1 #include "pipe/p_screen.h"
2 #include "pipe/p_state.h"
3 #include "util/u_format.h"
4 #include "util/u_format_s3tc.h"
5 #include "util/u_simple_screen.h"
6 #include "vl/vl_decoder.h"
7 #include "vl/vl_video_buffer.h"
9 #include "nouveau/nouveau_screen.h"
10 #include "nouveau/nv_object.xml.h"
11 #include "nvfx_context.h"
12 #include "nvfx_screen.h"
13 #include "nvfx_resource.h"
16 #define NV30_3D_CHIPSET_3X_MASK 0x00000003
17 #define NV34_3D_CHIPSET_3X_MASK 0x00000010
18 #define NV35_3D_CHIPSET_3X_MASK 0x000001e0
20 #define NV4X_GRCLASS4097_CHIPSETS 0x00000baf
21 #define NV4X_GRCLASS4497_CHIPSETS 0x00005450
22 #define NV6X_GRCLASS4497_CHIPSETS 0x00000088
25 nvfx_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
27 struct nvfx_screen *screen = nvfx_screen(pscreen);
30 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
32 case PIPE_CAP_NPOT_TEXTURES:
33 return screen->advertise_npot;
34 case PIPE_CAP_TWO_SIDED_STENCIL:
39 /* TODO: >= nv4x support Shader Model 3.0 */
41 case PIPE_CAP_ANISOTROPIC_FILTER:
43 case PIPE_CAP_POINT_SPRITE:
45 case PIPE_CAP_MAX_RENDER_TARGETS:
46 return screen->use_nv4x ? 4 : 1;
47 case PIPE_CAP_OCCLUSION_QUERY:
49 case PIPE_CAP_TIMER_QUERY:
51 case PIPE_CAP_TEXTURE_SHADOW_MAP:
53 case PIPE_CAP_TEXTURE_SWIZZLE:
55 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
57 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
59 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
61 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
62 return !!screen->use_nv4x;
63 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
65 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
66 return 0; /* We have 4 on nv40 - but unsupported currently */
67 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
68 return screen->advertise_blend_equation_separate;
69 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
71 case PIPE_CAP_INDEP_BLEND_ENABLE:
72 /* TODO: on nv40 we have separate color masks */
73 /* TODO: nv40 mrt blending is probably broken */
75 case PIPE_CAP_INDEP_BLEND_FUNC:
77 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
79 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
80 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
81 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
82 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
84 case PIPE_CAP_DEPTH_CLAMP:
85 return 0; // TODO: implement depth clamp
86 case PIPE_CAP_PRIMITIVE_RESTART:
87 return 0; // TODO: implement primitive restart
88 case PIPE_CAP_ARRAY_TEXTURES:
89 case PIPE_CAP_TGSI_INSTANCEID:
90 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
91 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
92 case PIPE_CAP_SEAMLESS_CUBE_MAP:
93 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
94 case PIPE_CAP_SHADER_STENCIL_EXPORT:
96 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
99 NOUVEAU_ERR("Warning: unknown PIPE_CAP %d\n", param);
105 nvfx_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, enum pipe_shader_cap param)
107 struct nvfx_screen *screen = nvfx_screen(pscreen);
110 case PIPE_SHADER_FRAGMENT:
112 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
113 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
114 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
115 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
117 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
118 /* FIXME: is it the dynamic (nv30:0/nv40:24) or the static
119 value (nv30:0/nv40:4) ? */
120 return screen->use_nv4x ? 4 : 0;
121 case PIPE_SHADER_CAP_MAX_INPUTS:
122 return screen->use_nv4x ? 12 : 10;
123 case PIPE_SHADER_CAP_MAX_CONSTS:
124 return screen->use_nv4x ? 224 : 32;
125 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
127 case PIPE_SHADER_CAP_MAX_TEMPS:
129 case PIPE_SHADER_CAP_MAX_ADDRS:
130 return screen->use_nv4x ? 1 : 0;
131 case PIPE_SHADER_CAP_MAX_PREDS:
132 return 0; /* we could expose these, but nothing uses them */
133 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
135 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
136 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
137 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
138 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
140 case PIPE_SHADER_CAP_SUBROUTINES:
141 return screen->use_nv4x ? 1 : 0;
146 case PIPE_SHADER_VERTEX:
148 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
149 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
150 return screen->use_nv4x ? 512 : 256;
151 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
152 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
153 return screen->use_nv4x ? 512 : 0;
154 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
155 /* FIXME: is it the dynamic (nv30:24/nv40:24) or the static
156 value (nv30:1/nv40:4) ? */
157 return screen->use_nv4x ? 4 : 1;
158 case PIPE_SHADER_CAP_MAX_INPUTS:
160 case PIPE_SHADER_CAP_MAX_CONSTS:
161 /* - 6 is for clip planes; Gallium should be fixed to put
162 * them in the vertex shader itself, so we don't need to reserve these */
163 return (screen->use_nv4x ? 468 : 256) - 6;
164 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
166 case PIPE_SHADER_CAP_MAX_TEMPS:
167 return screen->use_nv4x ? 32 : 13;
168 case PIPE_SHADER_CAP_MAX_ADDRS:
170 case PIPE_SHADER_CAP_MAX_PREDS:
171 return 0; /* we could expose these, but nothing uses them */
172 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
174 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
175 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
176 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
178 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
180 case PIPE_SHADER_CAP_SUBROUTINES:
182 case PIPE_SHADER_CAP_INTEGERS:
195 nvfx_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
197 struct nvfx_screen *screen = nvfx_screen(pscreen);
200 case PIPE_CAP_MAX_LINE_WIDTH:
201 case PIPE_CAP_MAX_LINE_WIDTH_AA:
203 case PIPE_CAP_MAX_POINT_WIDTH:
204 case PIPE_CAP_MAX_POINT_WIDTH_AA:
206 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
207 return screen->use_nv4x ? 16.0 : 8.0;
208 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
211 NOUVEAU_ERR("Unknown PIPE_CAP %d\n", param);
217 nvfx_screen_get_video_param(struct pipe_screen *screen,
218 enum pipe_video_profile profile,
219 enum pipe_video_cap param)
222 case PIPE_VIDEO_CAP_SUPPORTED:
223 return vl_profile_supported(screen, profile);
224 case PIPE_VIDEO_CAP_NPOT_TEXTURES:
226 case PIPE_VIDEO_CAP_MAX_WIDTH:
227 case PIPE_VIDEO_CAP_MAX_HEIGHT:
228 return vl_video_buffer_max_size(screen);
235 nvfx_screen_is_format_supported(struct pipe_screen *pscreen,
236 enum pipe_format format,
237 enum pipe_texture_target target,
238 unsigned sample_count,
241 struct nvfx_screen *screen = nvfx_screen(pscreen);
243 if (!util_format_is_supported(format, bind))
246 if (sample_count > 1)
249 if (bind & PIPE_BIND_RENDER_TARGET) {
251 case PIPE_FORMAT_B8G8R8A8_UNORM:
252 case PIPE_FORMAT_B8G8R8X8_UNORM:
253 case PIPE_FORMAT_R8G8B8A8_UNORM:
254 case PIPE_FORMAT_R8G8B8X8_UNORM:
255 case PIPE_FORMAT_B5G6R5_UNORM:
257 case PIPE_FORMAT_R16G16B16A16_FLOAT:
258 if(!screen->advertise_fp16)
261 case PIPE_FORMAT_R32G32B32A32_FLOAT:
262 if(!screen->advertise_fp32)
270 if (bind & PIPE_BIND_DEPTH_STENCIL) {
272 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
273 case PIPE_FORMAT_X8Z24_UNORM:
274 case PIPE_FORMAT_Z16_UNORM:
281 if (bind & PIPE_BIND_SAMPLER_VIEW) {
282 struct nvfx_texture_format* tf = &nvfx_texture_formats[format];
283 if(util_format_is_s3tc(format) && !util_format_s3tc_enabled)
285 if(format == PIPE_FORMAT_R16G16B16A16_FLOAT && !screen->advertise_fp16)
287 if(format == PIPE_FORMAT_R32G32B32A32_FLOAT && !screen->advertise_fp32)
301 // note that we do actually support everything through translate
302 if (bind & PIPE_BIND_VERTEX_BUFFER) {
303 unsigned type = nvfx_vertex_formats[format];
308 if (bind & PIPE_BIND_INDEX_BUFFER) {
309 // 8-bit indices supported, but not in hardware index buffer
310 if(format != PIPE_FORMAT_R16_USCALED && format != PIPE_FORMAT_R32_USCALED)
314 if(bind & PIPE_BIND_STREAM_OUTPUT)
321 nvfx_screen_destroy(struct pipe_screen *pscreen)
323 struct nvfx_screen *screen = nvfx_screen(pscreen);
325 nouveau_resource_destroy(&screen->vp_exec_heap);
326 nouveau_resource_destroy(&screen->vp_data_heap);
327 nouveau_resource_destroy(&screen->query_heap);
328 nouveau_notifier_free(&screen->query);
329 nouveau_notifier_free(&screen->sync);
330 nouveau_grobj_free(&screen->eng3d);
331 nvfx_screen_surface_takedown(pscreen);
332 nouveau_bo_ref(NULL, &screen->fence);
334 nouveau_screen_fini(&screen->base);
339 static void nv30_screen_init(struct nvfx_screen *screen)
341 struct nouveau_channel *chan = screen->base.channel;
342 struct nouveau_grobj *eng3d = screen->eng3d;
345 /* TODO: perhaps we should do some of this on nv40 too? */
346 for (i=1; i<8; i++) {
347 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_HORIZ(i), 1);
349 BEGIN_RING(chan, eng3d, NV30_3D_VIEWPORT_CLIP_VERT(i), 1);
353 BEGIN_RING(chan, eng3d, 0x220, 1);
356 BEGIN_RING(chan, eng3d, 0x03b0, 1);
357 OUT_RING(chan, 0x00100000);
358 BEGIN_RING(chan, eng3d, 0x1454, 1);
360 BEGIN_RING(chan, eng3d, 0x1d80, 1);
362 BEGIN_RING(chan, eng3d, 0x1450, 1);
363 OUT_RING(chan, 0x00030004);
366 BEGIN_RING(chan, eng3d, 0x1e98, 1);
368 BEGIN_RING(chan, eng3d, 0x17e0, 3);
369 OUT_RING(chan, fui(0.0));
370 OUT_RING(chan, fui(0.0));
371 OUT_RING(chan, fui(1.0));
372 BEGIN_RING(chan, eng3d, 0x1f80, 16);
373 for (i=0; i<16; i++) {
374 OUT_RING(chan, (i==8) ? 0x0000ffff : 0);
377 BEGIN_RING(chan, eng3d, 0x120, 3);
382 BEGIN_RING(chan, eng3d, 0x1d88, 1);
383 OUT_RING(chan, 0x00001200);
385 BEGIN_RING(chan, eng3d, NV30_3D_RC_ENABLE, 1);
388 BEGIN_RING(chan, eng3d, NV30_3D_DEPTH_RANGE_NEAR, 2);
389 OUT_RING(chan, fui(0.0));
390 OUT_RING(chan, fui(1.0));
392 BEGIN_RING(chan, eng3d, NV30_3D_MULTISAMPLE_CONTROL, 1);
393 OUT_RING(chan, 0xffff0000);
395 /* enables use of vp rather than fixed-function somehow */
396 BEGIN_RING(chan, eng3d, 0x1e94, 1);
397 OUT_RING(chan, 0x13);
400 static void nv40_screen_init(struct nvfx_screen *screen)
402 struct nouveau_channel *chan = screen->base.channel;
403 struct nouveau_grobj *eng3d = screen->eng3d;
405 BEGIN_RING(chan, eng3d, NV40_3D_DMA_COLOR2, 2);
406 OUT_RING(chan, screen->base.channel->vram->handle);
407 OUT_RING(chan, screen->base.channel->vram->handle);
409 BEGIN_RING(chan, eng3d, 0x1450, 1);
410 OUT_RING(chan, 0x00000004);
412 BEGIN_RING(chan, eng3d, 0x1ea4, 3);
413 OUT_RING(chan, 0x00000010);
414 OUT_RING(chan, 0x01000100);
415 OUT_RING(chan, 0xff800006);
417 /* vtxprog output routing */
418 BEGIN_RING(chan, eng3d, 0x1fc4, 1);
419 OUT_RING(chan, 0x06144321);
420 BEGIN_RING(chan, eng3d, 0x1fc8, 2);
421 OUT_RING(chan, 0xedcba987);
422 OUT_RING(chan, 0x0000006f);
423 BEGIN_RING(chan, eng3d, 0x1fd0, 1);
424 OUT_RING(chan, 0x00171615);
425 BEGIN_RING(chan, eng3d, 0x1fd4, 1);
426 OUT_RING(chan, 0x001b1a19);
428 BEGIN_RING(chan, eng3d, 0x1ef8, 1);
429 OUT_RING(chan, 0x0020ffff);
430 BEGIN_RING(chan, eng3d, 0x1d64, 1);
431 OUT_RING(chan, 0x01d300d4);
432 BEGIN_RING(chan, eng3d, 0x1e94, 1);
433 OUT_RING(chan, 0x00000001);
435 BEGIN_RING(chan, eng3d, NV40_3D_MIPMAP_ROUNDING, 1);
436 OUT_RING(chan, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
440 nvfx_screen_get_vertex_buffer_flags(struct nvfx_screen* screen)
442 int vram_hack_default = 0;
444 // TODO: this is a bit of a guess; also add other cards that may need this hack.
445 // It may also depend on the specific card or the AGP/PCIe chipset.
446 if(screen->base.device->chipset == 0x47 /* G70 */
447 || screen->base.device->chipset == 0x49 /* G71 */
448 || screen->base.device->chipset == 0x46 /* G72 */
450 vram_hack_default = 1;
451 vram_hack = debug_get_bool_option("NOUVEAU_VTXIDX_IN_VRAM", vram_hack_default);
453 return vram_hack ? NOUVEAU_BO_VRAM : NOUVEAU_BO_GART;
456 static void nvfx_channel_flush_notify(struct nouveau_channel* chan)
458 struct nvfx_screen* screen = chan->user_private;
459 struct nvfx_context* nvfx = screen->cur_ctx;
461 nvfx->relocs_needed = NVFX_RELOCATE_ALL;
465 nvfx_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
467 static const unsigned query_sizes[] = {(4096 - 4 * 32) / 32, 3 * 1024 / 32, 2 * 1024 / 32, 1024 / 32};
468 struct nvfx_screen *screen = CALLOC_STRUCT(nvfx_screen);
469 struct nouveau_channel *chan;
470 struct pipe_screen *pscreen;
471 unsigned eng3d_class = 0;
477 pscreen = &screen->base.base;
479 ret = nouveau_screen_init(&screen->base, dev);
481 nvfx_screen_destroy(pscreen);
484 chan = screen->base.channel;
485 screen->cur_ctx = NULL;
486 chan->user_private = screen;
487 chan->flush_notify = nvfx_channel_flush_notify;
489 pscreen->winsys = ws;
490 pscreen->destroy = nvfx_screen_destroy;
491 pscreen->get_param = nvfx_screen_get_param;
492 pscreen->get_shader_param = nvfx_screen_get_shader_param;
493 pscreen->get_paramf = nvfx_screen_get_paramf;
494 pscreen->get_video_param = nvfx_screen_get_video_param;
495 pscreen->is_format_supported = nvfx_screen_is_format_supported;
496 pscreen->is_video_format_supported = vl_video_buffer_is_format_supported;
497 pscreen->context_create = nvfx_create;
499 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 0, 4096, &screen->fence);
501 nvfx_screen_destroy(pscreen);
505 switch (dev->chipset & 0xf0) {
507 if (NV30_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
508 eng3d_class = NV30_3D;
509 else if (NV34_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
510 eng3d_class = NV34_3D;
511 else if (NV35_3D_CHIPSET_3X_MASK & (1 << (dev->chipset & 0x0f)))
512 eng3d_class = NV35_3D;
515 if (NV4X_GRCLASS4097_CHIPSETS & (1 << (dev->chipset & 0x0f)))
516 eng3d_class = NV40_3D;
517 else if (NV4X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
518 eng3d_class = NV44_3D;
519 screen->is_nv4x = ~0;
522 if (NV6X_GRCLASS4497_CHIPSETS & (1 << (dev->chipset & 0x0f)))
523 eng3d_class = NV44_3D;
524 screen->is_nv4x = ~0;
529 NOUVEAU_ERR("Unknown nv3x/nv4x chipset: nv%02x\n", dev->chipset);
533 screen->advertise_npot = !!screen->is_nv4x;
534 screen->advertise_blend_equation_separate = !!screen->is_nv4x;
535 screen->use_nv4x = screen->is_nv4x;
537 if(screen->is_nv4x) {
538 if(debug_get_bool_option("NVFX_SIMULATE_NV30", FALSE))
539 screen->use_nv4x = 0;
540 if(!debug_get_bool_option("NVFX_NPOT", TRUE))
541 screen->advertise_npot = 0;
542 if(!debug_get_bool_option("NVFX_BLEND_EQ_SEP", TRUE))
543 screen->advertise_blend_equation_separate = 0;
546 screen->force_swtnl = debug_get_bool_option("NVFX_SWTNL", FALSE);
547 screen->trace_draw = debug_get_bool_option("NVFX_TRACE_DRAW", FALSE);
549 screen->buffer_allocation_cost = debug_get_num_option("NVFX_BUFFER_ALLOCATION_COST", 16384);
550 screen->inline_cost_per_hardware_cost = atof(debug_get_option("NVFX_INLINE_COST_PER_HARDWARE_COST", "1.0"));
551 screen->static_reuse_threshold = atof(debug_get_option("NVFX_STATIC_REUSE_THRESHOLD", "2.0"));
553 /* We don't advertise these by default because filtering and blending doesn't work as
554 * it should, due to several restrictions.
555 * The only exception is fp16 on nv40.
557 screen->advertise_fp16 = debug_get_bool_option("NVFX_FP16", !!screen->use_nv4x);
558 screen->advertise_fp32 = debug_get_bool_option("NVFX_FP32", 0);
560 screen->vertex_buffer_reloc_flags = nvfx_screen_get_vertex_buffer_flags(screen);
562 /* surely both nv3x and nv44 support index buffers too: find out how and test that */
563 if(eng3d_class == NV40_3D)
564 screen->index_buffer_reloc_flags = screen->vertex_buffer_reloc_flags;
566 if(!screen->force_swtnl && screen->vertex_buffer_reloc_flags == screen->index_buffer_reloc_flags)
567 screen->base.vertex_buffer_flags = screen->base.index_buffer_flags = screen->vertex_buffer_reloc_flags;
569 nvfx_screen_init_resource_functions(pscreen);
571 ret = nouveau_grobj_alloc(chan, 0xbeef3097, eng3d_class, &screen->eng3d);
573 NOUVEAU_ERR("Error creating 3D object: %d\n", ret);
577 /* 2D engine setup */
578 nvfx_screen_surface_init(pscreen);
580 /* Notifier for sync purposes */
581 ret = nouveau_notifier_alloc(chan, 0xbeef0301, 1, &screen->sync);
583 NOUVEAU_ERR("Error creating notifier object: %d\n", ret);
584 nvfx_screen_destroy(pscreen);
589 for(i = 0; i < sizeof(query_sizes) / sizeof(query_sizes[0]); ++i)
591 ret = nouveau_notifier_alloc(chan, 0xbeef0302, query_sizes[i], &screen->query);
597 NOUVEAU_ERR("Error initialising query objects: %d\n", ret);
598 nvfx_screen_destroy(pscreen);
602 ret = nouveau_resource_init(&screen->query_heap, 0, query_sizes[i]);
604 NOUVEAU_ERR("Error initialising query object heap: %d\n", ret);
605 nvfx_screen_destroy(pscreen);
609 LIST_INITHEAD(&screen->query_list);
611 /* Vtxprog resources */
612 if (nouveau_resource_init(&screen->vp_exec_heap, 0, screen->use_nv4x ? 512 : 256) ||
613 nouveau_resource_init(&screen->vp_data_heap, 0, screen->use_nv4x ? 468 : 256)) {
614 nvfx_screen_destroy(pscreen);
618 BIND_RING(chan, screen->eng3d, 7);
620 /* Static eng3d initialisation */
621 /* note that we just started using the channel, so we must have space in the pushbuffer */
622 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_NOTIFY, 1);
623 OUT_RING(chan, screen->sync->handle);
624 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_TEXTURE0, 2);
625 OUT_RING(chan, chan->vram->handle);
626 OUT_RING(chan, chan->gart->handle);
627 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR1, 1);
628 OUT_RING(chan, chan->vram->handle);
629 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_COLOR0, 2);
630 OUT_RING(chan, chan->vram->handle);
631 OUT_RING(chan, chan->vram->handle);
632 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_VTXBUF0, 2);
633 OUT_RING(chan, chan->vram->handle);
634 OUT_RING(chan, chan->gart->handle);
636 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_FENCE, 2);
638 OUT_RING(chan, screen->query->handle);
640 BEGIN_RING(chan, screen->eng3d, NV30_3D_DMA_UNK1AC, 2);
641 OUT_RING(chan, chan->vram->handle);
642 OUT_RING(chan, chan->vram->handle);
645 nv30_screen_init(screen);
647 nv40_screen_init(screen);