108dd6a97513b765552b7f0ce400de5adf52e0c3
[profile/ivi/mesa.git] / src / gallium / state_trackers / vega / vg_tracker.c
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
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10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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25  **************************************************************************/
26
27 #include "vg_context.h"
28 #include "vg_tracker.h"
29 #include "mask.h"
30
31 #include "pipe/p_context.h"
32 #include "util/u_inlines.h"
33 #include "pipe/p_screen.h"
34 #include "util/u_format.h"
35 #include "util/u_sampler.h"
36 #include "util/u_memory.h"
37 #include "util/u_math.h"
38 #include "util/u_rect.h"
39
40 /* advertise OpenVG support */
41 PUBLIC const int st_api_OpenVG = 1;
42
43 static struct pipe_texture *
44 create_texture(struct pipe_context *pipe, enum pipe_format format,
45                     VGint width, VGint height)
46 {
47    struct pipe_texture templ;
48
49    memset(&templ, 0, sizeof(templ));
50
51    if (format != PIPE_FORMAT_NONE) {
52       templ.format = format;
53    }
54    else {
55       templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
56    }
57
58    templ.target = PIPE_TEXTURE_2D;
59    templ.width0 = width;
60    templ.height0 = height;
61    templ.depth0 = 1;
62    templ.last_level = 0;
63
64    if (util_format_get_component_bits(format, UTIL_FORMAT_COLORSPACE_ZS, 1)) {
65       templ.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
66    } else {
67       templ.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
68                          PIPE_TEXTURE_USAGE_RENDER_TARGET |
69                          PIPE_TEXTURE_USAGE_SAMPLER);
70    }
71
72    return pipe->screen->texture_create(pipe->screen, &templ);
73 }
74
75 static struct pipe_sampler_view *
76 create_tex_and_view(struct pipe_context *pipe, enum pipe_format format,
77                     VGint width, VGint height)
78 {
79    struct pipe_texture *texture;
80    struct pipe_sampler_view view_templ;
81    struct pipe_sampler_view *view;
82
83    texture = create_texture(pipe, format, width, height);
84
85    if (!texture)
86       return NULL;
87
88    u_sampler_view_default_template(&view_templ, texture, texture->format);
89    view = pipe->create_sampler_view(pipe, texture, &view_templ);
90    /* want the texture to go away if the view is freed */
91    pipe_texture_reference(&texture, NULL);
92
93    return view;
94 }
95
96 /**
97  * Allocate a renderbuffer for a an on-screen window (not a user-created
98  * renderbuffer).  The window system code determines the format.
99  */
100 static struct st_renderbuffer *
101 st_new_renderbuffer_fb(enum pipe_format format)
102 {
103    struct st_renderbuffer *strb;
104
105    strb = CALLOC_STRUCT(st_renderbuffer);
106    if (!strb) {
107       /*_vega_error(NULL, VG_OUT_OF_MEMORY, "creating renderbuffer");*/
108       return NULL;
109    }
110
111    strb->format = format;
112
113    return strb;
114 }
115
116
117 /**
118  * This is called to allocate the original drawing surface, and
119  * during window resize.
120  */
121 static VGboolean
122 st_renderbuffer_alloc_storage(struct vg_context * ctx,
123                               struct st_renderbuffer *strb,
124                               VGuint width, VGuint height)
125 {
126    struct pipe_context *pipe = ctx->pipe;
127    unsigned surface_usage;
128
129    /* Free the old surface and texture
130     */
131    pipe_surface_reference(&strb->surface, NULL);
132    pipe_texture_reference(&strb->texture, NULL);
133
134
135    /* Probably need dedicated flags for surface usage too:
136     */
137    surface_usage = (PIPE_BUFFER_USAGE_GPU_READ  |
138                     PIPE_BUFFER_USAGE_GPU_WRITE);
139
140    strb->texture = create_texture(pipe, strb->format, width, height);
141
142
143    if (!strb->texture)
144       return FALSE;
145
146    strb->surface = pipe->screen->get_tex_surface(pipe->screen,
147                                                  strb->texture,
148                                                  0, 0, 0,
149                                                  surface_usage);
150    strb->width = width;
151    strb->height = height;
152
153    assert(strb->surface->width == width);
154    assert(strb->surface->height == height);
155
156    return strb->surface != NULL;
157 }
158
159 struct vg_context * st_create_context(struct pipe_context *pipe,
160                                       const void *visual,
161                                       struct vg_context *share)
162 {
163    struct vg_context *ctx = vg_create_context(pipe, visual, share);
164    /*debug_printf("--------- CREATE CONTEXT %p\n", ctx);*/
165    return ctx;
166 }
167
168 void st_destroy_context(struct vg_context *st)
169 {
170    /*debug_printf("--------- DESTROY CONTEXT %p\n", st);*/
171    vg_destroy_context(st);
172 }
173
174 void st_copy_context_state(struct vg_context *dst, struct vg_context *src,
175                            uint mask)
176 {
177    fprintf(stderr, "FIXME: %s\n", __FUNCTION__);
178 }
179
180 void st_get_framebuffer_dimensions(struct st_framebuffer *stfb,
181                                    uint *width,
182                                    uint *height)
183 {
184    *width = stfb->strb->width;
185    *height = stfb->strb->height;
186 }
187
188 struct st_framebuffer * st_create_framebuffer(const void *visual,
189                                               enum pipe_format colorFormat,
190                                               enum pipe_format depthFormat,
191                                               enum pipe_format stencilFormat,
192                                               uint width, uint height,
193                                               void *privateData)
194 {
195    struct st_framebuffer *stfb = CALLOC_STRUCT(st_framebuffer);
196    if (stfb) {
197       struct st_renderbuffer *rb =
198          st_new_renderbuffer_fb(colorFormat);
199       stfb->strb = rb;
200 #if 0
201       if (doubleBuffer) {
202          struct st_renderbuffer *rb =
203             st_new_renderbuffer_fb(colorFormat);
204       }
205 #endif
206
207       /* we want to combine the depth/stencil */
208       if (stencilFormat == depthFormat)
209          stfb->dsrb = st_new_renderbuffer_fb(stencilFormat);
210       else
211          stfb->dsrb = st_new_renderbuffer_fb(PIPE_FORMAT_Z24_UNORM_S8_USCALED);
212
213       /*### currently we always allocate it but it's possible it's
214         not necessary if EGL_ALPHA_MASK_SIZE was 0
215       */
216       stfb->alpha_mask_view = NULL;
217
218       stfb->width = width;
219       stfb->height = height;
220       stfb->privateData = privateData;
221    }
222
223    return stfb;
224 }
225
226 static void setup_new_alpha_mask(struct vg_context *ctx,
227                                  struct st_framebuffer *stfb,
228                                  uint width, uint height)
229 {
230    struct pipe_context *pipe = ctx->pipe;
231    struct pipe_sampler_view *old_sampler_view = stfb->alpha_mask_view;
232
233    /*
234      we use PIPE_FORMAT_B8G8R8A8_UNORM because we want to render to
235      this texture and use it as a sampler, so while this wastes some
236      space it makes both of those a lot simpler
237    */
238    stfb->alpha_mask_view =
239       create_tex_and_view(pipe, PIPE_FORMAT_B8G8R8A8_UNORM, width, height);
240
241    if (!stfb->alpha_mask_view) {
242       if (old_sampler_view)
243          pipe_sampler_view_reference(&old_sampler_view, NULL);
244       return;
245    }
246
247    vg_validate_state(ctx);
248
249    /* alpha mask starts with 1.f alpha */
250    mask_fill(0, 0, width, height, 1.f);
251
252    /* if we had an old surface copy it over */
253    if (old_sampler_view) {
254       struct pipe_surface *surface = pipe->screen->get_tex_surface(
255          pipe->screen,
256          stfb->alpha_mask_view->texture,
257          0, 0, 0,
258          PIPE_BUFFER_USAGE_GPU_WRITE);
259       struct pipe_surface *old_surface = pipe->screen->get_tex_surface(
260          pipe->screen,
261          old_sampler_view->texture,
262          0, 0, 0,
263          PIPE_BUFFER_USAGE_GPU_READ);
264       if (pipe->surface_copy) {
265          pipe->surface_copy(pipe,
266                             surface,
267                             0, 0,
268                             old_surface,
269                             0, 0,
270                             MIN2(old_surface->width, width),
271                             MIN2(old_surface->height, height));
272       } else {
273          util_surface_copy(pipe, FALSE,
274                            surface,
275                            0, 0,
276                            old_surface,
277                            0, 0,
278                            MIN2(old_surface->width, width),
279                            MIN2(old_surface->height, height));
280       }
281       if (surface)
282          pipe_surface_reference(&surface, NULL);
283       if (old_surface)
284          pipe_surface_reference(&old_surface, NULL);
285    }
286
287    /* Free the old texture
288     */
289    if (old_sampler_view)
290       pipe_sampler_view_reference(&old_sampler_view, NULL);
291 }
292
293 void st_resize_framebuffer(struct st_framebuffer *stfb,
294                            uint width, uint height)
295 {
296    struct vg_context *ctx = vg_current_context();
297    struct st_renderbuffer *strb = stfb->strb;
298    struct pipe_framebuffer_state *state;
299
300    if (!ctx)
301       return;
302
303    state = &ctx->state.g3d.fb;
304
305    /* If this is a noop, exit early and don't do the clear, etc below.
306     */
307    if (stfb->width == width &&
308        stfb->height == height &&
309        state->zsbuf)
310       return;
311
312    stfb->width = width;
313    stfb->height = height;
314
315    if (strb->width != width || strb->height != height)
316       st_renderbuffer_alloc_storage(ctx, strb,
317                                  width, height);
318
319    if (stfb->dsrb->width != width || stfb->dsrb->height != height)
320       st_renderbuffer_alloc_storage(ctx, stfb->dsrb,
321                                  width, height);
322
323    {
324       VGuint i;
325
326       memset(state, 0, sizeof(struct pipe_framebuffer_state));
327
328       state->width  = width;
329       state->height = height;
330
331       state->nr_cbufs = 1;
332       state->cbufs[0] = strb->surface;
333       for (i = 1; i < PIPE_MAX_COLOR_BUFS; ++i)
334          state->cbufs[i] = 0;
335
336       state->zsbuf = stfb->dsrb->surface;
337
338       cso_set_framebuffer(ctx->cso_context, state);
339    }
340
341    ctx->state.dirty |= VIEWPORT_DIRTY;
342    ctx->state.dirty |= DEPTH_STENCIL_DIRTY;/*to reset the scissors*/
343
344    ctx->pipe->clear(ctx->pipe, PIPE_CLEAR_DEPTHSTENCIL,
345                     NULL, 0.0, 0);
346
347    /* we need all the other state already set */
348
349    setup_new_alpha_mask(ctx, stfb, width, height);
350
351    pipe_sampler_view_reference( &stfb->blend_texture_view, NULL );
352    stfb->blend_texture_view = create_tex_and_view(ctx->pipe, PIPE_FORMAT_B8G8R8A8_UNORM,
353                                                   width, height);
354 }
355
356 void st_set_framebuffer_surface(struct st_framebuffer *stfb,
357                                 uint surfIndex, struct pipe_surface *surf)
358 {
359    struct st_renderbuffer *rb = stfb->strb;
360
361    /* unreference existing surfaces */
362    pipe_surface_reference( &rb->surface, NULL );
363    pipe_texture_reference( &rb->texture, NULL );
364
365    /* reference new ones */
366    pipe_surface_reference( &rb->surface, surf );
367    pipe_texture_reference( &rb->texture, surf->texture );
368
369    rb->width  = surf->width;
370    rb->height = surf->height;
371 }
372
373 int st_get_framebuffer_surface(struct st_framebuffer *stfb,
374                                uint surfIndex, struct pipe_surface **surf)
375 {
376    struct st_renderbuffer *rb = stfb->strb;
377    *surf = rb->surface;
378    return VG_TRUE;
379 }
380
381 int st_get_framebuffer_texture(struct st_framebuffer *stfb,
382                                uint surfIndex, struct pipe_texture **tex)
383 {
384    struct st_renderbuffer *rb = stfb->strb;
385    *tex = rb->texture;
386    return VG_TRUE;
387 }
388
389 void * st_framebuffer_private(struct st_framebuffer *stfb)
390 {
391    return stfb->privateData;
392 }
393
394 void st_unreference_framebuffer(struct st_framebuffer *stfb)
395 {
396    /* FIXME */
397 }
398
399 boolean st_make_current(struct vg_context *st,
400                         struct st_framebuffer *draw,
401                         struct st_framebuffer *read,
402                         void *winsys_drawable_handle)
403 {
404    vg_set_current_context(st);
405    if (st)
406       st->draw_buffer = draw;
407    return VG_TRUE;
408 }
409
410 struct vg_context *st_get_current(void)
411 {
412    return vg_current_context();
413 }
414
415 void st_flush(struct vg_context *st, uint pipeFlushFlags,
416               struct pipe_fence_handle **fence)
417 {
418    st->pipe->flush(st->pipe, pipeFlushFlags, fence);
419 }
420
421 void st_finish(struct vg_context *st)
422 {
423    struct pipe_fence_handle *fence = NULL;
424
425    st_flush(st, PIPE_FLUSH_RENDER_CACHE, &fence);
426
427    st->pipe->screen->fence_finish(st->pipe->screen, fence, 0);
428    st->pipe->screen->fence_reference(st->pipe->screen, &fence, NULL);
429 }
430
431 void st_notify_swapbuffers(struct st_framebuffer *stfb)
432 {
433    struct vg_context *ctx = vg_current_context();
434    if (ctx && ctx->draw_buffer == stfb) {
435       st_flush(ctx,
436                PIPE_FLUSH_RENDER_CACHE | 
437                PIPE_FLUSH_SWAPBUFFERS |
438                PIPE_FLUSH_FRAME,
439                NULL);
440    }
441 }
442
443 void st_notify_swapbuffers_complete(struct st_framebuffer *stfb)
444 {
445 }
446
447 int st_bind_texture_surface(struct pipe_surface *ps, int target, int level,
448                             enum pipe_format format)
449 {
450    return 0;
451 }
452
453 int st_unbind_texture_surface(struct pipe_surface *ps, int target, int level)
454 {
455    return 0;
456 }
457
458 st_proc st_get_proc_address(const char *procname)
459 {
460    return NULL;
461 }