p)
305 {
306         /* set the render target */
307         cso_set_framebuffer(p->cso, &p->framebuffer);
308
309         /* clear the render target */
310         p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
311
312         /* set misc state we care about */
313         cso_set_blend(p->cso, &p->blend);
314         cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
315         cso_set_rasterizer(p->cso, &p->rasterizer);
316         cso_set_viewport(p->cso, &p->viewport);
317
318         /* sampler */
319         cso_single_sampler(p->cso, 0, &p->sampler);
320         cso_single_sampler_done(p->cso);
321
322         /* texture sampler view */
323         cso_set_fragment_sampler_views(p->cso, 1, &p->view);
324
325         /* shaders */
326         cso_set_fragment_shader_handle(p->cso, p->fs);
327         cso_set_vertex_shader_handle(p->cso, p->vs);
328
329         /* vertex element data */
330         cso_set_vertex_elements(p->cso, 2, p->velem);
331
332         util_draw_vertex_buffer(p->pipe, p->cso,
333                                 p->vbuf, 0,
334                                 PIPE_PRIM_QUADS,
335                                 4,  /* verts */
336                                 2); /* attribs/vert */
337
338         p->pipe->flush(p->pipe, NULL);
339
340         debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
341 }
342
343 int main(int argc, char** argv)
344 {
345         struct program *p = CALLOC_STRUCT(program);
346
347         init_prog(p);
348         draw(p);
349         close_prog(p);
350
351         return 0;
352 }