u_vbuf: override create/bind/destroy_vertex_elements_state
[profile/ivi/mesa.git] / src / gallium / drivers / r300 / r300_blit.c
1 /*
2  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "r300_context.h"
24 #include "r300_emit.h"
25 #include "r300_texture.h"
26
27 #include "util/u_format.h"
28 #include "util/u_pack_color.h"
29 #include "util/u_surface.h"
30
31 enum r300_blitter_op /* bitmask */
32 {
33     R300_STOP_QUERY         = 1,
34     R300_SAVE_TEXTURES      = 2,
35     R300_SAVE_FRAMEBUFFER   = 4,
36     R300_IGNORE_RENDER_COND = 8,
37
38     R300_CLEAR         = R300_STOP_QUERY,
39
40     R300_CLEAR_SURFACE = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER,
41
42     R300_COPY          = R300_STOP_QUERY | R300_SAVE_FRAMEBUFFER |
43                          R300_SAVE_TEXTURES | R300_IGNORE_RENDER_COND,
44
45     R300_DECOMPRESS    = R300_STOP_QUERY | R300_IGNORE_RENDER_COND,
46 };
47
48 static void r300_blitter_begin(struct r300_context* r300, enum r300_blitter_op op)
49 {
50     if ((op & R300_STOP_QUERY) && r300->query_current) {
51         r300->blitter_saved_query = r300->query_current;
52         r300_stop_query(r300);
53     }
54
55     /* Yeah we have to save all those states to ensure the blitter operation
56      * is really transparent. The states will be restored by the blitter once
57      * copying is done. */
58     util_blitter_save_blend(r300->blitter, r300->blend_state.state);
59     util_blitter_save_depth_stencil_alpha(r300->blitter, r300->dsa_state.state);
60     util_blitter_save_stencil_ref(r300->blitter, &(r300->stencil_ref));
61     util_blitter_save_rasterizer(r300->blitter, r300->rs_state.state);
62     util_blitter_save_fragment_shader(r300->blitter, r300->fs.state);
63     util_blitter_save_vertex_shader(r300->blitter, r300->vs_state.state);
64     util_blitter_save_viewport(r300->blitter, &r300->viewport);
65     if (r300->vbuf_mgr) {
66         util_blitter_save_vertex_buffers(r300->blitter, r300->vbuf_mgr->nr_vertex_buffers,
67                                          r300->vbuf_mgr->vertex_buffer);
68         util_blitter_save_vertex_elements(r300->blitter, r300->vbuf_mgr->vertex_elements);
69     } else {
70         util_blitter_save_vertex_buffers(r300->blitter, r300->nr_vertex_buffers,
71                                          r300->vertex_buffer);
72         util_blitter_save_vertex_elements(r300->blitter, r300->velems);
73     }
74
75     if (op & R300_SAVE_FRAMEBUFFER) {
76         util_blitter_save_framebuffer(r300->blitter, r300->fb_state.state);
77     }
78
79     if (op & R300_SAVE_TEXTURES) {
80         struct r300_textures_state* state =
81             (struct r300_textures_state*)r300->textures_state.state;
82
83         util_blitter_save_fragment_sampler_states(
84             r300->blitter, state->sampler_state_count,
85             (void**)state->sampler_states);
86
87         util_blitter_save_fragment_sampler_views(
88             r300->blitter, state->sampler_view_count,
89             (struct pipe_sampler_view**)state->sampler_views);
90     }
91
92     if (op & R300_IGNORE_RENDER_COND) {
93         /* Save the flag. */
94         r300->blitter_saved_skip_rendering = r300->skip_rendering+1;
95         r300->skip_rendering = FALSE;
96     } else {
97         r300->blitter_saved_skip_rendering = 0;
98     }
99 }
100
101 static void r300_blitter_end(struct r300_context *r300)
102 {
103     if (r300->blitter_saved_query) {
104         r300_resume_query(r300, r300->blitter_saved_query);
105         r300->blitter_saved_query = NULL;
106     }
107
108     if (r300->blitter_saved_skip_rendering) {
109         /* Restore the flag. */
110         r300->skip_rendering = r300->blitter_saved_skip_rendering-1;
111     }
112 }
113
114 static uint32_t r300_depth_clear_cb_value(enum pipe_format format,
115                                           const float* rgba)
116 {
117     union util_color uc;
118     util_pack_color(rgba, format, &uc);
119
120     if (util_format_get_blocksizebits(format) == 32)
121         return uc.ui;
122     else
123         return uc.us | (uc.us << 16);
124 }
125
126 static boolean r300_cbzb_clear_allowed(struct r300_context *r300,
127                                        unsigned clear_buffers)
128 {
129     struct pipe_framebuffer_state *fb =
130         (struct pipe_framebuffer_state*)r300->fb_state.state;
131
132     /* Only color clear allowed, and only one colorbuffer. */
133     if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
134         return FALSE;
135
136     return r300_surface(fb->cbufs[0])->cbzb_allowed;
137 }
138
139 static boolean r300_fast_zclear_allowed(struct r300_context *r300)
140 {
141     struct pipe_framebuffer_state *fb =
142         (struct pipe_framebuffer_state*)r300->fb_state.state;
143
144     return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
145 }
146
147 static boolean r300_hiz_clear_allowed(struct r300_context *r300)
148 {
149     struct pipe_framebuffer_state *fb =
150         (struct pipe_framebuffer_state*)r300->fb_state.state;
151
152     return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
153 }
154
155 static uint32_t r300_depth_clear_value(enum pipe_format format,
156                                        double depth, unsigned stencil)
157 {
158     switch (format) {
159         case PIPE_FORMAT_Z16_UNORM:
160         case PIPE_FORMAT_X8Z24_UNORM:
161             return util_pack_z(format, depth);
162
163         case PIPE_FORMAT_S8_UINT_Z24_UNORM:
164             return util_pack_z_stencil(format, depth, stencil);
165
166         default:
167             assert(0);
168             return 0;
169     }
170 }
171
172 static uint32_t r300_hiz_clear_value(double depth)
173 {
174     uint32_t r = (uint32_t)(CLAMP(depth, 0, 1) * 255.5);
175     assert(r <= 255);
176     return r | (r << 8) | (r << 16) | (r << 24);
177 }
178
179 /* Clear currently bound buffers. */
180 static void r300_clear(struct pipe_context* pipe,
181                        unsigned buffers,
182                        const union pipe_color_union *color,
183                        double depth,
184                        unsigned stencil)
185 {
186     /* My notes about Zbuffer compression:
187      *
188      * 1) The zbuffer must be micro-tiled and whole microtiles must be
189      *    written if compression is enabled. If microtiling is disabled,
190      *    it locks up.
191      *
192      * 2) There is ZMASK RAM which contains a compressed zbuffer.
193      *    Each dword of the Z Mask contains compression information
194      *    for 16 4x4 pixel tiles, that is 2 bits for each tile.
195      *    On chips with 2 Z pipes, every other dword maps to a different
196      *    pipe. On newer chipsets, there is a new compression mode
197      *    with 8x8 pixel tiles per 2 bits.
198      *
199      * 3) The FASTFILL bit has nothing to do with filling. It only tells hw
200      *    it should look in the ZMASK RAM first before fetching from a real
201      *    zbuffer.
202      *
203      * 4) If a pixel is in a cleared state, ZB_DEPTHCLEARVALUE is returned
204      *    during zbuffer reads instead of the value that is actually stored
205      *    in the zbuffer memory. A pixel is in a cleared state when its ZMASK
206      *    is equal to 0. Therefore, if you clear ZMASK with zeros, you may
207      *    leave the zbuffer memory uninitialized, but then you must enable
208      *    compression, so that the ZMASK RAM is actually used.
209      *
210      * 5) Each 4x4 (or 8x8) tile is automatically decompressed and recompressed
211      *    during zbuffer updates. A special decompressing operation should be
212      *    used to fully decompress a zbuffer, which basically just stores all
213      *    compressed tiles in ZMASK to the zbuffer memory.
214      *
215      * 6) For a 16-bit zbuffer, compression causes a hung with one or
216      *    two samples and should not be used.
217      *
218      * 7) FORCE_COMPRESSED_STENCIL_VALUE should be enabled for stencil clears
219      *    to avoid needless decompression.
220      *
221      * 8) Fastfill must not be used if reading of compressed Z data is disabled
222      *    and writing of compressed Z data is enabled (RD/WR_COMP_ENABLE),
223      *    i.e. it cannot be used to compress the zbuffer.
224      *
225      * 9) ZB_CB_CLEAR does not interact with zbuffer compression in any way.
226      *
227      * - Marek
228      */
229
230     struct r300_context* r300 = r300_context(pipe);
231     struct pipe_framebuffer_state *fb =
232         (struct pipe_framebuffer_state*)r300->fb_state.state;
233     struct r300_hyperz_state *hyperz =
234         (struct r300_hyperz_state*)r300->hyperz_state.state;
235     uint32_t width = fb->width;
236     uint32_t height = fb->height;
237     uint32_t hyperz_dcv = hyperz->zb_depthclearvalue;
238
239     /* Enable fast Z clear.
240      * The zbuffer must be in micro-tiled mode, otherwise it locks up. */
241     if (buffers & PIPE_CLEAR_DEPTHSTENCIL) {
242         boolean zmask_clear, hiz_clear;
243
244         zmask_clear = r300_fast_zclear_allowed(r300);
245         hiz_clear = r300_hiz_clear_allowed(r300);
246
247         /* If we need Hyper-Z. */
248         if (zmask_clear || hiz_clear) {
249             r300->num_z_clears++;
250
251             /* Try to obtain the access to Hyper-Z buffers if we don't have one. */
252             if (!r300->hyperz_enabled) {
253                 r300->hyperz_enabled =
254                     r300->rws->cs_request_feature(r300->cs,
255                                                 RADEON_FID_R300_HYPERZ_ACCESS,
256                                                 TRUE);
257                 if (r300->hyperz_enabled) {
258                    /* Need to emit HyperZ buffer regs for the first time. */
259                    r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
260                 }
261             }
262
263             /* Setup Hyper-Z clears. */
264             if (r300->hyperz_enabled) {
265                 DBG(r300, DBG_HYPERZ, "r300: Clear memory: %s%s\n",
266                     zmask_clear ? "ZMASK " : "", hiz_clear ? "HIZ" : "");
267
268                 if (zmask_clear) {
269                     hyperz_dcv = hyperz->zb_depthclearvalue =
270                         r300_depth_clear_value(fb->zsbuf->format, depth, stencil);
271
272                     r300_mark_atom_dirty(r300, &r300->zmask_clear);
273                     buffers &= ~PIPE_CLEAR_DEPTHSTENCIL;
274                 }
275
276                 if (hiz_clear) {
277                     r300->hiz_clear_value = r300_hiz_clear_value(depth);
278                     r300_mark_atom_dirty(r300, &r300->hiz_clear);
279                 }
280             }
281         }
282     }
283
284     /* Enable CBZB clear. */
285     if (r300_cbzb_clear_allowed(r300, buffers)) {
286         struct r300_surface *surf = r300_surface(fb->cbufs[0]);
287
288         hyperz->zb_depthclearvalue =
289                 r300_depth_clear_cb_value(surf->base.format, color->f);
290
291         width = surf->cbzb_width;
292         height = surf->cbzb_height;
293
294         r300->cbzb_clear = TRUE;
295         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
296     }
297
298     /* Clear. */
299     if (buffers) {
300         enum pipe_format cformat = fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE;
301         /* Clear using the blitter. */
302         r300_blitter_begin(r300, R300_CLEAR);
303         util_blitter_clear(r300->blitter,
304                            width,
305                            height,
306                            fb->nr_cbufs,
307                            buffers, cformat, color, depth, stencil);
308         r300_blitter_end(r300);
309     } else if (r300->zmask_clear.dirty || r300->hiz_clear.dirty) {
310         /* Just clear zmask and hiz now, this does not use the standard draw
311          * procedure. */
312         /* Calculate zmask_clear and hiz_clear atom sizes. */
313         unsigned dwords =
314             (r300->zmask_clear.dirty ? r300->zmask_clear.size : 0) +
315             (r300->hiz_clear.dirty ? r300->hiz_clear.size : 0) +
316             r300_get_num_cs_end_dwords(r300);
317
318         /* Reserve CS space. */
319         if (dwords > (RADEON_MAX_CMDBUF_DWORDS - r300->cs->cdw)) {
320             r300_flush(&r300->context, RADEON_FLUSH_ASYNC, NULL);
321         }
322
323         /* Emit clear packets. */
324         if (r300->zmask_clear.dirty) {
325             r300_emit_zmask_clear(r300, r300->zmask_clear.size,
326                                   r300->zmask_clear.state);
327             r300->zmask_clear.dirty = FALSE;
328         }
329         if (r300->hiz_clear.dirty) {
330             r300_emit_hiz_clear(r300, r300->hiz_clear.size,
331                                 r300->hiz_clear.state);
332             r300->hiz_clear.dirty = FALSE;
333         }
334     } else {
335         assert(0);
336     }
337
338     /* Disable CBZB clear. */
339     if (r300->cbzb_clear) {
340         r300->cbzb_clear = FALSE;
341         hyperz->zb_depthclearvalue = hyperz_dcv;
342         r300_mark_fb_state_dirty(r300, R300_CHANGED_HYPERZ_FLAG);
343     }
344
345     /* Enable fastfill and/or hiz.
346      *
347      * If we cleared zmask/hiz, it's in use now. The Hyper-Z state update
348      * looks if zmask/hiz is in use and programs hardware accordingly. */
349     if (r300->zmask_in_use || r300->hiz_in_use) {
350         r300_mark_atom_dirty(r300, &r300->hyperz_state);
351     }
352 }
353
354 /* Clear a region of a color surface to a constant value. */
355 static void r300_clear_render_target(struct pipe_context *pipe,
356                                      struct pipe_surface *dst,
357                                      const union pipe_color_union *color,
358                                      unsigned dstx, unsigned dsty,
359                                      unsigned width, unsigned height)
360 {
361     struct r300_context *r300 = r300_context(pipe);
362
363     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
364     util_blitter_clear_render_target(r300->blitter, dst, color,
365                                      dstx, dsty, width, height);
366     r300_blitter_end(r300);
367 }
368
369 /* Clear a region of a depth stencil surface. */
370 static void r300_clear_depth_stencil(struct pipe_context *pipe,
371                                      struct pipe_surface *dst,
372                                      unsigned clear_flags,
373                                      double depth,
374                                      unsigned stencil,
375                                      unsigned dstx, unsigned dsty,
376                                      unsigned width, unsigned height)
377 {
378     struct r300_context *r300 = r300_context(pipe);
379     struct pipe_framebuffer_state *fb =
380         (struct pipe_framebuffer_state*)r300->fb_state.state;
381
382     if (r300->zmask_in_use && !r300->locked_zbuffer) {
383         if (fb->zsbuf->texture == dst->texture) {
384             r300_decompress_zmask(r300);
385         }
386     }
387
388     /* XXX Do not decompress ZMask of the currently-set zbuffer. */
389     r300_blitter_begin(r300, R300_CLEAR_SURFACE);
390     util_blitter_clear_depth_stencil(r300->blitter, dst, clear_flags, depth, stencil,
391                                      dstx, dsty, width, height);
392     r300_blitter_end(r300);
393 }
394
395 void r300_decompress_zmask(struct r300_context *r300)
396 {
397     struct pipe_framebuffer_state *fb =
398         (struct pipe_framebuffer_state*)r300->fb_state.state;
399
400     if (!r300->zmask_in_use || r300->locked_zbuffer)
401         return;
402
403     r300->zmask_decompress = TRUE;
404     r300_mark_atom_dirty(r300, &r300->hyperz_state);
405
406     r300_blitter_begin(r300, R300_DECOMPRESS);
407     util_blitter_clear_depth_custom(r300->blitter, fb->width, fb->height, 0,
408                                     r300->dsa_decompress_zmask);
409     r300_blitter_end(r300);
410
411     r300->zmask_decompress = FALSE;
412     r300->zmask_in_use = FALSE;
413     r300_mark_atom_dirty(r300, &r300->hyperz_state);
414 }
415
416 void r300_decompress_zmask_locked_unsafe(struct r300_context *r300)
417 {
418     struct pipe_framebuffer_state fb;
419
420     memset(&fb, 0, sizeof(fb));
421     fb.width = r300->locked_zbuffer->width;
422     fb.height = r300->locked_zbuffer->height;
423     fb.zsbuf = r300->locked_zbuffer;
424
425     r300->context.set_framebuffer_state(&r300->context, &fb);
426     r300_decompress_zmask(r300);
427 }
428
429 void r300_decompress_zmask_locked(struct r300_context *r300)
430 {
431     struct pipe_framebuffer_state saved_fb;
432
433     memset(&saved_fb, 0, sizeof(saved_fb));
434     util_copy_framebuffer_state(&saved_fb, r300->fb_state.state);
435     r300_decompress_zmask_locked_unsafe(r300);
436     r300->context.set_framebuffer_state(&r300->context, &saved_fb);
437     util_unreference_framebuffer_state(&saved_fb);
438
439     pipe_surface_reference(&r300->locked_zbuffer, NULL);
440 }
441
442 bool r300_is_blit_supported(enum pipe_format format)
443 {
444     const struct util_format_description *desc =
445         util_format_description(format);
446
447     return desc->layout == UTIL_FORMAT_LAYOUT_PLAIN ||
448            desc->layout == UTIL_FORMAT_LAYOUT_S3TC ||
449            desc->layout == UTIL_FORMAT_LAYOUT_RGTC;
450 }
451
452 /* Copy a block of pixels from one surface to another. */
453 static void r300_resource_copy_region(struct pipe_context *pipe,
454                                       struct pipe_resource *dst,
455                                       unsigned dst_level,
456                                       unsigned dstx, unsigned dsty, unsigned dstz,
457                                       struct pipe_resource *src,
458                                       unsigned src_level,
459                                       const struct pipe_box *src_box)
460 {
461     struct pipe_screen *screen = pipe->screen;
462     struct r300_context *r300 = r300_context(pipe);
463     struct pipe_framebuffer_state *fb =
464         (struct pipe_framebuffer_state*)r300->fb_state.state;
465     unsigned src_width0 = r300_resource(src)->tex.width0;
466     unsigned src_height0 = r300_resource(src)->tex.height0;
467     unsigned dst_width0 = r300_resource(dst)->tex.width0;
468     unsigned dst_height0 = r300_resource(dst)->tex.height0;
469     unsigned layout;
470     struct pipe_box box;
471     struct pipe_sampler_view src_templ, *src_view;
472     struct pipe_surface dst_templ, *dst_view;
473
474     /* Fallback for buffers. */
475     if ((dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) ||
476         !r300_is_blit_supported(dst->format)) {
477         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
478                                   src, src_level, src_box);
479         return;
480     }
481
482     /* The code below changes the texture format so that the copy can be done
483      * on hardware. E.g. depth-stencil surfaces are copied as RGBA
484      * colorbuffers. */
485
486     util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz, src_box);
487     util_blitter_default_src_texture(&src_templ, src, src_level);
488
489     layout = util_format_description(dst_templ.format)->layout;
490
491     /* Handle non-renderable plain formats. */
492     if (layout == UTIL_FORMAT_LAYOUT_PLAIN &&
493         (!screen->is_format_supported(screen, src_templ.format, src->target,
494                                       src->nr_samples,
495                                       PIPE_BIND_SAMPLER_VIEW) ||
496          !screen->is_format_supported(screen, dst_templ.format, dst->target,
497                                       dst->nr_samples,
498                                       PIPE_BIND_RENDER_TARGET))) {
499         switch (util_format_get_blocksize(dst_templ.format)) {
500             case 1:
501                 dst_templ.format = PIPE_FORMAT_I8_UNORM;
502                 break;
503             case 2:
504                 dst_templ.format = PIPE_FORMAT_B4G4R4A4_UNORM;
505                 break;
506             case 4:
507                 dst_templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
508                 break;
509             case 8:
510                 dst_templ.format = PIPE_FORMAT_R16G16B16A16_UNORM;
511                 break;
512             default:
513                 debug_printf("r300: copy_region: Unhandled format: %s. Falling back to software.\n"
514                              "r300: copy_region: Software fallback doesn't work for tiled textures.\n",
515                              util_format_short_name(dst_templ.format));
516         }
517         src_templ.format = dst_templ.format;
518     }
519
520     /* Handle compressed formats. */
521     if (layout == UTIL_FORMAT_LAYOUT_S3TC ||
522         layout == UTIL_FORMAT_LAYOUT_RGTC) {
523         assert(src_templ.format == dst_templ.format);
524
525         box = *src_box;
526         src_box = &box;
527
528         dst_width0 = align(dst_width0, 4);
529         dst_height0 = align(dst_height0, 4);
530         src_width0 = align(src_width0, 4);
531         src_height0 = align(src_height0, 4);
532         box.width = align(box.width, 4);
533         box.height = align(box.height, 4);
534
535         switch (util_format_get_blocksize(dst_templ.format)) {
536         case 8:
537             /* one 4x4 pixel block has 8 bytes.
538              * we set 1 pixel = 4 bytes ===> 1 block corrensponds to 2 pixels. */
539             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
540             dst_width0 = dst_width0 / 2;
541             src_width0 = src_width0 / 2;
542             dstx /= 2;
543             box.x /= 2;
544             box.width /= 2;
545             break;
546         case 16:
547             /* one 4x4 pixel block has 16 bytes.
548              * we set 1 pixel = 4 bytes ===> 1 block corresponds to 4 pixels. */
549             dst_templ.format = PIPE_FORMAT_R8G8B8A8_UNORM;
550             break;
551         }
552         src_templ.format = dst_templ.format;
553
554         dst_height0 = dst_height0 / 4;
555         src_height0 = src_height0 / 4;
556         dsty /= 4;
557         box.y /= 4;
558         box.height /= 4;
559     }
560
561     /* Fallback for textures. */
562     if (!screen->is_format_supported(screen, dst_templ.format,
563                                      dst->target, dst->nr_samples,
564                                      PIPE_BIND_RENDER_TARGET) ||
565         !screen->is_format_supported(screen, src_templ.format,
566                                      src->target, src->nr_samples,
567                                      PIPE_BIND_SAMPLER_VIEW)) {
568         assert(0 && "this shouldn't happen, update r300_is_blit_supported");
569         util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
570                                   src, src_level, src_box);
571         return;
572     }
573
574     /* Decompress ZMASK. */
575     if (r300->zmask_in_use && !r300->locked_zbuffer) {
576         if (fb->zsbuf->texture == src ||
577             fb->zsbuf->texture == dst) {
578             r300_decompress_zmask(r300);
579         }
580     }
581
582     dst_view = r300_create_surface_custom(pipe, dst, &dst_templ, dst_width0, dst_height0);
583     src_view = r300_create_sampler_view_custom(pipe, src, &src_templ, src_width0, src_height0);
584
585     r300_blitter_begin(r300, R300_COPY);
586     util_blitter_copy_texture_view(r300->blitter, dst_view, dstx, dsty,
587                                    src_view, src_box,
588                                    src_width0, src_height0);
589     r300_blitter_end(r300);
590
591     pipe_surface_reference(&dst_view, NULL);
592     pipe_sampler_view_reference(&src_view, NULL);
593 }
594
595 void r300_init_blit_functions(struct r300_context *r300)
596 {
597     r300->context.clear = r300_clear;
598     r300->context.clear_render_target = r300_clear_render_target;
599     r300->context.clear_depth_stencil = r300_clear_depth_stencil;
600     r300->context.resource_copy_region = r300_resource_copy_region;
601 }