55850e09c3b9d20520d530ac8b13e8a158a20a4a
[profile/ivi/mesa.git] / src / gallium / drivers / r300 / r300_context.c
1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "draw/draw_context.h"
24
25 #include "util/u_memory.h"
26 #include "util/u_simple_list.h"
27 #include "util/u_upload_mgr.h"
28
29 #include "r300_blit.h"
30 #include "r300_context.h"
31 #include "r300_emit.h"
32 #include "r300_flush.h"
33 #include "r300_query.h"
34 #include "r300_render.h"
35 #include "r300_screen.h"
36 #include "r300_screen_buffer.h"
37 #include "r300_state_invariant.h"
38 #include "r300_transfer.h"
39 #include "r300_winsys.h"
40
41 static void r300_destroy_context(struct pipe_context* context)
42 {
43     struct r300_context* r300 = r300_context(context);
44     struct r300_query* query, * temp;
45
46     util_blitter_destroy(r300->blitter);
47     draw_destroy(r300->draw);
48
49     /* Free the OQ BO. */
50     context->screen->buffer_destroy(r300->oqbo);
51
52     /* If there are any queries pending or not destroyed, remove them now. */
53     foreach_s(query, temp, &r300->query_list) {
54         remove_from_list(query);
55         FREE(query);
56     }
57
58     u_upload_destroy(r300->upload_vb);
59     u_upload_destroy(r300->upload_ib);
60
61     FREE(r300->blend_color_state.state);
62     FREE(r300->clip_state.state);
63     FREE(r300->fb_state.state);
64     FREE(r300->rs_block_state.state);
65     FREE(r300->scissor_state.state);
66     FREE(r300->textures_state.state);
67     FREE(r300->vap_output_state.state);
68     FREE(r300->viewport_state.state);
69     FREE(r300->ztop_state.state);
70     FREE(r300);
71 }
72
73 static unsigned int
74 r300_is_texture_referenced(struct pipe_context *context,
75                            struct pipe_texture *texture,
76                            unsigned face, unsigned level)
77 {
78     struct r300_context* r300 = r300_context(context);
79     struct r300_texture* tex = r300_texture(texture);
80
81     return r300->rws->is_buffer_referenced(r300->rws, tex->buffer);
82 }
83
84 static unsigned int
85 r300_is_buffer_referenced(struct pipe_context *context,
86                           struct pipe_buffer *buf)
87 {
88     struct r300_context* r300 = r300_context(context);
89
90     return r300_buffer_is_referenced(r300, buf);
91 }
92
93 static void r300_flush_cb(void *data)
94 {
95     struct r300_context* const cs_context_copy = data;
96
97     cs_context_copy->context.flush(&cs_context_copy->context, 0, NULL);
98 }
99
100 #define R300_INIT_ATOM(atomname, atomsize) \
101     r300->atomname.name = #atomname; \
102     r300->atomname.state = NULL; \
103     r300->atomname.size = atomsize; \
104     r300->atomname.emit = r300_emit_##atomname; \
105     r300->atomname.dirty = FALSE; \
106     insert_at_tail(&r300->atom_list, &r300->atomname);
107
108 static void r300_setup_atoms(struct r300_context* r300)
109 {
110     boolean is_r500 = r300->screen->caps.is_r500;
111     boolean has_tcl = r300->screen->caps.has_tcl;
112
113     /* Create the actual atom list.
114      *
115      * Each atom is examined and emitted in the order it appears here, which
116      * can affect performance and conformance if not handled with care.
117      *
118      * Some atoms never change size, others change every emit - those have
119      * the size of 0 here. */
120     make_empty_list(&r300->atom_list);
121     R300_INIT_ATOM(invariant_state, 71);
122     R300_INIT_ATOM(ztop_state, 2);
123     R300_INIT_ATOM(blend_state, 8);
124     R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
125     R300_INIT_ATOM(clip_state, has_tcl ? 5 + (6 * 4) : 2);
126     R300_INIT_ATOM(dsa_state, is_r500 ? 8 : 6);
127     R300_INIT_ATOM(fb_state, 0);
128     R300_INIT_ATOM(rs_state, 0);
129     R300_INIT_ATOM(scissor_state, 3);
130     R300_INIT_ATOM(viewport_state, 9);
131     R300_INIT_ATOM(rs_block_state, 0);
132     R300_INIT_ATOM(vertex_stream_state, 0);
133     R300_INIT_ATOM(vap_output_state, 6);
134     R300_INIT_ATOM(pvs_flush, 2);
135     R300_INIT_ATOM(vs_state, 0);
136     R300_INIT_ATOM(texture_cache_inval, 2);
137     R300_INIT_ATOM(textures_state, 0);
138
139     /* Some non-CSO atoms need explicit space to store the state locally. */
140     r300->blend_color_state.state = CALLOC_STRUCT(r300_blend_color_state);
141     r300->clip_state.state = CALLOC_STRUCT(pipe_clip_state);
142     r300->fb_state.state = CALLOC_STRUCT(pipe_framebuffer_state);
143     r300->rs_block_state.state = CALLOC_STRUCT(r300_rs_block);
144     r300->scissor_state.state = CALLOC_STRUCT(pipe_scissor_state);
145     r300->textures_state.state = CALLOC_STRUCT(r300_textures_state);
146     r300->vap_output_state.state = CALLOC_STRUCT(r300_vap_output_state);
147     r300->viewport_state.state = CALLOC_STRUCT(r300_viewport_state);
148     r300->ztop_state.state = CALLOC_STRUCT(r300_ztop_state);
149 }
150
151 struct pipe_context* r300_create_context(struct pipe_screen* screen,
152                                          void *priv)
153 {
154     struct r300_context* r300 = CALLOC_STRUCT(r300_context);
155     struct r300_screen* r300screen = r300_screen(screen);
156     struct r300_winsys_screen *rws = r300screen->rws;
157
158     if (!r300)
159         return NULL;
160
161     r300->rws = rws;
162     r300->screen = r300screen;
163
164     r300->context.winsys = (struct pipe_winsys*)rws;
165     r300->context.screen = screen;
166     r300->context.priv = priv;
167
168     r300->context.destroy = r300_destroy_context;
169
170     r300->context.clear = r300_clear;
171     r300->context.surface_copy = r300_surface_copy;
172     r300->context.surface_fill = r300_surface_fill;
173
174     if (r300screen->caps.has_tcl) {
175         r300->context.draw_arrays = r300_draw_arrays;
176         r300->context.draw_elements = r300_draw_elements;
177         r300->context.draw_range_elements = r300_draw_range_elements;
178
179         if (r300screen->caps.is_r500) {
180             r300->emit_draw_arrays_immediate = r500_emit_draw_arrays_immediate;
181             r300->emit_draw_arrays = r500_emit_draw_arrays;
182             r300->emit_draw_elements = r500_emit_draw_elements;
183         } else {
184             r300->emit_draw_arrays_immediate = r300_emit_draw_arrays_immediate;
185             r300->emit_draw_arrays = r300_emit_draw_arrays;
186             r300->emit_draw_elements = r300_emit_draw_elements;
187         }
188     } else {
189         r300->context.draw_arrays = r300_swtcl_draw_arrays;
190         r300->context.draw_elements = r300_draw_elements;
191         r300->context.draw_range_elements = r300_swtcl_draw_range_elements;
192
193         /* Create a Draw. This is used for SW TCL. */
194         r300->draw = draw_create();
195         /* Enable our renderer. */
196         draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
197         /* Enable Draw's clipping. */
198         draw_set_driver_clipping(r300->draw, FALSE);
199         /* Force Draw to never do viewport transform, since we can do
200          * transform in hardware, always. */
201         draw_set_viewport_state(r300->draw, &r300_viewport_identity);
202     }
203
204     r300->context.is_texture_referenced = r300_is_texture_referenced;
205     r300->context.is_buffer_referenced = r300_is_buffer_referenced;
206
207     r300_setup_atoms(r300);
208
209     /* Open up the OQ BO. */
210     r300->oqbo = screen->buffer_create(screen, 4096,
211             PIPE_BUFFER_USAGE_PIXEL, 4096);
212     make_empty_list(&r300->query_list);
213
214     r300_init_flush_functions(r300);
215
216     r300_init_query_functions(r300);
217
218     r300_init_transfer_functions(r300);
219
220     r300_init_state_functions(r300);
221
222     r300->invariant_state.dirty = TRUE;
223
224     rws->set_flush_cb(r300->rws, r300_flush_cb, r300);
225     r300->dirty_hw++;
226
227     r300->blitter = util_blitter_create(&r300->context);
228
229     r300->upload_ib = u_upload_create(screen,
230                                       32 * 1024, 16,
231                                       PIPE_BUFFER_USAGE_INDEX);
232
233     if (r300->upload_ib == NULL)
234         goto no_upload_ib;
235
236     r300->upload_vb = u_upload_create(screen,
237                                       128 * 1024, 16,
238                                       PIPE_BUFFER_USAGE_VERTEX);
239     if (r300->upload_vb == NULL)
240         goto no_upload_vb;
241
242     return &r300->context;
243
244  no_upload_ib:
245     u_upload_destroy(r300->upload_ib);
246  no_upload_vb:
247     FREE(r300);
248     return NULL;
249 }