update to 9.0.3
[profile/ivi/mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30
31 enum r300_blitter_op /* bitmask */
32 {
33     R300_STOP_QUERY         = 1,
34     R300_SAVE_TEXTURES      = 2,
35     R300_SAVE_FRAMEBUFFER   = 4,
36     R300_IGNORE_RENDER_COND = 8,
37
38     R300_CLEAR         = R300_STOP_QUERY,
39
40     R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
41
42     R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
43                          R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
44
45     R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
46 };
47
48 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
49 {
50     if ((op & R300_STOP_QUERY) && r300->query_current) {
51         r300->blitter_saved_query = r300->query_current;
52         r300_stop_query(r300);
53     }
54
55     /* Yeah we have to save all those states to ensure the blitter operation
56      * is really transparent. The states will be restored by the blitter once
57      * copying is done. */
58     util_blitter_save_blend(r300->blitter, r300->blend_state.state);
59     util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
60     util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
61     util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
62     util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
63     util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
64     util_blitter_save_viewport(r300->blitter, &r300->viewport);
65     util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
66                                      r300->vertex_buffer);
67     util_blitter_save_vertex_elements(r300->blitter, r300->velems);
68
69     if (op & R300_SAVE_FRAMEBUFFER) {
70         util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
71     }
72
73     if (op & R300_SAVE_TEXTURES) {
74         struct r300_textures_state* state =
75             (struct r300_textures_state*)r300->textures_state.state;
76
77         util_blitter_save_fragment_sampler_states(
78             r300->blitter, state->sampler_state_count,
79             (void**)state->sampler_states);
80
81         util_blitter_save_fragment_sampler_views(
82             r300->blitter, state->sampler_view_count,
83             (struct pipe_sampler_view**)state->sampler_views);
84     }
85
86     if (op & R300_IGNORE_RENDER_COND) {
87         /* Save the flag. */
88         r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
89         r300->skip_rendering = FALSE;
90     } else {
91         r300->blitter_saved_skip_rendering = 0;
92     }
93 }
94
95 static void r300_blitter_end(struct r300_context *r300)
96 {
97     if (r300->blitter_saved_query) {
98         r300_resume_query(r300, r300->blitter_saved_query);
99         r300->blitter_saved_query = NULL;
100     }
101
102     if (r300->blitter_saved_skip_rendering) {
103         /* Restore the flag. */
104         r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
105     }
106 }
107
108 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
109                                           const float* rgba)
110 {
111     union util_color uc;
112     util_pack_color(rgba, format, &uc);
113
114     if (util_format_get_blocksizebits(format) == 32)
115         return uc.ui;
116     else
117         return uc.us | (uc.us << 16);
118 }
119
120 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
121                                        unsigned clear_buffers)
122 {
123     struct pipe_framebuffer_state *fb =
124         (struct pipe_framebuffer_state*)r300->fb_state.state;
125
126     /* Only color clear allowed, and only one colorbuffer. */
127     if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
128         return FALSE;
129
130     return r300_surface(fb->cbufs[0])->cbzb_allowed;
131 }
132
133 static boolean r300_fast_zclear_allowed(struct r300_context *r300)
134 {
135     struct pipe_framebuffer_state *fb =
136         (struct pipe_framebuffer_state*)r300->fb_state.state;
137
138     return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
139 }
140
141 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
142 {
143     struct pipe_framebuffer_state *fb =
144         (struct pipe_framebuffer_state*)r300->fb_state.state;
145
146     return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
147 }
148
149 static uint32_t r300_depth_clear_value(enum pipe_format format,
150                                        double depth, unsigned stencil)
151 {
152     switch (format) {
153         case PIPE_FORMAT_Z16_UNORM:
154         case PIPE_FORMAT_X8Z24_UNORM:
155             return util_pack_z(format, depth);
156
157         case PIPE_FORMAT_S8_UINT_Z24_UNORM:
158             return util_pack_z_stencil(format, depth, stencil);
159
160         default:
161             assert(0);
162             return 0;
163     }
164 }
165
166 static uint32_t r300_hiz_clear_value(double depth)
167 {
168     uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
169     assert(r <= 255);
170     return r | (r << 8) | (r << 16) | (r << 24);
171 }
172
173 /* Clear currently bound buffers. */
174 static void r300_clear(struct pipe_context* pipe,
175                        unsigned buffers,
176                        const union pipe_color_union *color,
177                        double depth,
178                        unsigned stencil)
179 {
180     /* My notes about Zbuffer compression:
181      *
182      * 1) The zbuffer must be micro-tiled and whole microtiles must be
183      *    written if compression is enabled. If microtiling is disabled,
184      *    it locks up.
185      *
186      * 2) There is ZMASK RAM which contains a compressed zbuffer.
187      *    Each dword of the Z Mask contains compression information
188      *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
189      *    On chips with 2 Z pipes, every other dword maps to a different
190      *    pipe. On newer chipsets, there is a new compression mode
191      *    with 8x8 pixel tiles per 2 bits.
192      *
193      * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
194      *    it should look in the ZMASK RAM first before fetching from a real
195      *    zbuffer.
196      *
197      * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
198      *    during zbuffer reads instead of the value that is actually stored
199      *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
200      *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
201      *    leave the zbuffer memory uninitialized, but then you must enable
202      *    compression, so that the ZMASK RAM is actually used.
203      *
204      * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
205      *    during zbuffer updates. A special decompressing operation should be
206      *    used to fully decompress a zbuffer, which basically just stores all
207      *    compressed tiles in ZMASK to the zbuffer memory.
208      *
209      * 6) For a 16-bit zbuffer, compression causes a hung with one or
210      *    two samples and should not be used.
211      *
212      * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
213      *    to avoid needless decompression.
214      *
215      * 8) Fastfill must not be used if reading of compressed Z data is disabled
216      *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
217      *    i.e. it cannot be used to compress the zbuffer.
218      *
219      * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
220      *
221      * - Marek
222      */
223
224     struct r300_context* r300 = r300_context(pipe);
225     struct pipe_framebuffer_state *fb =
226         (struct pipe_framebuffer_state*)r300->fb_state.state;
227     struct r300_hyperz_state *hyperz =
228         (struct r300_hyperz_state*)r300->hyperz_state.state;
229     uint32_t width = fb->width;
230     uint32_t height = fb->height;
231     uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
232
233     /* Enable fast Z clear.
234      * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
235     if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
236         boolean zmask_clear, hiz_clear;
237
238         zmask_clear = r300_fast_zclear_allowed(r300);
239         hiz_clear = r300_hiz_clear_allowed(r300);
240
241         /* If we need Hyper-Z. */
242         if (zmask_clear || hiz_clear) {
243             r300->num_z_clears++;
244
245             /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
246             if (!r300->hyperz_enabled) {
247                 r300->hyperz_enabled =
248                     r300->rws->cs_request_feature(r300->cs,
249                                                 RADEON_FID_R300_HYPERZ_ACCESS,
250                                                 TRUE);
251                 if (r300->hyperz_enabled) {
252                    /* Need to emit HyperZ buffer regs for the first time. */
253                    r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
254                 }
255             }
256
257             /* Setup Hyper-Z clears. */
258             if (r300->hyperz_enabled) {
259                 DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
260                     zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
261
262                 if (zmask_clear) {
263                     hyperz_dcv = hyperz->zb_depthclearvalue =
264                         r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
265
266                     r300_mark_atom_dirty(r300, &r300->zmask_clear);
267                     buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
268                 }
269
270                 if (hiz_clear) {
271                     r300->hiz_clear_value = r300_hiz_clear_value(depth);
272                     r300_mark_atom_dirty(r300, &r300->hiz_clear);
273                 }
274             }
275         }
276     }
277
278     /* Enable CBZB clear. */
279     if (r300_cbzb_clear_allowed(r300, buffers)) {
280         struct r300_surface *surf = r300_surface(fb->cbufs[0]);
281
282         hyperz->zb_depthclearvalue =
283                 r300_depth_clear_cb_value(surf->base.format, color->f);
284
285         width = surf->cbzb_width;
286         height = surf->cbzb_height;
287
288         r300->cbzb_clear = TRUE;
289         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
290     }
291
292     /* Clear. */
293     if (buffers) {
294         enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
295         /* Clear using the blitter. */
296         r300_blitter_begin(r300, R300_CLEAR);
297         util_blitter_clear(r300->blitter,
298                            width,
299                            height,
300                            fb->nr_cbufs,
301                            buffers, cformat, color, depth, stencil);
302         r300_blitter_end(r300);
303     } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
304         /* Just clear zmask and hiz now, this does not use the standard draw
305          * procedure. */
306         /* Calculate zmask_clear and hiz_clear atom sizes. */
307         unsigned dwords =
308             (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
309             (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
310             r300_get_num_cs_end_dwords(r300);
311
312         /* Reserve CS space. */
313         if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
314             r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
315         }
316
317         /* Emit clear packets. */
318         if (r300->zmask_clear.dirty) {
319             r300_emit_zmask_clear(r300, r300->zmask_clear.size,
320                                   r300->zmask_clear.state);
321             r300->zmask_clear.dirty = FALSE;
322         }
323         if (r300->hiz_clear.dirty) {
324             r300_emit_hiz_clear(r300, r300->hiz_clear.size,
325                                 r300->hiz_clear.state);
326             r300->hiz_clear.dirty = FALSE;
327         }
328     } else {
329         assert(0);
330     }
331
332     /* Disable CBZB clear. */
333     if (r300->cbzb_clear) {
334         r300->cbzb_clear = FALSE;
335         hyperz->zb_depthclearvalue = hyperz_dcv;
336         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
337     }
338
339     /* Enable fastfill and/or hiz.
340      *
341      * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
342      * looks if zmask/hiz is in use and programs hardware accordingly. */
343     if (r300->zmask_in_use || r300->hiz_in_use) {
344         r300_mark_atom_dirty(r300, &r300->hyperz_state);
345     }
346 }
347
348 /* Clear a region of a color surface to a constant value. */
349 static void r300_clear_render_target(struct pipe_context *pipe,
350                                      struct pipe_surface *dst,
351                                      const union pipe_color_union *color,
352                                      unsigned dstx, unsigned dsty,
353                                      unsigned width, unsigned height)
354 {
355     struct r300_context *r300 = r300_context(pipe);
356
357     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
358     util_blitter_clear_render_target(r300->blitter, dst, color,
359                                      dstx, dsty, width, height);
360     r300_blitter_end(r300);
361 }
362
363 /* Clear a region of a depth stencil surface. */
364 static void r300_clear_depth_stencil(struct pipe_context *pipe,
365                                      struct pipe_surface *dst,
366                                      unsigned clear_flags,
367                                      double depth,
368                                      unsigned stencil,
369                                      unsigned dstx, unsigned dsty,
370                                      unsigned width, unsigned height)
371 {
372     struct r300_context *r300 = r300_context(pipe);
373     struct pipe_framebuffer_state *fb =
374         (struct pipe_framebuffer_state*)r300->fb_state.state;
375
376     if (r300->zmask_in_use && !r300->locked_zbuffer) {
377         if (fb->zsbuf->texture == dst->texture) {
378             r300_decompress_zmask(r300);
379         }
380     }
381
382     /* XXX Do not decompress ZMask of the currently-set zbuffer. */
383     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
384     util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
385                                      dstx, dsty, width, height);
386     r300_blitter_end(r300);
387 }
388
389 void r300_decompress_zmask(struct r300_context *r300)
390 {
391     struct pipe_framebuffer_state *fb =
392         (struct pipe_framebuffer_state*)r300->fb_state.state;
393
394     if (!r300->zmask_in_use || r300->locked_zbuffer)
395         return;
396
397     r300->zmask_decompress = TRUE;
398     r300_mark_atom_dirty(r300, &r300->hyperz_state);
399
400     r300_blitter_begin(r300, R300_DECOMPRESS);
401     util_blitter_custom_clear_depth(r300->blitter, fb->width, fb->height, 0,
402                                     r300->dsa_decompress_zmask);
403     r300_blitter_end(r300);
404
405     r300->zmask_decompress = FALSE;
406     r300->zmask_in_use = FALSE;
407     r300_mark_atom_dirty(r300, &r300->hyperz_state);
408 }
409
410 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
411 {
412     struct pipe_framebuffer_state fb;
413
414     memset(&fb, 0, sizeof(fb));
415     fb.width = r300->locked_zbuffer->width;
416     fb.height = r300->locked_zbuffer->height;
417     fb.zsbuf = r300->locked_zbuffer;
418
419     r300->context.set_framebuffer_state(&r300->context, &fb);
420     r300_decompress_zmask(r300);
421 }
422
423 void r300_decompress_zmask_locked(struct r300_context *r300)
424 {
425     struct pipe_framebuffer_state saved_fb;
426
427     memset(&saved_fb, 0, sizeof(saved_fb));
428     util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
429     r300_decompress_zmask_locked_unsafe(r300);
430     r300->context.set_framebuffer_state(&r300->context, &saved_fb);
431     util_unreference_framebuffer_state(&saved_fb);
432
433     pipe_surface_reference(&r300->locked_zbuffer, NULL);
434 }
435
436 bool r300_is_blit_supported(enum pipe_format format)
437 {
438     const struct util_format_description *desc =
439         util_format_description(format);
440
441     return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
442            desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
443            desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
444 }
445
446 /* Copy a block of pixels from one surface to another. */
447 static void r300_resource_copy_region(struct pipe_context *pipe,
448                                       struct pipe_resource *dst,
449                                       unsigned dst_level,
450                                       unsigned dstx, unsigned dsty, unsigned dstz,
451                                       struct pipe_resource *src,
452                                       unsigned src_level,
453                                       const struct pipe_box *src_box)
454 {
455     struct pipe_screen *screen = pipe->screen;
456     struct r300_context *r300 = r300_context(pipe);
457     struct pipe_framebuffer_state *fb =
458         (struct pipe_framebuffer_state*)r300->fb_state.state;
459     unsigned src_width0 = r300_resource(src)->tex.width0;
460     unsigned src_height0 = r300_resource(src)->tex.height0;
461     unsigned dst_width0 = r300_resource(dst)->tex.width0;
462     unsigned dst_height0 = r300_resource(dst)->tex.height0;
463     unsigned layout;
464     struct pipe_box box;
465     struct pipe_sampler_view src_templ, *src_view;
466     struct pipe_surface dst_templ, *dst_view;
467
468     /* Fallback for buffers. */
469     if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
470         !r300_is_blit_supported(dst->format)) {
471         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
472                                   src, src_level, src_box);
473         return;
474     }
475
476     /* The code below changes the texture format so that the copy can be done
477      * on hardware. E.g. depth-stencil surfaces are copied as RGBA
478      * colorbuffers. */
479
480     util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
481     util_blitter_default_src_texture(&src_templ, src, src_level);
482
483     layout = util_format_description(dst_templ.format)->layout;
484
485     /* Handle non-renderable plain formats. */
486     if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
487         (!screen->is_format_supported(screen, src_templ.format, src->target,
488                                       src->nr_samples,
489                                       PIPE_BIND_SAMPLER_VIEW) ||
490          !screen->is_format_supported(screen, dst_templ.format, dst->target,
491                                       dst->nr_samples,
492                                       PIPE_BIND_RENDER_TARGET))) {
493         switch (util_format_get_blocksize(dst_templ.format)) {
494             case 1:
495                 dst_templ.format = PIPE_FORMAT_I8_UNORM;
496                 break;
497             case 2:
498                 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
499                 break;
500             case 4:
501                 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
502                 break;
503             case 8:
504                 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
505                 break;
506             default:
507                 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
508                              "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
509                              util_format_short_name(dst_templ.format));
510         }
511         src_templ.format = dst_templ.format;
512     }
513
514     /* Handle compressed formats. */
515     if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
516         layout == UTIL_FORMAT_LAYOUT_RGTC) {
517         assert(src_templ.format == dst_templ.format);
518
519         box = *src_box;
520         src_box = &box;
521
522         dst_width0 = align(dst_width0, 4);
523         dst_height0 = align(dst_height0, 4);
524         src_width0 = align(src_width0, 4);
525         src_height0 = align(src_height0, 4);
526         box.width = align(box.width, 4);
527         box.height = align(box.height, 4);
528
529         switch (util_format_get_blocksize(dst_templ.format)) {
530         case 8:
531             /* one 4x4 pixel block has 8 bytes.
532              * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
533             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
534             dst_width0 = dst_width0 / 2;
535             src_width0 = src_width0 / 2;
536             dstx /= 2;
537             box.x /= 2;
538             box.width /= 2;
539             break;
540         case 16:
541             /* one 4x4 pixel block has 16 bytes.
542              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
543             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
544             break;
545         }
546         src_templ.format = dst_templ.format;
547
548         dst_height0 = dst_height0 / 4;
549         src_height0 = src_height0 / 4;
550         dsty /= 4;
551         box.y /= 4;
552         box.height /= 4;
553     }
554
555     /* Fallback for textures. */
556     if (!screen->is_format_supported(screen, dst_templ.format,
557                                      dst->target, dst->nr_samples,
558                                      PIPE_BIND_RENDER_TARGET) ||
559         !screen->is_format_supported(screen, src_templ.format,
560                                      src->target, src->nr_samples,
561                                      PIPE_BIND_SAMPLER_VIEW)) {
562         assert(0 && "this shouldn't happen, update r300_is_blit_supported");
563         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
564                                   src, src_level, src_box);
565         return;
566     }
567
568     /* Decompress ZMASK. */
569     if (r300->zmask_in_use && !r300->locked_zbuffer) {
570         if (fb->zsbuf->texture == src ||
571             fb->zsbuf->texture == dst) {
572             r300_decompress_zmask(r300);
573         }
574     }
575
576     dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
577     src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
578
579     r300_blitter_begin(r300, R300_COPY);
580     util_blitter_copy_texture_view(r300->blitter, dst_view, ~0, dstx, dsty,
581                                    src_view, 0, src_box,
582                                    src_width0, src_height0, PIPE_MASK_RGBAZS);
583     r300_blitter_end(r300);
584
585     pipe_surface_reference(&dst_view, NULL);
586     pipe_sampler_view_reference(&src_view, NULL);
587 }
588
589 void r300_init_blit_functions(struct r300_context *r300)
590 {
591     r300->context.clear = r300_clear;
592     r300->context.clear_render_target = r300_clear_render_target;
593     r300->context.clear_depth_stencil = r300_clear_depth_stencil;
594     r300->context.resource_copy_region = r300_resource_copy_region;
595 }