1 /**************************************************************************
3 * Copyright 2010 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "util/u_inlines.h"
29 #include "util/u_memory.h"
30 #include "util/u_simple_list.h"
32 #include "tgsi/tgsi_parse.h"
34 #include "rbug_screen.h"
35 #include "rbug_objects.h"
36 #include "rbug_context.h"
40 struct pipe_resource *
41 rbug_resource_create(struct rbug_screen *rb_screen,
42 struct pipe_resource *resource)
44 struct rbug_resource *rb_resource;
49 assert(resource->screen == rb_screen->screen);
51 rb_resource = CALLOC_STRUCT(rbug_resource);
55 memcpy(&rb_resource->base, resource, sizeof(struct pipe_resource));
57 pipe_reference_init(&rb_resource->base.reference, 1);
58 rb_resource->base.screen = &rb_screen->base;
59 rb_resource->resource = resource;
61 rbug_screen_add_to_list(rb_screen, resources, rb_resource);
63 return &rb_resource->base;
66 pipe_resource_reference(&resource, NULL);
71 rbug_resource_destroy(struct rbug_resource *rb_resource)
73 struct rbug_screen *rb_screen = rbug_screen(rb_resource->base.screen);
74 rbug_screen_remove_from_list(rb_screen, resources, rb_resource);
76 pipe_resource_reference(&rb_resource->resource, NULL);
82 rbug_surface_create(struct rbug_context *rb_context,
83 struct rbug_resource *rb_resource,
84 struct pipe_surface *surface)
86 struct rbug_surface *rb_surface;
91 assert(surface->texture == rb_resource->resource);
93 rb_surface = CALLOC_STRUCT(rbug_surface);
97 memcpy(&rb_surface->base, surface, sizeof(struct pipe_surface));
99 pipe_reference_init(&rb_surface->base.reference, 1);
100 rb_surface->base.texture = NULL;
101 rb_surface->base.context = &rb_context->base;
102 rb_surface->surface = surface; /* we own the surface already */
103 pipe_resource_reference(&rb_surface->base.texture, &rb_resource->base);
105 return &rb_surface->base;
108 pipe_surface_reference(&surface, NULL);
113 rbug_surface_destroy(struct rbug_context *rb_context,
114 struct rbug_surface *rb_surface)
116 pipe_resource_reference(&rb_surface->base.texture, NULL);
117 pipe_surface_reference(&rb_surface->surface, NULL);
122 struct pipe_sampler_view *
123 rbug_sampler_view_create(struct rbug_context *rb_context,
124 struct rbug_resource *rb_resource,
125 struct pipe_sampler_view *view)
127 struct rbug_sampler_view *rb_view;
132 assert(view->texture == rb_resource->resource);
134 rb_view = MALLOC(sizeof(struct rbug_sampler_view));
136 rb_view->base = *view;
137 rb_view->base.reference.count = 1;
138 rb_view->base.texture = NULL;
139 pipe_resource_reference(&rb_view->base.texture, &rb_resource->base);
140 rb_view->base.context = rb_context->pipe;
141 rb_view->sampler_view = view;
143 return &rb_view->base;
149 rbug_sampler_view_destroy(struct rbug_context *rb_context,
150 struct rbug_sampler_view *rb_view)
152 pipe_resource_reference(&rb_view->base.texture, NULL);
153 rb_context->pipe->sampler_view_destroy(rb_context->pipe,
154 rb_view->sampler_view);
159 struct pipe_transfer *
160 rbug_transfer_create(struct rbug_context *rb_context,
161 struct rbug_resource *rb_resource,
162 struct pipe_transfer *transfer)
164 struct rbug_transfer *rb_transfer;
169 assert(transfer->resource == rb_resource->resource);
171 rb_transfer = CALLOC_STRUCT(rbug_transfer);
175 memcpy(&rb_transfer->base, transfer, sizeof(struct pipe_transfer));
177 rb_transfer->base.resource = NULL;
178 rb_transfer->transfer = transfer;
179 rb_transfer->pipe = rb_context->pipe;
181 pipe_resource_reference(&rb_transfer->base.resource, &rb_resource->base);
182 assert(rb_transfer->base.resource == &rb_resource->base);
184 return &rb_transfer->base;
187 rb_context->pipe->transfer_destroy(rb_context->pipe, transfer);
192 rbug_transfer_destroy(struct rbug_context *rb_context,
193 struct rbug_transfer *rb_transfer)
195 pipe_resource_reference(&rb_transfer->base.resource, NULL);
196 rb_transfer->pipe->transfer_destroy(rb_context->pipe,
197 rb_transfer->transfer);
202 rbug_shader_create(struct rbug_context *rb_context,
203 const struct pipe_shader_state *state,
204 void *result, enum rbug_shader_type type)
206 struct rbug_shader *rb_shader = CALLOC_STRUCT(rbug_shader);
208 rb_shader->type = type;
209 rb_shader->shader = result;
210 rb_shader->tokens = tgsi_dup_tokens(state->tokens);
212 /* works on context as well since its just a macro */
213 rbug_screen_add_to_list(rb_context, shaders, rb_shader);
219 rbug_shader_destroy(struct rbug_context *rb_context,
220 struct rbug_shader *rb_shader)
222 struct pipe_context *pipe = rb_context->pipe;
224 /* works on context as well since its just a macro */
225 rbug_screen_remove_from_list(rb_context, shaders, rb_shader);
227 switch(rb_shader->type) {
228 case RBUG_SHADER_FRAGMENT:
229 if (rb_shader->replaced_shader)
230 pipe->delete_fs_state(pipe, rb_shader->replaced_shader);
231 pipe->delete_fs_state(pipe, rb_shader->shader);
233 case RBUG_SHADER_VERTEX:
234 if (rb_shader->replaced_shader)
235 pipe->delete_vs_state(pipe, rb_shader->replaced_shader);
236 pipe->delete_vs_state(pipe, rb_shader->shader);
238 case RBUG_SHADER_GEOM:
239 if (rb_shader->replaced_shader)
240 pipe->delete_gs_state(pipe, rb_shader->replaced_shader);
241 pipe->delete_gs_state(pipe, rb_shader->shader);
247 FREE(rb_shader->replaced_tokens);
248 FREE(rb_shader->tokens);