2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
43 #ifdef PIPE_ARCH_BIG_ENDIAN
44 #define R600_BIG_ENDIAN 1
46 #define R600_BIG_ENDIAN 0
49 enum r600_pipe_state_id {
50 R600_PIPE_STATE_BLEND = 0,
51 R600_PIPE_STATE_BLEND_COLOR,
52 R600_PIPE_STATE_CONFIG,
54 R600_PIPE_STATE_SCISSOR,
55 R600_PIPE_STATE_VIEWPORT,
56 R600_PIPE_STATE_RASTERIZER,
58 R600_PIPE_STATE_FRAMEBUFFER,
60 R600_PIPE_STATE_STENCIL_REF,
61 R600_PIPE_STATE_PS_SHADER,
62 R600_PIPE_STATE_VS_SHADER,
63 R600_PIPE_STATE_CONSTANT,
64 R600_PIPE_STATE_SAMPLER,
65 R600_PIPE_STATE_RESOURCE,
66 R600_PIPE_STATE_POLYGON_OFFSET,
67 R600_PIPE_STATE_FETCH_SHADER,
73 struct pipe_screen screen;
74 struct radeon *radeon;
75 struct r600_tiling_info *tiling_info;
76 struct util_slab_mempool pool_buffers;
77 unsigned num_contexts;
79 /* for thread-safe write accessing to num_contexts */
80 pipe_mutex mutex_num_contexts;
83 struct r600_pipe_sampler_view {
84 struct pipe_sampler_view base;
85 struct r600_pipe_resource_state state;
88 struct r600_pipe_rasterizer {
89 struct r600_pipe_state rstate;
91 unsigned sprite_coord_enable;
96 struct r600_pipe_blend {
97 struct r600_pipe_state rstate;
98 unsigned cb_target_mask;
101 struct r600_pipe_dsa {
102 struct r600_pipe_state rstate;
106 struct r600_vertex_element
109 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS];
110 struct u_vbuf_mgr_elements *vmgr_elements;
111 struct r600_bo *fetch_shader;
113 struct r600_pipe_state rstate;
114 /* if offset is to big for fetch instructio we need to alterate
115 * offset of vertex buffer, record here the offset need to add
117 unsigned vbuffer_need_offset;
118 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS];
121 struct r600_pipe_shader {
122 struct r600_shader shader;
123 struct r600_pipe_state rstate;
125 struct r600_bo *bo_fetch;
126 struct r600_vertex_element vertex_elements;
129 /* needed for blitter save */
130 #define NUM_TEX_UNITS 16
132 struct r600_textures_info {
133 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS];
135 void *samplers[NUM_TEX_UNITS];
140 struct pipe_reference reference;
141 struct r600_pipe_context *ctx;
142 unsigned index; /* in the shared bo */
143 struct list_head head;
146 #define FENCE_BLOCK_SIZE 16
148 struct r600_fence_block {
149 struct r600_fence fences[FENCE_BLOCK_SIZE];
150 struct list_head head;
153 struct r600_pipe_fences {
157 /* linked list of preallocated blocks */
158 struct list_head blocks;
159 /* linked list of freed fences */
160 struct list_head pool;
163 #define R600_CONSTANT_ARRAY_SIZE 256
164 #define R600_RESOURCE_ARRAY_SIZE 160
166 struct r600_pipe_context {
167 struct pipe_context context;
168 struct blitter_context *blitter;
170 void *custom_dsa_flush;
171 struct r600_screen *screen;
172 struct radeon *radeon;
173 struct r600_pipe_state *states[R600_PIPE_NSTATES];
174 struct r600_context ctx;
175 struct r600_vertex_element *vertex_elements;
176 struct r600_pipe_resource_state fs_resource[PIPE_MAX_ATTRIBS];
177 struct pipe_framebuffer_state framebuffer;
178 struct pipe_index_buffer index_buffer;
179 unsigned cb_target_mask;
180 /* for saving when using blitter */
181 struct pipe_stencil_ref stencil_ref;
182 struct pipe_viewport_state viewport;
183 struct pipe_clip_state clip;
184 struct r600_pipe_state config;
185 struct r600_pipe_shader *ps_shader;
186 struct r600_pipe_shader *vs_shader;
187 struct r600_pipe_state vs_const_buffer;
188 struct r600_pipe_resource_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
189 struct r600_pipe_state ps_const_buffer;
190 struct r600_pipe_resource_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
191 struct r600_pipe_rasterizer *rasterizer;
192 struct r600_pipe_state vgt;
193 struct r600_pipe_state spi;
194 struct pipe_query *current_render_cond;
195 unsigned current_render_cond_mode;
196 struct pipe_query *saved_render_cond;
197 unsigned saved_render_cond_mode;
198 /* shader information */
199 unsigned sprite_coord_enable;
201 boolean export_16bpc;
203 boolean alpha_ref_dirty;
204 struct r600_textures_info ps_samplers;
206 struct r600_pipe_fences fences;
208 struct u_vbuf_mgr *vbuf_mgr;
209 struct util_slab_mempool pool_transfers;
211 boolean have_depth_texture, have_depth_fb;
213 unsigned default_ps_gprs, default_vs_gprs;
217 struct pipe_draw_info info;
218 struct pipe_context *ctx;
220 unsigned index_buffer_offset;
221 struct pipe_resource *index_buffer;
224 /* evergreen_state.c */
225 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
226 void evergreen_init_config(struct r600_pipe_context *rctx);
227 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
228 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
229 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
230 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
231 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
232 void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
233 struct r600_pipe_resource_state *rstate);
234 void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
235 struct r600_resource *rbuffer,
236 unsigned offset, unsigned stride);
239 void r600_init_blit_functions(struct r600_pipe_context *rctx);
240 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
241 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
242 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
245 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
246 const struct pipe_resource *templ);
247 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
248 void *ptr, unsigned bytes,
250 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
251 struct winsys_handle *whandle);
252 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
255 void r600_init_query_functions(struct r600_pipe_context *rctx);
257 /* r600_resource.c */
258 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
261 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
262 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
263 int r600_find_vs_semantic_index(struct r600_shader *vs,
264 struct r600_shader *ps, int id);
267 void r600_init_state_functions(struct r600_pipe_context *rctx);
268 void r600_init_config(struct r600_pipe_context *rctx);
269 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
270 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
271 void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
272 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
273 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
274 void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
275 struct r600_pipe_resource_state *rstate);
276 void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
277 struct r600_resource *rbuffer,
278 unsigned offset, unsigned stride);
279 void r600_adjust_gprs(struct r600_pipe_context *rctx);
282 void r600_init_screen_texture_functions(struct pipe_screen *screen);
283 void r600_init_surface_functions(struct r600_pipe_context *r600);
284 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
285 const unsigned char *swizzle_view,
286 uint32_t *word4_p, uint32_t *yuv_format_p);
287 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
288 unsigned level, unsigned layer);
290 /* r600_translate.c */
291 void r600_translate_index_buffer(struct r600_pipe_context *r600,
292 struct pipe_resource **index_buffer,
293 unsigned *index_size,
294 unsigned *start, unsigned count);
296 /* r600_state_common.c */
297 void r600_set_index_buffer(struct pipe_context *ctx,
298 const struct pipe_index_buffer *ib);
299 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
300 const struct pipe_vertex_buffer *buffers);
301 void *r600_create_vertex_elements(struct pipe_context *ctx,
303 const struct pipe_vertex_element *elements);
304 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
305 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
306 void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
307 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
308 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
309 void r600_sampler_view_destroy(struct pipe_context *ctx,
310 struct pipe_sampler_view *state);
311 void r600_delete_state(struct pipe_context *ctx, void *state);
312 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
313 void *r600_create_shader_state(struct pipe_context *ctx,
314 const struct pipe_shader_state *state);
315 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
316 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
317 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
318 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
319 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
320 struct pipe_resource *buffer);
321 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
326 static INLINE u32 S_FIXED(float value, u32 frac_bits)
328 return value * (1 << frac_bits);
330 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
332 static inline unsigned r600_tex_aniso_filter(unsigned filter)
334 if (filter <= 1) return 0;
335 if (filter <= 2) return 1;
336 if (filter <= 4) return 2;
337 if (filter <= 8) return 3;