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29 * Definitions for SVGA3D hardware capabilities. Capabilities
30 * are used to query for optional rendering features during
31 * driver initialization. The capability data is stored as very
32 * basic key/value dictionary within the "FIFO register" memory
33 * area at the beginning of BAR2.
35 * Note that these definitions are only for 3D capabilities.
36 * The SVGA device also has "device capabilities" and "FIFO
37 * capabilities", which are non-3D-specific and are stored as
38 * bitfields rather than key/value pairs.
41 #ifndef _SVGA3D_CAPS_H_
42 #define _SVGA3D_CAPS_H_
44 #define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - \
45 SVGA_FIFO_3D_CAPS + 1)
49 * SVGA3dCapsRecordType
51 * Record types that can be found in the caps block.
52 * Related record types are grouped together numerically so that
53 * SVGA3dCaps_FindRecord() can be applied on a range of record
58 SVGA3DCAPS_RECORD_UNKNOWN = 0,
59 SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100,
60 SVGA3DCAPS_RECORD_DEVCAPS = 0x100,
61 SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff,
62 } SVGA3dCapsRecordType;
66 * SVGA3dCapsRecordHeader
68 * Header field leading each caps block record. Contains the offset (in
69 * register words, NOT bytes) to the next caps block record (or the end
70 * of caps block records which will be a zero word) and the record type
75 struct SVGA3dCapsRecordHeader {
77 SVGA3dCapsRecordType type;
79 SVGA3dCapsRecordHeader;
85 * Caps block record; "data" is a placeholder for the actual data structure
86 * contained within the record; for example a record containing a FOOBAR
87 * structure would be of size "sizeof(SVGA3dCapsRecordHeader) +
92 struct SVGA3dCapsRecord {
93 SVGA3dCapsRecordHeader header;
99 typedef uint32 SVGA3dCapPair[2];
103 *----------------------------------------------------------------------
105 * SVGA3dCaps_FindRecord
107 * Finds the record with the highest-valued type within the given range
110 * Result: pointer to found record, or NULL if not found.
112 *----------------------------------------------------------------------
115 static INLINE SVGA3dCapsRecord *
116 SVGA3dCaps_FindRecord(const uint32 *capsBlock,
117 SVGA3dCapsRecordType recordTypeMin,
118 SVGA3dCapsRecordType recordTypeMax)
120 SVGA3dCapsRecord *record, *found = NULL;
124 * Search linearly through the caps block records for the specified type.
126 for (offset = 0; capsBlock[offset] != 0; offset += capsBlock[offset]) {
127 record = (SVGA3dCapsRecord *) (capsBlock + offset);
128 if ((record->header.type >= recordTypeMin) &&
129 (record->header.type <= recordTypeMax) &&
130 (!found || (record->header.type > found->header.type))) {
139 #endif // _SVGA3D_CAPS_H_