c748fca60c90a8ddd3794ad179147436cc9dd969
[profile/ivi/mesa.git] / src / gallium / drivers / r600 / r600_blit.c
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE.
22  */
23 #include "r600_pipe.h"
24 #include "util/u_surface.h"
25 #include "util/u_blitter.h"
26 #include "util/u_format.h"
27
28 enum r600_blitter_op /* bitmask */
29 {
30         R600_SAVE_TEXTURES      = 1,
31         R600_SAVE_FRAMEBUFFER   = 2,
32         R600_DISABLE_RENDER_COND = 4,
33
34         R600_CLEAR         = 0,
35
36         R600_CLEAR_SURFACE = R600_SAVE_FRAMEBUFFER,
37
38         R600_COPY          = R600_SAVE_FRAMEBUFFER | R600_SAVE_TEXTURES |
39                              R600_DISABLE_RENDER_COND,
40
41         R600_DECOMPRESS    = R600_SAVE_FRAMEBUFFER | R600_DISABLE_RENDER_COND,
42 };
43
44 static void r600_blitter_begin(struct pipe_context *ctx, enum r600_blitter_op op)
45 {
46         struct r600_context *rctx = (struct r600_context *)ctx;
47
48         r600_suspend_nontimer_queries(rctx);
49
50         util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
51         util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
52         if (rctx->states[R600_PIPE_STATE_STENCIL_REF]) {
53                 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54         }
55         util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
56         util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
57         util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
58         util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59         if (rctx->states[R600_PIPE_STATE_VIEWPORT]) {
60                 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
61         }
62         util_blitter_save_vertex_buffers(rctx->blitter,
63                                          rctx->vbuf_mgr->nr_vertex_buffers,
64                                          rctx->vbuf_mgr->vertex_buffer);
65         util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
66                                      (struct pipe_stream_output_target**)rctx->so_targets);
67
68         if (op & R600_SAVE_FRAMEBUFFER)
69                 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
70
71         if (op & R600_SAVE_TEXTURES) {
72                 util_blitter_save_fragment_sampler_states(
73                         rctx->blitter, rctx->ps_samplers.n_samplers,
74                         (void**)rctx->ps_samplers.samplers);
75
76                 util_blitter_save_fragment_sampler_views(
77                         rctx->blitter, rctx->ps_samplers.n_views,
78                         (struct pipe_sampler_view**)rctx->ps_samplers.views);
79         }
80
81         if ((op & R600_DISABLE_RENDER_COND) && rctx->current_render_cond) {
82                 rctx->saved_render_cond = rctx->current_render_cond;
83                 rctx->saved_render_cond_mode = rctx->current_render_cond_mode;
84                 rctx->context.render_condition(&rctx->context, NULL, 0);
85         }
86
87 }
88
89 static void r600_blitter_end(struct pipe_context *ctx)
90 {
91         struct r600_context *rctx = (struct r600_context *)ctx;
92         if (rctx->saved_render_cond) {
93                 rctx->context.render_condition(&rctx->context,
94                                                rctx->saved_render_cond,
95                                                rctx->saved_render_cond_mode);
96                 rctx->saved_render_cond = NULL;
97         }
98         r600_resume_nontimer_queries(rctx);
99 }
100
101 static unsigned u_num_layers(struct pipe_resource *r, unsigned level)
102 {
103         switch (r->target) {
104         case PIPE_TEXTURE_CUBE:
105                 return 6;
106         case PIPE_TEXTURE_3D:
107                 return u_minify(r->depth0, level);
108         case PIPE_TEXTURE_1D_ARRAY:
109                 return r->array_size;
110         case PIPE_TEXTURE_2D_ARRAY:
111                 return r->array_size;
112         default:
113                 return 1;
114         }
115 }
116
117 void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
118 {
119         struct r600_context *rctx = (struct r600_context *)ctx;
120         unsigned layer, level;
121         float depth = 1.0f;
122
123         if (!texture->dirty_db)
124                 return;
125
126         if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
127             rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
128                 depth = 0.0f;
129
130         for (level = 0; level <= texture->resource.b.b.b.last_level; level++) {
131                 unsigned num_layers = u_num_layers(&texture->resource.b.b.b, level);
132
133                 for (layer = 0; layer < num_layers; layer++) {
134                         struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
135
136                         surf_tmpl.format = texture->real_format;
137                         surf_tmpl.u.tex.level = level;
138                         surf_tmpl.u.tex.first_layer = layer;
139                         surf_tmpl.u.tex.last_layer = layer;
140                         surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
141
142                         zsurf = ctx->create_surface(ctx, &texture->resource.b.b.b, &surf_tmpl);
143
144                         surf_tmpl.format = texture->flushed_depth_texture->real_format;
145                         surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
146                         cbsurf = ctx->create_surface(ctx,
147                                         (struct pipe_resource*)texture->flushed_depth_texture, &surf_tmpl);
148
149                         r600_blitter_begin(ctx, R600_DECOMPRESS);
150                         util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
151                         r600_blitter_end(ctx);
152
153                         pipe_surface_reference(&zsurf, NULL);
154                         pipe_surface_reference(&cbsurf, NULL);
155                 }
156         }
157
158         texture->dirty_db = FALSE;
159 }
160
161 void r600_flush_depth_textures(struct r600_context *rctx)
162 {
163         unsigned int i;
164
165         /* XXX: This handles fragment shader textures only. */
166
167         for (i = 0; i < rctx->ps_samplers.n_views; ++i) {
168                 struct r600_pipe_sampler_view *view;
169                 struct r600_resource_texture *tex;
170
171                 view = rctx->ps_samplers.views[i];
172                 if (!view) continue;
173
174                 tex = (struct r600_resource_texture *)view->base.texture;
175                 if (!tex->is_depth)
176                         continue;
177
178                 if (tex->is_flushing_texture)
179                         continue;
180
181                 r600_blit_uncompress_depth(&rctx->context, tex);
182         }
183
184         /* also check CB here */
185         for (i = 0; i < rctx->framebuffer.nr_cbufs; i++) {
186                 struct r600_resource_texture *tex;
187                 tex = (struct r600_resource_texture *)rctx->framebuffer.cbufs[i]->texture;
188
189                 if (!tex->is_depth)
190                         continue;
191
192                 if (tex->is_flushing_texture)
193                         continue;
194
195                 r600_blit_uncompress_depth(&rctx->context, tex);
196         }
197 }
198
199 static void r600_clear(struct pipe_context *ctx, unsigned buffers,
200                        const union pipe_color_union *color,
201                        double depth, unsigned stencil)
202 {
203         struct r600_context *rctx = (struct r600_context *)ctx;
204         struct pipe_framebuffer_state *fb = &rctx->framebuffer;
205
206         r600_blitter_begin(ctx, R600_CLEAR);
207         util_blitter_clear(rctx->blitter, fb->width, fb->height,
208                            fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
209                            color, depth, stencil);
210         r600_blitter_end(ctx);
211 }
212
213 static void r600_clear_render_target(struct pipe_context *ctx,
214                                      struct pipe_surface *dst,
215                                      const union pipe_color_union *color,
216                                      unsigned dstx, unsigned dsty,
217                                      unsigned width, unsigned height)
218 {
219         struct r600_context *rctx = (struct r600_context *)ctx;
220
221         r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
222         util_blitter_clear_render_target(rctx->blitter, dst, color,
223                                          dstx, dsty, width, height);
224         r600_blitter_end(ctx);
225 }
226
227 static void r600_clear_depth_stencil(struct pipe_context *ctx,
228                                      struct pipe_surface *dst,
229                                      unsigned clear_flags,
230                                      double depth,
231                                      unsigned stencil,
232                                      unsigned dstx, unsigned dsty,
233                                      unsigned width, unsigned height)
234 {
235         struct r600_context *rctx = (struct r600_context *)ctx;
236
237         r600_blitter_begin(ctx, R600_CLEAR_SURFACE);
238         util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
239                                          dstx, dsty, width, height);
240         r600_blitter_end(ctx);
241 }
242
243
244
245 /* Copy a block of pixels from one surface to another using HW. */
246 static void r600_hw_copy_region(struct pipe_context *ctx,
247                                 struct pipe_resource *dst,
248                                 unsigned dst_level,
249                                 unsigned dstx, unsigned dsty, unsigned dstz,
250                                 struct pipe_resource *src,
251                                 unsigned src_level,
252                                 const struct pipe_box *src_box)
253 {
254         struct r600_context *rctx = (struct r600_context *)ctx;
255
256         r600_blitter_begin(ctx, R600_COPY);
257         util_blitter_copy_texture(rctx->blitter, dst, dst_level, dstx, dsty, dstz,
258                                   src, src_level, src_box, TRUE);
259         r600_blitter_end(ctx);
260 }
261
262 struct texture_orig_info {
263         unsigned format;
264         unsigned width0;
265         unsigned height0;
266         unsigned npix_x;
267         unsigned npix_y;
268         unsigned npix0_x;
269         unsigned npix0_y;
270 };
271
272 static void r600_compressed_to_blittable(struct pipe_resource *tex,
273                                    unsigned level,
274                                    struct texture_orig_info *orig)
275 {
276         struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
277         unsigned pixsize = util_format_get_blocksize(rtex->real_format);
278         int new_format;
279         int new_height, new_width;
280
281         orig->format = tex->format;
282         orig->width0 = tex->width0;
283         orig->height0 = tex->height0;
284         orig->npix0_x = rtex->surface.level[0].npix_x;
285         orig->npix0_y = rtex->surface.level[0].npix_y;
286         orig->npix_x = rtex->surface.level[level].npix_x;
287         orig->npix_y = rtex->surface.level[level].npix_y;
288
289         if (pixsize == 8)
290                 new_format = PIPE_FORMAT_R16G16B16A16_UINT; /* 64-bit block */
291         else
292                 new_format = PIPE_FORMAT_R32G32B32A32_UINT; /* 128-bit block */
293
294         new_width = util_format_get_nblocksx(tex->format, orig->width0);
295         new_height = util_format_get_nblocksy(tex->format, orig->height0);
296
297         tex->width0 = new_width;
298         tex->height0 = new_height;
299         tex->format = new_format;
300         rtex->surface.level[0].npix_x = util_format_get_nblocksx(orig->format, orig->npix0_x);
301         rtex->surface.level[0].npix_y = util_format_get_nblocksy(orig->format, orig->npix0_y);
302         rtex->surface.level[level].npix_x = util_format_get_nblocksx(orig->format, orig->npix_x);
303         rtex->surface.level[level].npix_y = util_format_get_nblocksy(orig->format, orig->npix_y);
304 }
305
306 static void r600_reset_blittable_to_compressed(struct pipe_resource *tex,
307                                                unsigned level,
308                                                struct texture_orig_info *orig)
309 {
310         struct r600_resource_texture *rtex = (struct r600_resource_texture*)tex;
311
312         tex->format = orig->format;
313         tex->width0 = orig->width0;
314         tex->height0 = orig->height0;
315         rtex->surface.level[0].npix_x = orig->npix0_x;
316         rtex->surface.level[0].npix_y = orig->npix0_y;
317         rtex->surface.level[level].npix_x = orig->npix_x;
318         rtex->surface.level[level].npix_y = orig->npix_y;
319 }
320
321 static void r600_resource_copy_region(struct pipe_context *ctx,
322                                       struct pipe_resource *dst,
323                                       unsigned dst_level,
324                                       unsigned dstx, unsigned dsty, unsigned dstz,
325                                       struct pipe_resource *src,
326                                       unsigned src_level,
327                                       const struct pipe_box *src_box)
328 {
329         struct r600_resource_texture *rsrc = (struct r600_resource_texture*)src;
330         struct texture_orig_info orig_info[2];
331         struct pipe_box sbox;
332         const struct pipe_box *psbox;
333         boolean restore_orig[2];
334
335         memset(orig_info, 0, sizeof(orig_info));
336
337         /* Fallback for buffers. */
338         if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
339                 util_resource_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
340                                           src, src_level, src_box);
341                 return;
342         }
343
344         if (rsrc->is_depth && !rsrc->is_flushing_texture)
345                 r600_texture_depth_flush(ctx, src, FALSE);
346
347         restore_orig[0] = restore_orig[1] = FALSE;
348
349         if (util_format_is_compressed(src->format)) {
350                 r600_compressed_to_blittable(src, src_level, &orig_info[0]);
351                 restore_orig[0] = TRUE;
352                 sbox.x = util_format_get_nblocksx(orig_info[0].format, src_box->x);
353                 sbox.y = util_format_get_nblocksy(orig_info[0].format, src_box->y);
354                 sbox.z = src_box->z;
355                 sbox.width = util_format_get_nblocksx(orig_info[0].format, src_box->width);
356                 sbox.height = util_format_get_nblocksy(orig_info[0].format, src_box->height);
357                 sbox.depth = src_box->depth;
358                 psbox=&sbox;
359         } else
360                 psbox=src_box;
361
362         if (util_format_is_compressed(dst->format)) {
363                 r600_compressed_to_blittable(dst, dst_level, &orig_info[1]);
364                 restore_orig[1] = TRUE;
365                 /* translate the dst box as well */
366                 dstx = util_format_get_nblocksx(orig_info[1].format, dstx);
367                 dsty = util_format_get_nblocksy(orig_info[1].format, dsty);
368         }
369
370         r600_hw_copy_region(ctx, dst, dst_level, dstx, dsty, dstz,
371                             src, src_level, psbox);
372
373         if (restore_orig[0])
374                 r600_reset_blittable_to_compressed(src, src_level, &orig_info[0]);
375
376         if (restore_orig[1])
377                 r600_reset_blittable_to_compressed(dst, dst_level, &orig_info[1]);
378 }
379
380 void r600_init_blit_functions(struct r600_context *rctx)
381 {
382         rctx->context.clear = r600_clear;
383         rctx->context.clear_render_target = r600_clear_render_target;
384         rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
385         rctx->context.resource_copy_region = r600_resource_copy_region;
386 }
387
388 void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
389 {
390         struct pipe_box sbox;
391
392         sbox.x = sbox.y = sbox.z = 0;
393         sbox.width = texture->resource.b.b.b.width0;
394         sbox.height = texture->resource.b.b.b.height0;
395         /* XXX that might be wrong */
396         sbox.depth = 1;
397
398         r600_hw_copy_region(ctx, (struct pipe_resource *)texture, 0,
399                             0, 0, 0,
400                             (struct pipe_resource *)texture->flushed_depth_texture, 0,
401                             &sbox);
402 }