e9d7942fb57a8e097cda74e3fb98b7659073e85c
[profile/ivi/mesa.git] / src / gallium / drivers / svga / svga_swtnl_backend.c
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25
26 #include "draw/draw_vbuf.h"
27 #include "draw/draw_context.h"
28 #include "draw/draw_vertex.h"
29
30 #include "util/u_debug.h"
31 #include "util/u_inlines.h"
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34
35 #include "svga_context.h"
36 #include "svga_state.h"
37 #include "svga_swtnl.h"
38
39 #include "svga_types.h"
40 #include "svga_reg.h"
41 #include "svga3d_reg.h"
42 #include "svga_draw.h"
43 #include "svga_swtnl_private.h"
44
45
46 static const struct vertex_info *
47 svga_vbuf_render_get_vertex_info( struct vbuf_render *render )
48 {
49    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
50    struct svga_context *svga = svga_render->svga;
51
52    svga_swtnl_update_vdecl(svga);
53
54    return &svga_render->vertex_info;
55 }
56
57
58 static boolean
59 svga_vbuf_render_allocate_vertices( struct vbuf_render *render,
60                                     ushort vertex_size,
61                                     ushort nr_vertices )
62 {
63    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
64    struct svga_context *svga = svga_render->svga;
65    struct pipe_screen *screen = svga->pipe.screen;
66    size_t size = (size_t)nr_vertices * (size_t)vertex_size;
67    boolean new_vbuf = FALSE;
68    boolean new_ibuf = FALSE;
69
70    if (svga_render->vertex_size != vertex_size)
71       svga->swtnl.new_vdecl = TRUE;
72    svga_render->vertex_size = (size_t)vertex_size;
73
74    if (svga->swtnl.new_vbuf)
75       new_ibuf = new_vbuf = TRUE;
76    svga->swtnl.new_vbuf = FALSE;
77
78    if (svga_render->vbuf_size < svga_render->vbuf_offset + svga_render->vbuf_used + size)
79       new_vbuf = TRUE;
80
81    if (new_vbuf)
82       pipe_buffer_reference(&svga_render->vbuf, NULL);
83    if (new_ibuf)
84       pipe_buffer_reference(&svga_render->ibuf, NULL);
85
86    if (!svga_render->vbuf) {
87       svga_render->vbuf_size = MAX2(size, svga_render->vbuf_alloc_size);
88       svga_render->vbuf = pipe_buffer_create(screen,
89                                              16,
90                                              PIPE_BUFFER_USAGE_VERTEX,
91                                              svga_render->vbuf_size);
92       if(!svga_render->vbuf) {
93          svga_context_flush(svga, NULL);
94          svga_render->vbuf = pipe_buffer_create(screen,
95                                                 16,
96                                                 PIPE_BUFFER_USAGE_VERTEX,
97                                                 svga_render->vbuf_size);
98          assert(svga_render->vbuf);
99       }
100
101       svga->swtnl.new_vdecl = TRUE;
102       svga_render->vbuf_offset = 0;
103    } else {
104       svga_render->vbuf_offset += svga_render->vbuf_used;
105    }
106
107    svga_render->vbuf_used = 0;
108
109    if (svga->swtnl.new_vdecl)
110       svga_render->vdecl_offset = svga_render->vbuf_offset;
111
112    return TRUE;
113 }
114
115 static void *
116 svga_vbuf_render_map_vertices( struct vbuf_render *render )
117 {
118    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
119    struct svga_context *svga = svga_render->svga;
120    struct pipe_screen *screen = svga->pipe.screen;
121
122    char *ptr = (char*)pipe_buffer_map(screen,
123                                       svga_render->vbuf,
124                                       PIPE_BUFFER_USAGE_CPU_WRITE | 
125                                       PIPE_BUFFER_USAGE_FLUSH_EXPLICIT |
126                                       PIPE_BUFFER_USAGE_DISCARD |
127                                       PIPE_BUFFER_USAGE_UNSYNCHRONIZED);
128    return ptr + svga_render->vbuf_offset;
129 }
130
131 static void
132 svga_vbuf_render_unmap_vertices( struct vbuf_render *render,
133                                  ushort min_index,
134                                  ushort max_index )
135 {
136    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
137    struct svga_context *svga = svga_render->svga;
138    struct pipe_screen *screen = svga->pipe.screen;
139    unsigned offset, length;
140    size_t used = svga_render->vertex_size * ((size_t)max_index + 1);
141
142    offset = svga_render->vbuf_offset + svga_render->vertex_size * min_index;
143    length = svga_render->vertex_size * (max_index + 1 - min_index);
144    pipe_buffer_flush_mapped_range(screen, svga_render->vbuf, offset, length);
145    pipe_buffer_unmap(screen, svga_render->vbuf);
146    svga_render->min_index = min_index;
147    svga_render->max_index = max_index;
148    svga_render->vbuf_used = MAX2(svga_render->vbuf_used, used);
149 }
150
151 static boolean
152 svga_vbuf_render_set_primitive( struct vbuf_render *render,
153                                 unsigned prim )
154 {
155    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
156    svga_render->prim = prim;
157
158    return TRUE;
159 }
160
161 static void
162 svga_vbuf_sumbit_state( struct svga_vbuf_render *svga_render )
163 {
164    struct svga_context *svga = svga_render->svga;
165    SVGA3dVertexDecl vdecl[PIPE_MAX_ATTRIBS];
166    enum pipe_error ret;
167    int i;
168
169    /* if the vdecl or vbuf hasn't changed do nothing */
170    if (!svga->swtnl.new_vdecl)
171       return;
172
173    memcpy(vdecl, svga_render->vdecl, sizeof(vdecl));
174
175    /* flush the hw state */
176    ret = svga_hwtnl_flush(svga->hwtnl);
177    if (ret) {
178       svga_context_flush(svga, NULL);
179       ret = svga_hwtnl_flush(svga->hwtnl);
180       /* if we hit this path we might become synced with hw */
181       svga->swtnl.new_vbuf = TRUE;
182       assert(ret == 0);
183    }
184
185    svga_hwtnl_reset_vdecl(svga->hwtnl, svga_render->vdecl_count);
186
187    for (i = 0; i < svga_render->vdecl_count; i++) {
188       vdecl[i].array.offset += svga_render->vdecl_offset;
189
190       svga_hwtnl_vdecl( svga->hwtnl,
191                         i,
192                         &vdecl[i],
193                         svga_render->vbuf );
194    }
195
196    /* We have already taken care of flatshading, so let the hwtnl
197     * module use whatever is most convenient:
198     */
199    if (svga->state.sw.need_pipeline) {
200       svga_hwtnl_set_flatshade(svga->hwtnl, FALSE, FALSE);
201       svga_hwtnl_set_unfilled(svga->hwtnl, PIPE_POLYGON_MODE_FILL);
202    }
203    else {
204       svga_hwtnl_set_flatshade( svga->hwtnl,
205                                 svga->curr.rast->templ.flatshade,
206                                 svga->curr.rast->templ.flatshade_first );
207
208       svga_hwtnl_set_unfilled( svga->hwtnl,
209                                svga->curr.rast->hw_unfilled );
210    }
211
212    svga->swtnl.new_vdecl = FALSE;
213 }
214
215 static void
216 svga_vbuf_render_draw_arrays( struct vbuf_render *render,
217                               unsigned start,
218                               uint nr )
219 {
220    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
221    struct svga_context *svga = svga_render->svga;
222    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
223    enum pipe_error ret = 0;
224
225    svga_vbuf_sumbit_state(svga_render);
226
227    /* Need to call update_state() again as the draw module may have
228     * altered some of our state behind our backs.  Testcase:
229     * redbook/polys.c
230     */
231    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
232
233    ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
234    if (ret != PIPE_OK) {
235       svga_context_flush(svga, NULL);
236       ret = svga_hwtnl_draw_arrays(svga->hwtnl, svga_render->prim, start + bias, nr);
237       svga->swtnl.new_vbuf = TRUE;
238       assert(ret == PIPE_OK);
239    }
240 }
241
242
243 static void
244 svga_vbuf_render_draw( struct vbuf_render *render,
245                        const ushort *indices,
246                        uint nr_indices)
247 {
248    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
249    struct svga_context *svga = svga_render->svga;
250    struct pipe_screen *screen = svga->pipe.screen;
251    unsigned bias = (svga_render->vbuf_offset - svga_render->vdecl_offset) / svga_render->vertex_size;
252    boolean ret;
253    size_t size = 2 * nr_indices;
254
255    assert(( svga_render->vbuf_offset - svga_render->vdecl_offset) % svga_render->vertex_size == 0);
256    
257    if (svga_render->ibuf_size < svga_render->ibuf_offset + size)
258       pipe_buffer_reference(&svga_render->ibuf, NULL);
259
260    if (!svga_render->ibuf) {
261       svga_render->ibuf_size = MAX2(size, svga_render->ibuf_alloc_size);
262       svga_render->ibuf = pipe_buffer_create(screen,
263                                              2,
264                                              PIPE_BUFFER_USAGE_VERTEX,
265                                              svga_render->ibuf_size);
266       svga_render->ibuf_offset = 0;
267    }
268
269    pipe_buffer_write_nooverlap(screen, svga_render->ibuf,
270                                  svga_render->ibuf_offset, 2 * nr_indices, indices);
271
272
273    /* off to hardware */
274    svga_vbuf_sumbit_state(svga_render);
275
276    /* Need to call update_state() again as the draw module may have
277     * altered some of our state behind our backs.  Testcase:
278     * redbook/polys.c
279     */
280    svga_update_state_retry( svga, SVGA_STATE_HW_DRAW );
281
282    ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
283                                         svga_render->ibuf,
284                                         2,
285                                         svga_render->min_index,
286                                         svga_render->max_index,
287                                         svga_render->prim,
288                                         svga_render->ibuf_offset / 2, nr_indices, bias);
289    if(ret != PIPE_OK) {
290       svga_context_flush(svga, NULL);
291       ret = svga_hwtnl_draw_range_elements(svga->hwtnl,
292                                            svga_render->ibuf,
293                                            2,
294                                            svga_render->min_index,
295                                            svga_render->max_index,
296                                            svga_render->prim,
297                                            svga_render->ibuf_offset / 2, nr_indices, bias);
298       svga->swtnl.new_vbuf = TRUE;
299       assert(ret == PIPE_OK);
300    }
301
302    svga_render->ibuf_offset += size;
303 }
304
305
306 static void
307 svga_vbuf_render_release_vertices( struct vbuf_render *render )
308 {
309
310 }
311
312
313 static void
314 svga_vbuf_render_destroy( struct vbuf_render *render )
315 {
316    struct svga_vbuf_render *svga_render = svga_vbuf_render(render);
317
318    pipe_buffer_reference(&svga_render->vbuf, NULL);
319    pipe_buffer_reference(&svga_render->ibuf, NULL);
320    FREE(svga_render);
321 }
322
323
324 /**
325  * Create a new primitive render.
326  */
327 struct vbuf_render *
328 svga_vbuf_render_create( struct svga_context *svga )
329 {
330    struct svga_vbuf_render *svga_render = CALLOC_STRUCT(svga_vbuf_render);
331
332    svga_render->svga = svga;
333    svga_render->ibuf_size = 0;
334    svga_render->vbuf_size = 0;
335    svga_render->ibuf_alloc_size = 4*1024;
336    svga_render->vbuf_alloc_size = 64*1024;
337    svga_render->base.max_vertex_buffer_bytes = 64*1024/10;
338    svga_render->base.max_indices = 65536;
339    svga_render->base.get_vertex_info = svga_vbuf_render_get_vertex_info;
340    svga_render->base.allocate_vertices = svga_vbuf_render_allocate_vertices;
341    svga_render->base.map_vertices = svga_vbuf_render_map_vertices;
342    svga_render->base.unmap_vertices = svga_vbuf_render_unmap_vertices;
343    svga_render->base.set_primitive = svga_vbuf_render_set_primitive;
344    svga_render->base.draw = svga_vbuf_render_draw;
345    svga_render->base.draw_arrays = svga_vbuf_render_draw_arrays;
346    svga_render->base.release_vertices = svga_vbuf_render_release_vertices;
347    svga_render->base.destroy = svga_vbuf_render_destroy;
348
349    return &svga_render->base;
350 }