2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "draw/draw_pipe.h"
24 #include "draw/draw_vbuf.h"
25 #include "util/u_memory.h"
28 #include "r300_context.h"
30 #include "r300_state_derived.h"
32 /* r300_swtcl_emit: Vertex and index buffer primitive emission. No HW TCL. */
34 struct r300_swtcl_render {
36 struct vbuf_render base;
39 struct r300_context* r300;
41 /* Vertex information */
47 struct pipe_buffer* vbo;
51 size_t vbo_alloc_size;
55 static INLINE struct r300_swtcl_render*
56 r300_swtcl_render(struct vbuf_render* render)
58 return (struct r300_swtcl_render*)render;
61 static const struct vertex_info*
62 r300_swtcl_render_get_vertex_info(struct vbuf_render* render)
64 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
65 struct r300_context* r300 = r300render->r300;
67 r300_update_derived_state(r300);
69 return &r300->vertex_info;
72 static boolean r300_swtcl_render_allocate_vertices(struct vbuf_render* render,
76 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
77 struct r300_context* r300 = r300render->r300;
78 struct pipe_screen* screen = r300->context.screen;
79 size_t size = (size_t)vertex_size * (size_t)count;
81 if (r300render->vbo) {
82 pipe_buffer_reference(screen, &r300render->vbo, NULL);
85 r300render->vbo_size = MAX2(size, r300render->vbo_alloc_size);
86 r300render->vbo_offset = 0;
87 r300render->vbo = pipe_buffer_create(screen,
89 PIPE_BUFFER_USAGE_VERTEX,
90 r300render->vbo_size);
92 r300render->vertex_size = vertex_size;
94 if (r300render->vbo) {
101 static void* r300_swtcl_render_map_vertices(struct vbuf_render* render)
103 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
104 struct pipe_screen* screen = r300render->r300->context.screen;
106 r300render->vbo_map = pipe_buffer_map(screen, r300render->vbo,
107 PIPE_BUFFER_USAGE_CPU_WRITE);
109 return (unsigned char*)r300render->vbo_map + r300render->vbo_offset;
112 static void r300_swtcl_render_unmap_vertices(struct vbuf_render* render,
116 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
117 struct pipe_screen* screen = r300render->r300->context.screen;
119 r300render->vbo_max_used = MAX2(r300render->vbo_max_used,
120 r300render->vertex_size * (max + 1));
122 pipe_buffer_unmap(screen, r300render->vbo);
125 static void r300_swtcl_render_release_vertices(struct vbuf_render* render)
127 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
128 struct pipe_screen* screen = r300render->r300->context.screen;
130 pipe_buffer_reference(screen, &r300render->vbo, NULL);
133 static boolean r300_swtcl_render_set_primitive(struct vbuf_render* render,
136 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
137 r300render->prim = prim;
140 case PIPE_PRIM_POINTS:
141 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POINTS;
143 case PIPE_PRIM_LINES:
144 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINES;
146 case PIPE_PRIM_LINE_LOOP:
147 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_LOOP;
149 case PIPE_PRIM_LINE_STRIP:
150 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_LINE_STRIP;
152 case PIPE_PRIM_TRIANGLES:
153 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLES;
155 case PIPE_PRIM_TRIANGLE_STRIP:
156 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_STRIP;
158 case PIPE_PRIM_TRIANGLE_FAN:
159 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_TRIANGLE_FAN;
161 case PIPE_PRIM_QUADS:
162 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUADS;
164 case PIPE_PRIM_QUAD_STRIP:
165 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_QUAD_STRIP;
167 case PIPE_PRIM_POLYGON:
168 r300render->hwprim = R300_VAP_VF_CNTL__PRIM_POLYGON;
178 static void prepare_render(struct r300_swtcl_render* render)
180 struct r300_context* r300 = render->r300;
185 /* Make sure that all possible state is emitted. */
186 r300_emit_dirty_state(r300);
188 debug_printf("r300: Preparing vertex buffer %p for render, "
189 "vertex size %d, vertex count %d\n", render->vbo,
190 r300->vertex_info.vinfo.size, render->vbo_size);
191 /* Set the pointer to our vertex buffer. The emitted values are this:
192 * PACKET3 [3D_LOAD_VBPNTR]
194 * FORMAT [size | stride << 8]
196 * VBPNTR [relocated BO]
199 OUT_CS(CP_PACKET3(R300_PACKET3_3D_LOAD_VBPNTR, 3));
201 OUT_CS(r300->vertex_info.vinfo.size |
202 (r300->vertex_info.vinfo.size << 8));
203 OUT_CS(render->vbo_offset);
204 OUT_CS_RELOC(render->vbo, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
208 static void r300_swtcl_render_draw_arrays(struct vbuf_render* render,
212 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
213 struct r300_context* r300 = r300render->r300;
214 struct pipe_screen* screen = r300->context.screen;
218 prepare_render(r300render);
220 debug_printf("r300: Doing vbuf render, count %d\n", count);
223 OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_VBUF_2, 0));
224 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_VERTEX_LIST | (count << 16) |
229 static void r300_swtcl_render_draw(struct vbuf_render* render,
230 const ushort* indices,
233 struct r300_swtcl_render* r300render = r300_swtcl_render(render);
234 struct r300_context* r300 = r300render->r300;
235 struct pipe_screen* screen = r300->context.screen;
236 struct pipe_buffer* index_buffer;
241 prepare_render(r300render);
243 /* Send our indices into an index buffer. */
244 index_buffer = pipe_buffer_create(screen, 64, PIPE_BUFFER_USAGE_VERTEX,
250 index_map = pipe_buffer_map(screen, index_buffer,
251 PIPE_BUFFER_USAGE_CPU_WRITE);
252 memcpy(index_map, indices, count * 4);
253 pipe_buffer_unmap(screen, index_buffer);
255 debug_printf("r300: Doing indexbuf render, count %d\n", count);
258 OUT_CS(CP_PACKET3(R300_PACKET3_3D_DRAW_INDX_2, 0));
259 OUT_CS(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (count << 16) |
260 r300render->hwprim | R300_VAP_VF_CNTL__INDEX_SIZE_32bit);
262 OUT_CS(CP_PACKET3(R300_PACKET3_INDX_BUFFER, 2));
263 OUT_CS(R300_INDX_BUFFER_ONE_REG_WR | (R300_VAP_PORT_IDX0 >> 2));
264 OUT_CS_RELOC(index_buffer, 0, RADEON_GEM_DOMAIN_GTT, 0, 0);
268 static void r300_swtcl_render_destroy(struct vbuf_render* render)
273 static struct vbuf_render* r300_swtcl_render_create(struct r300_context* r300)
275 struct r300_swtcl_render* r300render = CALLOC_STRUCT(r300_swtcl_render);
276 struct pipe_screen* screen = r300->context.screen;
278 r300render->r300 = r300;
280 /* XXX find real numbers plz */
281 r300render->base.max_vertex_buffer_bytes = 128 * 1024;
282 r300render->base.max_indices = 16 * 1024;
284 r300render->base.get_vertex_info = r300_swtcl_render_get_vertex_info;
285 r300render->base.allocate_vertices = r300_swtcl_render_allocate_vertices;
286 r300render->base.map_vertices = r300_swtcl_render_map_vertices;
287 r300render->base.unmap_vertices = r300_swtcl_render_unmap_vertices;
288 r300render->base.set_primitive = r300_swtcl_render_set_primitive;
289 r300render->base.draw = r300_swtcl_render_draw;
290 r300render->base.draw_arrays = r300_swtcl_render_draw_arrays;
291 r300render->base.release_vertices = r300_swtcl_render_release_vertices;
292 r300render->base.destroy = r300_swtcl_render_destroy;
294 /* XXX bonghits ahead
295 r300render->vbo_alloc_size = 128 * 4096;
296 r300render->vbo_size = r300render->vbo_alloc_size;
297 r300render->vbo_offset = 0;
298 r300render->vbo = pipe_buffer_create(screen,
300 PIPE_BUFFER_USAGE_VERTEX,
301 r300render->vbo_size);
302 r300render->vbo_map = pipe_buffer_map(screen,
304 PIPE_BUFFER_USAGE_CPU_WRITE);
305 pipe_buffer_unmap(screen, r300render->vbo); */
307 return &r300render->base;
310 struct draw_stage* r300_draw_swtcl_stage(struct r300_context* r300)
312 struct vbuf_render* render;
313 struct draw_stage* stage;
315 render = r300_swtcl_render_create(r300);
321 stage = draw_vbuf_stage(r300->draw, render);
324 render->destroy(render);
328 draw_set_render(r300->draw, render);