1 #ifndef XORG_RENDERER_H
2 #define XORG_RENDERER_H
4 #include "pipe/p_context.h"
5 #include "pipe/p_state.h"
8 struct exa_pixmap_priv;
10 /* max number of vertices *
11 * max number of attributes per vertex *
12 * max number of components per attribute
14 * currently the max is 100 quads
16 #define BUF_SIZE (100 * 4 * 3 * 4)
18 struct xorg_renderer {
19 struct pipe_context *pipe;
21 struct cso_context *cso;
22 struct xorg_shaders *shaders;
26 struct pipe_resource *vs_const_buffer;
27 struct pipe_resource *fs_const_buffer;
29 float buffer[BUF_SIZE];
31 struct pipe_vertex_element velems[3];
33 /* number of attributes per vertex for the current
38 struct xorg_renderer *renderer_create(struct pipe_context *pipe);
39 void renderer_destroy(struct xorg_renderer *renderer);
41 void renderer_bind_destination(struct xorg_renderer *r,
42 struct pipe_surface *surface,
46 void renderer_bind_framebuffer(struct xorg_renderer *r,
47 struct exa_pixmap_priv *priv);
48 void renderer_bind_viewport(struct xorg_renderer *r,
49 struct exa_pixmap_priv *dst);
50 void renderer_set_constants(struct xorg_renderer *r,
56 void renderer_draw_yuv(struct xorg_renderer *r,
57 float src_x, float src_y, float src_w, float src_h,
58 int dst_x, int dst_y, int dst_w, int dst_h,
59 struct pipe_resource **textures);
61 void renderer_begin_solid(struct xorg_renderer *r);
62 void renderer_solid(struct xorg_renderer *r,
67 void renderer_begin_textures(struct xorg_renderer *r,
70 void renderer_texture(struct xorg_renderer *r,
72 int width, int height,
73 struct pipe_sampler_view **textures,
78 void renderer_draw_flush(struct xorg_renderer *r);
80 struct pipe_resource *
81 renderer_clone_texture(struct xorg_renderer *r,
82 struct pipe_resource *src);
84 void renderer_copy_prepare(struct xorg_renderer *r,
85 struct pipe_surface *dst_surface,
86 struct pipe_resource *src_texture);
88 void renderer_copy_pixmap(struct xorg_renderer *r,
91 int width, int height,