Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / drivers / r600 / r600_pipe.h
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *      Jerome Glisse
25  */
26 #ifndef R600_PIPE_H
27 #define R600_PIPE_H
28
29 #include <pipe/p_state.h>
30 #include <pipe/p_screen.h>
31 #include <pipe/p_context.h>
32 #include <util/u_math.h>
33 #include "util/u_slab.h"
34 #include "util/u_vbuf_mgr.h"
35 #include "r600.h"
36 #include "r600_public.h"
37 #include "r600_shader.h"
38 #include "r600_resource.h"
39
40 #define R600_MAX_CONST_BUFFERS 1
41 #define R600_MAX_CONST_BUFFER_SIZE 4096
42
43 #ifdef PIPE_ARCH_BIG_ENDIAN
44 #define R600_BIG_ENDIAN 1
45 #else
46 #define R600_BIG_ENDIAN 0
47 #endif
48
49 enum r600_pipe_state_id {
50         R600_PIPE_STATE_BLEND = 0,
51         R600_PIPE_STATE_BLEND_COLOR,
52         R600_PIPE_STATE_CONFIG,
53         R600_PIPE_STATE_SEAMLESS_CUBEMAP,
54         R600_PIPE_STATE_CLIP,
55         R600_PIPE_STATE_SCISSOR,
56         R600_PIPE_STATE_VIEWPORT,
57         R600_PIPE_STATE_RASTERIZER,
58         R600_PIPE_STATE_VGT,
59         R600_PIPE_STATE_FRAMEBUFFER,
60         R600_PIPE_STATE_DSA,
61         R600_PIPE_STATE_STENCIL_REF,
62         R600_PIPE_STATE_PS_SHADER,
63         R600_PIPE_STATE_VS_SHADER,
64         R600_PIPE_STATE_CONSTANT,
65         R600_PIPE_STATE_SAMPLER,
66         R600_PIPE_STATE_RESOURCE,
67         R600_PIPE_STATE_POLYGON_OFFSET,
68         R600_PIPE_STATE_FETCH_SHADER,
69         R600_PIPE_STATE_SPI,
70         R600_PIPE_NSTATES
71 };
72
73 struct r600_screen {
74         struct pipe_screen              screen;
75         struct radeon                   *radeon;
76         struct r600_tiling_info         *tiling_info;
77         struct util_slab_mempool        pool_buffers;
78         unsigned                        num_contexts;
79
80         /* for thread-safe write accessing to num_contexts */
81         pipe_mutex                      mutex_num_contexts;
82 };
83
84 struct r600_pipe_sampler_view {
85         struct pipe_sampler_view        base;
86         struct r600_pipe_resource_state         state;
87 };
88
89 struct r600_pipe_rasterizer {
90         struct r600_pipe_state          rstate;
91         boolean                         clamp_vertex_color;
92         boolean                         clamp_fragment_color;
93         boolean                         flatshade;
94         unsigned                        sprite_coord_enable;
95         float                           offset_units;
96         float                           offset_scale;
97 };
98
99 struct r600_pipe_blend {
100         struct r600_pipe_state          rstate;
101         unsigned                        cb_target_mask;
102 };
103
104 struct r600_pipe_dsa {
105         struct r600_pipe_state          rstate;
106         unsigned                        alpha_ref;
107 };
108
109 struct r600_vertex_element
110 {
111         unsigned                        count;
112         struct pipe_vertex_element      elements[PIPE_MAX_ATTRIBS];
113         struct u_vbuf_elements  *vmgr_elements;
114         struct r600_bo                  *fetch_shader;
115         unsigned                        fs_size;
116         struct r600_pipe_state          rstate;
117         /* if offset is to big for fetch instructio we need to alterate
118          * offset of vertex buffer, record here the offset need to add
119          */
120         unsigned                        vbuffer_need_offset;
121         unsigned                        vbuffer_offset[PIPE_MAX_ATTRIBS];
122 };
123
124 struct r600_pipe_shader {
125         struct r600_shader              shader;
126         struct r600_pipe_state          rstate;
127         struct r600_bo                  *bo;
128         struct r600_bo                  *bo_fetch;
129         struct r600_vertex_element      vertex_elements;
130         struct tgsi_token               *tokens;
131 };
132
133 struct r600_pipe_sampler_state {
134         struct r600_pipe_state          rstate;
135         boolean seamless_cube_map;
136 };
137
138 /* needed for blitter save */
139 #define NUM_TEX_UNITS 16
140
141 struct r600_textures_info {
142         struct r600_pipe_sampler_view   *views[NUM_TEX_UNITS];
143         unsigned                        n_views;
144         void                            *samplers[NUM_TEX_UNITS];
145         unsigned                        n_samplers;
146 };
147
148 struct r600_fence {
149         struct pipe_reference           reference;
150         struct r600_pipe_context        *ctx;
151         unsigned                        index; /* in the shared bo */
152         struct list_head                head;
153 };
154
155 #define FENCE_BLOCK_SIZE 16
156
157 struct r600_fence_block {
158         struct r600_fence               fences[FENCE_BLOCK_SIZE];
159         struct list_head                head;
160 };
161
162 struct r600_pipe_fences {
163         struct r600_bo                  *bo;
164         unsigned                        *data;
165         unsigned                        next_index;
166         /* linked list of preallocated blocks */
167         struct list_head                blocks;
168         /* linked list of freed fences */
169         struct list_head                pool;
170 };
171
172 #define R600_CONSTANT_ARRAY_SIZE 256
173 #define R600_RESOURCE_ARRAY_SIZE 160
174
175 struct r600_pipe_context {
176         struct pipe_context             context;
177         struct blitter_context          *blitter;
178         unsigned                        family;
179         void                            *custom_dsa_flush;
180         struct r600_screen              *screen;
181         struct radeon                   *radeon;
182         struct r600_pipe_state          *states[R600_PIPE_NSTATES];
183         struct r600_context             ctx;
184         struct r600_vertex_element      *vertex_elements;
185         struct r600_pipe_resource_state         fs_resource[PIPE_MAX_ATTRIBS];
186         struct pipe_framebuffer_state   framebuffer;
187         struct pipe_index_buffer        index_buffer;
188         unsigned                        cb_target_mask;
189         /* for saving when using blitter */
190         struct pipe_stencil_ref         stencil_ref;
191         struct pipe_viewport_state      viewport;
192         struct pipe_clip_state          clip;
193         struct r600_pipe_state          config;
194         struct r600_pipe_shader         *ps_shader;
195         struct r600_pipe_shader         *vs_shader;
196         struct r600_pipe_state          vs_const_buffer;
197         struct r600_pipe_resource_state         vs_const_buffer_resource[R600_MAX_CONST_BUFFERS];
198         struct r600_pipe_state          ps_const_buffer;
199         struct r600_pipe_resource_state         ps_const_buffer_resource[R600_MAX_CONST_BUFFERS];
200         struct r600_pipe_rasterizer     *rasterizer;
201         struct r600_pipe_state          vgt;
202         struct r600_pipe_state          spi;
203         struct pipe_query               *current_render_cond;
204         unsigned                        current_render_cond_mode;
205         struct pipe_query               *saved_render_cond;
206         unsigned                        saved_render_cond_mode;
207         /* shader information */
208         boolean                         clamp_vertex_color;
209         boolean                         clamp_fragment_color;
210         boolean                         spi_dirty;
211         unsigned                        sprite_coord_enable;
212         boolean                         flatshade;
213         boolean                         export_16bpc;
214         unsigned                        alpha_ref;
215         boolean                         alpha_ref_dirty;
216         unsigned                        nr_cbufs;
217         struct r600_textures_info       ps_samplers;
218
219         struct r600_pipe_fences         fences;
220
221         struct u_vbuf_mgr               *vbuf_mgr;
222         struct util_slab_mempool        pool_transfers;
223         boolean                         blit;
224         boolean                         have_depth_texture, have_depth_fb;
225
226         unsigned default_ps_gprs, default_vs_gprs;
227 };
228
229 struct r600_drawl {
230         struct pipe_draw_info   info;
231         struct pipe_context     *ctx;
232         unsigned                index_size;
233         unsigned                index_buffer_offset;
234         struct pipe_resource    *index_buffer;
235 };
236
237 /* evergreen_state.c */
238 void evergreen_init_state_functions(struct r600_pipe_context *rctx);
239 void evergreen_init_config(struct r600_pipe_context *rctx);
240 void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
241 void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
242 void evergreen_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
243 void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
244 void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
245 void evergreen_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
246                                          struct r600_pipe_resource_state *rstate);
247 void evergreen_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
248                                         struct r600_resource *rbuffer,
249                                         unsigned offset, unsigned stride);
250
251 /* r600_blit.c */
252 void r600_init_blit_functions(struct r600_pipe_context *rctx);
253 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
254 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
255 void r600_flush_depth_textures(struct r600_pipe_context *rctx);
256
257 /* r600_buffer.c */
258 struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
259                                          const struct pipe_resource *templ);
260 struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
261                                               void *ptr, unsigned bytes,
262                                               unsigned bind);
263 struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
264                                               struct winsys_handle *whandle);
265 void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
266
267 /* r600_query.c */
268 void r600_init_query_functions(struct r600_pipe_context *rctx);
269
270 /* r600_resource.c */
271 void r600_init_context_resource_functions(struct r600_pipe_context *r600);
272
273 /* r600_shader.c */
274 int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader);
275 void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
276 int r600_find_vs_semantic_index(struct r600_shader *vs,
277                                 struct r600_shader *ps, int id);
278
279 /* r600_state.c */
280 void r600_init_state_functions(struct r600_pipe_context *rctx);
281 void r600_init_config(struct r600_pipe_context *rctx);
282 void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
283 void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
284 void r600_fetch_shader(struct pipe_context *ctx, struct r600_vertex_element *ve);
285 void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
286 void r600_polygon_offset_update(struct r600_pipe_context *rctx);
287 void r600_pipe_init_buffer_resource(struct r600_pipe_context *rctx,
288                                     struct r600_pipe_resource_state *rstate);
289 void r600_pipe_mod_buffer_resource(struct r600_pipe_resource_state *rstate,
290                                    struct r600_resource *rbuffer,
291                                    unsigned offset, unsigned stride);
292 void r600_adjust_gprs(struct r600_pipe_context *rctx);
293
294 /* r600_texture.c */
295 void r600_init_screen_texture_functions(struct pipe_screen *screen);
296 void r600_init_surface_functions(struct r600_pipe_context *r600);
297 uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format,
298                                   const unsigned char *swizzle_view,
299                                   uint32_t *word4_p, uint32_t *yuv_format_p);
300 unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
301                                         unsigned level, unsigned layer);
302
303 /* r600_translate.c */
304 void r600_translate_index_buffer(struct r600_pipe_context *r600,
305                                  struct pipe_resource **index_buffer,
306                                  unsigned *index_size,
307                                  unsigned *start, unsigned count);
308
309 /* r600_state_common.c */
310 void r600_set_index_buffer(struct pipe_context *ctx,
311                            const struct pipe_index_buffer *ib);
312 void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
313                              const struct pipe_vertex_buffer *buffers);
314 void *r600_create_vertex_elements(struct pipe_context *ctx,
315                                   unsigned count,
316                                   const struct pipe_vertex_element *elements);
317 void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
318 void r600_bind_blend_state(struct pipe_context *ctx, void *state);
319 void r600_bind_dsa_state(struct pipe_context *ctx, void *state);
320 void r600_bind_rs_state(struct pipe_context *ctx, void *state);
321 void r600_delete_rs_state(struct pipe_context *ctx, void *state);
322 void r600_sampler_view_destroy(struct pipe_context *ctx,
323                                struct pipe_sampler_view *state);
324 void r600_delete_state(struct pipe_context *ctx, void *state);
325 void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
326 void *r600_create_shader_state(struct pipe_context *ctx,
327                                const struct pipe_shader_state *state);
328 void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
329 void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
330 void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
331 void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
332 void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
333                               struct pipe_resource *buffer);
334 void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
335
336 /*
337  * common helpers
338  */
339 static INLINE u32 S_FIXED(float value, u32 frac_bits)
340 {
341         return value * (1 << frac_bits);
342 }
343 #define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
344
345 static inline unsigned r600_tex_aniso_filter(unsigned filter)
346 {
347         if (filter <= 1)   return 0;
348         if (filter <= 2)   return 1;
349         if (filter <= 4)   return 2;
350         if (filter <= 8)   return 3;
351          /* else */        return 4;
352 }
353
354 #endif