1 /**********************************************************
2 * Copyright 2008-2009 VMware, Inc. All rights reserved.
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 **********************************************************/
29 * Command construction utility for the SVGA3D protocol used by
30 * the VMware SVGA device, based on the svgautil library.
37 #include "svga_types.h"
39 #include "svga3d_reg.h"
41 #include "pipe/p_defines.h"
46 struct svga_winsys_context;
47 struct svga_winsys_buffer;
48 struct svga_winsys_surface;
52 * SVGA Device Interoperability
56 SVGA3D_FIFOReserve(struct svga_winsys_context *swc, uint32 cmd, uint32 cmdSize, uint32 nr_relocs);
59 SVGA_FIFOCommitAll(struct svga_winsys_context *swc);
67 SVGA3D_DefineContext(struct svga_winsys_context *swc);
70 SVGA3D_DestroyContext(struct svga_winsys_context *swc);
78 SVGA3D_BeginDefineSurface(struct svga_winsys_context *swc,
79 struct svga_winsys_surface *sid,
80 SVGA3dSurfaceFlags flags,
81 SVGA3dSurfaceFormat format,
82 SVGA3dSurfaceFace **faces,
83 SVGA3dSize **mipSizes,
86 SVGA3D_DefineSurface2D(struct svga_winsys_context *swc,
87 struct svga_winsys_surface *sid,
90 SVGA3dSurfaceFormat format);
92 SVGA3D_DestroySurface(struct svga_winsys_context *swc,
93 struct svga_winsys_surface *sid);
101 SVGA3D_SurfaceDMA(struct svga_winsys_context *swc,
102 struct svga_transfer *st,
103 SVGA3dTransferType transfer,
104 const SVGA3dCopyBox *boxes,
106 SVGA3dSurfaceDMAFlags flags);
109 SVGA3D_BufferDMA(struct svga_winsys_context *swc,
110 struct svga_winsys_buffer *guest,
111 struct svga_winsys_surface *host,
112 SVGA3dTransferType transfer,
116 SVGA3dSurfaceDMAFlags flags);
124 SVGA3D_BeginClear(struct svga_winsys_context *swc,
125 SVGA3dClearFlag flags,
126 uint32 color, float depth, uint32 stencil,
127 SVGA3dRect **rects, uint32 numRects);
130 SVGA3D_ClearRect(struct svga_winsys_context *swc,
131 SVGA3dClearFlag flags, uint32 color, float depth,
132 uint32 stencil, uint32 x, uint32 y, uint32 w, uint32 h);
135 SVGA3D_BeginDrawPrimitives(struct svga_winsys_context *swc,
136 SVGA3dVertexDecl **decls,
137 uint32 numVertexDecls,
138 SVGA3dPrimitiveRange **ranges,
146 SVGA3D_BeginSurfaceCopy(struct svga_winsys_context *swc,
147 struct pipe_surface *src,
148 struct pipe_surface *dest,
149 SVGA3dCopyBox **boxes, uint32 numBoxes);
153 SVGA3D_SurfaceStretchBlt(struct svga_winsys_context *swc,
154 struct pipe_surface *src,
155 struct pipe_surface *dest,
156 SVGA3dBox *boxSrc, SVGA3dBox *boxDest,
157 SVGA3dStretchBltMode mode);
160 * Shared FFP/Shader Render State
164 SVGA3D_SetRenderTarget(struct svga_winsys_context *swc,
165 SVGA3dRenderTargetType type,
166 struct pipe_surface *surface);
169 SVGA3D_SetZRange(struct svga_winsys_context *swc,
170 float zMin, float zMax);
173 SVGA3D_SetViewport(struct svga_winsys_context *swc,
177 SVGA3D_SetScissorRect(struct svga_winsys_context *swc,
181 SVGA3D_SetClipPlane(struct svga_winsys_context *swc,
182 uint32 index, const float *plane);
185 SVGA3D_BeginSetTextureState(struct svga_winsys_context *swc,
186 SVGA3dTextureState **states,
190 SVGA3D_BeginSetRenderState(struct svga_winsys_context *swc,
191 SVGA3dRenderState **states,
200 SVGA3D_DefineShader(struct svga_winsys_context *swc,
201 uint32 shid, SVGA3dShaderType type,
202 const uint32 *bytecode, uint32 bytecodeLen);
205 SVGA3D_DestroyShader(struct svga_winsys_context *swc,
206 uint32 shid, SVGA3dShaderType type);
209 SVGA3D_SetShaderConst(struct svga_winsys_context *swc,
210 uint32 reg, SVGA3dShaderType type,
211 SVGA3dShaderConstType ctype, const void *value);
214 SVGA3D_SetShader(struct svga_winsys_context *swc,
215 SVGA3dShaderType type, uint32 shid);
223 SVGA3D_BeginQuery(struct svga_winsys_context *swc,
224 SVGA3dQueryType type);
227 SVGA3D_EndQuery(struct svga_winsys_context *swc,
228 SVGA3dQueryType type,
229 struct svga_winsys_buffer *buffer);
232 SVGA3D_WaitForQuery(struct svga_winsys_context *swc,
233 SVGA3dQueryType type,
234 struct svga_winsys_buffer *buffer);
236 #endif /* __SVGA3D_H__ */