Squashed commit of the following:
[profile/ivi/mesa.git] / src / gallium / drivers / nvfx / nvfx_miptree.c
1 #include "pipe/p_state.h"
2 #include "pipe/p_defines.h"
3 #include "util/u_inlines.h"
4 #include "util/u_format.h"
5 #include "util/u_math.h"
6
7 #include "nvfx_context.h"
8 #include "nvfx_resource.h"
9 #include "nvfx_transfer.h"
10 #include "nv04_surface_2d.h"
11
12 #include "nouveau/nouveau_util.h"
13
14 /* Currently using separate implementations for buffers and textures,
15  * even though gallium has a unified abstraction of these objects.
16  * Eventually these should be combined, and mechanisms like transfers
17  * be adapted to work for both buffer and texture uploads.
18  */
19
20 static void
21 nvfx_miptree_layout(struct nvfx_miptree *mt)
22 {
23         struct pipe_resource *pt = &mt->base.base;
24         uint width = pt->width0;
25         uint offset = 0;
26         int nr_faces, l, f;
27         uint wide_pitch = pt->bind & (PIPE_BIND_SAMPLER_VIEW |
28                                       PIPE_BIND_DEPTH_STENCIL |
29                                       PIPE_BIND_RENDER_TARGET |
30                                       PIPE_BIND_DISPLAY_TARGET |
31                                       PIPE_BIND_SCANOUT);
32
33         if (pt->target == PIPE_TEXTURE_CUBE) {
34                 nr_faces = 6;
35         } else
36         if (pt->target == PIPE_TEXTURE_3D) {
37                 nr_faces = pt->depth0;
38         } else {
39                 nr_faces = 1;
40         }
41
42         for (l = 0; l <= pt->last_level; l++) {
43                 if (wide_pitch && (pt->flags & NVFX_RESOURCE_FLAG_LINEAR))
44                         mt->level[l].pitch = align(util_format_get_stride(pt->format, pt->width0), 64);
45                 else
46                         mt->level[l].pitch = util_format_get_stride(pt->format, width);
47
48                 mt->level[l].image_offset =
49                         CALLOC(nr_faces, sizeof(unsigned));
50
51                 width  = u_minify(width, 1);
52         }
53
54         for (f = 0; f < nr_faces; f++) {
55                 for (l = 0; l < pt->last_level; l++) {
56                         mt->level[l].image_offset[f] = offset;
57
58                         if (!(pt->flags & NVFX_RESOURCE_FLAG_LINEAR) &&
59                             u_minify(pt->width0, l + 1) > 1 && u_minify(pt->height0, l + 1) > 1)
60                                 offset += align(mt->level[l].pitch * u_minify(pt->height0, l), 64);
61                         else
62                                 offset += mt->level[l].pitch * u_minify(pt->height0, l);
63                 }
64
65                 mt->level[l].image_offset[f] = offset;
66                 offset += mt->level[l].pitch * u_minify(pt->height0, l);
67         }
68
69         mt->total_size = offset;
70 }
71
72 static boolean
73 nvfx_miptree_get_handle(struct pipe_screen *pscreen,
74                         struct pipe_resource *ptexture,
75                         struct winsys_handle *whandle)
76 {
77         struct nvfx_miptree* mt = (struct nvfx_miptree*)ptexture;
78
79         if (!mt || !mt->base.bo)
80                 return FALSE;
81
82         return nouveau_screen_bo_get_handle(pscreen,
83                                             mt->base.bo,
84                                             mt->level[0].pitch,
85                                             whandle);
86 }
87
88
89 static void
90 nvfx_miptree_destroy(struct pipe_screen *screen, struct pipe_resource *pt)
91 {
92         struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
93         int l;
94
95         nouveau_screen_bo_release(screen, mt->base.bo);
96
97         for (l = 0; l <= pt->last_level; l++) {
98                 if (mt->level[l].image_offset)
99                         FREE(mt->level[l].image_offset);
100         }
101
102         FREE(mt);
103 }
104
105
106
107
108 struct u_resource_vtbl nvfx_miptree_vtbl = 
109 {
110    nvfx_miptree_get_handle,           /* get_handle */
111    nvfx_miptree_destroy,              /* resource_destroy */
112    NULL,                              /* is_resource_referenced */
113    nvfx_miptree_transfer_new,         /* get_transfer */
114    nvfx_miptree_transfer_del,     /* transfer_destroy */
115    nvfx_miptree_transfer_map,         /* transfer_map */
116    u_default_transfer_flush_region,   /* transfer_flush_region */
117    nvfx_miptree_transfer_unmap,       /* transfer_unmap */
118    u_default_transfer_inline_write    /* transfer_inline_write */
119 };
120
121
122
123 struct pipe_resource *
124 nvfx_miptree_create(struct pipe_screen *pscreen, const struct pipe_resource *pt)
125 {
126         struct nvfx_miptree *mt;
127         static int no_swizzle = -1;
128         if(no_swizzle < 0)
129                 no_swizzle = debug_get_bool_option("NOUVEAU_NO_SWIZZLE", FALSE);
130
131         mt = CALLOC_STRUCT(nvfx_miptree);
132         if (!mt)
133                 return NULL;
134
135         mt->base.base = *pt;
136         mt->base.vtbl = &nvfx_miptree_vtbl;
137         pipe_reference_init(&mt->base.base.reference, 1);
138         mt->base.base.screen = pscreen;
139
140         /* Swizzled textures must be POT */
141         if (pt->width0 & (pt->width0 - 1) ||
142             pt->height0 & (pt->height0 - 1))
143                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
144         else
145         if (pt->bind & (PIPE_BIND_SCANOUT |
146                         PIPE_BIND_DISPLAY_TARGET |
147                         PIPE_BIND_DEPTH_STENCIL))
148                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
149         else
150         if (pt->_usage == PIPE_USAGE_DYNAMIC)
151                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
152         else {
153                 switch (pt->format) {
154                 case PIPE_FORMAT_B5G6R5_UNORM:
155                 case PIPE_FORMAT_L8A8_UNORM:
156                 case PIPE_FORMAT_A8_UNORM:
157                 case PIPE_FORMAT_L8_UNORM:
158                 case PIPE_FORMAT_I8_UNORM:
159                         /* TODO: we can actually swizzle these formats on nv40, we
160                                 are just preserving the pre-unification behavior.
161                                 The whole 2D code is going to be rewritten anyway. */
162                         if(nvfx_screen(pscreen)->is_nv4x) {
163                                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
164                                 break;
165                         }
166                 /* TODO: Figure out which formats can be swizzled */
167                 case PIPE_FORMAT_B8G8R8A8_UNORM:
168                 case PIPE_FORMAT_B8G8R8X8_UNORM:
169                 case PIPE_FORMAT_R16_SNORM:
170                 {
171                         if (no_swizzle)
172                                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
173                         break;
174                 }
175                 default:
176                         mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
177                 }
178         }
179
180         /* apparently we can't render to swizzled surfaces smaller than 64 bytes, so make them linear.
181          * If the user did not ask for a render target, they can still render to it, but it will cost them an extra copy.
182          * This also happens for small mipmaps of large textures. */
183         if (pt->bind & PIPE_BIND_RENDER_TARGET &&
184             util_format_get_stride(pt->format, pt->width0) < 64)
185                 mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
186
187         nvfx_miptree_layout(mt);
188
189         mt->base.bo = nouveau_screen_bo_new(pscreen, 256,
190             pt->_usage, pt->bind, mt->total_size);
191         if (!mt->base.bo) {
192                 FREE(mt);
193                 return NULL;
194         }
195         return &mt->base.base;
196 }
197
198
199
200
201 struct pipe_resource *
202 nvfx_miptree_from_handle(struct pipe_screen *pscreen,
203                          const struct pipe_resource *template,
204                          struct winsys_handle *whandle)
205 {
206         struct nvfx_miptree *mt;
207         unsigned stride;
208
209         /* Only supports 2D, non-mipmapped textures for the moment */
210         if (template->target != PIPE_TEXTURE_2D ||
211             template->last_level != 0 ||
212             template->depth0 != 1)
213                 return NULL;
214
215         mt = CALLOC_STRUCT(nvfx_miptree);
216         if (!mt)
217                 return NULL;
218
219         mt->base.bo = nouveau_screen_bo_from_handle(pscreen, whandle, &stride);
220         if (mt->base.bo == NULL) {
221                 FREE(mt);
222                 return NULL;
223         }
224
225         mt->base.base = *template;
226         pipe_reference_init(&mt->base.base.reference, 1);
227         mt->base.base.screen = pscreen;
228         mt->level[0].pitch = stride;
229         mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
230
231         /* Assume whoever created this buffer expects it to be linear for now */
232         mt->base.base.flags |= NVFX_RESOURCE_FLAG_LINEAR;
233
234         /* XXX: Need to adjust bo refcount??
235          */
236         /* nouveau_bo_ref(bo, &mt->base.bo); */
237         return &mt->base.base;
238 }
239
240
241
242
243
244 /* Surface helpers, not strictly required to implement the resource vtbl:
245  */
246 struct pipe_surface *
247 nvfx_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_resource *pt,
248                          unsigned face, unsigned level, unsigned zslice,
249                          unsigned flags)
250 {
251         struct nvfx_miptree *mt = (struct nvfx_miptree *)pt;
252         struct nv04_surface *ns;
253
254         ns = CALLOC_STRUCT(nv04_surface);
255         if (!ns)
256                 return NULL;
257         pipe_resource_reference(&ns->base.texture, pt);
258         ns->base.format = pt->format;
259         ns->base.width = u_minify(pt->width0, level);
260         ns->base.height = u_minify(pt->height0, level);
261         ns->base.usage = flags;
262         pipe_reference_init(&ns->base.reference, 1);
263         ns->base.face = face;
264         ns->base.level = level;
265         ns->base.zslice = zslice;
266         ns->pitch = mt->level[level].pitch;
267
268         if (pt->target == PIPE_TEXTURE_CUBE) {
269                 ns->base.offset = mt->level[level].image_offset[face];
270         } else
271         if (pt->target == PIPE_TEXTURE_3D) {
272                 ns->base.offset = mt->level[level].image_offset[zslice];
273         } else {
274                 ns->base.offset = mt->level[level].image_offset[0];
275         }
276
277         /* create a linear temporary that we can render into if
278          * necessary.
279          *
280          * Note that ns->pitch is always a multiple of 64 for linear
281          * surfaces and swizzled surfaces are POT, so ns->pitch & 63
282          * is equivalent to (ns->pitch < 64 && swizzled)
283          */
284
285         if ((ns->pitch & 63) && 
286             (ns->base.usage & PIPE_BIND_RENDER_TARGET))
287         {
288                 struct nv04_surface_2d* eng2d  =
289                         ((struct nvfx_screen*)pscreen)->eng2d;
290
291                 ns = nv04_surface_wrap_for_render(pscreen, eng2d, ns);
292         }
293
294         return &ns->base;
295 }
296
297 void
298 nvfx_miptree_surface_del(struct pipe_surface *ps)
299 {
300         struct nv04_surface* ns = (struct nv04_surface*)ps;
301         if(ns->backing)
302         {
303                 struct nvfx_screen* screen = (struct nvfx_screen*)ps->texture->screen;
304                 if(ns->backing->base.usage & PIPE_BIND_RENDER_TARGET)
305                         screen->eng2d->copy(screen->eng2d, &ns->backing->base, 0, 0, ps, 0, 0, ns->base.width, ns->base.height);
306                 nvfx_miptree_surface_del(&ns->backing->base);
307         }
308
309         pipe_resource_reference(&ps->texture, NULL);
310         FREE(ps);
311 }