r600g: optimize spi update
[profile/ivi/mesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Jerome Glisse
25  */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
35 #include "r600.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
39
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
42
43 #ifdef PIPE_ARCH_BIG_ENDIAN
44 #define R600_BIG_ENDIAN 1
45 #else
46 #define R600_BIG_ENDIAN 0
47 #endif
48
49 enum r600_pipe_state_id {
50         R600_PIPE_STATE_BLEND = 0,
51         R600_PIPE_STATE_BLEND_COLOR,
52         R600_PIPE_STATE_CONFIG,
53         R600_PIPE_STATE_SEAMLESS_CUBEMAP,
54         R600_PIPE_STATE_CLIP,
55         R600_PIPE_STATE_SCISSOR,
56         R600_PIPE_STATE_VIEWPORT,
57         R600_PIPE_STATE_RASTERIZER,
58         R600_PIPE_STATE_VGT,
59         R600_PIPE_STATE_FRAMEBUFFER,
60         R600_PIPE_STATE_DSA,
61         R600_PIPE_STATE_STENCIL_REF,
62         R600_PIPE_STATE_PS_SHADER,
63         R600_PIPE_STATE_VS_SHADER,
64         R600_PIPE_STATE_CONSTANT,
65         R600_PIPE_STATE_SAMPLER,
66         R600_PIPE_STATE_RESOURCE,
67         R600_PIPE_STATE_POLYGON_OFFSET,
68         R600_PIPE_STATE_FETCH_SHADER,
69         R600_PIPE_STATE_SPI,
70         R600_PIPE_NSTATES
71 };
72
73 struct r600_screen {
74         struct pipe_screen              screen;
75         struct radeon                   *radeon;
76         struct r600_tiling_info         *tiling_info;
77         struct util_slab_mempool        pool_buffers;
78         unsigned                        num_contexts;
79
80         /* for thread-safe write accessing to num_contexts */
81         pipe_mutex                      mutex_num_contexts;
82 };
83
84 struct r600_pipe_sampler_view {
85         struct pipe_sampler_view        base;
86         struct r600_pipe_resource_state         state;
87 };
88
89 struct r600_pipe_rasterizer {
90         struct r600_pipe_state          rstate;
91         boolean                         flatshade;
92         unsigned                        sprite_coord_enable;
93         float                           offset_units;
94         float                           offset_scale;
95 };
96
97 struct r600_pipe_blend {
98         struct r600_pipe_state          rstate;
99         unsigned                        cb_target_mask;
100 };
101
102 struct r600_pipe_dsa {
103         struct r600_pipe_state          rstate;
104         unsigned                        alpha_ref;
105 };
106
107 struct r600_vertex_element
108 {
109         unsigned                        count;
110         struct pipe_vertex_element      elements[PIPE_MAX_ATTRIBS];
111         struct u_vbuf_mgr_elements      *vmgr_elements;
112         struct r600_bo                  *fetch_shader;
113         unsigned                        fs_size;
114         struct r600_pipe_state          rstate;
115         /* if offset is to big for fetch instructio we need to alterate
116          * offset of vertex buffer, record here the offset need to add
117          */
118         unsigned                        vbuffer_need_offset;
119         unsigned                        vbuffer_offset[PIPE_MAX_ATTRIBS];
120 };
121
122 struct r600_pipe_shader {
123         struct r600_shader              shader;
124         struct r600_pipe_state          rstate;
125         struct r600_bo                  *bo;
126         struct r600_bo                  *bo_fetch;
127         struct r600_vertex_element      vertex_elements;
128 };
129
130 struct r600_pipe_sampler_state {
131         struct r600_pipe_state          rstate;
132         boolean seamless_cube_map;
133 };
134
135 /* needed for blitter save */
136 #define NUM_TEX_UNITS 16
137
138 struct r600_textures_info {
139         struct r600_pipe_sampler_view   *views[NUM_TEX_UNITS];
140         unsigned                        n_views;
141         void                            *samplers[NUM_TEX_UNITS];
142         unsigned                        n_samplers;
143 };
144
145 struct r600_fence {
146         struct pipe_reference           reference;
147         struct r600_pipe_context        *ctx;
148         unsigned                        index; /* in the shared bo */
149         struct list_head                head;
150 };
151
152 #define FENCE_BLOCK_SIZE 16
153
154 struct r600_fence_block {
155         struct r600_fence               fences[FENCE_BLOCK_SIZE];
156         struct list_head                head;
157 };
158
159 struct r600_pipe_fences {
160         struct r600_bo                  *bo;
161         unsigned                        *data;
162         unsigned                        next_index;
163         /* linked list of preallocated blocks */
164         struct list_head                blocks;
165         /* linked list of freed fences */
166         struct list_head                pool;
167 };
168
169 #define R600_CONSTANT_ARRAY_SIZE 256
170 #define R600_RESOURCE_ARRAY_SIZE 160
171
172 struct r600_pipe_context {
173         struct pipe_context             context;
174         struct blitter_context          *blitter;
175         unsigned                        family;
176         void                            *custom_dsa_flush;
177         struct r600_screen              *screen;
178         struct radeon                   *radeon;
179         struct r600_pipe_state          *states[R600_PIPE_NSTATES];
180         struct r600_context             ctx;
181         struct r600_vertex_element      *vertex_elements;
182         struct r600_pipe_resource_state         fs_resource[PIPE_MAX_ATTRIBS];
183         struct pipe_framebuffer_state   framebuffer;
184         struct pipe_index_buffer        index_buffer;
185         unsigned                        cb_target_mask;
186         /* for saving when using blitter */
187         struct pipe_stencil_ref         stencil_ref;
188         struct pipe_viewport_state      viewport;
189         struct pipe_clip_state          clip;
190         struct r600_pipe_state          config;
191         struct r600_pipe_shader         *ps_shader;
192         struct r600_pipe_shader         *vs_shader;
193         struct r600_pipe_state          vs_const_buffer;
194         struct r600_pipe_resource_state         vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
195         struct r600_pipe_state          ps_const_buffer;
196         struct r600_pipe_resource_state         ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
197         struct r600_pipe_rasterizer     *rasterizer;
198         struct r600_pipe_state          vgt;
199         struct r600_pipe_state          spi;
200         struct pipe_query               *current_render_cond;
201         unsigned                        current_render_cond_mode;
202         struct pipe_query               *saved_render_cond;
203         unsigned                        saved_render_cond_mode;
204         /* shader information */
205         boolean                         spi_dirty;
206         unsigned                        sprite_coord_enable;
207         boolean                         flatshade;
208         boolean                         export_16bpc;
209         unsigned                        alpha_ref;
210         boolean                         alpha_ref_dirty;
211         struct r600_textures_info       ps_samplers;
212
213         struct r600_pipe_fences         fences;
214
215         struct u_vbuf_mgr               *vbuf_mgr;
216         struct util_slab_mempool        pool_transfers;
217         boolean                         blit;
218         boolean                         have_depth_texture, have_depth_fb;
219
220         unsigned default_ps_gprs, default_vs_gprs;
221 };
222
223 struct r600_drawl {
224         struct pipe_draw_info   info;
225         struct pipe_context     *ctx;
226         unsigned                index_size;
227         unsigned                index_buffer_offset;
228         struct pipe_resource    *index_buffer;
229 };
230
231 /* evergreen_state.c */
232 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
233 void evergreen_init_config(struct r600_pipe_context *rctx);
234 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
235 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
236 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
237 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
238 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
239 void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
240                                          struct r600_pipe_resource_state *rstate);
241 void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
242                                         struct r600_resource *rbuffer,
243                                         unsigned offset, unsigned stride);
244
245 /* r600_blit.c */
246 void r600_init_blit_functions(struct r600_pipe_context *rctx);
247 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
248 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
249 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
250
251 /* r600_buffer.c */
252 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
253                                          const struct pipe_resource *templ);
254 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
255                                               void *ptr, unsigned bytes,
256                                               unsigned bind);
257 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
258                                               struct winsys_handle *whandle);
259 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
260
261 /* r600_query.c */
262 void r600_init_query_functions(struct r600_pipe_context *rctx);
263
264 /* r600_resource.c */
265 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
266
267 /* r600_shader.c */
268 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
269 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
270 int r600_find_vs_semantic_index(struct r600_shader *vs,
271                                 struct r600_shader *ps, int id);
272
273 /* r600_state.c */
274 void r600_init_state_functions(struct r600_pipe_context *rctx);
275 void r600_init_config(struct r600_pipe_context *rctx);
276 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
277 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
278 void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
279 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
280 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
281 void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
282                                     struct r600_pipe_resource_state *rstate);
283 void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
284                                    struct r600_resource *rbuffer,
285                                    unsigned offset, unsigned stride);
286 void r600_adjust_gprs(struct r600_pipe_context *rctx);
287
288 /* r600_texture.c */
289 void r600_init_screen_texture_functions(struct pipe_screen *screen);
290 void r600_init_surface_functions(struct r600_pipe_context *r600);
291 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
292                                   const unsigned char *swizzle_view,
293                                   uint32_t *word4_p, uint32_t *yuv_format_p);
294 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
295                                         unsigned level, unsigned layer);
296
297 /* r600_translate.c */
298 void r600_translate_index_buffer(struct r600_pipe_context *r600,
299                                  struct pipe_resource **index_buffer,
300                                  unsigned *index_size,
301                                  unsigned *start, unsigned count);
302
303 /* r600_state_common.c */
304 void r600_set_index_buffer(struct pipe_context *ctx,
305                            const struct pipe_index_buffer *ib);
306 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
307                              const struct pipe_vertex_buffer *buffers);
308 void *r600_create_vertex_elements(struct pipe_context *ctx,
309                                   unsigned count,
310                                   const struct pipe_vertex_element *elements);
311 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
312 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
313 void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
314 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
315 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
316 void r600_sampler_view_destroy(struct pipe_context *ctx,
317                                struct pipe_sampler_view *state);
318 void r600_delete_state(struct pipe_context *ctx, void *state);
319 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
320 void *r600_create_shader_state(struct pipe_context *ctx,
321                                const struct pipe_shader_state *state);
322 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
323 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
324 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
325 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
326 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
327                               struct pipe_resource *buffer);
328 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
329
330 /*
331  * common helpers
332  */
333 static INLINE u32 S_FIXED(float value, u32 frac_bits)
334 {
335         return value * (1 << frac_bits);
336 }
337 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
338
339 static inline unsigned r600_tex_aniso_filter(unsigned filter)
340 {
341         if (filter <= 1)   return 0;
342         if (filter <= 2)   return 1;
343         if (filter <= 4)   return 2;
344         if (filter <= 8)   return 3;
345          /* else */        return 4;
346 }
347
348 #endif