r300-gallium: Be more Gallium-ish in some of the math.
[platform/upstream/mesa.git] / src / gallium / drivers / r300 / r300_swtcl_emit.c
1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_pipe.h"
24 #include "draw/draw_vbuf.h"
25 #include "util/u_memory.h"
26
27 #include "r300_cs.h"
28 #include "r300_context.h"
29 #include "r300_reg.h"
30 #include "r300_state_derived.h"
31
32 /* r300_swtcl_emit: Vertex and index buffer primitive emission. No HW TCL. */
33
34 struct r300_swtcl_render {
35     /* Parent class */
36     struct vbuf_render base;
37     
38     /* Pipe context */
39     struct r300_context* r300;
40
41     /* Vertex information */
42     size_t vertex_size;
43     unsigned prim;
44     unsigned hwprim;
45
46     /* VBO */
47     struct pipe_buffer* vbo;
48     size_t vbo_size;
49     size_t vbo_offset;
50     void* vbo_map;
51     size_t vbo_alloc_size;
52     size_t vbo_max_used;
53 };
54
55 static INLINE struct r300_swtcl_render*
56 r300_swtcl_render(struct vbuf_render* render)
57 {
58     return (struct r300_swtcl_render*)render;
59 }
60
61 static const struct vertex_info*
62 r300_swtcl_render_get_vertex_info(struct vbuf_render* render)
63 {
64     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
65     struct r300_context* r300 = r300render->r300;
66
67     r300_update_derived_state(r300);
68
69     return &r300->vertex_info;
70 }
71
72 static boolean r300_swtcl_render_allocate_vertices(struct vbuf_render* render,
73                                                    ushort vertex_size,
74                                                    ushort count)
75 {
76     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
77     struct r300_context* r300 = r300render->r300;
78     struct pipe_screen* screen = r300->context.screen;
79     size_t size = (size_t)vertex_size * (size_t)count;
80
81     if (r300render->vbo) {
82         pipe_buffer_reference(screen, &r300render->vbo, NULL);
83     }
84
85     r300render->vbo_size = MAX2(size, r300render->vbo_alloc_size);
86     r300render->vbo_offset = 0;
87     r300render->vbo = pipe_buffer_create(screen,
88                                          64,
89                                          PIPE_BUFFER_USAGE_VERTEX,
90                                          r300render->vbo_size);
91
92     r300render->vertex_size = vertex_size;
93
94     if (r300render->vbo) {
95         return TRUE;
96     } else {
97         return FALSE;
98     }
99 }
100
101 static void* r300_swtcl_render_map_vertices(struct vbuf_render* render)
102 {
103     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
104     struct pipe_screen* screen = r300render->r300->context.screen;
105
106     r300render->vbo_map = pipe_buffer_map(screen, r300render->vbo,
107                                           PIPE_BUFFER_USAGE_CPU_WRITE);
108
109     return (unsigned char*)r300render->vbo_map + r300render->vbo_offset;
110 }
111
112 static void r300_swtcl_render_unmap_vertices(struct vbuf_render* render,
113                                              ushort min,
114                                              ushort max)
115 {
116     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
117     struct pipe_screen* screen = r300render->r300->context.screen;
118
119     r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
120              r300render->vertex_size * (max + 1));
121
122     pipe_buffer_unmap(screen, r300render->vbo);
123 }
124
125 static void r300_swtcl_render_release_vertices(struct vbuf_render* render)
126 {
127     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
128     struct pipe_screen* screen = r300render->r300->context.screen;
129
130     pipe_buffer_reference(screen, &r300render->vbo, NULL);
131 }
132
133 static boolean r300_swtcl_render_set_primitive(struct vbuf_render* render,
134                                                unsigned prim)
135 {
136     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
137     r300render->prim = prim;
138
139     switch (prim) {
140         case PIPE_PRIM_POINTS:
141             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
142             break;
143         case PIPE_PRIM_LINES:
144             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
145             break;
146         case PIPE_PRIM_LINE_LOOP:
147             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
148             break;
149         case PIPE_PRIM_LINE_STRIP:
150             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
151             break;
152         case PIPE_PRIM_TRIANGLES:
153             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
154             break;
155         case PIPE_PRIM_TRIANGLE_STRIP:
156             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
157             break;
158         case PIPE_PRIM_TRIANGLE_FAN:
159             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
160             break;
161         case PIPE_PRIM_QUADS:
162             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
163             break;
164         case PIPE_PRIM_QUAD_STRIP:
165             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
166             break;
167         case PIPE_PRIM_POLYGON:
168             r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
169             break;
170         default:
171             return FALSE;
172             break;
173     }
174
175     return TRUE;
176 }
177
178 static void prepare_render(struct r300_swtcl_render* render)
179 {
180     struct r300_context* r300 = render->r300;
181     int i;
182
183     CS_LOCALS(r300);
184
185     /* Make sure that all possible state is emitted. */
186     r300_emit_dirty_state(r300);
187
188     debug_printf("r300: Preparing vertex buffer %p for render, "
189             "vertex size %d, vertex count %d\n", render->vbo,
190             r300->vertex_info.vinfo.size, render->vbo_size);
191     /* Set the pointer to our vertex buffer. The emitted values are this:
192      * PACKET3 [3D_LOAD_VBPNTR]
193      * COUNT   [1]
194      * FORMAT  [size | stride << 8]
195      * OFFSET  [0]
196      * VBPNTR  [relocated BO]
197      */
198     BEGIN_CS(5);
199     OUT_CS(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 3));
200     OUT_CS(1);
201     OUT_CS(r300->vertex_info.vinfo.size |
202             (r300->vertex_info.vinfo.size << 8));
203     OUT_CS(render->vbo_offset);
204     OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
205     END_CS;
206 }
207
208 static void r300_swtcl_render_draw_arrays(struct vbuf_render* render,
209                                           unsigned start,
210                                           unsigned count)
211 {
212     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
213     struct r300_context* r300 = r300render->r300;
214     struct pipe_screen* screen = r300->context.screen;
215
216     CS_LOCALS(r300);
217
218     prepare_render(r300render);
219
220     debug_printf("r300: Doing vbuf render, count %d\n", count);
221
222     BEGIN_CS(2);
223     OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0));
224     OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
225            r300render->hwprim);
226     END_CS;
227 }
228
229 static void r300_swtcl_render_draw(struct vbuf_render* render,
230                                    const ushort* indices,
231                                    uint count)
232 {
233     struct r300_swtcl_render* r300render = r300_swtcl_render(render);
234     struct r300_context* r300 = r300render->r300;
235     struct pipe_screen* screen = r300->context.screen;
236     struct pipe_buffer* index_buffer;
237     void* index_map;
238
239     CS_LOCALS(r300);
240
241     prepare_render(r300render);
242
243     /* Send our indices into an index buffer. */
244     index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX,
245                                       count * 4);
246     if (!index_buffer) {
247         return;
248     }
249
250     index_map = pipe_buffer_map(screen, index_buffer,
251                                 PIPE_BUFFER_USAGE_CPU_WRITE);
252     memcpy(index_map, indices, count * 4);
253     pipe_buffer_unmap(screen, index_buffer);
254
255     debug_printf("r300: Doing indexbuf render, count %d\n", count);
256
257     BEGIN_CS(5);
258     OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0));
259     OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
260            r300render->hwprim | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
261
262     OUT_CS(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2));
263     OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2));
264     OUT_CS_RELOC(index_buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
265     END_CS;
266 }
267
268 static void r300_swtcl_render_destroy(struct vbuf_render* render)
269 {
270     FREE(render);
271 }
272
273 static struct vbuf_render* r300_swtcl_render_create(struct r300_context* r300)
274 {
275     struct r300_swtcl_render* r300render = CALLOC_STRUCT(r300_swtcl_render);
276     struct pipe_screen* screen = r300->context.screen;
277
278     r300render->r300 = r300;
279
280     /* XXX find real numbers plz */
281     r300render->base.max_vertex_buffer_bytes = 128 * 1024;
282     r300render->base.max_indices = 16 * 1024;
283
284     r300render->base.get_vertex_info = r300_swtcl_render_get_vertex_info;
285     r300render->base.allocate_vertices = r300_swtcl_render_allocate_vertices;
286     r300render->base.map_vertices = r300_swtcl_render_map_vertices;
287     r300render->base.unmap_vertices = r300_swtcl_render_unmap_vertices;
288     r300render->base.set_primitive = r300_swtcl_render_set_primitive;
289     r300render->base.draw = r300_swtcl_render_draw;
290     r300render->base.draw_arrays = r300_swtcl_render_draw_arrays;
291     r300render->base.release_vertices = r300_swtcl_render_release_vertices;
292     r300render->base.destroy = r300_swtcl_render_destroy;
293
294     /* XXX bonghits ahead
295     r300render->vbo_alloc_size = 128 * 4096;
296     r300render->vbo_size = r300render->vbo_alloc_size;
297     r300render->vbo_offset = 0;
298     r300render->vbo = pipe_buffer_create(screen,
299                                          64,
300                                          PIPE_BUFFER_USAGE_VERTEX,
301                                          r300render->vbo_size);
302     r300render->vbo_map = pipe_buffer_map(screen,
303                                           r300render->vbo,
304                                           PIPE_BUFFER_USAGE_CPU_WRITE);
305     pipe_buffer_unmap(screen, r300render->vbo); */
306
307     return &r300render->base;
308 }
309
310 struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300)
311 {
312     struct vbuf_render* render;
313     struct draw_stage* stage;
314
315     render = r300_swtcl_render_create(r300);
316
317     if (!render) {
318         return NULL;
319     }
320
321     stage = draw_vbuf_stage(r300->draw, render);
322
323     if (!stage) {
324         render->destroy(render);
325         return NULL;
326     }
327
328     draw_set_render(r300->draw, render);
329
330     return stage;
331 }