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[profile/ivi/mesa.git] / src / gallium / drivers / softpipe / sp_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 /* Author:
30  *    Keith Whitwell <keith@tungstengraphics.com>
31  */
32
33 #include "draw/draw_context.h"
34 #include "draw/draw_vbuf.h"
35 #include "pipe/p_defines.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_inlines.h"
39 #include "sp_clear.h"
40 #include "sp_context.h"
41 #include "sp_flush.h"
42 #include "sp_prim_vbuf.h"
43 #include "sp_state.h"
44 #include "sp_surface.h"
45 #include "sp_tile_cache.h"
46 #include "sp_tex_tile_cache.h"
47 #include "sp_texture.h"
48 #include "sp_query.h"
49
50
51
52 /**
53  * Map any drawing surfaces which aren't already mapped
54  */
55 void
56 softpipe_map_transfers(struct softpipe_context *sp)
57 {
58    unsigned i;
59
60    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
61       sp_tile_cache_map_transfers(sp->cbuf_cache[i]);
62    }
63
64    sp_tile_cache_map_transfers(sp->zsbuf_cache);
65 }
66
67
68 /**
69  * Unmap any mapped drawing surfaces
70  */
71 void
72 softpipe_unmap_transfers(struct softpipe_context *sp)
73 {
74    uint i;
75
76    for (i = 0; i < sp->framebuffer.nr_cbufs; i++) {
77       sp_tile_cache_unmap_transfers(sp->cbuf_cache[i]);
78    }
79
80    sp_tile_cache_unmap_transfers(sp->zsbuf_cache);
81 }
82
83
84 static void
85 softpipe_destroy( struct pipe_context *pipe )
86 {
87    struct softpipe_context *softpipe = softpipe_context( pipe );
88    uint i;
89
90    if (softpipe->draw)
91       draw_destroy( softpipe->draw );
92
93    softpipe->quad.shade->destroy( softpipe->quad.shade );
94    softpipe->quad.depth_test->destroy( softpipe->quad.depth_test );
95    softpipe->quad.blend->destroy( softpipe->quad.blend );
96
97    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
98       sp_destroy_tile_cache(softpipe->cbuf_cache[i]);
99       pipe_surface_reference(&softpipe->framebuffer.cbufs[i], NULL);
100    }
101
102    sp_destroy_tile_cache(softpipe->zsbuf_cache);
103    pipe_surface_reference(&softpipe->framebuffer.zsbuf, NULL);
104
105    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
106       sp_destroy_tex_tile_cache(softpipe->tex_cache[i]);
107       pipe_sampler_view_reference(&softpipe->sampler_views[i], NULL);
108    }
109
110    for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
111       sp_destroy_tex_tile_cache(softpipe->vertex_tex_cache[i]);
112       pipe_sampler_view_reference(&softpipe->vertex_sampler_views[i], NULL);
113    }
114
115    for (i = 0; i < PIPE_SHADER_TYPES; i++) {
116       uint j;
117
118       for (j = 0; j < PIPE_MAX_CONSTANT_BUFFERS; j++) {
119          if (softpipe->constants[i][j]) {
120             pipe_resource_reference(&softpipe->constants[i][j], NULL);
121          }
122       }
123    }
124
125    FREE( softpipe );
126 }
127
128
129 /**
130  * if (the texture is being used as a framebuffer surface)
131  *    return PIPE_REFERENCED_FOR_WRITE
132  * else if (the texture is a bound texture source)
133  *    return PIPE_REFERENCED_FOR_READ
134  * else
135  *    return PIPE_UNREFERENCED
136  */
137 static unsigned int
138 softpipe_is_resource_referenced( struct pipe_context *pipe,
139                                 struct pipe_resource *texture,
140                                 unsigned face, unsigned level)
141 {
142    struct softpipe_context *softpipe = softpipe_context( pipe );
143    unsigned i;
144
145    if (texture->target == PIPE_BUFFER)
146       return PIPE_UNREFERENCED;
147    
148    /* check if any of the bound drawing surfaces are this texture */
149    if (softpipe->dirty_render_cache) {
150       for (i = 0; i < softpipe->framebuffer.nr_cbufs; i++) {
151          if (softpipe->framebuffer.cbufs[i] && 
152              softpipe->framebuffer.cbufs[i]->texture == texture) {
153             return PIPE_REFERENCED_FOR_WRITE;
154          }
155       }
156       if (softpipe->framebuffer.zsbuf && 
157           softpipe->framebuffer.zsbuf->texture == texture) {
158          return PIPE_REFERENCED_FOR_WRITE;
159       }
160    }
161    
162    /* check if any of the tex_cache textures are this texture */
163    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
164       if (softpipe->tex_cache[i] &&
165           softpipe->tex_cache[i]->texture == texture)
166          return PIPE_REFERENCED_FOR_READ;
167    }
168    for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
169       if (softpipe->vertex_tex_cache[i] &&
170           softpipe->vertex_tex_cache[i]->texture == texture)
171          return PIPE_REFERENCED_FOR_READ;
172    }
173    
174    return PIPE_UNREFERENCED;
175 }
176
177
178
179
180 static void
181 softpipe_render_condition( struct pipe_context *pipe,
182                            struct pipe_query *query,
183                            uint mode )
184 {
185    struct softpipe_context *softpipe = softpipe_context( pipe );
186
187    softpipe->render_cond_query = query;
188    softpipe->render_cond_mode = mode;
189 }
190
191
192
193 struct pipe_context *
194 softpipe_create_context( struct pipe_screen *screen,
195                          void *priv )
196 {
197    struct softpipe_context *softpipe = CALLOC_STRUCT(softpipe_context);
198    uint i;
199
200    util_init_math();
201
202 #ifdef PIPE_ARCH_X86
203    softpipe->use_sse = !debug_get_bool_option( "GALLIUM_NOSSE", FALSE );
204 #else
205    softpipe->use_sse = FALSE;
206 #endif
207
208    softpipe->dump_fs = debug_get_bool_option( "GALLIUM_DUMP_FS", FALSE );
209    softpipe->dump_gs = debug_get_bool_option( "SOFTPIPE_DUMP_GS", FALSE );
210
211    softpipe->pipe.winsys = NULL;
212    softpipe->pipe.screen = screen;
213    softpipe->pipe.destroy = softpipe_destroy;
214    softpipe->pipe.priv = priv;
215
216    /* state setters */
217    softpipe->pipe.create_blend_state = softpipe_create_blend_state;
218    softpipe->pipe.bind_blend_state   = softpipe_bind_blend_state;
219    softpipe->pipe.delete_blend_state = softpipe_delete_blend_state;
220
221    softpipe->pipe.create_sampler_state = softpipe_create_sampler_state;
222    softpipe->pipe.bind_fragment_sampler_states  = softpipe_bind_sampler_states;
223    softpipe->pipe.bind_vertex_sampler_states = softpipe_bind_vertex_sampler_states;
224    softpipe->pipe.delete_sampler_state = softpipe_delete_sampler_state;
225
226    softpipe->pipe.create_depth_stencil_alpha_state = softpipe_create_depth_stencil_state;
227    softpipe->pipe.bind_depth_stencil_alpha_state   = softpipe_bind_depth_stencil_state;
228    softpipe->pipe.delete_depth_stencil_alpha_state = softpipe_delete_depth_stencil_state;
229
230    softpipe->pipe.create_rasterizer_state = softpipe_create_rasterizer_state;
231    softpipe->pipe.bind_rasterizer_state   = softpipe_bind_rasterizer_state;
232    softpipe->pipe.delete_rasterizer_state = softpipe_delete_rasterizer_state;
233
234    softpipe->pipe.create_fs_state = softpipe_create_fs_state;
235    softpipe->pipe.bind_fs_state   = softpipe_bind_fs_state;
236    softpipe->pipe.delete_fs_state = softpipe_delete_fs_state;
237
238    softpipe->pipe.create_vs_state = softpipe_create_vs_state;
239    softpipe->pipe.bind_vs_state   = softpipe_bind_vs_state;
240    softpipe->pipe.delete_vs_state = softpipe_delete_vs_state;
241
242    softpipe->pipe.create_gs_state = softpipe_create_gs_state;
243    softpipe->pipe.bind_gs_state   = softpipe_bind_gs_state;
244    softpipe->pipe.delete_gs_state = softpipe_delete_gs_state;
245
246    softpipe->pipe.create_vertex_elements_state = softpipe_create_vertex_elements_state;
247    softpipe->pipe.bind_vertex_elements_state = softpipe_bind_vertex_elements_state;
248    softpipe->pipe.delete_vertex_elements_state = softpipe_delete_vertex_elements_state;
249
250    softpipe->pipe.set_blend_color = softpipe_set_blend_color;
251    softpipe->pipe.set_stencil_ref = softpipe_set_stencil_ref;
252    softpipe->pipe.set_clip_state = softpipe_set_clip_state;
253    softpipe->pipe.set_constant_buffer = softpipe_set_constant_buffer;
254    softpipe->pipe.set_framebuffer_state = softpipe_set_framebuffer_state;
255    softpipe->pipe.set_polygon_stipple = softpipe_set_polygon_stipple;
256    softpipe->pipe.set_scissor_state = softpipe_set_scissor_state;
257    softpipe->pipe.set_fragment_sampler_views = softpipe_set_sampler_views;
258    softpipe->pipe.set_vertex_sampler_views = softpipe_set_vertex_sampler_views;
259    softpipe->pipe.create_sampler_view = softpipe_create_sampler_view;
260    softpipe->pipe.sampler_view_destroy = softpipe_sampler_view_destroy;
261    softpipe->pipe.set_viewport_state = softpipe_set_viewport_state;
262
263    softpipe->pipe.set_vertex_buffers = softpipe_set_vertex_buffers;
264
265    softpipe->pipe.draw_arrays = softpipe_draw_arrays;
266    softpipe->pipe.draw_elements = softpipe_draw_elements;
267    softpipe->pipe.draw_range_elements = softpipe_draw_range_elements;
268    softpipe->pipe.draw_arrays_instanced = softpipe_draw_arrays_instanced;
269    softpipe->pipe.draw_elements_instanced = softpipe_draw_elements_instanced;
270
271    softpipe->pipe.clear = softpipe_clear;
272    softpipe->pipe.flush = softpipe_flush;
273
274    softpipe->pipe.is_resource_referenced = softpipe_is_resource_referenced;
275
276    softpipe_init_query_funcs( softpipe );
277    softpipe_init_texture_funcs( &softpipe->pipe );
278
279    softpipe->pipe.render_condition = softpipe_render_condition;
280
281    /*
282     * Alloc caches for accessing drawing surfaces and textures.
283     * Must be before quad stage setup!
284     */
285    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++)
286       softpipe->cbuf_cache[i] = sp_create_tile_cache( &softpipe->pipe );
287    softpipe->zsbuf_cache = sp_create_tile_cache( &softpipe->pipe );
288
289    for (i = 0; i < PIPE_MAX_SAMPLERS; i++)
290       softpipe->tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
291    for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
292       softpipe->vertex_tex_cache[i] = sp_create_tex_tile_cache( &softpipe->pipe );
293    }
294
295    /* setup quad rendering stages */
296    softpipe->quad.shade = sp_quad_shade_stage(softpipe);
297    softpipe->quad.depth_test = sp_quad_depth_test_stage(softpipe);
298    softpipe->quad.blend = sp_quad_blend_stage(softpipe);
299
300
301    /*
302     * Create drawing context and plug our rendering stage into it.
303     */
304    softpipe->draw = draw_create();
305    if (!softpipe->draw) 
306       goto fail;
307
308    draw_texture_samplers(softpipe->draw,
309                          PIPE_MAX_VERTEX_SAMPLERS,
310                          (struct tgsi_sampler **)
311                             softpipe->tgsi.vert_samplers_list);
312
313    if (debug_get_bool_option( "SP_NO_RAST", FALSE ))
314       softpipe->no_rast = TRUE;
315
316    softpipe->vbuf_backend = sp_create_vbuf_backend(softpipe);
317    if (!softpipe->vbuf_backend)
318       goto fail;
319
320    softpipe->vbuf = draw_vbuf_stage(softpipe->draw, softpipe->vbuf_backend);
321    if (!softpipe->vbuf)
322       goto fail;
323
324    draw_set_rasterize_stage(softpipe->draw, softpipe->vbuf);
325    draw_set_render(softpipe->draw, softpipe->vbuf_backend);
326
327
328    /* plug in AA line/point stages */
329    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
330    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
331
332    /* Do polygon stipple w/ texture map + frag prog? */
333    draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
334
335    sp_init_surface_functions(softpipe);
336
337    return &softpipe->pipe;
338
339  fail:
340    softpipe_destroy(&softpipe->pipe);
341    return NULL;
342 }