2 * Copyright 2009 Joakim Sindholt <opensource@zhasha.com>
3 * Corbin Simpson <MostAwesomeDude@gmail.com>
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 #include "r300_context.h"
27 #include "r300_screen.h"
28 #include "r300_state_invariant.h"
30 struct pipe_viewport_state r300_viewport_identity = {
31 .scale = {1.0, 1.0, 1.0, 1.0},
32 .translate = {0.0, 0.0, 0.0, 0.0},
35 /* Calculate and emit invariant state. This is data that the 3D engine
36 * will probably want at the beginning of every CS, but it's not currently
37 * handled by any CSO setup, and in addition it doesn't really change much.
39 * Note that eventually this should be empty, but it's useful for development
40 * and general unduplication of code. */
41 void r300_emit_invariant_state(struct r300_context* r300,
42 unsigned size, void* state)
46 if (r300->rws->get_value(r300->rws, R300_VID_DRM_2_3_0)) {
47 /* Subpixel multisampling for AA. */
49 OUT_CS_REG(R300_GB_MSPOS0, 0x66666666);
50 OUT_CS_REG(R300_GB_MSPOS1, 0x6666666);
54 BEGIN_CS(12 + (r300->screen->caps.has_tcl ? 2 : 0));
56 /*** Graphics Backend (GB) ***/
57 /* Source of fog depth */
58 OUT_CS_REG(R300_GB_SELECT, R300_GB_FOG_SELECT_1_1_W);
61 OUT_CS_REG(R300_FG_FOG_BLEND, 0x0);
62 OUT_CS_REG(R300_FG_FOG_COLOR_R, 0x0);
63 OUT_CS_REG(R300_FG_FOG_COLOR_G, 0x0);
64 OUT_CS_REG(R300_FG_FOG_COLOR_B, 0x0);
67 /* Sign/normalize control */
68 OUT_CS_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
70 if (r300->screen->caps.has_tcl) {
71 /* Amount of time to wait for vertex fetches in PVS */
72 OUT_CS_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
77 /* XXX unsorted stuff from surface_fill */
78 BEGIN_CS(38 + (r300->screen->caps.has_tcl ? 7 : 0) +
79 (r300->screen->caps.is_rv350 ? 4 : 0));
81 if (r300->screen->caps.has_tcl) {
82 /*Flushing PVS is required before the VAP_GB registers can be changed*/
83 OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0);
84 OUT_CS_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
90 /* XXX line tex stuffing */
91 OUT_CS_REG_SEQ(R300_GA_LINE_S0, 1);
93 OUT_CS_REG_SEQ(R300_GA_LINE_S1, 1);
95 OUT_CS_REG(R300_GA_TRIANGLE_STIPPLE, 0x5 |
96 (0x5 << R300_GA_TRIANGLE_STIPPLE_Y_SHIFT_SHIFT));
97 /* XXX this big chunk should be refactored into rs_state */
98 OUT_CS_REG(R300_GA_SOLID_RG, 0x00000000);
99 OUT_CS_REG(R300_GA_SOLID_BA, 0x00000000);
100 OUT_CS_REG(R300_GA_ROUND_MODE, 0x00000001);
101 OUT_CS_REG(R300_GA_OFFSET, 0x00000000);
102 OUT_CS_REG(R300_GA_FOG_SCALE, 0x3DBF1412);
103 OUT_CS_REG(R300_GA_FOG_OFFSET, 0x00000000);
104 OUT_CS_REG(R300_SU_TEX_WRAP, 0x00000000);
105 OUT_CS_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
106 OUT_CS_REG(R300_SU_DEPTH_OFFSET, 0x00000000);
107 OUT_CS_REG(R300_SC_HYPERZ, 0x0000001C);
108 OUT_CS_REG(R300_SC_EDGERULE, 0x2DA49525);
109 OUT_CS_REG(R300_RB3D_AARESOLVE_CTL, 0x00000000);
111 if (r300->screen->caps.is_rv350) {
112 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
113 OUT_CS_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
116 OUT_CS_REG(R300_ZB_BW_CNTL, 0x00000000);
117 OUT_CS_REG(R300_ZB_DEPTHCLEARVALUE, 0x00000000);
118 OUT_CS_REG(R300_ZB_HIZ_OFFSET, 0x00000000);
119 OUT_CS_REG(R300_ZB_HIZ_PITCH, 0x00000000);