654983398330ac84cdb7ea96e86911a63f89dab8
[profile/ivi/mesa.git] / src / gallium / drivers / r300 / r300_state.c
1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "draw/draw_context.h"
25
26 #include "util/u_math.h"
27 #include "util/u_memory.h"
28 #include "util/u_pack_color.h"
29
30 #include "tgsi/tgsi_parse.h"
31
32 #include "pipe/p_config.h"
33
34 #include "r300_context.h"
35 #include "r300_reg.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 #include "r300_state_inlines.h"
39 #include "r300_fs.h"
40 #include "r300_vs.h"
41 #include "r300_winsys.h"
42
43 /* r300_state: Functions used to intialize state context by translating
44  * Gallium state objects into semi-native r300 state objects. */
45
46 #define UPDATE_STATE(cso, atom) \
47     if (cso != atom.state) { \
48         atom.state = cso;    \
49         atom.dirty = TRUE;   \
50     }
51
52 static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
53                                             unsigned dstRGB, unsigned dstA)
54 {
55     /* If the blend equation is ADD or REVERSE_SUBTRACT,
56      * SRC_ALPHA == 0, and the following state is set, the colorbuffer
57      * will not be changed.
58      * Notice that the dst factors are the src factors inverted. */
59     return (srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
60             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
61             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
62            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
63             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
64             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
65             srcA == PIPE_BLENDFACTOR_ZERO) &&
66            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
67             dstRGB == PIPE_BLENDFACTOR_ONE) &&
68            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
69             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
70             dstA == PIPE_BLENDFACTOR_ONE);
71 }
72
73 static boolean blend_discard_if_src_alpha_1(unsigned srcRGB, unsigned srcA,
74                                             unsigned dstRGB, unsigned dstA)
75 {
76     /* If the blend equation is ADD or REVERSE_SUBTRACT,
77      * SRC_ALPHA == 1, and the following state is set, the colorbuffer
78      * will not be changed.
79      * Notice that the dst factors are the src factors inverted. */
80     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
81             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
82            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
83             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
84             srcA == PIPE_BLENDFACTOR_ZERO) &&
85            (dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
86             dstRGB == PIPE_BLENDFACTOR_ONE) &&
87            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
88             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
89             dstA == PIPE_BLENDFACTOR_ONE);
90 }
91
92 static boolean blend_discard_if_src_color_0(unsigned srcRGB, unsigned srcA,
93                                             unsigned dstRGB, unsigned dstA)
94 {
95     /* If the blend equation is ADD or REVERSE_SUBTRACT,
96      * SRC_COLOR == (0,0,0), and the following state is set, the colorbuffer
97      * will not be changed.
98      * Notice that the dst factors are the src factors inverted. */
99     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
100             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
101            (srcA == PIPE_BLENDFACTOR_ZERO) &&
102            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
103             dstRGB == PIPE_BLENDFACTOR_ONE) &&
104            (dstA == PIPE_BLENDFACTOR_ONE);
105 }
106
107 static boolean blend_discard_if_src_color_1(unsigned srcRGB, unsigned srcA,
108                                             unsigned dstRGB, unsigned dstA)
109 {
110     /* If the blend equation is ADD or REVERSE_SUBTRACT,
111      * SRC_COLOR == (1,1,1), and the following state is set, the colorbuffer
112      * will not be changed.
113      * Notice that the dst factors are the src factors inverted. */
114     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
115             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
116            (srcA == PIPE_BLENDFACTOR_ZERO) &&
117            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
118             dstRGB == PIPE_BLENDFACTOR_ONE) &&
119            (dstA == PIPE_BLENDFACTOR_ONE);
120 }
121
122 static boolean blend_discard_if_src_alpha_color_0(unsigned srcRGB, unsigned srcA,
123                                                   unsigned dstRGB, unsigned dstA)
124 {
125     /* If the blend equation is ADD or REVERSE_SUBTRACT,
126      * SRC_ALPHA_COLOR == (0,0,0,0), and the following state is set,
127      * the colorbuffer will not be changed.
128      * Notice that the dst factors are the src factors inverted. */
129     return (srcRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
130             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
131             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
132             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
133            (srcA == PIPE_BLENDFACTOR_SRC_COLOR ||
134             srcA == PIPE_BLENDFACTOR_SRC_ALPHA ||
135             srcA == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE ||
136             srcA == PIPE_BLENDFACTOR_ZERO) &&
137            (dstRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
138             dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
139             dstRGB == PIPE_BLENDFACTOR_ONE) &&
140            (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
141             dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
142             dstA == PIPE_BLENDFACTOR_ONE);
143 }
144
145 static boolean blend_discard_if_src_alpha_color_1(unsigned srcRGB, unsigned srcA,
146                                                   unsigned dstRGB, unsigned dstA)
147 {
148     /* If the blend equation is ADD or REVERSE_SUBTRACT,
149      * SRC_ALPHA_COLOR == (1,1,1,1), and the following state is set,
150      * the colorbuffer will not be changed.
151      * Notice that the dst factors are the src factors inverted. */
152     return (srcRGB == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
153             srcRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
154             srcRGB == PIPE_BLENDFACTOR_ZERO) &&
155            (srcA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
156             srcA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
157             srcA == PIPE_BLENDFACTOR_ZERO) &&
158            (dstRGB == PIPE_BLENDFACTOR_SRC_COLOR ||
159             dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
160             dstRGB == PIPE_BLENDFACTOR_ONE) &&
161            (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
162             dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
163             dstA == PIPE_BLENDFACTOR_ONE);
164 }
165
166 static unsigned bgra_cmask(unsigned mask)
167 {
168     /* Gallium uses RGBA color ordering while R300 expects BGRA. */
169
170     return ((mask & PIPE_MASK_R) << 2) |
171            ((mask & PIPE_MASK_B) >> 2) |
172            (mask & (PIPE_MASK_G | PIPE_MASK_A));
173 }
174
175 /* Create a new blend state based on the CSO blend state.
176  *
177  * This encompasses alpha blending, logic/raster ops, and blend dithering. */
178 static void* r300_create_blend_state(struct pipe_context* pipe,
179                                      const struct pipe_blend_state* state)
180 {
181     struct r300_screen* r300screen = r300_screen(pipe->screen);
182     struct r300_blend_state* blend = CALLOC_STRUCT(r300_blend_state);
183
184     if (state->rt[0].blend_enable)
185     {
186         unsigned eqRGB = state->rt[0].rgb_func;
187         unsigned srcRGB = state->rt[0].rgb_src_factor;
188         unsigned dstRGB = state->rt[0].rgb_dst_factor;
189
190         unsigned eqA = state->rt[0].alpha_func;
191         unsigned srcA = state->rt[0].alpha_src_factor;
192         unsigned dstA = state->rt[0].alpha_dst_factor;
193
194         /* despite the name, ALPHA_BLEND_ENABLE has nothing to do with alpha,
195          * this is just the crappy D3D naming */
196         blend->blend_control = R300_ALPHA_BLEND_ENABLE |
197             r300_translate_blend_function(eqRGB) |
198             ( r300_translate_blend_factor(srcRGB) << R300_SRC_BLEND_SHIFT) |
199             ( r300_translate_blend_factor(dstRGB) << R300_DST_BLEND_SHIFT);
200
201         /* Optimization: some operations do not require the destination color.
202          *
203          * When SRC_ALPHA_SATURATE is used, colorbuffer reads must be enabled,
204          * otherwise blending gives incorrect results. It seems to be
205          * a hardware bug. */
206         if (eqRGB == PIPE_BLEND_MIN || eqA == PIPE_BLEND_MIN ||
207             eqRGB == PIPE_BLEND_MAX || eqA == PIPE_BLEND_MAX ||
208             dstRGB != PIPE_BLENDFACTOR_ZERO ||
209             dstA != PIPE_BLENDFACTOR_ZERO ||
210             srcRGB == PIPE_BLENDFACTOR_DST_COLOR ||
211             srcRGB == PIPE_BLENDFACTOR_DST_ALPHA ||
212             srcRGB == PIPE_BLENDFACTOR_INV_DST_COLOR ||
213             srcRGB == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
214             srcA == PIPE_BLENDFACTOR_DST_COLOR ||
215             srcA == PIPE_BLENDFACTOR_DST_ALPHA ||
216             srcA == PIPE_BLENDFACTOR_INV_DST_COLOR ||
217             srcA == PIPE_BLENDFACTOR_INV_DST_ALPHA ||
218             srcRGB == PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE) {
219             /* Enable reading from the colorbuffer. */
220             blend->blend_control |= R300_READ_ENABLE;
221
222             if (r300screen->caps.is_r500) {
223                 /* Optimization: Depending on incoming pixels, we can
224                  * conditionally disable the reading in hardware... */
225                 if (eqRGB != PIPE_BLEND_MIN && eqA != PIPE_BLEND_MIN &&
226                     eqRGB != PIPE_BLEND_MAX && eqA != PIPE_BLEND_MAX) {
227                     /* Disable reading if SRC_ALPHA == 0. */
228                     if ((dstRGB == PIPE_BLENDFACTOR_SRC_ALPHA ||
229                          dstRGB == PIPE_BLENDFACTOR_ZERO) &&
230                         (dstA == PIPE_BLENDFACTOR_SRC_COLOR ||
231                          dstA == PIPE_BLENDFACTOR_SRC_ALPHA ||
232                          dstA == PIPE_BLENDFACTOR_ZERO)) {
233                          blend->blend_control |= R500_SRC_ALPHA_0_NO_READ;
234                     }
235
236                     /* Disable reading if SRC_ALPHA == 1. */
237                     if ((dstRGB == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
238                          dstRGB == PIPE_BLENDFACTOR_ZERO) &&
239                         (dstA == PIPE_BLENDFACTOR_INV_SRC_COLOR ||
240                          dstA == PIPE_BLENDFACTOR_INV_SRC_ALPHA ||
241                          dstA == PIPE_BLENDFACTOR_ZERO)) {
242                          blend->blend_control |= R500_SRC_ALPHA_1_NO_READ;
243                     }
244                 }
245             }
246         }
247
248         /* Optimization: discard pixels which don't change the colorbuffer.
249          *
250          * The code below is non-trivial and some math is involved.
251          *
252          * Discarding pixels must be disabled when FP16 AA is enabled.
253          * This is a hardware bug. Also, this implementation wouldn't work
254          * with FP blending enabled and equation clamping disabled.
255          *
256          * Equations other than ADD are rarely used and therefore won't be
257          * optimized. */
258         if ((eqRGB == PIPE_BLEND_ADD || eqRGB == PIPE_BLEND_REVERSE_SUBTRACT) &&
259             (eqA == PIPE_BLEND_ADD || eqA == PIPE_BLEND_REVERSE_SUBTRACT)) {
260             /* ADD: X+Y
261              * REVERSE_SUBTRACT: Y-X
262              *
263              * The idea is:
264              * If X = src*srcFactor = 0 and Y = dst*dstFactor = 1,
265              * then CB will not be changed.
266              *
267              * Given the srcFactor and dstFactor variables, we can derive
268              * what src and dst should be equal to and discard appropriate
269              * pixels.
270              */
271             if (blend_discard_if_src_alpha_0(srcRGB, srcA, dstRGB, dstA)) {
272                 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_0;
273             } else if (blend_discard_if_src_alpha_1(srcRGB, srcA,
274                                                     dstRGB, dstA)) {
275                 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_ALPHA_1;
276             } else if (blend_discard_if_src_color_0(srcRGB, srcA,
277                                                     dstRGB, dstA)) {
278                 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_0;
279             } else if (blend_discard_if_src_color_1(srcRGB, srcA,
280                                                     dstRGB, dstA)) {
281                 blend->blend_control |= R300_DISCARD_SRC_PIXELS_SRC_COLOR_1;
282             } else if (blend_discard_if_src_alpha_color_0(srcRGB, srcA,
283                                                           dstRGB, dstA)) {
284                 blend->blend_control |=
285                     R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_0;
286             } else if (blend_discard_if_src_alpha_color_1(srcRGB, srcA,
287                                                           dstRGB, dstA)) {
288                 blend->blend_control |=
289                     R300_DISCARD_SRC_PIXELS_SRC_ALPHA_COLOR_1;
290             }
291         }
292
293         /* separate alpha */
294         if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB) {
295             blend->blend_control |= R300_SEPARATE_ALPHA_ENABLE;
296             blend->alpha_blend_control =
297                 r300_translate_blend_function(eqA) |
298                 (r300_translate_blend_factor(srcA) << R300_SRC_BLEND_SHIFT) |
299                 (r300_translate_blend_factor(dstA) << R300_DST_BLEND_SHIFT);
300         }
301     }
302
303     /* PIPE_LOGICOP_* don't need to be translated, fortunately. */
304     if (state->logicop_enable) {
305         blend->rop = R300_RB3D_ROPCNTL_ROP_ENABLE |
306                 (state->logicop_func) << R300_RB3D_ROPCNTL_ROP_SHIFT;
307     }
308
309     /* Color channel masks for all MRTs. */
310     blend->color_channel_mask = bgra_cmask(state->rt[0].colormask);
311     if (r300screen->caps.is_r500 && state->independent_blend_enable) {
312         if (state->rt[1].blend_enable) {
313             blend->color_channel_mask |= bgra_cmask(state->rt[1].colormask) << 4;
314         }
315         if (state->rt[2].blend_enable) {
316             blend->color_channel_mask |= bgra_cmask(state->rt[2].colormask) << 8;
317         }
318         if (state->rt[3].blend_enable) {
319             blend->color_channel_mask |= bgra_cmask(state->rt[3].colormask) << 12;
320         }
321     }
322
323     /* Neither fglrx nor classic r300 ever set this, regardless of dithering
324      * state. Since it's an optional implementation detail, we can leave it
325      * out and never dither.
326      *
327      * This could be revisited if we ever get quality or conformance hints.
328      *
329     if (state->dither) {
330         blend->dither = R300_RB3D_DITHER_CTL_DITHER_MODE_LUT |
331                         R300_RB3D_DITHER_CTL_ALPHA_DITHER_MODE_LUT;
332     }
333     */
334
335     return (void*)blend;
336 }
337
338 /* Bind blend state. */
339 static void r300_bind_blend_state(struct pipe_context* pipe,
340                                   void* state)
341 {
342     struct r300_context* r300 = r300_context(pipe);
343
344     UPDATE_STATE(state, r300->blend_state);
345 }
346
347 /* Free blend state. */
348 static void r300_delete_blend_state(struct pipe_context* pipe,
349                                     void* state)
350 {
351     FREE(state);
352 }
353
354 /* Convert float to 10bit integer */
355 static unsigned float_to_fixed10(float f)
356 {
357     return CLAMP((unsigned)(f * 1023.9f), 0, 1023);
358 }
359
360 /* Set blend color.
361  * Setup both R300 and R500 registers, figure out later which one to write. */
362 static void r300_set_blend_color(struct pipe_context* pipe,
363                                  const struct pipe_blend_color* color)
364 {
365     struct r300_context* r300 = r300_context(pipe);
366     struct r300_blend_color_state* state =
367         (struct r300_blend_color_state*)r300->blend_color_state.state;
368     union util_color uc;
369
370     util_pack_color(color->color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
371     state->blend_color = uc.ui;
372
373     /* XXX if FP16 blending is enabled, we should use the FP16 format */
374     state->blend_color_red_alpha =
375         float_to_fixed10(color->color[0]) |
376         (float_to_fixed10(color->color[3]) << 16);
377     state->blend_color_green_blue =
378         float_to_fixed10(color->color[2]) |
379         (float_to_fixed10(color->color[1]) << 16);
380
381     r300->blend_color_state.size = r300->screen->caps.is_r500 ? 3 : 2;
382     r300->blend_color_state.dirty = TRUE;
383 }
384
385 static void r300_set_clip_state(struct pipe_context* pipe,
386                                 const struct pipe_clip_state* state)
387 {
388     struct r300_context* r300 = r300_context(pipe);
389
390     r300->clip = *state;
391
392     if (r300->screen->caps.has_tcl) {
393         memcpy(r300->clip_state.state, state, sizeof(struct pipe_clip_state));
394         r300->clip_state.size = 29;
395     } else {
396         draw_flush(r300->draw);
397         draw_set_clip_state(r300->draw, state);
398         r300->clip_state.size = 2;
399     }
400
401     r300->clip_state.dirty = TRUE;
402 }
403
404 /* Create a new depth, stencil, and alpha state based on the CSO dsa state.
405  *
406  * This contains the depth buffer, stencil buffer, alpha test, and such.
407  * On the Radeon, depth and stencil buffer setup are intertwined, which is
408  * the reason for some of the strange-looking assignments across registers. */
409 static void*
410         r300_create_dsa_state(struct pipe_context* pipe,
411                               const struct pipe_depth_stencil_alpha_state* state)
412 {
413     struct r300_capabilities *caps = &r300_screen(pipe->screen)->caps;
414     struct r300_dsa_state* dsa = CALLOC_STRUCT(r300_dsa_state);
415
416     /* Depth test setup. */
417     if (state->depth.enabled) {
418         dsa->z_buffer_control |= R300_Z_ENABLE;
419
420         if (state->depth.writemask) {
421             dsa->z_buffer_control |= R300_Z_WRITE_ENABLE;
422         }
423
424         dsa->z_stencil_control |=
425             (r300_translate_depth_stencil_function(state->depth.func) <<
426                 R300_Z_FUNC_SHIFT);
427     }
428
429     /* Stencil buffer setup. */
430     if (state->stencil[0].enabled) {
431         dsa->z_buffer_control |= R300_STENCIL_ENABLE;
432         dsa->z_stencil_control |=
433             (r300_translate_depth_stencil_function(state->stencil[0].func) <<
434                 R300_S_FRONT_FUNC_SHIFT) |
435             (r300_translate_stencil_op(state->stencil[0].fail_op) <<
436                 R300_S_FRONT_SFAIL_OP_SHIFT) |
437             (r300_translate_stencil_op(state->stencil[0].zpass_op) <<
438                 R300_S_FRONT_ZPASS_OP_SHIFT) |
439             (r300_translate_stencil_op(state->stencil[0].zfail_op) <<
440                 R300_S_FRONT_ZFAIL_OP_SHIFT);
441
442         dsa->stencil_ref_mask =
443                 (state->stencil[0].valuemask << R300_STENCILMASK_SHIFT) |
444                 (state->stencil[0].writemask << R300_STENCILWRITEMASK_SHIFT);
445
446         if (state->stencil[1].enabled) {
447             dsa->two_sided = TRUE;
448
449             dsa->z_buffer_control |= R300_STENCIL_FRONT_BACK;
450             dsa->z_stencil_control |=
451             (r300_translate_depth_stencil_function(state->stencil[1].func) <<
452                 R300_S_BACK_FUNC_SHIFT) |
453             (r300_translate_stencil_op(state->stencil[1].fail_op) <<
454                 R300_S_BACK_SFAIL_OP_SHIFT) |
455             (r300_translate_stencil_op(state->stencil[1].zpass_op) <<
456                 R300_S_BACK_ZPASS_OP_SHIFT) |
457             (r300_translate_stencil_op(state->stencil[1].zfail_op) <<
458                 R300_S_BACK_ZFAIL_OP_SHIFT);
459
460             dsa->stencil_ref_bf =
461                 (state->stencil[1].valuemask << R300_STENCILMASK_SHIFT) |
462                 (state->stencil[1].writemask << R300_STENCILWRITEMASK_SHIFT);
463
464             if (caps->is_r500) {
465                 dsa->z_buffer_control |= R500_STENCIL_REFMASK_FRONT_BACK;
466             } else {
467                 dsa->stencil_ref_bf_fallback =
468                   (state->stencil[0].valuemask != state->stencil[1].valuemask ||
469                    state->stencil[0].writemask != state->stencil[1].writemask);
470             }
471         }
472     }
473
474     /* Alpha test setup. */
475     if (state->alpha.enabled) {
476         dsa->alpha_function =
477             r300_translate_alpha_function(state->alpha.func) |
478             R300_FG_ALPHA_FUNC_ENABLE;
479
480         /* We could use 10bit alpha ref but who needs that? */
481         dsa->alpha_function |= float_to_ubyte(state->alpha.ref_value);
482
483         if (caps->is_r500)
484             dsa->alpha_function |= R500_FG_ALPHA_FUNC_8BIT;
485     }
486
487     return (void*)dsa;
488 }
489
490 static void r300_update_stencil_ref_fallback_status(struct r300_context *r300)
491 {
492     struct r300_dsa_state *dsa = (struct r300_dsa_state*)r300->dsa_state.state;
493
494     if (r300->screen->caps.is_r500) {
495         return;
496     }
497
498     r300->stencil_ref_bf_fallback =
499         dsa->stencil_ref_bf_fallback ||
500         (dsa->two_sided &&
501          r300->stencil_ref.ref_value[0] != r300->stencil_ref.ref_value[1]);
502 }
503
504 /* Bind DSA state. */
505 static void r300_bind_dsa_state(struct pipe_context* pipe,
506                                 void* state)
507 {
508     struct r300_context* r300 = r300_context(pipe);
509
510     if (!state) {
511         return;
512     }
513
514     UPDATE_STATE(state, r300->dsa_state);
515
516     r300_update_stencil_ref_fallback_status(r300);
517 }
518
519 /* Free DSA state. */
520 static void r300_delete_dsa_state(struct pipe_context* pipe,
521                                   void* state)
522 {
523     FREE(state);
524 }
525
526 static void r300_set_stencil_ref(struct pipe_context* pipe,
527                                  const struct pipe_stencil_ref* sr)
528 {
529     struct r300_context* r300 = r300_context(pipe);
530
531     r300->stencil_ref = *sr;
532     r300->dsa_state.dirty = TRUE;
533
534     r300_update_stencil_ref_fallback_status(r300);
535 }
536
537 /* This switcheroo is needed just because of goddamned MACRO_SWITCH. */
538 static void r300_fb_update_tiling_flags(struct r300_context *r300,
539                                const struct pipe_framebuffer_state *old_state,
540                                const struct pipe_framebuffer_state *new_state)
541 {
542     struct r300_texture *tex;
543     unsigned i, j, level;
544
545     /* Reset tiling flags for old surfaces to default values. */
546     for (i = 0; i < old_state->nr_cbufs; i++) {
547         for (j = 0; j < new_state->nr_cbufs; j++) {
548             if (old_state->cbufs[i]->texture == new_state->cbufs[j]->texture) {
549                 break;
550             }
551         }
552         /* If not binding the surface again... */
553         if (j != new_state->nr_cbufs) {
554             continue;
555         }
556
557         tex = r300_texture(old_state->cbufs[i]->texture);
558
559         if (tex) {
560             r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
561                                             tex->pitch[0],
562                                             tex->microtile,
563                                             tex->macrotile);
564         }
565     }
566     if (old_state->zsbuf &&
567         (!new_state->zsbuf ||
568          old_state->zsbuf->texture != new_state->zsbuf->texture)) {
569         tex = r300_texture(old_state->zsbuf->texture);
570
571         if (tex) {
572             r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
573                                             tex->pitch[0],
574                                             tex->microtile,
575                                             tex->macrotile);
576         }
577     }
578
579     /* Set tiling flags for new surfaces. */
580     for (i = 0; i < new_state->nr_cbufs; i++) {
581         tex = r300_texture(new_state->cbufs[i]->texture);
582         level = new_state->cbufs[i]->level;
583
584         r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
585                                         tex->pitch[level],
586                                         tex->microtile,
587                                         tex->mip_macrotile[level]);
588     }
589     if (new_state->zsbuf) {
590         tex = r300_texture(new_state->zsbuf->texture);
591         level = new_state->zsbuf->level;
592
593         r300->rws->buffer_set_tiling(r300->rws, tex->buffer,
594                                         tex->pitch[level],
595                                         tex->microtile,
596                                         tex->mip_macrotile[level]);
597     }
598 }
599
600 static void
601     r300_set_framebuffer_state(struct pipe_context* pipe,
602                                const struct pipe_framebuffer_state* state)
603 {
604     struct r300_context* r300 = r300_context(pipe);
605     struct pipe_framebuffer_state *old_state = r300->fb_state.state;
606     unsigned max_width, max_height;
607     uint32_t zbuffer_bpp = 0;
608
609     if (state->nr_cbufs > 4) {
610         fprintf(stderr, "r300: Implementation error: Too many MRTs in %s, "
611             "refusing to bind framebuffer state!\n", __FUNCTION__);
612         return;
613     }
614
615     if (r300->screen->caps.is_r500) {
616         max_width = max_height = 4096;
617     } else if (r300->screen->caps.is_r400) {
618         max_width = max_height = 4021;
619     } else {
620         max_width = max_height = 2560;
621     }
622
623     if (state->width > max_width || state->height > max_height) {
624         fprintf(stderr, "r300: Implementation error: Render targets are too "
625         "big in %s, refusing to bind framebuffer state!\n", __FUNCTION__);
626         return;
627     }
628
629     if (r300->draw) {
630         draw_flush(r300->draw);
631     }
632
633     r300->fb_state.dirty = TRUE;
634
635     /* If nr_cbufs is changed from zero to non-zero or vice versa... */
636     if (!!old_state->nr_cbufs != !!state->nr_cbufs) {
637         r300->blend_state.dirty = TRUE;
638     }
639     /* If zsbuf is set from NULL to non-NULL or vice versa.. */
640     if (!!old_state->zsbuf != !!state->zsbuf) {
641         r300->dsa_state.dirty = TRUE;
642     }
643     if (!r300->scissor_enabled) {
644         r300->scissor_state.dirty = TRUE;
645     }
646
647     r300_fb_update_tiling_flags(r300, r300->fb_state.state, state);
648
649     memcpy(r300->fb_state.state, state, sizeof(struct pipe_framebuffer_state));
650
651     r300->fb_state.size = (10 * state->nr_cbufs) + (2 * (4 - state->nr_cbufs)) +
652                           (state->zsbuf ? 10 : 0) + 8;
653
654     /* Polygon offset depends on the zbuffer bit depth. */
655     if (state->zsbuf && r300->polygon_offset_enabled) {
656         switch (util_format_get_blocksize(state->zsbuf->texture->format)) {
657             case 2:
658                 zbuffer_bpp = 16;
659                 break;
660             case 4:
661                 zbuffer_bpp = 24;
662                 break;
663         }
664
665         if (r300->zbuffer_bpp != zbuffer_bpp) {
666             r300->zbuffer_bpp = zbuffer_bpp;
667             r300->rs_state.dirty = TRUE;
668         }
669     }
670 }
671
672 /* Create fragment shader state. */
673 static void* r300_create_fs_state(struct pipe_context* pipe,
674                                   const struct pipe_shader_state* shader)
675 {
676     struct r300_fragment_shader* fs = NULL;
677
678     fs = (struct r300_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
679
680     /* Copy state directly into shader. */
681     fs->state = *shader;
682     fs->state.tokens = tgsi_dup_tokens(shader->tokens);
683
684     tgsi_scan_shader(shader->tokens, &fs->info);
685     r300_shader_read_fs_inputs(&fs->info, &fs->inputs);
686
687     return (void*)fs;
688 }
689
690 /* Bind fragment shader state. */
691 static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
692 {
693     struct r300_context* r300 = r300_context(pipe);
694     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
695
696     if (fs == NULL) {
697         r300->fs = NULL;
698         return;
699     }
700
701     r300->fs = fs;
702     r300_pick_fragment_shader(r300);
703
704     r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
705
706     if (r300->vs_state.state && r300_vertex_shader_setup_wpos(r300)) {
707         r300->vap_output_state.dirty = TRUE;
708     }
709
710     r300->dirty_state |= R300_NEW_FRAGMENT_SHADER | R300_NEW_FRAGMENT_SHADER_CONSTANTS;
711 }
712
713 /* Delete fragment shader state. */
714 static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
715 {
716     struct r300_fragment_shader* fs = (struct r300_fragment_shader*)shader;
717     struct r300_fragment_shader_code *tmp, *ptr = fs->first;
718
719     while (ptr) {
720         tmp = ptr;
721         ptr = ptr->next;
722         rc_constants_destroy(&tmp->code.constants);
723         FREE(tmp);
724     }
725     FREE((void*)fs->state.tokens);
726     FREE(shader);
727 }
728
729 static void r300_set_polygon_stipple(struct pipe_context* pipe,
730                                      const struct pipe_poly_stipple* state)
731 {
732     /* XXX no idea how to set this up, but not terribly important */
733 }
734
735 /* Create a new rasterizer state based on the CSO rasterizer state.
736  *
737  * This is a very large chunk of state, and covers most of the graphics
738  * backend (GB), geometry assembly (GA), and setup unit (SU) blocks.
739  *
740  * In a not entirely unironic sidenote, this state has nearly nothing to do
741  * with the actual block on the Radeon called the rasterizer (RS). */
742 static void* r300_create_rs_state(struct pipe_context* pipe,
743                                   const struct pipe_rasterizer_state* state)
744 {
745     struct r300_rs_state* rs = CALLOC_STRUCT(r300_rs_state);
746
747     /* Copy rasterizer state for Draw. */
748     rs->rs = *state;
749
750 #ifdef PIPE_ARCH_LITTLE_ENDIAN
751     rs->vap_control_status = R300_VC_NO_SWAP;
752 #else
753     rs->vap_control_status = R300_VC_32BIT_SWAP;
754 #endif
755
756     /* If no TCL engine is present, turn off the HW TCL. */
757     if (!r300_screen(pipe->screen)->caps.has_tcl) {
758         rs->vap_control_status |= R300_VAP_TCL_BYPASS;
759     }
760
761     rs->point_size = pack_float_16_6x(state->point_size) |
762         (pack_float_16_6x(state->point_size) << R300_POINTSIZE_X_SHIFT);
763
764     rs->line_control = pack_float_16_6x(state->line_width) |
765         R300_GA_LINE_CNTL_END_TYPE_COMP;
766
767     /* Enable polygon mode */
768     if (state->fill_cw != PIPE_POLYGON_MODE_FILL ||
769         state->fill_ccw != PIPE_POLYGON_MODE_FILL) {
770         rs->polygon_mode = R300_GA_POLY_MODE_DUAL;
771     }
772
773     /* Radeons don't think in "CW/CCW", they think in "front/back". */
774     if (state->front_winding == PIPE_WINDING_CW) {
775         rs->cull_mode = R300_FRONT_FACE_CW;
776
777         /* Polygon offset */
778         if (state->offset_cw) {
779             rs->polygon_offset_enable |= R300_FRONT_ENABLE;
780         }
781         if (state->offset_ccw) {
782             rs->polygon_offset_enable |= R300_BACK_ENABLE;
783         }
784
785         /* Polygon mode */
786         if (rs->polygon_mode) {
787             rs->polygon_mode |=
788                 r300_translate_polygon_mode_front(state->fill_cw);
789             rs->polygon_mode |=
790                 r300_translate_polygon_mode_back(state->fill_ccw);
791         }
792     } else {
793         rs->cull_mode = R300_FRONT_FACE_CCW;
794
795         /* Polygon offset */
796         if (state->offset_ccw) {
797             rs->polygon_offset_enable |= R300_FRONT_ENABLE;
798         }
799         if (state->offset_cw) {
800             rs->polygon_offset_enable |= R300_BACK_ENABLE;
801         }
802
803         /* Polygon mode */
804         if (rs->polygon_mode) {
805             rs->polygon_mode |=
806                 r300_translate_polygon_mode_front(state->fill_ccw);
807             rs->polygon_mode |=
808                 r300_translate_polygon_mode_back(state->fill_cw);
809         }
810     }
811     if (state->front_winding & state->cull_mode) {
812         rs->cull_mode |= R300_CULL_FRONT;
813     }
814     if (~(state->front_winding) & state->cull_mode) {
815         rs->cull_mode |= R300_CULL_BACK;
816     }
817
818     if (rs->polygon_offset_enable) {
819         rs->depth_offset = state->offset_units;
820         rs->depth_scale = state->offset_scale;
821     }
822
823     if (state->line_stipple_enable) {
824         rs->line_stipple_config =
825             R300_GA_LINE_STIPPLE_CONFIG_LINE_RESET_LINE |
826             (fui((float)state->line_stipple_factor) &
827                 R300_GA_LINE_STIPPLE_CONFIG_STIPPLE_SCALE_MASK);
828         /* XXX this might need to be scaled up */
829         rs->line_stipple_value = state->line_stipple_pattern;
830     }
831
832     if (state->flatshade) {
833         rs->color_control = R300_SHADE_MODEL_FLAT;
834     } else {
835         rs->color_control = R300_SHADE_MODEL_SMOOTH;
836     }
837
838     return (void*)rs;
839 }
840
841 /* Bind rasterizer state. */
842 static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
843 {
844     struct r300_context* r300 = r300_context(pipe);
845     struct r300_rs_state* rs = (struct r300_rs_state*)state;
846     boolean scissor_was_enabled = r300->scissor_enabled;
847
848     if (r300->draw) {
849         draw_flush(r300->draw);
850         draw_set_rasterizer_state(r300->draw, &rs->rs);
851     }
852
853     if (rs) {
854         r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
855         r300->scissor_enabled = rs->rs.scissor;
856     } else {
857         r300->polygon_offset_enabled = FALSE;
858         r300->scissor_enabled = FALSE;
859     }
860
861     UPDATE_STATE(state, r300->rs_state);
862     r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
863
864     if (scissor_was_enabled != r300->scissor_enabled) {
865         r300->scissor_state.dirty = TRUE;
866     }
867 }
868
869 /* Free rasterizer state. */
870 static void r300_delete_rs_state(struct pipe_context* pipe, void* state)
871 {
872     FREE(state);
873 }
874
875 static void*
876         r300_create_sampler_state(struct pipe_context* pipe,
877                                   const struct pipe_sampler_state* state)
878 {
879     struct r300_context* r300 = r300_context(pipe);
880     struct r300_sampler_state* sampler = CALLOC_STRUCT(r300_sampler_state);
881     boolean is_r500 = r300->screen->caps.is_r500;
882     int lod_bias;
883     union util_color uc;
884
885     sampler->state = *state;
886
887     sampler->filter0 |=
888         (r300_translate_wrap(state->wrap_s) << R300_TX_WRAP_S_SHIFT) |
889         (r300_translate_wrap(state->wrap_t) << R300_TX_WRAP_T_SHIFT) |
890         (r300_translate_wrap(state->wrap_r) << R300_TX_WRAP_R_SHIFT);
891
892     sampler->filter0 |= r300_translate_tex_filters(state->min_img_filter,
893                                                    state->mag_img_filter,
894                                                    state->min_mip_filter,
895                                                    state->max_anisotropy > 0);
896
897     sampler->filter0 |= r300_anisotropy(state->max_anisotropy);
898
899     /* Unfortunately, r300-r500 don't support floating-point mipmap lods. */
900     /* We must pass these to the merge function to clamp them properly. */
901     sampler->min_lod = MAX2((unsigned)state->min_lod, 0);
902     sampler->max_lod = MAX2((unsigned)ceilf(state->max_lod), 0);
903
904     lod_bias = CLAMP((int)(state->lod_bias * 32), -(1 << 9), (1 << 9) - 1);
905
906     sampler->filter1 |= lod_bias << R300_LOD_BIAS_SHIFT;
907
908     /* This is very high quality anisotropic filtering for R5xx.
909      * It's good for benchmarking the performance of texturing but
910      * in practice we don't want to slow down the driver because it's
911      * a pretty good performance killer. Feel free to play with it. */
912     if (DBG_ON(r300, DBG_ANISOHQ) && is_r500) {
913         sampler->filter1 |= r500_anisotropy(state->max_anisotropy);
914     }
915
916     util_pack_color(state->border_color, PIPE_FORMAT_B8G8R8A8_UNORM, &uc);
917     sampler->border_color = uc.ui;
918
919     /* R500-specific fixups and optimizations */
920     if (r300->screen->caps.is_r500) {
921         sampler->filter1 |= R500_BORDER_FIX;
922     }
923
924     return (void*)sampler;
925 }
926
927 static void r300_bind_sampler_states(struct pipe_context* pipe,
928                                      unsigned count,
929                                      void** states)
930 {
931     struct r300_context* r300 = r300_context(pipe);
932     struct r300_textures_state* state =
933         (struct r300_textures_state*)r300->textures_state.state;
934     unsigned tex_units = r300->screen->caps.num_tex_units;
935
936     if (count > tex_units) {
937         return;
938     }
939
940     memcpy(state->sampler_states, states, sizeof(void*) * count);
941     state->sampler_count = count;
942
943     r300->textures_state.dirty = TRUE;
944
945     /* Pick a fragment shader based on the texture compare state. */
946     if (r300->fs && count) {
947         if (r300_pick_fragment_shader(r300)) {
948             r300->dirty_state |= R300_NEW_FRAGMENT_SHADER |
949                                  R300_NEW_FRAGMENT_SHADER_CONSTANTS;
950         }
951     }
952 }
953
954 static void r300_lacks_vertex_textures(struct pipe_context* pipe,
955                                        unsigned count,
956                                        void** states)
957 {
958 }
959
960 static void r300_delete_sampler_state(struct pipe_context* pipe, void* state)
961 {
962     FREE(state);
963 }
964
965 static void r300_set_fragment_sampler_views(struct pipe_context* pipe,
966                                             unsigned count,
967                                             struct pipe_sampler_view** views)
968 {
969     struct r300_context* r300 = r300_context(pipe);
970     struct r300_textures_state* state =
971         (struct r300_textures_state*)r300->textures_state.state;
972     struct r300_texture *texture;
973     unsigned i;
974     unsigned tex_units = r300->screen->caps.num_tex_units;
975     boolean is_r500 = r300->screen->caps.is_r500;
976     boolean dirty_tex = FALSE;
977
978     if (count > tex_units) {
979         return;
980     }
981
982     for (i = 0; i < count; i++) {
983         if (state->fragment_sampler_views[i] != views[i]) {
984             pipe_sampler_view_reference(&state->fragment_sampler_views[i],
985                                         views[i]);
986
987             if (!views[i]) {
988                 continue;
989             }
990
991             /* A new sampler view (= texture)... */
992             dirty_tex = TRUE;
993
994             /* R300-specific - set the texrect factor in the fragment shader */
995             texture = r300_texture(views[i]->texture);
996             if (!is_r500 && texture->uses_pitch) {
997                 /* XXX It would be nice to re-emit just 1 constant,
998                  * XXX not all of them */
999                 r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1000             }
1001         }
1002     }
1003
1004     for (i = count; i < tex_units; i++) {
1005         if (state->fragment_sampler_views[i]) {
1006             pipe_sampler_view_reference(&state->fragment_sampler_views[i],
1007                                         NULL);
1008         }
1009     }
1010
1011     state->texture_count = count;
1012
1013     r300->textures_state.dirty = TRUE;
1014
1015     if (dirty_tex) {
1016         r300->texture_cache_inval.dirty = TRUE;
1017     }
1018 }
1019
1020 static struct pipe_sampler_view *
1021 r300_create_sampler_view(struct pipe_context *pipe,
1022                          struct pipe_texture *texture,
1023                          const struct pipe_sampler_view *templ)
1024 {
1025    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
1026
1027    if (view) {
1028       *view = *templ;
1029       view->reference.count = 1;
1030       view->texture = NULL;
1031       pipe_texture_reference(&view->texture, texture);
1032       view->context = pipe;
1033    }
1034
1035    return view;
1036 }
1037
1038 static void
1039 r300_sampler_view_destroy(struct pipe_context *pipe,
1040                           struct pipe_sampler_view *view)
1041 {
1042    pipe_texture_reference(&view->texture, NULL);
1043    FREE(view);
1044 }
1045
1046 static void r300_set_scissor_state(struct pipe_context* pipe,
1047                                    const struct pipe_scissor_state* state)
1048 {
1049     struct r300_context* r300 = r300_context(pipe);
1050
1051     memcpy(r300->scissor_state.state, state,
1052         sizeof(struct pipe_scissor_state));
1053
1054     if (r300->scissor_enabled) {
1055         r300->scissor_state.dirty = TRUE;
1056     }
1057 }
1058
1059 static void r300_set_viewport_state(struct pipe_context* pipe,
1060                                     const struct pipe_viewport_state* state)
1061 {
1062     struct r300_context* r300 = r300_context(pipe);
1063     struct r300_viewport_state* viewport =
1064         (struct r300_viewport_state*)r300->viewport_state.state;
1065
1066     r300->viewport = *state;
1067
1068     /* Do the transform in HW. */
1069     viewport->vte_control = R300_VTX_W0_FMT;
1070
1071     if (state->scale[0] != 1.0f) {
1072         viewport->xscale = state->scale[0];
1073         viewport->vte_control |= R300_VPORT_X_SCALE_ENA;
1074     }
1075     if (state->scale[1] != 1.0f) {
1076         viewport->yscale = state->scale[1];
1077         viewport->vte_control |= R300_VPORT_Y_SCALE_ENA;
1078     }
1079     if (state->scale[2] != 1.0f) {
1080         viewport->zscale = state->scale[2];
1081         viewport->vte_control |= R300_VPORT_Z_SCALE_ENA;
1082     }
1083     if (state->translate[0] != 0.0f) {
1084         viewport->xoffset = state->translate[0];
1085         viewport->vte_control |= R300_VPORT_X_OFFSET_ENA;
1086     }
1087     if (state->translate[1] != 0.0f) {
1088         viewport->yoffset = state->translate[1];
1089         viewport->vte_control |= R300_VPORT_Y_OFFSET_ENA;
1090     }
1091     if (state->translate[2] != 0.0f) {
1092         viewport->zoffset = state->translate[2];
1093         viewport->vte_control |= R300_VPORT_Z_OFFSET_ENA;
1094     }
1095
1096     r300->viewport_state.dirty = TRUE;
1097     if (r300->fs && r300->fs->inputs.wpos != ATTR_UNUSED) {
1098         r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1099     }
1100 }
1101
1102 static void r300_set_vertex_buffers(struct pipe_context* pipe,
1103                                     unsigned count,
1104                                     const struct pipe_vertex_buffer* buffers)
1105 {
1106     struct r300_context* r300 = r300_context(pipe);
1107     struct pipe_vertex_buffer *vbo;
1108     unsigned i, max_index = (1 << 24) - 1;
1109     boolean any_user_buffer = FALSE;
1110
1111     if (count == r300->vertex_buffer_count &&
1112         memcmp(r300->vertex_buffer, buffers,
1113             sizeof(struct pipe_vertex_buffer) * count) == 0) {
1114         return;
1115     }
1116
1117     /* Check if the stride is aligned to the size of DWORD. */
1118     for (i = 0; i < count; i++) {
1119         if (buffers[i].buffer) {
1120             if (buffers[i].stride % 4 != 0) {
1121                 // XXX Shouldn't we align the buffer?
1122                 fprintf(stderr, "r300_set_vertex_buffers: "
1123                         "Unaligned buffer stride %i isn't supported.\n",
1124                         buffers[i].stride);
1125                 assert(0);
1126                 abort();
1127             }
1128         }
1129     }
1130
1131     for (i = 0; i < count; i++) {
1132         /* Why, yes, I AM casting away constness. How did you know? */
1133         vbo = (struct pipe_vertex_buffer*)&buffers[i];
1134
1135         /* Reference our buffer. */
1136         pipe_buffer_reference(&r300->vertex_buffer[i].buffer, vbo->buffer);
1137
1138         /* Skip NULL buffers */
1139         if (!buffers[i].buffer) {
1140             continue;
1141         }
1142
1143         if (r300_buffer_is_user_buffer(vbo->buffer)) {
1144             any_user_buffer = TRUE;
1145         }
1146
1147         if (vbo->max_index == ~0) {
1148             /* Bogus value from broken state tracker; hax it. */
1149             vbo->max_index =
1150                 (vbo->buffer->size - vbo->buffer_offset) / vbo->stride;
1151         }
1152
1153         max_index = MIN2(vbo->max_index, max_index);
1154     }
1155
1156     for (; i < r300->vertex_buffer_count; i++) {
1157         /* Dereference any old buffers. */
1158         pipe_buffer_reference(&r300->vertex_buffer[i].buffer, NULL);
1159     }
1160
1161     memcpy(r300->vertex_buffer, buffers,
1162         sizeof(struct pipe_vertex_buffer) * count);
1163
1164     r300->vertex_buffer_count = count;
1165     r300->vertex_buffer_max_index = max_index;
1166     r300->any_user_vbs = any_user_buffer;
1167
1168     if (r300->draw) {
1169         draw_flush(r300->draw);
1170         draw_set_vertex_buffers(r300->draw, count, buffers);
1171     }
1172 }
1173
1174 /* Update the PSC tables. */
1175 static void r300_vertex_psc(struct r300_vertex_element_state *velems)
1176 {
1177     struct r300_vertex_stream_state *vstream = &velems->vertex_stream;
1178     uint16_t type, swizzle;
1179     enum pipe_format format;
1180     unsigned i;
1181
1182     assert(velems->count <= 16);
1183
1184     /* Vertex shaders have no semantics on their inputs,
1185      * so PSC should just route stuff based on the vertex elements,
1186      * and not on attrib information. */
1187     for (i = 0; i < velems->count; i++) {
1188         format = velems->velem[i].src_format;
1189
1190         type = r300_translate_vertex_data_type(format) |
1191             (i << R300_DST_VEC_LOC_SHIFT);
1192         swizzle = r300_translate_vertex_data_swizzle(format);
1193
1194         if (i & 1) {
1195             vstream->vap_prog_stream_cntl[i >> 1] |= type << 16;
1196             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle << 16;
1197         } else {
1198             vstream->vap_prog_stream_cntl[i >> 1] |= type;
1199             vstream->vap_prog_stream_cntl_ext[i >> 1] |= swizzle;
1200         }
1201     }
1202
1203     /* Set the last vector in the PSC. */
1204     if (i) {
1205         i -= 1;
1206     }
1207     vstream->vap_prog_stream_cntl[i >> 1] |=
1208         (R300_LAST_VEC << (i & 1 ? 16 : 0));
1209
1210     vstream->count = (i >> 1) + 1;
1211 }
1212
1213 static void* r300_create_vertex_elements_state(struct pipe_context* pipe,
1214                                                unsigned count,
1215                                                const struct pipe_vertex_element* attribs)
1216 {
1217     struct r300_vertex_element_state *velems;
1218     unsigned i, size;
1219
1220     assert(count <= PIPE_MAX_ATTRIBS);
1221     velems = CALLOC_STRUCT(r300_vertex_element_state);
1222     if (velems != NULL) {
1223         velems->count = count;
1224         memcpy(velems->velem, attribs, sizeof(struct pipe_vertex_element) * count);
1225
1226         if (r300_screen(pipe->screen)->caps.has_tcl) {
1227             /* Check if the format is aligned to the size of DWORD. */
1228             for (i = 0; i < count; i++) {
1229                 size = util_format_get_blocksize(attribs[i].src_format);
1230
1231                 if (size % 4 != 0) {
1232                     /* XXX Shouldn't we align the format? */
1233                     fprintf(stderr, "r300_create_vertex_elements_state: "
1234                             "Unaligned format %s:%i isn't supported\n",
1235                             util_format_name(attribs[i].src_format), size);
1236                     assert(0);
1237                     abort();
1238                 }
1239             }
1240
1241             r300_vertex_psc(velems);
1242         }
1243     }
1244     return velems;
1245 }
1246
1247 static void r300_bind_vertex_elements_state(struct pipe_context *pipe,
1248                                             void *state)
1249 {
1250     struct r300_context *r300 = r300_context(pipe);
1251     struct r300_vertex_element_state *velems = state;
1252
1253     if (velems == NULL) {
1254         return;
1255     }
1256
1257     r300->velems = velems;
1258
1259     if (r300->draw) {
1260         draw_flush(r300->draw);
1261         draw_set_vertex_elements(r300->draw, velems->count, velems->velem);
1262     }
1263
1264     UPDATE_STATE(&velems->vertex_stream, r300->vertex_stream_state);
1265     r300->vertex_stream_state.size = (1 + velems->vertex_stream.count) * 2;
1266 }
1267
1268 static void r300_delete_vertex_elements_state(struct pipe_context *pipe, void *state)
1269 {
1270    FREE(state);
1271 }
1272
1273 static void* r300_create_vs_state(struct pipe_context* pipe,
1274                                   const struct pipe_shader_state* shader)
1275 {
1276     struct r300_context* r300 = r300_context(pipe);
1277
1278     struct r300_vertex_shader* vs = CALLOC_STRUCT(r300_vertex_shader);
1279     r300_vertex_shader_common_init(vs, shader);
1280
1281     if (r300->screen->caps.has_tcl) {
1282         r300_translate_vertex_shader(r300, vs);
1283     } else {
1284         vs->draw_vs = draw_create_vertex_shader(r300->draw, shader);
1285     }
1286
1287     return vs;
1288 }
1289
1290 static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
1291 {
1292     struct r300_context* r300 = r300_context(pipe);
1293     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1294
1295     if (vs == NULL) {
1296         r300->vs_state.state = NULL;
1297         return;
1298     }
1299     if (vs == r300->vs_state.state) {
1300         return;
1301     }
1302     r300->vs_state.state = vs;
1303
1304     // VS output mapping for HWTCL or stream mapping for SWTCL to the RS block
1305     if (r300->fs) {
1306         r300_vertex_shader_setup_wpos(r300);
1307     }
1308     memcpy(r300->vap_output_state.state, &vs->vap_out,
1309            sizeof(struct r300_vap_output_state));
1310     r300->vap_output_state.dirty = TRUE;
1311
1312     /* The majority of the RS block bits is dependent on the vertex shader. */
1313     r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
1314
1315     if (r300->screen->caps.has_tcl) {
1316         r300->vs_state.dirty = TRUE;
1317         r300->vs_state.size = vs->code.length + 9;
1318
1319         r300->pvs_flush.dirty = TRUE;
1320
1321         r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1322     } else {
1323         draw_flush(r300->draw);
1324         draw_bind_vertex_shader(r300->draw,
1325                 (struct draw_vertex_shader*)vs->draw_vs);
1326     }
1327 }
1328
1329 static void r300_delete_vs_state(struct pipe_context* pipe, void* shader)
1330 {
1331     struct r300_context* r300 = r300_context(pipe);
1332     struct r300_vertex_shader* vs = (struct r300_vertex_shader*)shader;
1333
1334     if (r300->screen->caps.has_tcl) {
1335         rc_constants_destroy(&vs->code.constants);
1336     } else {
1337         draw_delete_vertex_shader(r300->draw,
1338                 (struct draw_vertex_shader*)vs->draw_vs);
1339     }
1340
1341     FREE((void*)vs->state.tokens);
1342     FREE(shader);
1343 }
1344
1345 static void r300_set_constant_buffer(struct pipe_context *pipe,
1346                                      uint shader, uint index,
1347                                      struct pipe_buffer *buf)
1348 {
1349     struct r300_context* r300 = r300_context(pipe);
1350     void *mapped;
1351     int max_size = 0;
1352
1353     if (buf == NULL || buf->size == 0 ||
1354         (mapped = pipe_buffer_map(pipe->screen, buf, PIPE_BUFFER_USAGE_CPU_READ)) == NULL)
1355     {
1356         r300->shader_constants[shader].count = 0;
1357         return;
1358     }
1359
1360     assert((buf->size % 4 * sizeof(float)) == 0);
1361
1362     /* Check the size of the constant buffer. */
1363     switch (shader) {
1364         case PIPE_SHADER_VERTEX:
1365             max_size = 256;
1366             break;
1367         case PIPE_SHADER_FRAGMENT:
1368             if (r300->screen->caps.is_r500) {
1369                 max_size = 256;
1370             /* XXX Implement emission of r400's extended constant buffer. */
1371             /*} else if (r300->screen->caps.is_r400) {
1372                 max_size = 64;*/
1373             } else {
1374                 max_size = 32;
1375             }
1376             break;
1377         default:
1378             assert(0);
1379     }
1380
1381     /* XXX Subtract immediates and RC_STATE_* variables. */
1382     if (buf->size > (sizeof(float) * 4 * max_size)) {
1383         fprintf(stderr, "r300: Max size of the constant buffer is "
1384                       "%i*4 floats.\n", max_size);
1385         abort();
1386     }
1387
1388     memcpy(r300->shader_constants[shader].constants, mapped, buf->size);
1389     r300->shader_constants[shader].count = buf->size / (4 * sizeof(float));
1390     pipe_buffer_unmap(pipe->screen, buf);
1391
1392     if (shader == PIPE_SHADER_VERTEX) {
1393         if (r300->screen->caps.has_tcl) {
1394             r300->dirty_state |= R300_NEW_VERTEX_SHADER_CONSTANTS;
1395             r300->pvs_flush.dirty = TRUE;
1396         } else if (r300->draw) {
1397             draw_set_mapped_constant_buffer(r300->draw, PIPE_SHADER_VERTEX,
1398                 0, r300->shader_constants[PIPE_SHADER_VERTEX].constants,
1399                 buf->size);
1400         }
1401     } else if (shader == PIPE_SHADER_FRAGMENT) {
1402         r300->dirty_state |= R300_NEW_FRAGMENT_SHADER_CONSTANTS;
1403     }
1404 }
1405
1406 void r300_init_state_functions(struct r300_context* r300)
1407 {
1408     r300->context.create_blend_state = r300_create_blend_state;
1409     r300->context.bind_blend_state = r300_bind_blend_state;
1410     r300->context.delete_blend_state = r300_delete_blend_state;
1411
1412     r300->context.set_blend_color = r300_set_blend_color;
1413
1414     r300->context.set_clip_state = r300_set_clip_state;
1415
1416     r300->context.set_constant_buffer = r300_set_constant_buffer;
1417
1418     r300->context.create_depth_stencil_alpha_state = r300_create_dsa_state;
1419     r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
1420     r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
1421
1422     r300->context.set_stencil_ref = r300_set_stencil_ref;
1423
1424     r300->context.set_framebuffer_state = r300_set_framebuffer_state;
1425
1426     r300->context.create_fs_state = r300_create_fs_state;
1427     r300->context.bind_fs_state = r300_bind_fs_state;
1428     r300->context.delete_fs_state = r300_delete_fs_state;
1429
1430     r300->context.set_polygon_stipple = r300_set_polygon_stipple;
1431
1432     r300->context.create_rasterizer_state = r300_create_rs_state;
1433     r300->context.bind_rasterizer_state = r300_bind_rs_state;
1434     r300->context.delete_rasterizer_state = r300_delete_rs_state;
1435
1436     r300->context.create_sampler_state = r300_create_sampler_state;
1437     r300->context.bind_fragment_sampler_states = r300_bind_sampler_states;
1438     r300->context.bind_vertex_sampler_states = r300_lacks_vertex_textures;
1439     r300->context.delete_sampler_state = r300_delete_sampler_state;
1440
1441     r300->context.set_fragment_sampler_views = r300_set_fragment_sampler_views;
1442     r300->context.create_sampler_view = r300_create_sampler_view;
1443     r300->context.sampler_view_destroy = r300_sampler_view_destroy;
1444
1445     r300->context.set_scissor_state = r300_set_scissor_state;
1446
1447     r300->context.set_viewport_state = r300_set_viewport_state;
1448
1449     r300->context.set_vertex_buffers = r300_set_vertex_buffers;
1450
1451     r300->context.create_vertex_elements_state = r300_create_vertex_elements_state;
1452     r300->context.bind_vertex_elements_state = r300_bind_vertex_elements_state;
1453     r300->context.delete_vertex_elements_state = r300_delete_vertex_elements_state;
1454
1455     r300->context.create_vs_state = r300_create_vs_state;
1456     r300->context.bind_vs_state = r300_bind_vs_state;
1457     r300->context.delete_vs_state = r300_delete_vs_state;
1458 }