2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
43 #ifdef PIPE_ARCH_BIG_ENDIAN
44 #define R600_BIG_ENDIAN 1
46 #define R600_BIG_ENDIAN 0
49 enum r600_pipe_state_id {
50 R600_PIPE_STATE_BLEND = 0,
51 R600_PIPE_STATE_BLEND_COLOR,
52 R600_PIPE_STATE_CONFIG,
53 R600_PIPE_STATE_SEAMLESS_CUBEMAP,
55 R600_PIPE_STATE_SCISSOR,
56 R600_PIPE_STATE_VIEWPORT,
57 R600_PIPE_STATE_RASTERIZER,
59 R600_PIPE_STATE_FRAMEBUFFER,
61 R600_PIPE_STATE_STENCIL_REF,
62 R600_PIPE_STATE_PS_SHADER,
63 R600_PIPE_STATE_VS_SHADER,
64 R600_PIPE_STATE_CONSTANT,
65 R600_PIPE_STATE_SAMPLER,
66 R600_PIPE_STATE_RESOURCE,
67 R600_PIPE_STATE_POLYGON_OFFSET,
68 R600_PIPE_STATE_FETCH_SHADER,
74 struct pipe_screen screen;
75 struct radeon *radeon;
76 struct r600_tiling_info *tiling_info;
77 struct util_slab_mempool pool_buffers;
78 unsigned num_contexts;
80 /* for thread-safe write accessing to num_contexts */
81 pipe_mutex mutex_num_contexts;
84 struct r600_pipe_sampler_view {
85 struct pipe_sampler_view base;
86 struct r600_pipe_resource_state state;
89 struct r600_pipe_rasterizer {
90 struct r600_pipe_state rstate;
91 boolean clamp_vertex_color;
92 boolean clamp_fragment_color;
94 unsigned sprite_coord_enable;
99 struct r600_pipe_blend {
100 struct r600_pipe_state rstate;
101 unsigned cb_target_mask;
104 struct r600_pipe_dsa {
105 struct r600_pipe_state rstate;
109 struct r600_vertex_element
112 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
113 struct u_vbuf_mgr_elements *vmgr_elements;
114 struct r600_bo *fetch_shader;
116 struct r600_pipe_state rstate;
117 /* if offset is to big for fetch instructio we need to alterate
118 * offset of vertex buffer, record here the offset need to add
120 unsigned vbuffer_need_offset;
121 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
124 struct r600_pipe_shader {
125 struct r600_shader shader;
126 struct r600_pipe_state rstate;
128 struct r600_bo *bo_fetch;
129 struct r600_vertex_element vertex_elements;
130 struct tgsi_token *tokens;
133 struct r600_pipe_sampler_state {
134 struct r600_pipe_state rstate;
135 boolean seamless_cube_map;
138 /* needed for blitter save */
139 #define NUM_TEX_UNITS 16
141 struct r600_textures_info {
142 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
144 void *samplers[NUM_TEX_UNITS];
149 struct pipe_reference reference;
150 struct r600_pipe_context *ctx;
151 unsigned index; /* in the shared bo */
152 struct list_head head;
155 #define FENCE_BLOCK_SIZE 16
157 struct r600_fence_block {
158 struct r600_fence fences[FENCE_BLOCK_SIZE];
159 struct list_head head;
162 struct r600_pipe_fences {
166 /* linked list of preallocated blocks */
167 struct list_head blocks;
168 /* linked list of freed fences */
169 struct list_head pool;
172 #define R600_CONSTANT_ARRAY_SIZE 256
173 #define R600_RESOURCE_ARRAY_SIZE 160
175 struct r600_pipe_context {
176 struct pipe_context context;
177 struct blitter_context *blitter;
178 enum radeon_family family;
179 enum chip_class chip_class;
180 void *custom_dsa_flush;
181 struct r600_screen *screen;
182 struct radeon *radeon;
183 struct r600_pipe_state *states[R600_PIPE_NSTATES];
184 struct r600_context ctx;
185 struct r600_vertex_element *vertex_elements;
186 struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
187 struct pipe_framebuffer_state framebuffer;
188 struct pipe_index_buffer index_buffer;
189 unsigned cb_target_mask;
190 /* for saving when using blitter */
191 struct pipe_stencil_ref stencil_ref;
192 struct pipe_viewport_state viewport;
193 struct pipe_clip_state clip;
194 struct r600_pipe_state config;
195 struct r600_pipe_shader *ps_shader;
196 struct r600_pipe_shader *vs_shader;
197 struct r600_pipe_state vs_const_buffer;
198 struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
199 struct r600_pipe_state ps_const_buffer;
200 struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
201 struct r600_pipe_rasterizer *rasterizer;
202 struct r600_pipe_state vgt;
203 struct r600_pipe_state spi;
204 struct pipe_query *current_render_cond;
205 unsigned current_render_cond_mode;
206 struct pipe_query *saved_render_cond;
207 unsigned saved_render_cond_mode;
208 /* shader information */
209 boolean clamp_vertex_color;
210 boolean clamp_fragment_color;
212 unsigned sprite_coord_enable;
214 boolean export_16bpc;
216 boolean alpha_ref_dirty;
218 struct r600_textures_info ps_samplers;
220 struct r600_pipe_fences fences;
222 struct u_vbuf_mgr *vbuf_mgr;
223 struct util_slab_mempool pool_transfers;
225 boolean have_depth_texture, have_depth_fb;
227 unsigned default_ps_gprs, default_vs_gprs;
231 struct pipe_draw_info info;
232 struct pipe_context *ctx;
234 unsigned index_buffer_offset;
235 struct pipe_resource *index_buffer;
238 /* evergreen_state.c */
239 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
240 void evergreen_init_config(struct r600_pipe_context *rctx);
241 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
242 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
243 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
244 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
245 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
246 void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
247 struct r600_pipe_resource_state *rstate);
248 void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
249 struct r600_resource *rbuffer,
250 unsigned offset, unsigned stride);
251 boolean evergreen_is_format_supported(struct pipe_screen *screen,
252 enum pipe_format format,
253 enum pipe_texture_target target,
254 unsigned sample_count,
258 void r600_init_blit_functions(struct r600_pipe_context *rctx);
259 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
260 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
261 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
264 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
265 const struct pipe_resource *templ);
266 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
267 void *ptr, unsigned bytes,
269 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
270 struct winsys_handle *whandle);
271 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
274 void r600_init_query_functions(struct r600_pipe_context *rctx);
276 /* r600_resource.c */
277 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
280 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
281 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
282 int r600_find_vs_semantic_index(struct r600_shader *vs,
283 struct r600_shader *ps, int id);
286 void r600_init_state_functions(struct r600_pipe_context *rctx);
287 void r600_init_config(struct r600_pipe_context *rctx);
288 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
289 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
290 void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
291 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
292 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
293 void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
294 struct r600_pipe_resource_state *rstate);
295 void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
296 struct r600_resource *rbuffer,
297 unsigned offset, unsigned stride);
298 void r600_adjust_gprs(struct r600_pipe_context *rctx);
299 boolean r600_is_format_supported(struct pipe_screen *screen,
300 enum pipe_format format,
301 enum pipe_texture_target target,
302 unsigned sample_count,
306 void r600_init_screen_texture_functions(struct pipe_screen *screen);
307 void r600_init_surface_functions(struct r600_pipe_context *r600);
308 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
309 const unsigned char *swizzle_view,
310 uint32_t *word4_p, uint32_t *yuv_format_p);
311 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
312 unsigned level, unsigned layer);
314 /* r600_translate.c */
315 void r600_translate_index_buffer(struct r600_pipe_context *r600,
316 struct pipe_resource **index_buffer,
317 unsigned *index_size,
318 unsigned *start, unsigned count);
320 /* r600_state_common.c */
321 void r600_set_index_buffer(struct pipe_context *ctx,
322 const struct pipe_index_buffer *ib);
323 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
324 const struct pipe_vertex_buffer *buffers);
325 void *r600_create_vertex_elements(struct pipe_context *ctx,
327 const struct pipe_vertex_element *elements);
328 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
329 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
330 void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
331 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
332 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
333 void r600_sampler_view_destroy(struct pipe_context *ctx,
334 struct pipe_sampler_view *state);
335 void r600_delete_state(struct pipe_context *ctx, void *state);
336 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
337 void *r600_create_shader_state(struct pipe_context *ctx,
338 const struct pipe_shader_state *state);
339 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
340 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
341 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
342 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
343 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
344 struct pipe_resource *buffer);
345 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
350 static INLINE u32 S_FIXED(float value, u32 frac_bits)
352 return value * (1 << frac_bits);
354 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
356 static inline unsigned r600_tex_aniso_filter(unsigned filter)
358 if (filter <= 1) return 0;
359 if (filter <= 2) return 1;
360 if (filter <= 4) return 2;
361 if (filter <= 8) return 3;