2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "util/u_math.h"
24 #include "util/u_pack_color.h"
26 #include "util/u_debug.h"
27 #include "pipe/internal/p_winsys_screen.h"
29 #include "r300_context.h"
31 #include "r300_state_shader.h"
33 /* r300_state: Functions used to intialize state context by translating
34 * Gallium state objects into semi-native r300 state objects.
36 * XXX break this file up into pieces if it gets too big! */
38 /* Pack a float into a dword. */
39 static uint32_t pack_float_32(float f)
50 static uint32_t translate_blend_function(int blend_func) {
53 return R300_COMB_FCN_ADD_CLAMP;
54 case PIPE_BLEND_SUBTRACT:
55 return R300_COMB_FCN_SUB_CLAMP;
56 case PIPE_BLEND_REVERSE_SUBTRACT:
57 return R300_COMB_FCN_RSUB_CLAMP;
59 return R300_COMB_FCN_MIN;
61 return R300_COMB_FCN_MAX;
63 debug_printf("r300: Unknown blend function %d\n", blend_func);
69 /* XXX we can also offer the D3D versions of some of these... */
70 static uint32_t translate_blend_factor(int blend_fact) {
72 case PIPE_BLENDFACTOR_ONE:
73 return R300_BLEND_GL_ONE;
74 case PIPE_BLENDFACTOR_SRC_COLOR:
75 return R300_BLEND_GL_SRC_COLOR;
76 case PIPE_BLENDFACTOR_SRC_ALPHA:
77 return R300_BLEND_GL_SRC_ALPHA;
78 case PIPE_BLENDFACTOR_DST_ALPHA:
79 return R300_BLEND_GL_DST_ALPHA;
80 case PIPE_BLENDFACTOR_DST_COLOR:
81 return R300_BLEND_GL_DST_COLOR;
82 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE:
83 return R300_BLEND_GL_SRC_ALPHA_SATURATE;
84 case PIPE_BLENDFACTOR_CONST_COLOR:
85 return R300_BLEND_GL_CONST_COLOR;
86 case PIPE_BLENDFACTOR_CONST_ALPHA:
87 return R300_BLEND_GL_CONST_ALPHA;
89 case PIPE_BLENDFACTOR_SRC1_COLOR:
90 case PIPE_BLENDFACTOR_SRC1_ALPHA: */
91 case PIPE_BLENDFACTOR_ZERO:
92 return R300_BLEND_GL_ZERO;
93 case PIPE_BLENDFACTOR_INV_SRC_COLOR:
94 return R300_BLEND_GL_ONE_MINUS_SRC_COLOR;
95 case PIPE_BLENDFACTOR_INV_SRC_ALPHA:
96 return R300_BLEND_GL_ONE_MINUS_SRC_ALPHA;
97 case PIPE_BLENDFACTOR_INV_DST_ALPHA:
98 return R300_BLEND_GL_ONE_MINUS_DST_ALPHA;
99 case PIPE_BLENDFACTOR_INV_DST_COLOR:
100 return R300_BLEND_GL_ONE_MINUS_DST_COLOR;
101 case PIPE_BLENDFACTOR_INV_CONST_COLOR:
102 return R300_BLEND_GL_ONE_MINUS_CONST_COLOR;
103 case PIPE_BLENDFACTOR_INV_CONST_ALPHA:
104 return R300_BLEND_GL_ONE_MINUS_CONST_ALPHA;
106 case PIPE_BLENDFACTOR_INV_SRC1_COLOR:
107 case PIPE_BLENDFACTOR_INV_SRC1_ALPHA: */
109 debug_printf("r300: Unknown blend factor %d\n", blend_fact);
115 /* Create a new blend state based on the CSO blend state.
117 * This encompasses alpha blending, logic/raster ops, and blend dithering. */
118 static void* r300_create_blend_state(struct pipe_context* pipe,
119 const struct pipe_blend_state* state)
121 struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
123 if (state->blend_enable) {
124 /* XXX for now, always do separate alpha...
125 * is it faster to do it with one reg? */
126 blend->blend_control = R300_ALPHA_BLEND_ENABLE |
127 R300_SEPARATE_ALPHA_ENABLE |
129 translate_blend_function(state->rgb_func) |
130 (translate_blend_factor(state->rgb_src_factor) <<
131 R300_SRC_BLEND_SHIFT) |
132 (translate_blend_factor(state->rgb_dst_factor) <<
133 R300_DST_BLEND_SHIFT);
134 blend->alpha_blend_control =
135 translate_blend_function(state->alpha_func) |
136 (translate_blend_factor(state->alpha_src_factor) <<
137 R300_SRC_BLEND_SHIFT) |
138 (translate_blend_factor(state->alpha_dst_factor) <<
139 R300_DST_BLEND_SHIFT);
142 /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
143 /* XXX are logicops still allowed if blending's disabled?
144 * Does Gallium take care of it for us? */
145 if (state->logicop_enable) {
146 blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
147 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
151 blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
152 R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
158 /* Bind blend state. */
159 static void r300_bind_blend_state(struct pipe_context* pipe,
162 struct r300_context* r300 = r300_context(pipe);
164 r300->blend_state = (struct r300_blend_state*)state;
165 r300->dirty_state |= R300_NEW_BLEND;
168 /* Free blend state. */
169 static void r300_delete_blend_state(struct pipe_context* pipe,
176 * Setup both R300 and R500 registers, figure out later which one to write. */
177 static void r300_set_blend_color(struct pipe_context* pipe,
178 const struct pipe_blend_color* color)
180 struct r300_context* r300 = r300_context(pipe);
182 ubyte ur, ug, ub, ua;
184 r = util_iround(color->color[0] * 1023.0f);
185 g = util_iround(color->color[1] * 1023.0f);
186 b = util_iround(color->color[2] * 1023.0f);
187 a = util_iround(color->color[3] * 1023.0f);
189 ur = float_to_ubyte(color->color[0]);
190 ug = float_to_ubyte(color->color[1]);
191 ub = float_to_ubyte(color->color[2]);
192 ua = float_to_ubyte(color->color[3]);
194 r300->blend_color_state->blend_color = (a << 24) | (r << 16) | (g << 8) | b;
196 r300->blend_color_state->blend_color_red_alpha = ur | (ua << 16);
197 r300->blend_color_state->blend_color_green_blue = ub | (ug << 16);
199 r300->dirty_state |= R300_NEW_BLEND_COLOR;
202 static void r300_set_clip_state(struct pipe_context* pipe,
203 const struct pipe_clip_state* state)
205 struct r300_context* r300 = r300_context(pipe);
207 draw_flush(r300->draw);
208 draw_set_clip_state(r300->draw, state);
212 r300_set_constant_buffer(struct pipe_context* pipe,
213 uint shader, uint index,
214 const struct pipe_constant_buffer* buffer)
216 struct r300_context* r300 = r300_context(pipe);
218 /* This entire chunk of code seems ever-so-slightly baked.
219 * It's as if I've got pipe_buffer* matryoshkas... */
220 if (buffer && buffer->buffer && buffer->buffer->size) {
221 void* map = pipe->winsys->buffer_map(pipe->winsys, buffer->buffer,
222 PIPE_BUFFER_USAGE_CPU_READ);
223 memcpy(r300->shader_constants[shader].constants,
224 map, buffer->buffer->size);
225 pipe->winsys->buffer_unmap(pipe->winsys, buffer->buffer);
227 r300->shader_constants[shader].user_count =
228 buffer->buffer->size / (sizeof(float) * 4);
230 r300->shader_constants[shader].user_count = 0;
233 r300->dirty_state |= R300_NEW_CONSTANTS;
236 static uint32_t translate_depth_stencil_function(int zs_func) {
238 case PIPE_FUNC_NEVER:
239 return R300_ZS_NEVER;
242 case PIPE_FUNC_EQUAL:
243 return R300_ZS_EQUAL;
244 case PIPE_FUNC_LEQUAL:
245 return R300_ZS_LEQUAL;
246 case PIPE_FUNC_GREATER:
247 return R300_ZS_GREATER;
248 case PIPE_FUNC_NOTEQUAL:
249 return R300_ZS_NOTEQUAL;
250 case PIPE_FUNC_GEQUAL:
251 return R300_ZS_GEQUAL;
252 case PIPE_FUNC_ALWAYS:
253 return R300_ZS_ALWAYS;
255 debug_printf("r300: Unknown depth/stencil function %d\n",
262 static uint32_t translate_stencil_op(int s_op) {
264 case PIPE_STENCIL_OP_KEEP:
266 case PIPE_STENCIL_OP_ZERO:
268 case PIPE_STENCIL_OP_REPLACE:
269 return R300_ZS_REPLACE;
270 case PIPE_STENCIL_OP_INCR:
272 case PIPE_STENCIL_OP_DECR:
274 case PIPE_STENCIL_OP_INCR_WRAP:
275 return R300_ZS_INCR_WRAP;
276 case PIPE_STENCIL_OP_DECR_WRAP:
277 return R300_ZS_DECR_WRAP;
278 case PIPE_STENCIL_OP_INVERT:
279 return R300_ZS_INVERT;
281 debug_printf("r300: Unknown stencil op %d", s_op);
287 static uint32_t translate_alpha_function(int alpha_func) {
288 switch (alpha_func) {
289 case PIPE_FUNC_NEVER:
290 return R300_FG_ALPHA_FUNC_NEVER;
292 return R300_FG_ALPHA_FUNC_LESS;
293 case PIPE_FUNC_EQUAL:
294 return R300_FG_ALPHA_FUNC_EQUAL;
295 case PIPE_FUNC_LEQUAL:
296 return R300_FG_ALPHA_FUNC_LE;
297 case PIPE_FUNC_GREATER:
298 return R300_FG_ALPHA_FUNC_GREATER;
299 case PIPE_FUNC_NOTEQUAL:
300 return R300_FG_ALPHA_FUNC_NOTEQUAL;
301 case PIPE_FUNC_GEQUAL:
302 return R300_FG_ALPHA_FUNC_GE;
303 case PIPE_FUNC_ALWAYS:
304 return R300_FG_ALPHA_FUNC_ALWAYS;
306 debug_printf("r300: Unknown alpha function %d", alpha_func);
312 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
314 * This contains the depth buffer, stencil buffer, alpha test, and such.
315 * On the Radeon, depth and stencil buffer setup are intertwined, which is
316 * the reason for some of the strange-looking assignments across registers. */
318 r300_create_dsa_state(struct pipe_context* pipe,
319 const struct pipe_depth_stencil_alpha_state* state)
321 struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
323 /* Depth test setup. */
324 if (state->depth.enabled) {
325 dsa->z_buffer_control |= R300_Z_ENABLE;
327 if (state->depth.writemask) {
328 dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
331 dsa->z_stencil_control |=
332 (translate_depth_stencil_function(state->depth.func) <<
336 /* Stencil buffer setup. */
337 if (state->stencil[0].enabled) {
338 dsa->z_buffer_control |= R300_STENCIL_ENABLE;
339 dsa->z_stencil_control |=
340 (translate_depth_stencil_function(state->stencil[0].func) <<
341 R300_S_FRONT_FUNC_SHIFT) |
342 (translate_stencil_op(state->stencil[0].fail_op) <<
343 R300_S_FRONT_SFAIL_OP_SHIFT) |
344 (translate_stencil_op(state->stencil[0].zpass_op) <<
345 R300_S_FRONT_ZPASS_OP_SHIFT) |
346 (translate_stencil_op(state->stencil[0].zfail_op) <<
347 R300_S_FRONT_ZFAIL_OP_SHIFT);
349 dsa->stencil_ref_mask = (state->stencil[0].ref_value) |
350 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
351 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
353 if (state->stencil[1].enabled) {
354 dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
355 dsa->z_stencil_control |=
356 (translate_depth_stencil_function(state->stencil[1].func) <<
357 R300_S_BACK_FUNC_SHIFT) |
358 (translate_stencil_op(state->stencil[1].fail_op) <<
359 R300_S_BACK_SFAIL_OP_SHIFT) |
360 (translate_stencil_op(state->stencil[1].zpass_op) <<
361 R300_S_BACK_ZPASS_OP_SHIFT) |
362 (translate_stencil_op(state->stencil[1].zfail_op) <<
363 R300_S_BACK_ZFAIL_OP_SHIFT);
365 dsa->stencil_ref_bf = (state->stencil[1].ref_value) |
366 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
367 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
371 /* Alpha test setup. */
372 if (state->alpha.enabled) {
373 dsa->alpha_function = translate_alpha_function(state->alpha.func) |
374 R300_FG_ALPHA_FUNC_ENABLE;
375 dsa->alpha_reference = CLAMP(state->alpha.ref_value * 1023.0f,
378 dsa->z_buffer_top = R300_ZTOP_ENABLE;
384 /* Bind DSA state. */
385 static void r300_bind_dsa_state(struct pipe_context* pipe,
388 struct r300_context* r300 = r300_context(pipe);
390 r300->dsa_state = (struct r300_dsa_state*)state;
391 r300->dirty_state |= R300_NEW_DSA;
394 /* Free DSA state. */
395 static void r300_delete_dsa_state(struct pipe_context* pipe,
401 static void r300_set_edgeflags(struct pipe_context* pipe,
402 const unsigned* bitfield)
404 /* XXX you know it's bad when i915 has this blank too */
408 r300_set_framebuffer_state(struct pipe_context* pipe,
409 const struct pipe_framebuffer_state* state)
411 struct r300_context* r300 = r300_context(pipe);
413 draw_flush(r300->draw);
415 r300->framebuffer_state = *state;
417 r300->dirty_state |= R300_NEW_FRAMEBUFFERS;
420 /* Create fragment shader state. */
421 static void* r300_create_fs_state(struct pipe_context* pipe,
422 const struct pipe_shader_state* shader)
424 struct r300_context* r300 = r300_context(pipe);
425 struct r3xx_fragment_shader* fs = NULL;
427 if (r300_screen(r300->context.screen)->caps->is_r500) {
429 (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
432 (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
435 /* Copy state directly into shader. */
438 tgsi_scan_shader(shader->tokens, &fs->info);
443 /* Bind fragment shader state. */
444 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
446 struct r300_context* r300 = r300_context(pipe);
447 struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
452 } else if (!fs->translated) {
453 if (r300_screen(r300->context.screen)->caps->is_r500) {
454 r500_translate_fragment_shader(r300, (struct r500_fragment_shader*)fs);
456 r300_translate_fragment_shader(r300, (struct r300_fragment_shader*)fs);
460 fs->translated = true;
463 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
466 /* Delete fragment shader state. */
467 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
472 static void r300_set_polygon_stipple(struct pipe_context* pipe,
473 const struct pipe_poly_stipple* state)
478 static INLINE int pack_float_16_6x(float f) {
479 return ((int)(f * 6.0) & 0xffff);
482 /* Create a new rasterizer state based on the CSO rasterizer state.
484 * This is a very large chunk of state, and covers most of the graphics
485 * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
487 * In a not entirely unironic sidenote, this state has nearly nothing to do
488 * with the actual block on the Radeon called the rasterizer (RS). */
489 static void* r300_create_rs_state(struct pipe_context* pipe,
490 const struct pipe_rasterizer_state* state)
492 struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
494 /* XXX this is part of HW TCL */
495 /* XXX endian control */
496 rs->vap_control_status = R300_VAP_TCL_BYPASS;
498 rs->point_size = pack_float_16_6x(state->point_size) |
499 (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
501 rs->line_control = pack_float_16_6x(state->line_width) |
502 R300_GA_LINE_CNTL_END_TYPE_COMP;
504 /* Radeons don't think in "CW/CCW", they think in "front/back". */
505 if (state->front_winding == PIPE_WINDING_CW) {
506 rs->cull_mode = R300_FRONT_FACE_CW;
508 if (state->offset_cw) {
509 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
511 if (state->offset_ccw) {
512 rs->polygon_offset_enable |= R300_BACK_ENABLE;
515 rs->cull_mode = R300_FRONT_FACE_CCW;
517 if (state->offset_ccw) {
518 rs->polygon_offset_enable |= R300_FRONT_ENABLE;
520 if (state->offset_cw) {
521 rs->polygon_offset_enable |= R300_BACK_ENABLE;
524 if (state->front_winding & state->cull_mode) {
525 rs->cull_mode |= R300_CULL_FRONT;
527 if (~(state->front_winding) & state->cull_mode) {
528 rs->cull_mode |= R300_CULL_BACK;
531 if (rs->polygon_offset_enable) {
532 rs->depth_offset_front = rs->depth_offset_back =
533 pack_float_32(state->offset_units);
534 rs->depth_scale_front = rs->depth_scale_back =
535 pack_float_32(state->offset_scale);
538 if (state->line_stipple_enable) {
539 rs->line_stipple_config =
540 R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
541 (pack_float_32((float)state->line_stipple_factor) &
542 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
543 /* XXX this might need to be scaled up */
544 rs->line_stipple_value = state->line_stipple_pattern;
552 /* Bind rasterizer state. */
553 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
555 struct r300_context* r300 = r300_context(pipe);
556 struct r300_rs_state* rs = (struct r300_rs_state*)state;
558 draw_set_rasterizer_state(r300->draw, &rs->rs);
561 r300->dirty_state |= R300_NEW_RASTERIZER;
564 /* Free rasterizer state. */
565 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
570 static uint32_t translate_wrap(int wrap) {
572 case PIPE_TEX_WRAP_REPEAT:
573 return R300_TX_REPEAT;
574 case PIPE_TEX_WRAP_CLAMP:
575 return R300_TX_CLAMP;
576 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
577 return R300_TX_CLAMP_TO_EDGE;
578 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
579 return R300_TX_CLAMP_TO_BORDER;
580 case PIPE_TEX_WRAP_MIRROR_REPEAT:
581 return R300_TX_REPEAT | R300_TX_MIRRORED;
582 case PIPE_TEX_WRAP_MIRROR_CLAMP:
583 return R300_TX_CLAMP | R300_TX_MIRRORED;
584 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
585 return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
586 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
587 return R300_TX_CLAMP_TO_EDGE | R300_TX_MIRRORED;
589 debug_printf("r300: Unknown texture wrap %d", wrap);
594 static uint32_t translate_tex_filters(int min, int mag, int mip) {
597 case PIPE_TEX_FILTER_NEAREST:
598 retval |= R300_TX_MIN_FILTER_NEAREST;
599 case PIPE_TEX_FILTER_LINEAR:
600 retval |= R300_TX_MIN_FILTER_LINEAR;
601 case PIPE_TEX_FILTER_ANISO:
602 retval |= R300_TX_MIN_FILTER_ANISO;
604 debug_printf("r300: Unknown texture filter %d", min);
608 case PIPE_TEX_FILTER_NEAREST:
609 retval |= R300_TX_MAG_FILTER_NEAREST;
610 case PIPE_TEX_FILTER_LINEAR:
611 retval |= R300_TX_MAG_FILTER_LINEAR;
612 case PIPE_TEX_FILTER_ANISO:
613 retval |= R300_TX_MAG_FILTER_ANISO;
615 debug_printf("r300: Unknown texture filter %d", mag);
619 case PIPE_TEX_MIPFILTER_NONE:
620 retval |= R300_TX_MIN_FILTER_MIP_NONE;
621 case PIPE_TEX_MIPFILTER_NEAREST:
622 retval |= R300_TX_MIN_FILTER_MIP_NEAREST;
623 case PIPE_TEX_MIPFILTER_LINEAR:
624 retval |= R300_TX_MIN_FILTER_MIP_LINEAR;
626 debug_printf("r300: Unknown texture filter %d", mip);
633 static uint32_t anisotropy(float max_aniso) {
634 if (max_aniso >= 16.0f) {
635 return R300_TX_MAX_ANISO_16_TO_1;
636 } else if (max_aniso >= 8.0f) {
637 return R300_TX_MAX_ANISO_8_TO_1;
638 } else if (max_aniso >= 4.0f) {
639 return R300_TX_MAX_ANISO_4_TO_1;
640 } else if (max_aniso >= 2.0f) {
641 return R300_TX_MAX_ANISO_2_TO_1;
643 return R300_TX_MAX_ANISO_1_TO_1;
648 r300_create_sampler_state(struct pipe_context* pipe,
649 const struct pipe_sampler_state* state)
651 struct r300_context* r300 = r300_context(pipe);
652 struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
656 (translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
657 (translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
658 (translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
660 sampler->filter0 |= translate_tex_filters(state->min_img_filter,
661 state->mag_img_filter,
662 state->min_mip_filter);
664 lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
666 sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
668 sampler->filter1 |= anisotropy(state->max_anisotropy);
670 util_pack_color(state->border_color, PIPE_FORMAT_A8R8G8B8_UNORM,
671 &sampler->border_color);
673 /* R500-specific fixups and optimizations */
674 if (r300_screen(r300->context.screen)->caps->is_r500) {
675 sampler->filter1 |= R500_BORDER_FIX;
678 return (void*)sampler;
681 static void r300_bind_sampler_states(struct pipe_context* pipe,
685 struct r300_context* r300 = r300_context(pipe);
692 for (i = 0; i < count; i++) {
693 if (r300->sampler_states[i] != states[i]) {
694 r300->sampler_states[i] = (struct r300_sampler_state*)states[i];
695 r300->dirty_state |= (R300_NEW_SAMPLER << i);
699 r300->sampler_count = count;
702 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
707 static void r300_set_sampler_textures(struct pipe_context* pipe,
709 struct pipe_texture** texture)
711 struct r300_context* r300 = r300_context(pipe);
719 for (i = 0; i < count; i++) {
720 if (r300->textures[i] != (struct r300_texture*)texture[i]) {
721 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
723 r300->dirty_state |= (R300_NEW_TEXTURE << i);
727 for (i = count; i < 8; i++) {
728 if (r300->textures[i]) {
729 pipe_texture_reference((struct pipe_texture**)&r300->textures[i],
731 r300->dirty_state |= (R300_NEW_TEXTURE << i);
735 r300->texture_count = count;
738 static void r300_set_scissor_state(struct pipe_context* pipe,
739 const struct pipe_scissor_state* state)
741 struct r300_context* r300 = r300_context(pipe);
742 draw_flush(r300->draw);
744 r300->scissor_state->scissor_top_left =
745 (state->minx << R300_SCISSORS_X_SHIFT) |
746 (state->miny << R300_SCISSORS_Y_SHIFT);
747 r300->scissor_state->scissor_bottom_right =
748 (state->maxx << R300_SCISSORS_X_SHIFT) |
749 (state->maxy << R300_SCISSORS_Y_SHIFT);
751 r300->dirty_state |= R300_NEW_SCISSOR;
754 static void r300_set_viewport_state(struct pipe_context* pipe,
755 const struct pipe_viewport_state* state)
757 struct r300_context* r300 = r300_context(pipe);
758 /* XXX handing this off to Draw for now */
759 draw_set_viewport_state(r300->draw, state);
762 static void r300_set_vertex_buffers(struct pipe_context* pipe,
764 const struct pipe_vertex_buffer* buffers)
766 struct r300_context* r300 = r300_context(pipe);
768 memcpy(r300->vertex_buffers, buffers,
769 sizeof(struct pipe_vertex_buffer) * count);
771 r300->vertex_buffer_count = count;
773 draw_flush(r300->draw);
774 draw_set_vertex_buffers(r300->draw, count, buffers);
777 static void r300_set_vertex_elements(struct pipe_context* pipe,
779 const struct pipe_vertex_element* elements)
781 struct r300_context* r300 = r300_context(pipe);
783 draw_flush(r300->draw);
784 draw_set_vertex_elements(r300->draw, count, elements);
787 static void* r300_create_vs_state(struct pipe_context* pipe,
788 const struct pipe_shader_state* state)
790 struct r300_context* context = r300_context(pipe);
791 /* XXX handing this off to Draw for now */
792 return draw_create_vertex_shader(context->draw, state);
795 static void r300_bind_vs_state(struct pipe_context* pipe, void* state) {
796 struct r300_context* context = r300_context(pipe);
797 /* XXX handing this off to Draw for now */
798 draw_bind_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
801 static void r300_delete_vs_state(struct pipe_context* pipe, void* state)
803 struct r300_context* context = r300_context(pipe);
804 /* XXX handing this off to Draw for now */
805 draw_delete_vertex_shader(context->draw, (struct draw_vertex_shader*)state);
808 void r300_init_state_functions(struct r300_context* r300)
810 r300->context.create_blend_state = r300_create_blend_state;
811 r300->context.bind_blend_state = r300_bind_blend_state;
812 r300->context.delete_blend_state = r300_delete_blend_state;
814 r300->context.set_blend_color = r300_set_blend_color;
816 r300->context.set_clip_state = r300_set_clip_state;
818 r300->context.set_constant_buffer = r300_set_constant_buffer;
820 r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
821 r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
822 r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
824 r300->context.set_edgeflags = r300_set_edgeflags;
826 r300->context.set_framebuffer_state = r300_set_framebuffer_state;
828 r300->context.create_fs_state = r300_create_fs_state;
829 r300->context.bind_fs_state = r300_bind_fs_state;
830 r300->context.delete_fs_state = r300_delete_fs_state;
832 r300->context.set_polygon_stipple = r300_set_polygon_stipple;
834 r300->context.create_rasterizer_state = r300_create_rs_state;
835 r300->context.bind_rasterizer_state = r300_bind_rs_state;
836 r300->context.delete_rasterizer_state = r300_delete_rs_state;
838 r300->context.create_sampler_state = r300_create_sampler_state;
839 r300->context.bind_sampler_states = r300_bind_sampler_states;
840 r300->context.delete_sampler_state = r300_delete_sampler_state;
842 r300->context.set_sampler_textures = r300_set_sampler_textures;
844 r300->context.set_scissor_state = r300_set_scissor_state;
846 r300->context.set_viewport_state = r300_set_viewport_state;
848 r300->context.set_vertex_buffers = r300_set_vertex_buffers;
849 r300->context.set_vertex_elements = r300_set_vertex_elements;
851 r300->context.create_vs_state = r300_create_vs_state;
852 r300->context.bind_vs_state = r300_bind_vs_state;
853 r300->context.delete_vs_state = r300_delete_vs_state;