2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
43 #ifdef PIPE_ARCH_BIG_ENDIAN
44 #define R600_BIG_ENDIAN 1
46 #define R600_BIG_ENDIAN 0
49 enum r600_pipe_state_id {
50 R600_PIPE_STATE_BLEND = 0,
51 R600_PIPE_STATE_BLEND_COLOR,
52 R600_PIPE_STATE_CONFIG,
53 R600_PIPE_STATE_SEAMLESS_CUBEMAP,
55 R600_PIPE_STATE_SCISSOR,
56 R600_PIPE_STATE_VIEWPORT,
57 R600_PIPE_STATE_RASTERIZER,
59 R600_PIPE_STATE_FRAMEBUFFER,
61 R600_PIPE_STATE_STENCIL_REF,
62 R600_PIPE_STATE_PS_SHADER,
63 R600_PIPE_STATE_VS_SHADER,
64 R600_PIPE_STATE_CONSTANT,
65 R600_PIPE_STATE_SAMPLER,
66 R600_PIPE_STATE_RESOURCE,
67 R600_PIPE_STATE_POLYGON_OFFSET,
68 R600_PIPE_STATE_FETCH_SHADER,
74 struct pipe_screen screen;
75 struct radeon *radeon;
76 struct r600_tiling_info *tiling_info;
77 struct util_slab_mempool pool_buffers;
78 unsigned num_contexts;
80 /* for thread-safe write accessing to num_contexts */
81 pipe_mutex mutex_num_contexts;
84 struct r600_pipe_sampler_view {
85 struct pipe_sampler_view base;
86 struct r600_pipe_resource_state state;
89 struct r600_pipe_rasterizer {
90 struct r600_pipe_state rstate;
92 unsigned sprite_coord_enable;
97 struct r600_pipe_blend {
98 struct r600_pipe_state rstate;
99 unsigned cb_target_mask;
102 struct r600_pipe_dsa {
103 struct r600_pipe_state rstate;
107 struct r600_vertex_element
110 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
111 struct u_vbuf_mgr_elements *vmgr_elements;
112 struct r600_bo *fetch_shader;
114 struct r600_pipe_state rstate;
115 /* if offset is to big for fetch instructio we need to alterate
116 * offset of vertex buffer, record here the offset need to add
118 unsigned vbuffer_need_offset;
119 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
122 struct r600_pipe_shader {
123 struct r600_shader shader;
124 struct r600_pipe_state rstate;
126 struct r600_bo *bo_fetch;
127 struct r600_vertex_element vertex_elements;
130 struct r600_pipe_sampler_state {
131 struct r600_pipe_state rstate;
132 boolean seamless_cube_map;
135 /* needed for blitter save */
136 #define NUM_TEX_UNITS 16
138 struct r600_textures_info {
139 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
141 void *samplers[NUM_TEX_UNITS];
146 struct pipe_reference reference;
147 struct r600_pipe_context *ctx;
148 unsigned index; /* in the shared bo */
149 struct list_head head;
152 #define FENCE_BLOCK_SIZE 16
154 struct r600_fence_block {
155 struct r600_fence fences[FENCE_BLOCK_SIZE];
156 struct list_head head;
159 struct r600_pipe_fences {
163 /* linked list of preallocated blocks */
164 struct list_head blocks;
165 /* linked list of freed fences */
166 struct list_head pool;
169 #define R600_CONSTANT_ARRAY_SIZE 256
170 #define R600_RESOURCE_ARRAY_SIZE 160
172 struct r600_pipe_context {
173 struct pipe_context context;
174 struct blitter_context *blitter;
176 void *custom_dsa_flush;
177 struct r600_screen *screen;
178 struct radeon *radeon;
179 struct r600_pipe_state *states[R600_PIPE_NSTATES];
180 struct r600_context ctx;
181 struct r600_vertex_element *vertex_elements;
182 struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
183 struct pipe_framebuffer_state framebuffer;
184 struct pipe_index_buffer index_buffer;
185 unsigned cb_target_mask;
186 /* for saving when using blitter */
187 struct pipe_stencil_ref stencil_ref;
188 struct pipe_viewport_state viewport;
189 struct pipe_clip_state clip;
190 struct r600_pipe_state config;
191 struct r600_pipe_shader *ps_shader;
192 struct r600_pipe_shader *vs_shader;
193 struct r600_pipe_state vs_const_buffer;
194 struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
195 struct r600_pipe_state ps_const_buffer;
196 struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
197 struct r600_pipe_rasterizer *rasterizer;
198 struct r600_pipe_state vgt;
199 struct r600_pipe_state spi;
200 struct pipe_query *current_render_cond;
201 unsigned current_render_cond_mode;
202 struct pipe_query *saved_render_cond;
203 unsigned saved_render_cond_mode;
204 /* shader information */
206 unsigned sprite_coord_enable;
208 boolean export_16bpc;
210 boolean alpha_ref_dirty;
211 struct r600_textures_info ps_samplers;
213 struct r600_pipe_fences fences;
215 struct u_vbuf_mgr *vbuf_mgr;
216 struct util_slab_mempool pool_transfers;
218 boolean have_depth_texture, have_depth_fb;
220 unsigned default_ps_gprs, default_vs_gprs;
224 struct pipe_draw_info info;
225 struct pipe_context *ctx;
227 unsigned index_buffer_offset;
228 struct pipe_resource *index_buffer;
231 /* evergreen_state.c */
232 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
233 void evergreen_init_config(struct r600_pipe_context *rctx);
234 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
235 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
236 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
237 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
238 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
239 void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
240 struct r600_pipe_resource_state *rstate);
241 void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
242 struct r600_resource *rbuffer,
243 unsigned offset, unsigned stride);
246 void r600_init_blit_functions(struct r600_pipe_context *rctx);
247 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
248 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
249 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
252 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
253 const struct pipe_resource *templ);
254 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
255 void *ptr, unsigned bytes,
257 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
258 struct winsys_handle *whandle);
259 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
262 void r600_init_query_functions(struct r600_pipe_context *rctx);
264 /* r600_resource.c */
265 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
268 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
269 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
270 int r600_find_vs_semantic_index(struct r600_shader *vs,
271 struct r600_shader *ps, int id);
274 void r600_init_state_functions(struct r600_pipe_context *rctx);
275 void r600_init_config(struct r600_pipe_context *rctx);
276 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
277 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
278 void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
279 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
280 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
281 void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
282 struct r600_pipe_resource_state *rstate);
283 void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
284 struct r600_resource *rbuffer,
285 unsigned offset, unsigned stride);
286 void r600_adjust_gprs(struct r600_pipe_context *rctx);
289 void r600_init_screen_texture_functions(struct pipe_screen *screen);
290 void r600_init_surface_functions(struct r600_pipe_context *r600);
291 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
292 const unsigned char *swizzle_view,
293 uint32_t *word4_p, uint32_t *yuv_format_p);
294 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
295 unsigned level, unsigned layer);
297 /* r600_translate.c */
298 void r600_translate_index_buffer(struct r600_pipe_context *r600,
299 struct pipe_resource **index_buffer,
300 unsigned *index_size,
301 unsigned *start, unsigned count);
303 /* r600_state_common.c */
304 void r600_set_index_buffer(struct pipe_context *ctx,
305 const struct pipe_index_buffer *ib);
306 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
307 const struct pipe_vertex_buffer *buffers);
308 void *r600_create_vertex_elements(struct pipe_context *ctx,
310 const struct pipe_vertex_element *elements);
311 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
312 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
313 void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
314 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
315 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
316 void r600_sampler_view_destroy(struct pipe_context *ctx,
317 struct pipe_sampler_view *state);
318 void r600_delete_state(struct pipe_context *ctx, void *state);
319 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
320 void *r600_create_shader_state(struct pipe_context *ctx,
321 const struct pipe_shader_state *state);
322 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
323 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
324 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
325 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
326 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
327 struct pipe_resource *buffer);
328 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
333 static INLINE u32 S_FIXED(float value, u32 frac_bits)
335 return value * (1 << frac_bits);
337 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
339 static inline unsigned r600_tex_aniso_filter(unsigned filter)
341 if (filter <= 1) return 0;
342 if (filter <= 2) return 1;
343 if (filter <= 4) return 2;
344 if (filter <= 8) return 3;