2 * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef R300_CONTEXT_H
24 #define R300_CONTEXT_H
26 #include "draw/draw_vertex.h"
28 #include "util/u_blitter.h"
30 #include "pipe/p_context.h"
31 #include "util/u_inlines.h"
32 #include "util/u_transfer.h"
33 #include "util/u_vbuf_mgr.h"
35 #include "r300_defines.h"
36 #include "r300_screen.h"
37 #include "r300_winsys.h"
41 struct r300_fragment_shader;
42 struct r300_vertex_shader;
43 struct r300_stencilref_context;
46 /* Name, for debugging. */
50 /* Emit the state to the context. */
51 void (*emit)(struct r300_context*, unsigned, void*);
52 /* Upper bound on number of dwords to emit. */
54 /* Whether this atom should be emitted. */
56 /* Whether this atom may be emitted with state == NULL. */
57 boolean allow_null_state;
60 struct r300_aa_state {
61 struct r300_surface *dest;
64 uint32_t aaresolve_ctl;
67 struct r300_blend_state {
69 uint32_t cb_no_readwrite[8];
72 struct r300_blend_color_state {
73 struct pipe_blend_color state;
77 struct r300_clip_state {
78 struct pipe_clip_state clip;
83 struct r300_dsa_state {
84 struct pipe_depth_stencil_alpha_state dsa;
86 /* This is actually a command buffer with named dwords. */
88 uint32_t alpha_function; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
90 uint32_t z_buffer_control; /* R300_ZB_CNTL: 0x4f00 */
91 uint32_t z_stencil_control; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
92 uint32_t stencil_ref_mask; /* R300_ZB_STENCILREFMASK: 0x4f08 */
94 uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
96 uint32_t alpha_value; /* R500_FG_ALPHA_VALUE: 0x4be0 */
98 /* The same, but for FP16 alpha test. */
99 uint32_t cb_begin_fp16;
100 uint32_t alpha_function_fp16; /* R300_FG_ALPHA_FUNC: 0x4bd4 */
101 uint32_t cb_reg_seq_fp16;
102 uint32_t z_buffer_control_fp16; /* R300_ZB_CNTL: 0x4f00 */
103 uint32_t z_stencil_control_fp16; /* R300_ZB_ZSTENCILCNTL: 0x4f04 */
104 uint32_t stencil_ref_mask_fp16; /* R300_ZB_STENCILREFMASK: 0x4f08 */
105 uint32_t cb_reg_fp16;
106 uint32_t stencil_ref_bf_fp16; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
107 uint32_t cb_reg1_fp16;
108 uint32_t alpha_value_fp16; /* R500_FG_ALPHA_VALUE: 0x4be0 */
110 /* The second command buffer disables zbuffer reads and writes. */
111 uint32_t cb_zb_no_readwrite[10];
112 uint32_t cb_fp16_zb_no_readwrite[10];
114 /* Whether a two-sided stencil is enabled. */
116 /* Whether a fallback should be used for a two-sided stencil ref value. */
117 boolean two_sided_stencil_ref;
120 struct r300_hyperz_state {
122 /* This is actually a command buffer with named dwords. */
123 uint32_t cb_flush_begin;
124 uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */
126 uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
128 uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
130 uint32_t sc_hyperz; /* R300_SC_HYPERZ */
132 uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
135 struct r300_gpu_flush {
136 uint32_t cb_flush_clean[6];
139 #define RS_STATE_MAIN_SIZE 25
141 struct r300_rs_state {
142 /* Original rasterizer state. */
143 struct pipe_rasterizer_state rs;
144 /* Draw-specific rasterizer state. */
145 struct pipe_rasterizer_state rs_draw;
147 /* Command buffers. */
148 uint32_t cb_main[RS_STATE_MAIN_SIZE];
149 uint32_t cb_poly_offset_zb16[5];
150 uint32_t cb_poly_offset_zb24[5];
152 /* The index to cb_main where the cull_mode register value resides. */
153 unsigned cull_mode_index;
155 /* Whether polygon offset is enabled. */
156 boolean polygon_offset_enable;
158 /* This is emitted in the draw function. */
159 uint32_t color_control; /* R300_GA_COLOR_CONTROL: 0x4278 */
162 struct r300_rs_block {
163 uint32_t vap_vtx_state_cntl; /* R300_VAP_VTX_STATE_CNTL: 0x2180 */
164 uint32_t vap_vsm_vtx_assm; /* R300_VAP_VSM_VTX_ASSM: 0x2184 */
165 uint32_t vap_out_vtx_fmt[2]; /* R300_VAP_OUTPUT_VTX_FMT_[0-1]: 0x2090 */
168 uint32_t ip[8]; /* R300_RS_IP_[0-7], R500_RS_IP_[0-7] */
169 uint32_t count; /* R300_RS_COUNT */
170 uint32_t inst_count; /* R300_RS_INST_COUNT */
171 uint32_t inst[8]; /* R300_RS_INST_[0-7] */
174 struct r300_sampler_state {
175 struct pipe_sampler_state state;
177 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
178 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
180 /* Min/max LOD must be clamped to [0, last_level], thus
181 * it's dependent on a currently bound texture */
182 unsigned min_lod, max_lod;
185 struct r300_texture_format_state {
186 uint32_t format0; /* R300_TX_FORMAT0: 0x4480 */
187 uint32_t format1; /* R300_TX_FORMAT1: 0x44c0 */
188 uint32_t format2; /* R300_TX_FORMAT2: 0x4500 */
189 uint32_t tile_config; /* R300_TX_OFFSET (subset thereof) */
192 struct r300_sampler_view {
193 struct pipe_sampler_view base;
195 /* Swizzles in the UTIL_FORMAT_SWIZZLE_* representation,
196 * derived from base. */
197 unsigned char swizzle[4];
199 /* Copy of r300_texture::texture_format_state with format-specific bits
201 struct r300_texture_format_state format;
203 /* The texture cache region for this texture. */
204 uint32_t texcache_region;
207 struct r300_texture_sampler_state {
208 struct r300_texture_format_state format;
209 uint32_t filter0; /* R300_TX_FILTER0: 0x4400 */
210 uint32_t filter1; /* R300_TX_FILTER1: 0x4440 */
211 uint32_t border_color; /* R300_TX_BORDER_COLOR: 0x45c0 */
214 struct r300_textures_state {
216 struct r300_sampler_view *sampler_views[16];
217 int sampler_view_count;
218 /* Sampler states. */
219 struct r300_sampler_state *sampler_states[16];
220 int sampler_state_count;
222 /* This is the merge of the texture and sampler states. */
224 uint32_t tx_enable; /* R300_TX_ENABLE: 0x4101 */
225 struct r300_texture_sampler_state regs[16];
228 struct r300_vertex_stream_state {
229 /* R300_VAP_PROG_STREAK_CNTL_[0-7] */
230 uint32_t vap_prog_stream_cntl[8];
231 /* R300_VAP_PROG_STREAK_CNTL_EXT_[0-7] */
232 uint32_t vap_prog_stream_cntl_ext[8];
237 struct r300_invariant_state {
241 struct r300_vap_invariant_state {
245 struct r300_viewport_state {
246 float xscale; /* R300_VAP_VPORT_XSCALE: 0x2098 */
247 float xoffset; /* R300_VAP_VPORT_XOFFSET: 0x209c */
248 float yscale; /* R300_VAP_VPORT_YSCALE: 0x20a0 */
249 float yoffset; /* R300_VAP_VPORT_YOFFSET: 0x20a4 */
250 float zscale; /* R300_VAP_VPORT_ZSCALE: 0x20a8 */
251 float zoffset; /* R300_VAP_VPORT_ZOFFSET: 0x20ac */
252 uint32_t vte_control; /* R300_VAP_VTE_CNTL: 0x20b0 */
255 struct r300_ztop_state {
256 uint32_t z_buffer_top; /* R300_ZB_ZTOP: 0x4f14 */
259 /* The next several objects are not pure Radeon state; they inherit from
260 * various Gallium classes. */
262 struct r300_constant_buffer {
263 /* Buffer of constants */
265 /* Remapping table. */
266 unsigned *remap_table;
267 /* const buffer base */
268 uint32_t buffer_base;
273 * This is not a subclass of pipe_query because pipe_query is never
274 * actually fully defined. So, rather than have it as a member, and do
275 * subclass-style casting, we treat pipe_query as an opaque, and just
276 * trust that our state tracker does not ever mess up query objects.
279 /* The kind of query. Currently only OQ is supported. */
281 /* The number of pipes where query results are stored. */
283 /* How many results have been written, in dwords. It's incremented
284 * after end_query and flush. */
285 unsigned num_results;
286 /* if begin has been emitted */
287 boolean begin_emitted;
289 /* The buffer where query results are stored. */
290 struct r300_winsys_bo *buf;
291 struct r300_winsys_cs_handle *cs_buf;
292 /* The size of the buffer. */
293 unsigned buffer_size;
294 /* The domain of the buffer. */
295 enum r300_buffer_domain domain;
297 /* Linked list members. */
298 struct r300_query* prev;
299 struct r300_query* next;
302 struct r300_surface {
303 struct pipe_surface base;
305 /* Winsys buffer backing the texture. */
306 struct r300_winsys_bo *buf;
307 struct r300_winsys_cs_handle *cs_buf;
309 enum r300_buffer_domain domain;
311 uint32_t offset; /* COLOROFFSET or DEPTHOFFSET. */
312 uint32_t pitch; /* COLORPITCH or DEPTHPITCH. */
313 uint32_t pitch_zmask; /* ZMASK_PITCH */
314 uint32_t pitch_hiz; /* HIZ_PITCH */
315 uint32_t format; /* US_OUT_FMT or ZB_FORMAT. */
317 /* Parameters dedicated to the CBZB clear. */
318 uint32_t cbzb_width; /* Aligned width. */
319 uint32_t cbzb_height; /* Half of the height. */
320 uint32_t cbzb_midpoint_offset; /* DEPTHOFFSET. */
321 uint32_t cbzb_pitch; /* DEPTHPITCH. */
322 uint32_t cbzb_format; /* ZB_FORMAT. */
324 /* Whether the CBZB clear is allowed on the surface. */
325 boolean cbzb_allowed;
328 struct r300_texture_desc {
329 /* Width, height, and depth.
330 * Most of the time, these are equal to pipe_texture::width0, height0,
331 * and depth0. However, NPOT 3D textures must have dimensions aligned
332 * to POT, and this is the only case when these variables differ from
334 unsigned width0, height0, depth0;
337 * Macrotiling is specified per-level because small mipmaps cannot
339 enum r300_buffer_tiling microtile;
340 enum r300_buffer_tiling macrotile[R300_MAX_TEXTURE_LEVELS];
342 /* Offsets into the buffer. */
343 unsigned offset_in_bytes[R300_MAX_TEXTURE_LEVELS];
345 /* Strides for each mip-level. */
346 unsigned stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
347 unsigned stride_in_bytes[R300_MAX_TEXTURE_LEVELS];
349 /* Size of one zslice or face or 2D image based on the texture target. */
350 unsigned layer_size_in_bytes[R300_MAX_TEXTURE_LEVELS];
352 /* Total size of this texture, in bytes,
353 * derived from the texture properties. */
354 unsigned size_in_bytes;
356 /* Total size of the buffer backing this texture, in bytes.
357 * It must be >= size. */
358 unsigned buffer_size_in_bytes;
361 * If non-zero, override the natural texture layout with
362 * a custom stride (in bytes).
364 * \note Mipmapping fails for textures with a non-natural layout!
366 * \sa r300_texture_get_stride
368 unsigned stride_in_bytes_override;
370 /* Whether this texture has non-power-of-two dimensions.
371 * It can be either a regular texture or a rectangle one. */
374 /* This flag says that hardware must use the stride for addressing
375 * instead of the width. */
376 boolean uses_stride_addressing;
378 /* Whether CBZB fast color clear is allowed on the miplevel. */
379 boolean cbzb_allowed[R300_MAX_TEXTURE_LEVELS];
381 /* Zbuffer compression info for each miplevel. */
382 boolean zcomp8x8[R300_MAX_TEXTURE_LEVELS];
383 /* If zero, then disable Z compression/HiZ. */
384 unsigned zmask_dwords[R300_MAX_TEXTURE_LEVELS];
385 unsigned hiz_dwords[R300_MAX_TEXTURE_LEVELS];
386 /* Zmask/HiZ strides for each miplevel. */
387 unsigned zmask_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
388 unsigned hiz_stride_in_pixels[R300_MAX_TEXTURE_LEVELS];
393 struct u_vbuf_resource b;
395 /* Winsys buffer backing this resource. */
396 struct r300_winsys_bo *buf;
397 struct r300_winsys_cs_handle *cs_buf;
398 enum r300_buffer_domain domain;
401 /* Constant buffers are in user memory. */
402 uint8_t *constant_buffer;
404 /* Texture description (addressing, layout, special features). */
405 struct r300_texture_desc tex;
407 /* Registers carrying texture format data. */
408 /* Only format-independent bits should be filled in. */
409 struct r300_texture_format_state tx_format;
411 /* Where the texture starts in the buffer. */
414 /* This is the level tiling flags were last time set for.
415 * It's used to prevent redundant tiling-flags changes from happening.*/
416 unsigned surface_level;
419 struct r300_vertex_element_state {
421 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
422 unsigned format_size[PIPE_MAX_ATTRIBS];
424 struct u_vbuf_mgr_elements *vmgr_elements;
426 /* The size of the vertex, in dwords. */
427 unsigned vertex_size_dwords;
429 struct r300_vertex_stream_state vertex_stream;
435 /* The function, when determined, is set in stone
436 * until the next HiZ clear. */
438 /* MAX is written to the HiZ buffer.
439 * Used for LESS, LEQUAL. */
442 /* MIN is written to the HiZ buffer.
443 * Used for GREATER, GEQUAL. */
447 struct r300_context {
449 struct pipe_context context;
451 /* The interface to the windowing system, etc. */
452 struct r300_winsys_screen *rws;
453 /* The command stream. */
454 struct r300_winsys_cs *cs;
456 struct r300_screen *screen;
458 /* Draw module. Used mostly for SW TCL. */
459 struct draw_context* draw;
460 /* Vertex buffer for SW TCL. */
461 struct pipe_resource* vbo;
462 /* Offset and size into the SW TCL VBO. */
463 size_t draw_vbo_offset;
464 size_t draw_vbo_size;
465 /* Whether the VBO must not be flushed. */
466 boolean draw_vbo_locked;
467 boolean draw_first_emitted;
469 /* Accelerated blit support. */
470 struct blitter_context* blitter;
471 /* Stencil two-sided reference value fallback. */
472 struct r300_stencilref_context *stencilref_fallback;
474 /* The KIL opcode needs the first texture unit to be enabled
475 * on r3xx-r4xx. In order to calm down the CS checker, we bind this
476 * dummy texture there. */
477 struct r300_sampler_view *texkill_sampler;
479 /* When no vertex buffer is set, this one is used instead to prevent
481 struct pipe_resource *dummy_vb;
483 /* The currently active query. */
484 struct r300_query *query_current;
485 /* The saved query for blitter operations. */
486 struct r300_query *blitter_saved_query;
488 struct r300_query query_list;
490 /* Various CSO state objects. */
492 /* Each atom is emitted in the order it appears here, which can affect
493 * performance and stability if not handled with care. */
495 struct r300_atom gpu_flush;
496 /* Anti-aliasing (MSAA) state. */
497 struct r300_atom aa_state;
498 /* Framebuffer state. */
499 struct r300_atom fb_state;
500 /* HyperZ state (various SC/ZB bits). */
501 struct r300_atom hyperz_state;
503 struct r300_atom ztop_state;
504 /* Depth, stencil, and alpha state. */
505 struct r300_atom dsa_state;
507 struct r300_atom blend_state;
508 /* Blend color state. */
509 struct r300_atom blend_color_state;
511 struct r300_atom scissor_state;
512 /* Invariant state. This must be emitted to get the engine started. */
513 struct r300_atom invariant_state;
514 /* Viewport state. */
515 struct r300_atom viewport_state;
517 struct r300_atom pvs_flush;
518 /* VAP invariant state. */
519 struct r300_atom vap_invariant_state;
520 /* Vertex stream formatting state. */
521 struct r300_atom vertex_stream_state;
523 struct r300_atom vs_state;
524 /* User clip planes. */
525 struct r300_atom clip_state;
526 /* RS block state + VAP (vertex shader) output mapping state. */
527 struct r300_atom rs_block_state;
528 /* Rasterizer state. */
529 struct r300_atom rs_state;
530 /* Framebuffer state (pipelined regs). */
531 struct r300_atom fb_state_pipelined;
532 /* Fragment shader. */
534 /* Fragment shader RC_CONSTANT_STATE variables. */
535 struct r300_atom fs_rc_constant_state;
536 /* Fragment shader constant buffer. */
537 struct r300_atom fs_constants;
538 /* Vertex shader constant buffer. */
539 struct r300_atom vs_constants;
540 /* Texture cache invalidate. */
541 struct r300_atom texture_cache_inval;
542 /* Textures state. */
543 struct r300_atom textures_state;
545 struct r300_atom hiz_clear;
547 struct r300_atom zmask_clear;
548 /* Occlusion query. */
549 struct r300_atom query_start;
551 /* The pointers to the first and the last atom. */
552 struct r300_atom *first_dirty, *last_dirty;
554 /* Vertex elements for Gallium. */
555 struct r300_vertex_element_state *velems;
557 struct pipe_index_buffer index_buffer;
559 /* Vertex info for Draw. */
560 struct vertex_info vertex_info;
562 struct pipe_stencil_ref stencil_ref;
563 struct pipe_viewport_state viewport;
565 /* Stream locations for SWTCL. */
566 int stream_loc_notcl[16];
568 /* Flag indicating whether or not the HW is dirty. */
570 /* Whether polygon offset is enabled. */
571 boolean polygon_offset_enabled;
572 /* Z buffer bit depth. */
573 uint32_t zbuffer_bpp;
574 /* Whether rendering is conditional and should be skipped. */
575 boolean skip_rendering;
576 /* Point sprites texcoord index, 1 bit per texcoord */
577 int sprite_coord_enable;
578 /* Whether two-sided color selection is enabled (AKA light_twoside). */
579 boolean two_sided_color;
580 /* Whether fast color clear is enabled. */
582 /* Whether ZMASK is enabled. */
583 boolean zmask_in_use;
584 /* Whether ZMASK is being decompressed. */
585 boolean zmask_decompress;
586 /* Whether ZMASK/HIZ is locked, i.e. should be disabled and cannot be taken over. */
587 boolean hyperz_locked;
588 /* The zbuffer the ZMASK of which is locked. */
589 struct pipe_surface *locked_zbuffer;
590 /* Whether HIZ is enabled. */
592 /* HiZ function. Can be either MIN or MAX. */
593 enum r300_hiz_func hiz_func;
594 /* HiZ clear value. */
595 uint32_t hiz_clear_value;
597 void *dsa_decompress_zmask;
599 struct u_vbuf_mgr *vbuf_mgr;
601 struct util_slab_mempool pool_transfers;
604 uint64_t flush_counter;
606 /* const tracking for VS */
609 /* Vertex array state info */
610 boolean vertex_arrays_dirty;
611 boolean vertex_arrays_indexed;
612 int vertex_arrays_offset;
615 #define foreach_atom(r300, atom) \
616 for (atom = &r300->gpu_flush; atom != (&r300->query_start)+1; atom++)
618 #define foreach_dirty_atom(r300, atom) \
619 for (atom = r300->first_dirty; atom != r300->last_dirty; atom++)
621 /* Convenience cast wrappers. */
622 static INLINE struct r300_query* r300_query(struct pipe_query* q)
624 return (struct r300_query*)q;
627 static INLINE struct r300_surface* r300_surface(struct pipe_surface* surf)
629 return (struct r300_surface*)surf;
632 static INLINE struct r300_resource* r300_resource(struct pipe_resource* tex)
634 return (struct r300_resource*)tex;
637 static INLINE struct r300_context* r300_context(struct pipe_context* context)
639 return (struct r300_context*)context;
642 static INLINE struct r300_fragment_shader *r300_fs(struct r300_context *r300)
644 return (struct r300_fragment_shader*)r300->fs.state;
647 static INLINE void r300_mark_atom_dirty(struct r300_context *r300,
648 struct r300_atom *atom)
652 if (!r300->first_dirty) {
653 r300->first_dirty = atom;
654 r300->last_dirty = atom+1;
656 if (atom < r300->first_dirty)
657 r300->first_dirty = atom;
658 else if (atom+1 > r300->last_dirty)
659 r300->last_dirty = atom+1;
663 struct pipe_context* r300_create_context(struct pipe_screen* screen,
666 void r300_flush_cb(void *data);
668 /* Context initialization. */
669 struct draw_stage* r300_draw_stage(struct r300_context* r300);
670 void r300_init_blit_functions(struct r300_context *r300);
671 void r300_init_flush_functions(struct r300_context* r300);
672 void r300_init_query_functions(struct r300_context* r300);
673 void r300_init_render_functions(struct r300_context *r300);
674 void r300_init_state_functions(struct r300_context* r300);
675 void r300_init_resource_functions(struct r300_context* r300);
678 void r300_decompress_zmask(struct r300_context *r300);
679 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300);
680 void r300_decompress_zmask_locked(struct r300_context *r300);
683 void r300_update_hyperz_state(struct r300_context* r300);
686 void r300_resume_query(struct r300_context *r300,
687 struct r300_query *query);
688 void r300_stop_query(struct r300_context *r300);
690 /* r300_render_translate.c */
691 void r300_translate_index_buffer(struct r300_context *r300,
692 struct pipe_resource **index_buffer,
693 unsigned *index_size, unsigned index_offset,
694 unsigned *start, unsigned count);
696 /* r300_render_stencilref.c */
697 void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
700 void r300_draw_flush_vbuf(struct r300_context *r300);
701 void r500_emit_index_bias(struct r300_context *r300, int index_bias);
704 enum r300_fb_state_change {
705 R300_CHANGED_FB_STATE = 0,
706 R300_CHANGED_HYPERZ_FLAG,
707 R300_CHANGED_MULTIWRITE
710 void r300_mark_fb_state_dirty(struct r300_context *r300,
711 enum r300_fb_state_change change);
712 void r300_mark_fs_code_dirty(struct r300_context *r300);
714 /* r300_state_derived.c */
715 void r300_update_derived_state(struct r300_context* r300);
718 void r500_dump_rs_block(struct r300_rs_block *rs);
721 static INLINE boolean CTX_DBG_ON(struct r300_context * ctx, unsigned flags)
723 return SCREEN_DBG_ON(ctx->screen, flags);
726 static INLINE void CTX_DBG(struct r300_context * ctx, unsigned flags,
727 const char * fmt, ...)
729 if (CTX_DBG_ON(ctx, flags)) {
732 vfprintf(stderr, fmt, va);
737 #define DBG_ON CTX_DBG_ON
740 #endif /* R300_CONTEXT_H */