Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / drivers / nvfx / nv30-40_3d.xml.h
1 #ifndef NV30_40_3D_XML
2 #define NV30_40_3D_XML
3
4 /* Autogenerated file, DO NOT EDIT manually!
5
6 This file was generated by the rules-ng-ng headergen tool in this git repository:
7 http://0x04.net/cgit/index.cgi/rules-ng-ng
8 git clone git://0x04.net/rules-ng-ng
9
10 The rules-ng-ng source files this header was generated from are:
11 - nv30-40_3d.xml (  31709 bytes, from 2010-09-05 08:00:50)
12 - copyright.xml  (   6503 bytes, from 2010-04-10 23:15:50)
13 - nv_3ddefs.xml  (  15391 bytes, from 2010-09-05 08:00:46)
14 - nv_defs.xml    (   4437 bytes, from 2010-08-05 19:38:53)
15 - nv_object.xml  (  10424 bytes, from 2010-08-05 19:38:53)
16 - nvchipsets.xml (   2824 bytes, from 2010-08-05 19:38:53)
17
18 Copyright (C) 2006-2010 by the following authors:
19 - Artur Huillet <arthur.huillet@free.fr> (ahuillet)
20 - Ben Skeggs (darktama, darktama_)
21 - B. R. <koala_br@users.sourceforge.net> (koala_br)
22 - Carlos Martin <carlosmn@users.sf.net> (carlosmn)
23 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr)
24 - Dawid Gajownik <gajownik@users.sf.net> (gajownik)
25 - Dmitry Baryshkov
26 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag)
27 - EdB <edb_@users.sf.net> (edb_)
28 - Erik Waling <erikwailing@users.sf.net> (erikwaling)
29 - Francisco Jerez <currojerez@riseup.net> (curro, curro_, currojerez)
30 - imirkin <imirkin@users.sf.net> (imirkin)
31 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome)
32 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy)
33 - Laurent Carlier <lordheavym@gmail.com> (lordheavy)
34 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1)
35 - Maarten Maathuis <madman2003@gmail.com> (stillunknown)
36 - Marcin Koƛcielnicki <koriakin@0x04.net> (mwk, koriakin)
37 - Mark Carey <mark.carey@gmail.com> (careym)
38 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c)
39 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman)
40 - Patrice Mandin <mandin.patrice@orange.fr> (pmandin, pmdata)
41 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen)
42 - Peter Popov <ironpeter@users.sf.net> (ironpeter)
43 - Richard Hughes <hughsient@users.sf.net> (hughsient)
44 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar)
45 - Serge Martin
46 - Simon Raffeiner
47 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier)
48 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu)
49 - sturmflut <sturmflut@users.sf.net> (sturmflut)
50 - Sylvain Munaut <tnt@246tNt.com>
51 - Victor Stinner <victor.stinner@haypocalc.com> (haypo)
52 - Wladmir van der Laan <laanwj@gmail.com> (miathan6)
53 - Younes Manton <younes.m@gmail.com> (ymanton)
54
55 Permission is hereby granted, free of charge, to any person obtaining
56 a copy of this software and associated documentation files (the
57 "Software"), to deal in the Software without restriction, including
58 without limitation the rights to use, copy, modify, merge, publish,
59 distribute, sublicense, and/or sell copies of the Software, and to
60 permit persons to whom the Software is furnished to do so, subject to
61 the following conditions:
62
63 The above copyright notice and this permission notice (including the
64 next paragraph) shall be included in all copies or substantial
65 portions of the Software.
66
67 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
68 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
69 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
70 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
71 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
72 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
73 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
74 */
75
76
77
78 #define NV30_3D_DMA_NOTIFY                                      0x00000180
79
80 #define NV30_3D_DMA_TEXTURE0                                    0x00000184
81
82 #define NV30_3D_DMA_TEXTURE1                                    0x00000188
83
84 #define NV30_3D_DMA_COLOR1                                      0x0000018c
85
86 #define NV30_3D_DMA_UNK190                                      0x00000190
87
88 #define NV30_3D_DMA_COLOR0                                      0x00000194
89
90 #define NV30_3D_DMA_ZETA                                        0x00000198
91
92 #define NV30_3D_DMA_VTXBUF0                                     0x0000019c
93
94 #define NV30_3D_DMA_VTXBUF1                                     0x000001a0
95
96 #define NV30_3D_DMA_FENCE                                       0x000001a4
97
98 #define NV30_3D_DMA_QUERY                                       0x000001a8
99
100 #define NV30_3D_DMA_UNK1AC                                      0x000001ac
101
102 #define NV30_3D_DMA_UNK1B0                                      0x000001b0
103
104 #define NV40_3D_DMA_COLOR2                                      0x000001b4
105
106 #define NV40_3D_DMA_COLOR3                                      0x000001b8
107
108 #define NV30_3D_RT_HORIZ                                        0x00000200
109 #define NV30_3D_RT_HORIZ_X__MASK                                0x0000ffff
110 #define NV30_3D_RT_HORIZ_X__SHIFT                               0
111 #define NV30_3D_RT_HORIZ_W__MASK                                0xffff0000
112 #define NV30_3D_RT_HORIZ_W__SHIFT                               16
113
114 #define NV30_3D_RT_VERT                                         0x00000204
115 #define NV30_3D_RT_VERT_Y__MASK                                 0x0000ffff
116 #define NV30_3D_RT_VERT_Y__SHIFT                                0
117 #define NV30_3D_RT_VERT_H__MASK                                 0xffff0000
118 #define NV30_3D_RT_VERT_H__SHIFT                                16
119
120 #define NV30_3D_RT_FORMAT                                       0x00000208
121 #define NV30_3D_RT_FORMAT_COLOR__MASK                           0x0000001f
122 #define NV30_3D_RT_FORMAT_COLOR__SHIFT                          0
123 #define NV30_3D_RT_FORMAT_COLOR_R5G6B5                          0x00000003
124 #define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8                        0x00000005
125 #define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8                        0x00000008
126 #define NV30_3D_RT_FORMAT_COLOR_B8                              0x00000009
127 #define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT              0x0000000b
128 #define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT              0x0000000c
129 #define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT                       0x0000000d
130 #define NV30_3D_RT_FORMAT_COLOR_UNK0D                           0x0000000d
131 #define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8                        0x0000000f
132 #define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8                        0x00000010
133 #define NV30_3D_RT_FORMAT_ZETA__MASK                            0x000000e0
134 #define NV30_3D_RT_FORMAT_ZETA__SHIFT                           5
135 #define NV30_3D_RT_FORMAT_ZETA_Z16                              0x00000020
136 #define NV30_3D_RT_FORMAT_ZETA_Z24S8                            0x00000040
137 #define NV30_3D_RT_FORMAT_TYPE__MASK                            0x00000f00
138 #define NV30_3D_RT_FORMAT_TYPE__SHIFT                           8
139 #define NV30_3D_RT_FORMAT_TYPE_LINEAR                           0x00000100
140 #define NV30_3D_RT_FORMAT_TYPE_SWIZZLED                         0x00000200
141 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK                      0x00ff0000
142 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT                     16
143 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK                     0xff000000
144 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT                    24
145
146 #define NV30_3D_COLOR0_PITCH                                    0x0000020c
147 #define NV30_3D_COLOR0_PITCH_COLOR0__MASK                       0x0000ffff
148 #define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT                      0
149 #define NV30_3D_COLOR0_PITCH_ZETA__MASK                         0xffff0000
150 #define NV30_3D_COLOR0_PITCH_ZETA__SHIFT                        16
151
152 #define NV40_3D_COLOR0_PITCH                                    0x0000020c
153
154 #define NV30_3D_COLOR0_OFFSET                                   0x00000210
155
156 #define NV30_3D_ZETA_OFFSET                                     0x00000214
157
158 #define NV30_3D_COLOR1_OFFSET                                   0x00000218
159
160 #define NV30_3D_COLOR1_PITCH                                    0x0000021c
161
162 #define NV30_3D_RT_ENABLE                                       0x00000220
163 #define NV30_3D_RT_ENABLE_COLOR0                                0x00000001
164 #define NV30_3D_RT_ENABLE_COLOR1                                0x00000002
165 #define NV40_3D_RT_ENABLE_COLOR2                                0x00000004
166 #define NV40_3D_RT_ENABLE_COLOR3                                0x00000008
167 #define NV30_3D_RT_ENABLE_MRT                                   0x00000010
168
169 #define NV40_3D_ZETA_PITCH                                      0x0000022c
170
171 #define NV30_3D_LMA_DEPTH_PITCH                                 0x0000022c
172
173 #define NV30_3D_LMA_DEPTH_OFFSET                                0x00000230
174
175 #define NV30_3D_TEX_UNITS_ENABLE                                0x0000023c
176 #define NV30_3D_TEX_UNITS_ENABLE_TX0                            0x00000001
177 #define NV30_3D_TEX_UNITS_ENABLE_TX1                            0x00000002
178 #define NV30_3D_TEX_UNITS_ENABLE_TX2                            0x00000004
179 #define NV30_3D_TEX_UNITS_ENABLE_TX3                            0x00000008
180 #define NV30_3D_TEX_UNITS_ENABLE_TX4                            0x00000010
181 #define NV30_3D_TEX_UNITS_ENABLE_TX5                            0x00000020
182 #define NV30_3D_TEX_UNITS_ENABLE_TX6                            0x00000040
183 #define NV30_3D_TEX_UNITS_ENABLE_TX7                            0x00000080
184
185 #define NV30_3D_TEX_MATRIX_ENABLE(i0)                          (0x00000240 + 0x4*(i0))
186 #define NV30_3D_TEX_MATRIX_ENABLE__ESIZE                        0x00000004
187 #define NV30_3D_TEX_MATRIX_ENABLE__LEN                          0x00000008
188
189 #define NV40_3D_COLOR2_PITCH                                    0x00000280
190
191 #define NV40_3D_COLOR3_PITCH                                    0x00000284
192
193 #define NV40_3D_COLOR2_OFFSET                                   0x00000288
194
195 #define NV40_3D_COLOR3_OFFSET                                   0x0000028c
196
197 #define NV30_3D_VIEWPORT_TX_ORIGIN                              0x000002b8
198 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK                      0x0000ffff
199 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT                     0
200 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK                      0xffff0000
201 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT                     16
202
203 #define NV30_3D_VIEWPORT_CLIP_MODE                              0x000002bc
204
205 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0)                        (0x000002c0 + 0x8*(i0))
206 #define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE                      0x00000008
207 #define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN                        0x00000008
208 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK                     0x0000ffff
209 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT                    0
210 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK                     0xffff0000
211 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT                    16
212
213 #define NV30_3D_VIEWPORT_CLIP_VERT(i0)                         (0x000002c4 + 0x8*(i0))
214 #define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE                       0x00000008
215 #define NV30_3D_VIEWPORT_CLIP_VERT__LEN                         0x00000008
216 #define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK                      0x0000ffff
217 #define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT                     0
218 #define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK                      0xffff0000
219 #define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT                     16
220
221 #define NV30_3D_DITHER_ENABLE                                   0x00000300
222
223 #define NV30_3D_ALPHA_FUNC_ENABLE                               0x00000304
224
225 #define NV30_3D_ALPHA_FUNC_FUNC                                 0x00000308
226 #define NV30_3D_ALPHA_FUNC_FUNC_NEVER                           0x00000200
227 #define NV30_3D_ALPHA_FUNC_FUNC_LESS                            0x00000201
228 #define NV30_3D_ALPHA_FUNC_FUNC_EQUAL                           0x00000202
229 #define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL                          0x00000203
230 #define NV30_3D_ALPHA_FUNC_FUNC_GREATER                         0x00000204
231 #define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL                        0x00000205
232 #define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL                          0x00000206
233 #define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS                          0x00000207
234
235 #define NV30_3D_ALPHA_FUNC_REF                                  0x0000030c
236
237 #define NV30_3D_BLEND_FUNC_ENABLE                               0x00000310
238
239 #define NV30_3D_BLEND_FUNC_SRC                                  0x00000314
240 #define NV30_3D_BLEND_FUNC_SRC_RGB__MASK                        0x0000ffff
241 #define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT                       0
242 #define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO                         0x00000000
243 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE                          0x00000001
244 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR                    0x00000300
245 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR          0x00000301
246 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA                    0x00000302
247 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA          0x00000303
248 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA                    0x00000304
249 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA          0x00000305
250 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR                    0x00000306
251 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR          0x00000307
252 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE           0x00000308
253 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR               0x00008001
254 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR     0x00008002
255 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA               0x00008003
256 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA     0x00008004
257 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK                      0xffff0000
258 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT                     16
259 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO                       0x00000000
260 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE                        0x00010000
261 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR                  0x03000000
262 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR        0x03010000
263 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA                  0x03020000
264 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA        0x03030000
265 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA                  0x03040000
266 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA        0x03050000
267 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR                  0x03060000
268 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR        0x03070000
269 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE         0x03080000
270 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR             0x80010000
271 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR   0x80020000
272 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA             0x80030000
273 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA   0x80040000
274
275 #define NV30_3D_BLEND_FUNC_DST                                  0x00000318
276 #define NV30_3D_BLEND_FUNC_DST_RGB__MASK                        0x0000ffff
277 #define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT                       0
278 #define NV30_3D_BLEND_FUNC_DST_RGB_ZERO                         0x00000000
279 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE                          0x00000001
280 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR                    0x00000300
281 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR          0x00000301
282 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA                    0x00000302
283 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA          0x00000303
284 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA                    0x00000304
285 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA          0x00000305
286 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR                    0x00000306
287 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR          0x00000307
288 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE           0x00000308
289 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR               0x00008001
290 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR     0x00008002
291 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA               0x00008003
292 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA     0x00008004
293 #define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK                      0xffff0000
294 #define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT                     16
295 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO                       0x00000000
296 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE                        0x00010000
297 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR                  0x03000000
298 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR        0x03010000
299 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA                  0x03020000
300 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA        0x03030000
301 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA                  0x03040000
302 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA        0x03050000
303 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR                  0x03060000
304 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR        0x03070000
305 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE         0x03080000
306 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR             0x80010000
307 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR   0x80020000
308 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA             0x80030000
309 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA   0x80040000
310
311 #define NV30_3D_BLEND_COLOR                                     0x0000031c
312 #define NV30_3D_BLEND_COLOR_B__MASK                             0x000000ff
313 #define NV30_3D_BLEND_COLOR_B__SHIFT                            0
314 #define NV30_3D_BLEND_COLOR_G__MASK                             0x0000ff00
315 #define NV30_3D_BLEND_COLOR_G__SHIFT                            8
316 #define NV30_3D_BLEND_COLOR_R__MASK                             0x00ff0000
317 #define NV30_3D_BLEND_COLOR_R__SHIFT                            16
318 #define NV30_3D_BLEND_COLOR_A__MASK                             0xff000000
319 #define NV30_3D_BLEND_COLOR_A__SHIFT                            24
320
321 #define NV30_3D_BLEND_EQUATION                                  0x00000320
322 #define NV30_3D_BLEND_EQUATION_FUNC_ADD                         0x00008006
323 #define NV30_3D_BLEND_EQUATION_MIN                              0x00008007
324 #define NV30_3D_BLEND_EQUATION_MAX                              0x00008008
325 #define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT                    0x0000800a
326 #define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT            0x0000800b
327
328 #define NV40_3D_BLEND_EQUATION                                  0x00000320
329 #define NV40_3D_BLEND_EQUATION_RGB__MASK                        0x0000ffff
330 #define NV40_3D_BLEND_EQUATION_RGB__SHIFT                       0
331 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD                     0x00008006
332 #define NV40_3D_BLEND_EQUATION_RGB_MIN                          0x00008007
333 #define NV40_3D_BLEND_EQUATION_RGB_MAX                          0x00008008
334 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT                0x0000800a
335 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT        0x0000800b
336 #define NV40_3D_BLEND_EQUATION_ALPHA__MASK                      0xffff0000
337 #define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT                     16
338 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD                   0x80060000
339 #define NV40_3D_BLEND_EQUATION_ALPHA_MIN                        0x80070000
340 #define NV40_3D_BLEND_EQUATION_ALPHA_MAX                        0x80080000
341 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT              0x800a0000
342 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT      0x800b0000
343
344 #define NV30_3D_COLOR_MASK                                      0x00000324
345 #define NV30_3D_COLOR_MASK_B                                    0x000000ff
346 #define NV30_3D_COLOR_MASK_G                                    0x0000ff00
347 #define NV30_3D_COLOR_MASK_R                                    0x00ff0000
348 #define NV30_3D_COLOR_MASK_A                                    0xff000000
349
350 #define NV30_3D_STENCIL(i0)                                    (0x00000328 + 0x20*(i0))
351 #define NV30_3D_STENCIL__ESIZE                                  0x00000020
352 #define NV30_3D_STENCIL__LEN                                    0x00000002
353
354 #define NV30_3D_STENCIL_ENABLE(i0)                             (0x00000328 + 0x20*(i0))
355
356 #define NV30_3D_STENCIL_MASK(i0)                               (0x0000032c + 0x20*(i0))
357
358 #define NV30_3D_STENCIL_FUNC_FUNC(i0)                          (0x00000330 + 0x20*(i0))
359 #define NV30_3D_STENCIL_FUNC_FUNC_NEVER                         0x00000200
360 #define NV30_3D_STENCIL_FUNC_FUNC_LESS                          0x00000201
361 #define NV30_3D_STENCIL_FUNC_FUNC_EQUAL                         0x00000202
362 #define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL                        0x00000203
363 #define NV30_3D_STENCIL_FUNC_FUNC_GREATER                       0x00000204
364 #define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL                      0x00000205
365 #define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL                        0x00000206
366 #define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS                        0x00000207
367
368 #define NV30_3D_STENCIL_FUNC_REF(i0)                           (0x00000334 + 0x20*(i0))
369
370 #define NV30_3D_STENCIL_FUNC_MASK(i0)                          (0x00000338 + 0x20*(i0))
371
372 #define NV30_3D_STENCIL_OP_FAIL(i0)                            (0x0000033c + 0x20*(i0))
373 #define NV30_3D_STENCIL_OP_FAIL_ZERO                            0x00000000
374 #define NV30_3D_STENCIL_OP_FAIL_INVERT                          0x0000150a
375 #define NV30_3D_STENCIL_OP_FAIL_KEEP                            0x00001e00
376 #define NV30_3D_STENCIL_OP_FAIL_REPLACE                         0x00001e01
377 #define NV30_3D_STENCIL_OP_FAIL_INCR                            0x00001e02
378 #define NV30_3D_STENCIL_OP_FAIL_DECR                            0x00001e03
379 #define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP                       0x00008507
380 #define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP                       0x00008508
381
382 #define NV30_3D_STENCIL_OP_ZFAIL(i0)                           (0x00000340 + 0x20*(i0))
383 #define NV30_3D_STENCIL_OP_ZFAIL_ZERO                           0x00000000
384 #define NV30_3D_STENCIL_OP_ZFAIL_INVERT                         0x0000150a
385 #define NV30_3D_STENCIL_OP_ZFAIL_KEEP                           0x00001e00
386 #define NV30_3D_STENCIL_OP_ZFAIL_REPLACE                        0x00001e01
387 #define NV30_3D_STENCIL_OP_ZFAIL_INCR                           0x00001e02
388 #define NV30_3D_STENCIL_OP_ZFAIL_DECR                           0x00001e03
389 #define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP                      0x00008507
390 #define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP                      0x00008508
391
392 #define NV30_3D_STENCIL_OP_ZPASS(i0)                           (0x00000344 + 0x20*(i0))
393 #define NV30_3D_STENCIL_OP_ZPASS_ZERO                           0x00000000
394 #define NV30_3D_STENCIL_OP_ZPASS_INVERT                         0x0000150a
395 #define NV30_3D_STENCIL_OP_ZPASS_KEEP                           0x00001e00
396 #define NV30_3D_STENCIL_OP_ZPASS_REPLACE                        0x00001e01
397 #define NV30_3D_STENCIL_OP_ZPASS_INCR                           0x00001e02
398 #define NV30_3D_STENCIL_OP_ZPASS_DECR                           0x00001e03
399 #define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP                      0x00008507
400 #define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP                      0x00008508
401
402 #define NV30_3D_SHADE_MODEL                                     0x00000368
403 #define NV30_3D_SHADE_MODEL_FLAT                                0x00001d00
404 #define NV30_3D_SHADE_MODEL_SMOOTH                              0x00001d01
405
406 #define NV30_3D_FOG_ENABLE                                      0x0000036c
407
408 #define NV30_3D_FOG_COLOR                                       0x00000370
409 #define NV30_3D_FOG_COLOR_R__MASK                               0x000000ff
410 #define NV30_3D_FOG_COLOR_R__SHIFT                              0
411 #define NV30_3D_FOG_COLOR_G__MASK                               0x0000ff00
412 #define NV30_3D_FOG_COLOR_G__SHIFT                              8
413 #define NV30_3D_FOG_COLOR_B__MASK                               0x00ff0000
414 #define NV30_3D_FOG_COLOR_B__SHIFT                              16
415 #define NV30_3D_FOG_COLOR_A__MASK                               0xff000000
416 #define NV30_3D_FOG_COLOR_A__SHIFT                              24
417
418 #define NV40_3D_MRT_COLOR_MASK                                  0x00000370
419 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_A                        0x00000010
420 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_R                        0x00000020
421 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_G                        0x00000040
422 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_B                        0x00000080
423 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_A                        0x00000100
424 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_R                        0x00000200
425 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_G                        0x00000400
426 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_B                        0x00000800
427 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_A                        0x00001000
428 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_R                        0x00002000
429 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_G                        0x00004000
430 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_B                        0x00008000
431
432 #define NV30_3D_COLOR_LOGIC_OP_ENABLE                           0x00000374
433
434 #define NV30_3D_COLOR_LOGIC_OP_OP                               0x00000378
435 #define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR                         0x00001500
436 #define NV30_3D_COLOR_LOGIC_OP_OP_AND                           0x00001501
437 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE                   0x00001502
438 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY                          0x00001503
439 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED                  0x00001504
440 #define NV30_3D_COLOR_LOGIC_OP_OP_NOOP                          0x00001505
441 #define NV30_3D_COLOR_LOGIC_OP_OP_XOR                           0x00001506
442 #define NV30_3D_COLOR_LOGIC_OP_OP_OR                            0x00001507
443 #define NV30_3D_COLOR_LOGIC_OP_OP_NOR                           0x00001508
444 #define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV                         0x00001509
445 #define NV30_3D_COLOR_LOGIC_OP_OP_INVERT                        0x0000150a
446 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE                    0x0000150b
447 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED                 0x0000150c
448 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED                   0x0000150d
449 #define NV30_3D_COLOR_LOGIC_OP_OP_NAND                          0x0000150e
450 #define NV30_3D_COLOR_LOGIC_OP_OP_SET                           0x0000150f
451
452 #define NV30_3D_NORMALIZE_ENABLE                                0x0000037c
453
454 #define NV30_3D_COLOR_MATERIAL                                  0x00000390
455 #define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE            0x00000001
456 #define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE             0x00000004
457 #define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE             0x00000010
458 #define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE            0x00000040
459 #define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE             0x00000100
460 #define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE              0x00000400
461 #define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE              0x00001000
462 #define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE             0x00004000
463
464 #define NV30_3D_DEPTH_RANGE_NEAR                                0x00000394
465
466 #define NV30_3D_DEPTH_RANGE_FAR                                 0x00000398
467
468 #define NV30_3D_COLOR_MATERIAL_FRONT                            0x000003a0
469
470
471 #define NV30_3D_COLOR_MATERIAL_FRONT_R                          0x000003a0
472
473 #define NV30_3D_COLOR_MATERIAL_FRONT_G                          0x000003a4
474
475 #define NV30_3D_COLOR_MATERIAL_FRONT_B                          0x000003a8
476
477 #define NV30_3D_COLOR_MATERIAL_FRONT_A                          0x000003ac
478
479 #define NV40_3D_MIPMAP_ROUNDING                                 0x000003b0
480 #define NV40_3D_MIPMAP_ROUNDING_MODE__MASK                      0x00100000
481 #define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT                     20
482 #define NV40_3D_MIPMAP_ROUNDING_MODE_UP                         0x00000000
483 #define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN                       0x00100000
484
485 #define NV30_3D_LINE_WIDTH                                      0x000003b8
486
487 #define NV30_3D_LINE_SMOOTH_ENABLE                              0x000003bc
488
489
490
491 #define NV30_3D_TEX_GEN_MODE(i0, i1)                           (0x00000400 + 0x10*(i0) + 0x4*(i1))
492 #define NV30_3D_TEX_GEN_MODE__ESIZE                             0x00000004
493 #define NV30_3D_TEX_GEN_MODE__LEN                               0x00000004
494 #define NV30_3D_TEX_GEN_MODE_FALSE                              0x00000000
495 #define NV30_3D_TEX_GEN_MODE_EYE_LINEAR                         0x00002400
496 #define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR                      0x00002401
497 #define NV30_3D_TEX_GEN_MODE_SPHERE_MAP                         0x00002402
498 #define NV30_3D_TEX_GEN_MODE_NORMAL_MAP                         0x00008511
499 #define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP                     0x00008512
500
501 #define NV30_3D_MODELVIEW_MATRIX(i0)                           (0x00000480 + 0x4*(i0))
502 #define NV30_3D_MODELVIEW_MATRIX__ESIZE                         0x00000004
503 #define NV30_3D_MODELVIEW_MATRIX__LEN                           0x00000010
504
505 #define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0)                   (0x00000580 + 0x4*(i0))
506 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE                 0x00000004
507 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN                   0x0000000c
508
509 #define NV30_3D_PROJECTION_MATRIX(i0)                          (0x00000680 + 0x4*(i0))
510 #define NV30_3D_PROJECTION_MATRIX__ESIZE                        0x00000004
511 #define NV30_3D_PROJECTION_MATRIX__LEN                          0x00000010
512
513
514 #define NV30_3D_TEX_MATRIX(i0, i1)                             (0x000006c0 + 0x40*(i0) + 0x4*(i1))
515 #define NV30_3D_TEX_MATRIX__ESIZE                               0x00000004
516 #define NV30_3D_TEX_MATRIX__LEN                                 0x00000010
517
518 #define NV30_3D_SCISSOR_HORIZ                                   0x000008c0
519 #define NV30_3D_SCISSOR_HORIZ_X__MASK                           0x0000ffff
520 #define NV30_3D_SCISSOR_HORIZ_X__SHIFT                          0
521 #define NV30_3D_SCISSOR_HORIZ_W__MASK                           0xffff0000
522 #define NV30_3D_SCISSOR_HORIZ_W__SHIFT                          16
523
524 #define NV30_3D_SCISSOR_VERT                                    0x000008c4
525 #define NV30_3D_SCISSOR_VERT_Y__MASK                            0x0000ffff
526 #define NV30_3D_SCISSOR_VERT_Y__SHIFT                           0
527 #define NV30_3D_SCISSOR_VERT_H__MASK                            0xffff0000
528 #define NV30_3D_SCISSOR_VERT_H__SHIFT                           16
529
530 #define NV30_3D_FOG_COORD_DIST                                  0x000008c8
531
532 #define NV30_3D_FOG_MODE                                        0x000008cc
533
534 #define NV30_3D_FOG_EQUATION_CONSTANT                           0x000008d0
535
536 #define NV30_3D_FOG_EQUATION_LINEAR                             0x000008d4
537
538 #define NV30_3D_FOG_EQUATION_QUADRATIC                          0x000008d8
539
540 #define NV30_3D_FP_ACTIVE_PROGRAM                               0x000008e4
541 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA0                          0x00000001
542 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA1                          0x00000002
543 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK                  0xfffffffc
544 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT                 2
545
546
547 #define NV30_3D_RC_COLOR0                                       0x000008ec
548 #define NV30_3D_RC_COLOR0_B__MASK                               0x000000ff
549 #define NV30_3D_RC_COLOR0_B__SHIFT                              0
550 #define NV30_3D_RC_COLOR0_G__MASK                               0x0000ff00
551 #define NV30_3D_RC_COLOR0_G__SHIFT                              8
552 #define NV30_3D_RC_COLOR0_R__MASK                               0x00ff0000
553 #define NV30_3D_RC_COLOR0_R__SHIFT                              16
554 #define NV30_3D_RC_COLOR0_A__MASK                               0xff000000
555 #define NV30_3D_RC_COLOR0_A__SHIFT                              24
556
557 #define NV30_3D_RC_COLOR1                                       0x000008f0
558 #define NV30_3D_RC_COLOR1_B__MASK                               0x000000ff
559 #define NV30_3D_RC_COLOR1_B__SHIFT                              0
560 #define NV30_3D_RC_COLOR1_G__MASK                               0x0000ff00
561 #define NV30_3D_RC_COLOR1_G__SHIFT                              8
562 #define NV30_3D_RC_COLOR1_R__MASK                               0x00ff0000
563 #define NV30_3D_RC_COLOR1_R__SHIFT                              16
564 #define NV30_3D_RC_COLOR1_A__MASK                               0xff000000
565 #define NV30_3D_RC_COLOR1_A__SHIFT                              24
566
567 #define NV30_3D_RC_FINAL0                                       0x000008f4
568 #define NV30_3D_RC_FINAL0_D_INPUT__MASK                         0x0000000f
569 #define NV30_3D_RC_FINAL0_D_INPUT__SHIFT                        0
570 #define NV30_3D_RC_FINAL0_D_INPUT_ZERO                          0x00000000
571 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0               0x00000001
572 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1               0x00000002
573 #define NV30_3D_RC_FINAL0_D_INPUT_FOG                           0x00000003
574 #define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR                 0x00000004
575 #define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR               0x00000005
576 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0                      0x00000008
577 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1                      0x00000009
578 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2                      0x0000000a
579 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3                      0x0000000b
580 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0                        0x0000000c
581 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE1                        0x0000000d
582 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x0000000e
583 #define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F                     0x0000000f
584 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK               0x00000010
585 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT              4
586 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB                 0x00000000
587 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA               0x00000010
588 #define NV30_3D_RC_FINAL0_D_MAPPING__MASK                       0x000000e0
589 #define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT                      5
590 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY           0x00000000
591 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT             0x00000020
592 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL               0x00000040
593 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE               0x00000060
594 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL            0x00000080
595 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE            0x000000a0
596 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY             0x000000c0
597 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE               0x000000e0
598 #define NV30_3D_RC_FINAL0_C_INPUT__MASK                         0x00000f00
599 #define NV30_3D_RC_FINAL0_C_INPUT__SHIFT                        8
600 #define NV30_3D_RC_FINAL0_C_INPUT_ZERO                          0x00000000
601 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0               0x00000100
602 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1               0x00000200
603 #define NV30_3D_RC_FINAL0_C_INPUT_FOG                           0x00000300
604 #define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR                 0x00000400
605 #define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR               0x00000500
606 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0                      0x00000800
607 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1                      0x00000900
608 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2                      0x00000a00
609 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3                      0x00000b00
610 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0                        0x00000c00
611 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE1                        0x00000d00
612 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x00000e00
613 #define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F                     0x00000f00
614 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK               0x00001000
615 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT              12
616 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB                 0x00000000
617 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA               0x00001000
618 #define NV30_3D_RC_FINAL0_C_MAPPING__MASK                       0x0000e000
619 #define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT                      13
620 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY           0x00000000
621 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT             0x00002000
622 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL               0x00004000
623 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE               0x00006000
624 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL            0x00008000
625 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE            0x0000a000
626 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY             0x0000c000
627 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE               0x0000e000
628 #define NV30_3D_RC_FINAL0_B_INPUT__MASK                         0x000f0000
629 #define NV30_3D_RC_FINAL0_B_INPUT__SHIFT                        16
630 #define NV30_3D_RC_FINAL0_B_INPUT_ZERO                          0x00000000
631 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0               0x00010000
632 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1               0x00020000
633 #define NV30_3D_RC_FINAL0_B_INPUT_FOG                           0x00030000
634 #define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR                 0x00040000
635 #define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR               0x00050000
636 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0                      0x00080000
637 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1                      0x00090000
638 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2                      0x000a0000
639 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3                      0x000b0000
640 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0                        0x000c0000
641 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE1                        0x000d0000
642 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x000e0000
643 #define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F                     0x000f0000
644 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK               0x00100000
645 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT              20
646 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB                 0x00000000
647 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA               0x00100000
648 #define NV30_3D_RC_FINAL0_B_MAPPING__MASK                       0x00e00000
649 #define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT                      21
650 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY           0x00000000
651 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT             0x00200000
652 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL               0x00400000
653 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE               0x00600000
654 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL            0x00800000
655 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE            0x00a00000
656 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY             0x00c00000
657 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE               0x00e00000
658 #define NV30_3D_RC_FINAL0_A_INPUT__MASK                         0x0f000000
659 #define NV30_3D_RC_FINAL0_A_INPUT__SHIFT                        24
660 #define NV30_3D_RC_FINAL0_A_INPUT_ZERO                          0x00000000
661 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0               0x01000000
662 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1               0x02000000
663 #define NV30_3D_RC_FINAL0_A_INPUT_FOG                           0x03000000
664 #define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR                 0x04000000
665 #define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR               0x05000000
666 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0                      0x08000000
667 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1                      0x09000000
668 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2                      0x0a000000
669 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3                      0x0b000000
670 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0                        0x0c000000
671 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE1                        0x0d000000
672 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x0e000000
673 #define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F                     0x0f000000
674 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK               0x10000000
675 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT              28
676 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB                 0x00000000
677 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA               0x10000000
678 #define NV30_3D_RC_FINAL0_A_MAPPING__MASK                       0xe0000000
679 #define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT                      29
680 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY           0x00000000
681 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT             0x20000000
682 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL               0x40000000
683 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE               0x60000000
684 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL            0x80000000
685 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE            0xa0000000
686 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY             0xc0000000
687 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE               0xe0000000
688
689 #define NV30_3D_RC_FINAL1                                       0x000008f8
690 #define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP                       0x00000080
691 #define NV30_3D_RC_FINAL1_G_INPUT__MASK                         0x00000f00
692 #define NV30_3D_RC_FINAL1_G_INPUT__SHIFT                        8
693 #define NV30_3D_RC_FINAL1_G_INPUT_ZERO                          0x00000000
694 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0               0x00000100
695 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1               0x00000200
696 #define NV30_3D_RC_FINAL1_G_INPUT_FOG                           0x00000300
697 #define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR                 0x00000400
698 #define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR               0x00000500
699 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0                      0x00000800
700 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1                      0x00000900
701 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2                      0x00000a00
702 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3                      0x00000b00
703 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0                        0x00000c00
704 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE1                        0x00000d00
705 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x00000e00
706 #define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F                     0x00000f00
707 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK               0x00001000
708 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT              12
709 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB                 0x00000000
710 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA               0x00001000
711 #define NV30_3D_RC_FINAL1_G_MAPPING__MASK                       0x0000e000
712 #define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT                      13
713 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY           0x00000000
714 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT             0x00002000
715 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL               0x00004000
716 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE               0x00006000
717 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL            0x00008000
718 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE            0x0000a000
719 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY             0x0000c000
720 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE               0x0000e000
721 #define NV30_3D_RC_FINAL1_F_INPUT__MASK                         0x000f0000
722 #define NV30_3D_RC_FINAL1_F_INPUT__SHIFT                        16
723 #define NV30_3D_RC_FINAL1_F_INPUT_ZERO                          0x00000000
724 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0               0x00010000
725 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1               0x00020000
726 #define NV30_3D_RC_FINAL1_F_INPUT_FOG                           0x00030000
727 #define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR                 0x00040000
728 #define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR               0x00050000
729 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0                      0x00080000
730 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1                      0x00090000
731 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2                      0x000a0000
732 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3                      0x000b0000
733 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0                        0x000c0000
734 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE1                        0x000d0000
735 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x000e0000
736 #define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F                     0x000f0000
737 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK               0x00100000
738 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT              20
739 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB                 0x00000000
740 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA               0x00100000
741 #define NV30_3D_RC_FINAL1_F_MAPPING__MASK                       0x00e00000
742 #define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT                      21
743 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY           0x00000000
744 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT             0x00200000
745 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL               0x00400000
746 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE               0x00600000
747 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL            0x00800000
748 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE            0x00a00000
749 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY             0x00c00000
750 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE               0x00e00000
751 #define NV30_3D_RC_FINAL1_E_INPUT__MASK                         0x0f000000
752 #define NV30_3D_RC_FINAL1_E_INPUT__SHIFT                        24
753 #define NV30_3D_RC_FINAL1_E_INPUT_ZERO                          0x00000000
754 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0               0x01000000
755 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1               0x02000000
756 #define NV30_3D_RC_FINAL1_E_INPUT_FOG                           0x03000000
757 #define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR                 0x04000000
758 #define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR               0x05000000
759 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0                      0x08000000
760 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1                      0x09000000
761 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2                      0x0a000000
762 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3                      0x0b000000
763 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0                        0x0c000000
764 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE1                        0x0d000000
765 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x0e000000
766 #define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F                     0x0f000000
767 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK               0x10000000
768 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT              28
769 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB                 0x00000000
770 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA               0x10000000
771 #define NV30_3D_RC_FINAL1_E_MAPPING__MASK                       0xe0000000
772 #define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT                      29
773 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY           0x00000000
774 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT             0x20000000
775 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL               0x40000000
776 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE               0x60000000
777 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL            0x80000000
778 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE            0xa0000000
779 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY             0xc0000000
780 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE               0xe0000000
781
782 #define NV30_3D_RC_ENABLE                                       0x000008fc
783 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK                   0x0000000f
784 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT                  0
785 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0                 0x0000f000
786 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1                 0x000f0000
787
788
789 #define NV30_3D_RC_IN_ALPHA(i0)                                (0x00000900 + 0x20*(i0))
790 #define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK                       0x0000000f
791 #define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT                      0
792 #define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO                        0x00000000
793 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0             0x00000001
794 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1             0x00000002
795 #define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG                         0x00000003
796 #define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR               0x00000004
797 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR             0x00000005
798 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0                    0x00000008
799 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1                    0x00000009
800 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2                    0x0000000a
801 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3                    0x0000000b
802 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0                      0x0000000c
803 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1                      0x0000000d
804 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e
805 #define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F                   0x0000000f
806 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK             0x00000010
807 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT            4
808 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE              0x00000000
809 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA             0x00000010
810 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK                     0x000000e0
811 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT                    5
812 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY         0x00000000
813 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT           0x00000020
814 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL             0x00000040
815 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE             0x00000060
816 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL          0x00000080
817 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE          0x000000a0
818 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY           0x000000c0
819 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE             0x000000e0
820 #define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK                       0x00000f00
821 #define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT                      8
822 #define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO                        0x00000000
823 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0             0x00000100
824 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1             0x00000200
825 #define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG                         0x00000300
826 #define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR               0x00000400
827 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR             0x00000500
828 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0                    0x00000800
829 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1                    0x00000900
830 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2                    0x00000a00
831 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3                    0x00000b00
832 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0                      0x00000c00
833 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1                      0x00000d00
834 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00
835 #define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F                   0x00000f00
836 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK             0x00001000
837 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT            12
838 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE              0x00000000
839 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA             0x00001000
840 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK                     0x0000e000
841 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT                    13
842 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY         0x00000000
843 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT           0x00002000
844 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL             0x00004000
845 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE             0x00006000
846 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL          0x00008000
847 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE          0x0000a000
848 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY           0x0000c000
849 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE             0x0000e000
850 #define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK                       0x000f0000
851 #define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT                      16
852 #define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO                        0x00000000
853 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0             0x00010000
854 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1             0x00020000
855 #define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG                         0x00030000
856 #define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR               0x00040000
857 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR             0x00050000
858 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0                    0x00080000
859 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1                    0x00090000
860 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2                    0x000a0000
861 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3                    0x000b0000
862 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0                      0x000c0000
863 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1                      0x000d0000
864 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000
865 #define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F                   0x000f0000
866 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK             0x00100000
867 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT            20
868 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE              0x00000000
869 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA             0x00100000
870 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK                     0x00e00000
871 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT                    21
872 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY         0x00000000
873 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT           0x00200000
874 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL             0x00400000
875 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE             0x00600000
876 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL          0x00800000
877 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE          0x00a00000
878 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY           0x00c00000
879 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE             0x00e00000
880 #define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK                       0x0f000000
881 #define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT                      24
882 #define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO                        0x00000000
883 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0             0x01000000
884 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1             0x02000000
885 #define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG                         0x03000000
886 #define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR               0x04000000
887 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR             0x05000000
888 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0                    0x08000000
889 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1                    0x09000000
890 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2                    0x0a000000
891 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3                    0x0b000000
892 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0                      0x0c000000
893 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1                      0x0d000000
894 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000
895 #define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F                   0x0f000000
896 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK             0x10000000
897 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT            28
898 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE              0x00000000
899 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA             0x10000000
900 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK                     0xe0000000
901 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT                    29
902 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY         0x00000000
903 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT           0x20000000
904 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL             0x40000000
905 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE             0x60000000
906 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL          0x80000000
907 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE          0xa0000000
908 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY           0xc0000000
909 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE             0xe0000000
910
911 #define NV30_3D_RC_IN_RGB(i0)                                  (0x00000904 + 0x20*(i0))
912 #define NV30_3D_RC_IN_RGB_D_INPUT__MASK                         0x0000000f
913 #define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT                        0
914 #define NV30_3D_RC_IN_RGB_D_INPUT_ZERO                          0x00000000
915 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0               0x00000001
916 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1               0x00000002
917 #define NV30_3D_RC_IN_RGB_D_INPUT_FOG                           0x00000003
918 #define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR                 0x00000004
919 #define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR               0x00000005
920 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0                      0x00000008
921 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1                      0x00000009
922 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2                      0x0000000a
923 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3                      0x0000000b
924 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0                        0x0000000c
925 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1                        0x0000000d
926 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x0000000e
927 #define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F                     0x0000000f
928 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK               0x00000010
929 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT              4
930 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB                 0x00000000
931 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA               0x00000010
932 #define NV30_3D_RC_IN_RGB_D_MAPPING__MASK                       0x000000e0
933 #define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT                      5
934 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY           0x00000000
935 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT             0x00000020
936 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL               0x00000040
937 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE               0x00000060
938 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL            0x00000080
939 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE            0x000000a0
940 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY             0x000000c0
941 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE               0x000000e0
942 #define NV30_3D_RC_IN_RGB_C_INPUT__MASK                         0x00000f00
943 #define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT                        8
944 #define NV30_3D_RC_IN_RGB_C_INPUT_ZERO                          0x00000000
945 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0               0x00000100
946 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1               0x00000200
947 #define NV30_3D_RC_IN_RGB_C_INPUT_FOG                           0x00000300
948 #define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR                 0x00000400
949 #define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR               0x00000500
950 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0                      0x00000800
951 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1                      0x00000900
952 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2                      0x00000a00
953 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3                      0x00000b00
954 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0                        0x00000c00
955 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1                        0x00000d00
956 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x00000e00
957 #define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F                     0x00000f00
958 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK               0x00001000
959 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT              12
960 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB                 0x00000000
961 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA               0x00001000
962 #define NV30_3D_RC_IN_RGB_C_MAPPING__MASK                       0x0000e000
963 #define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT                      13
964 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY           0x00000000
965 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT             0x00002000
966 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL               0x00004000
967 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE               0x00006000
968 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL            0x00008000
969 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE            0x0000a000
970 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY             0x0000c000
971 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE               0x0000e000
972 #define NV30_3D_RC_IN_RGB_B_INPUT__MASK                         0x000f0000
973 #define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT                        16
974 #define NV30_3D_RC_IN_RGB_B_INPUT_ZERO                          0x00000000
975 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0               0x00010000
976 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1               0x00020000
977 #define NV30_3D_RC_IN_RGB_B_INPUT_FOG                           0x00030000
978 #define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR                 0x00040000
979 #define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR               0x00050000
980 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0                      0x00080000
981 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1                      0x00090000
982 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2                      0x000a0000
983 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3                      0x000b0000
984 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0                        0x000c0000
985 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1                        0x000d0000
986 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x000e0000
987 #define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F                     0x000f0000
988 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK               0x00100000
989 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT              20
990 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB                 0x00000000
991 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA               0x00100000
992 #define NV30_3D_RC_IN_RGB_B_MAPPING__MASK                       0x00e00000
993 #define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT                      21
994 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY           0x00000000
995 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT             0x00200000
996 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL               0x00400000
997 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE               0x00600000
998 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL            0x00800000
999 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE            0x00a00000
1000 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY             0x00c00000
1001 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE               0x00e00000
1002 #define NV30_3D_RC_IN_RGB_A_INPUT__MASK                         0x0f000000
1003 #define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT                        24
1004 #define NV30_3D_RC_IN_RGB_A_INPUT_ZERO                          0x00000000
1005 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0               0x01000000
1006 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1               0x02000000
1007 #define NV30_3D_RC_IN_RGB_A_INPUT_FOG                           0x03000000
1008 #define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR                 0x04000000
1009 #define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR               0x05000000
1010 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0                      0x08000000
1011 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1                      0x09000000
1012 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2                      0x0a000000
1013 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3                      0x0b000000
1014 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0                        0x0c000000
1015 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1                        0x0d000000
1016 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR   0x0e000000
1017 #define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F                     0x0f000000
1018 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK               0x10000000
1019 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT              28
1020 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB                 0x00000000
1021 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA               0x10000000
1022 #define NV30_3D_RC_IN_RGB_A_MAPPING__MASK                       0xe0000000
1023 #define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT                      29
1024 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY           0x00000000
1025 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT             0x20000000
1026 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL               0x40000000
1027 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE               0x60000000
1028 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL            0x80000000
1029 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE            0xa0000000
1030 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY             0xc0000000
1031 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE               0xe0000000
1032
1033 #define NV30_3D_RC_CONSTANT_COLOR0(i0)                         (0x00000908 + 0x20*(i0))
1034 #define NV30_3D_RC_CONSTANT_COLOR0_B__MASK                      0x000000ff
1035 #define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT                     0
1036 #define NV30_3D_RC_CONSTANT_COLOR0_G__MASK                      0x0000ff00
1037 #define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT                     8
1038 #define NV30_3D_RC_CONSTANT_COLOR0_R__MASK                      0x00ff0000
1039 #define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT                     16
1040 #define NV30_3D_RC_CONSTANT_COLOR0_A__MASK                      0xff000000
1041 #define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT                     24
1042
1043 #define NV30_3D_RC_CONSTANT_COLOR1(i0)                         (0x0000090c + 0x20*(i0))
1044 #define NV30_3D_RC_CONSTANT_COLOR1_B__MASK                      0x000000ff
1045 #define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT                     0
1046 #define NV30_3D_RC_CONSTANT_COLOR1_G__MASK                      0x0000ff00
1047 #define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT                     8
1048 #define NV30_3D_RC_CONSTANT_COLOR1_R__MASK                      0x00ff0000
1049 #define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT                     16
1050 #define NV30_3D_RC_CONSTANT_COLOR1_A__MASK                      0xff000000
1051 #define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT                     24
1052
1053 #define NV30_3D_RC_OUT_ALPHA(i0)                               (0x00000910 + 0x20*(i0))
1054 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK                    0x0000000f
1055 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT                   0
1056 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO                     0x00000000
1057 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0          0x00000001
1058 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1          0x00000002
1059 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG                      0x00000003
1060 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR            0x00000004
1061 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR          0x00000005
1062 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0                 0x00000008
1063 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1                 0x00000009
1064 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2                 0x0000000a
1065 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3                 0x0000000b
1066 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0                   0x0000000c
1067 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1                   0x0000000d
1068 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR      0x0000000e
1069 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F                0x0000000f
1070 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK                    0x000000f0
1071 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT                   4
1072 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO                     0x00000000
1073 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0          0x00000010
1074 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1          0x00000020
1075 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG                      0x00000030
1076 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR            0x00000040
1077 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR          0x00000050
1078 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0                 0x00000080
1079 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1                 0x00000090
1080 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2                 0x000000a0
1081 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3                 0x000000b0
1082 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0                   0x000000c0
1083 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1                   0x000000d0
1084 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR      0x000000e0
1085 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F                0x000000f0
1086 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK                   0x00000f00
1087 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT                  8
1088 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO                    0x00000000
1089 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0         0x00000100
1090 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1         0x00000200
1091 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG                     0x00000300
1092 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR           0x00000400
1093 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR         0x00000500
1094 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0                0x00000800
1095 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1                0x00000900
1096 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2                0x00000a00
1097 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3                0x00000b00
1098 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0                  0x00000c00
1099 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1                  0x00000d00
1100 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR     0x00000e00
1101 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F               0x00000f00
1102 #define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT                     0x00001000
1103 #define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT                     0x00002000
1104 #define NV30_3D_RC_OUT_ALPHA_MUX_SUM                            0x00004000
1105 #define NV30_3D_RC_OUT_ALPHA_BIAS__MASK                         0x00008000
1106 #define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT                        15
1107 #define NV30_3D_RC_OUT_ALPHA_BIAS_NONE                          0x00000000
1108 #define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF     0x00008000
1109 #define NV30_3D_RC_OUT_ALPHA_SCALE__MASK                        0x00030000
1110 #define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT                       16
1111 #define NV30_3D_RC_OUT_ALPHA_SCALE_NONE                         0x00000000
1112 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO                 0x00010000
1113 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR                0x00020000
1114 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF            0x00030000
1115
1116 #define NV30_3D_RC_OUT_RGB(i0)                                 (0x00000914 + 0x20*(i0))
1117 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK                      0x0000000f
1118 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT                     0
1119 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO                       0x00000000
1120 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0            0x00000001
1121 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1            0x00000002
1122 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG                        0x00000003
1123 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR              0x00000004
1124 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR            0x00000005
1125 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0                   0x00000008
1126 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1                   0x00000009
1127 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2                   0x0000000a
1128 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3                   0x0000000b
1129 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0                     0x0000000c
1130 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1                     0x0000000d
1131 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR        0x0000000e
1132 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F                  0x0000000f
1133 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK                      0x000000f0
1134 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT                     4
1135 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO                       0x00000000
1136 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0            0x00000010
1137 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1            0x00000020
1138 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG                        0x00000030
1139 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR              0x00000040
1140 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR            0x00000050
1141 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0                   0x00000080
1142 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1                   0x00000090
1143 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2                   0x000000a0
1144 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3                   0x000000b0
1145 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0                     0x000000c0
1146 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1                     0x000000d0
1147 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR        0x000000e0
1148 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F                  0x000000f0
1149 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK                     0x00000f00
1150 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT                    8
1151 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO                      0x00000000
1152 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0           0x00000100
1153 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1           0x00000200
1154 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG                       0x00000300
1155 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR             0x00000400
1156 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR           0x00000500
1157 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0                  0x00000800
1158 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1                  0x00000900
1159 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2                  0x00000a00
1160 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3                  0x00000b00
1161 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0                    0x00000c00
1162 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1                    0x00000d00
1163 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR       0x00000e00
1164 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F                 0x00000f00
1165 #define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT                       0x00001000
1166 #define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT                       0x00002000
1167 #define NV30_3D_RC_OUT_RGB_MUX_SUM                              0x00004000
1168 #define NV30_3D_RC_OUT_RGB_BIAS__MASK                           0x00008000
1169 #define NV30_3D_RC_OUT_RGB_BIAS__SHIFT                          15
1170 #define NV30_3D_RC_OUT_RGB_BIAS_NONE                            0x00000000
1171 #define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF       0x00008000
1172 #define NV30_3D_RC_OUT_RGB_SCALE__MASK                          0x00030000
1173 #define NV30_3D_RC_OUT_RGB_SCALE__SHIFT                         16
1174 #define NV30_3D_RC_OUT_RGB_SCALE_NONE                           0x00000000
1175 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO                   0x00010000
1176 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR                  0x00020000
1177 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF              0x00030000
1178
1179 #define NV30_3D_VIEWPORT_HORIZ                                  0x00000a00
1180 #define NV30_3D_VIEWPORT_HORIZ_X__MASK                          0x0000ffff
1181 #define NV30_3D_VIEWPORT_HORIZ_X__SHIFT                         0
1182 #define NV30_3D_VIEWPORT_HORIZ_W__MASK                          0xffff0000
1183 #define NV30_3D_VIEWPORT_HORIZ_W__SHIFT                         16
1184
1185 #define NV30_3D_VIEWPORT_VERT                                   0x00000a04
1186 #define NV30_3D_VIEWPORT_VERT_Y__MASK                           0x0000ffff
1187 #define NV30_3D_VIEWPORT_VERT_Y__SHIFT                          0
1188 #define NV30_3D_VIEWPORT_VERT_H__MASK                           0xffff0000
1189 #define NV30_3D_VIEWPORT_VERT_H__SHIFT                          16
1190
1191 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION    0x00000a10
1192
1193
1194 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R  0x00000a10
1195
1196 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G  0x00000a14
1197
1198 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B  0x00000a18
1199
1200 #define NV30_3D_VIEWPORT_TRANSLATE                              0x00000a20
1201
1202
1203 #define NV30_3D_VIEWPORT_TRANSLATE_X                            0x00000a20
1204
1205 #define NV30_3D_VIEWPORT_TRANSLATE_Y                            0x00000a24
1206
1207 #define NV30_3D_VIEWPORT_TRANSLATE_Z                            0x00000a28
1208
1209 #define NV30_3D_VIEWPORT_TRANSLATE_W                            0x00000a2c
1210
1211 #define NV30_3D_VIEWPORT_SCALE                                  0x00000a30
1212
1213
1214 #define NV30_3D_VIEWPORT_SCALE_X                                0x00000a30
1215
1216 #define NV30_3D_VIEWPORT_SCALE_Y                                0x00000a34
1217
1218 #define NV30_3D_VIEWPORT_SCALE_Z                                0x00000a38
1219
1220 #define NV30_3D_VIEWPORT_SCALE_W                                0x00000a3c
1221
1222 #define NV30_3D_POLYGON_OFFSET_POINT_ENABLE                     0x00000a60
1223
1224 #define NV30_3D_POLYGON_OFFSET_LINE_ENABLE                      0x00000a64
1225
1226 #define NV30_3D_POLYGON_OFFSET_FILL_ENABLE                      0x00000a68
1227
1228 #define NV30_3D_DEPTH_FUNC                                      0x00000a6c
1229 #define NV30_3D_DEPTH_FUNC_NEVER                                0x00000200
1230 #define NV30_3D_DEPTH_FUNC_LESS                                 0x00000201
1231 #define NV30_3D_DEPTH_FUNC_EQUAL                                0x00000202
1232 #define NV30_3D_DEPTH_FUNC_LEQUAL                               0x00000203
1233 #define NV30_3D_DEPTH_FUNC_GREATER                              0x00000204
1234 #define NV30_3D_DEPTH_FUNC_NOTEQUAL                             0x00000205
1235 #define NV30_3D_DEPTH_FUNC_GEQUAL                               0x00000206
1236 #define NV30_3D_DEPTH_FUNC_ALWAYS                               0x00000207
1237
1238 #define NV30_3D_DEPTH_WRITE_ENABLE                              0x00000a70
1239
1240 #define NV30_3D_DEPTH_TEST_ENABLE                               0x00000a74
1241
1242 #define NV30_3D_POLYGON_OFFSET_FACTOR                           0x00000a78
1243
1244 #define NV30_3D_POLYGON_OFFSET_UNITS                            0x00000a7c
1245
1246 #define NV30_3D_VTX_ATTR_3I_XY(i0)                             (0x00000a80 + 0x8*(i0))
1247 #define NV30_3D_VTX_ATTR_3I_XY__ESIZE                           0x00000008
1248 #define NV30_3D_VTX_ATTR_3I_XY__LEN                             0x00000010
1249 #define NV30_3D_VTX_ATTR_3I_XY_X__MASK                          0x0000ffff
1250 #define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT                         0
1251 #define NV30_3D_VTX_ATTR_3I_XY_Y__MASK                          0xffff0000
1252 #define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT                         16
1253
1254 #define NV30_3D_VTX_ATTR_3I_Z(i0)                              (0x00000a84 + 0x8*(i0))
1255 #define NV30_3D_VTX_ATTR_3I_Z__ESIZE                            0x00000008
1256 #define NV30_3D_VTX_ATTR_3I_Z__LEN                              0x00000010
1257 #define NV30_3D_VTX_ATTR_3I_Z_Z__MASK                           0x0000ffff
1258 #define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT                          0
1259
1260 #define NV30_3D_TEX_FILTER_OPTIMIZATION(i0)                    (0x00000b00 + 0x4*(i0))
1261 #define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE                  0x00000004
1262 #define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN                    0x00000004
1263 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK         0x0000001f
1264 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT        0
1265 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF           0x00000000
1266 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY  0x00000004
1267 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY       0x00000006
1268 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE   0x00000008
1269 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE      0x00000018
1270 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK      0x000001c0
1271 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT     6
1272 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF        0x00000000
1273 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY       0x000000c0
1274 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY    0x000001c0
1275 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE        0x00000140
1276 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK           0x00007c00
1277 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT          10
1278 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF             0x00000000
1279 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL         0x00002c00
1280 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL            0x00007c00
1281
1282 #define NV40_3D_UNK0B40(i0)                                    (0x00000b40 + 0x4*(i0))
1283 #define NV40_3D_UNK0B40__ESIZE                                  0x00000004
1284 #define NV40_3D_UNK0B40__LEN                                    0x00000008
1285
1286 #define NV30_3D_VP_UPLOAD_INST(i0)                             (0x00000b80 + 0x4*(i0))
1287 #define NV30_3D_VP_UPLOAD_INST__ESIZE                           0x00000004
1288 #define NV30_3D_VP_UPLOAD_INST__LEN                             0x00000004
1289
1290
1291 #define NV30_3D_TEX_CLIP_PLANE(i0)                             (0x00000e00 + 0x10*(i0))
1292
1293
1294 #define NV30_3D_TEX_CLIP_PLANE_X(i0)                           (0x00000e00 + 0x10*(i0))
1295
1296 #define NV30_3D_TEX_CLIP_PLANE_Y(i0)                           (0x00000e04 + 0x10*(i0))
1297
1298 #define NV30_3D_TEX_CLIP_PLANE_Z(i0)                           (0x00000e08 + 0x10*(i0))
1299
1300 #define NV30_3D_TEX_CLIP_PLANE_W(i0)                           (0x00000e0c + 0x10*(i0))
1301
1302 #define NV30_3D_LIGHT                                           0x00001000
1303
1304
1305 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0)           (0x00001000 + 0x40*(i0))
1306
1307
1308 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0)         (0x00001000 + 0x40*(i0))
1309
1310 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0)         (0x00001004 + 0x40*(i0))
1311
1312 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0)         (0x00001008 + 0x40*(i0))
1313
1314 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0)           (0x0000100c + 0x40*(i0))
1315
1316
1317 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0)         (0x0000100c + 0x40*(i0))
1318
1319 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0)         (0x00001010 + 0x40*(i0))
1320
1321 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0)         (0x00001014 + 0x40*(i0))
1322
1323 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0)          (0x00001018 + 0x40*(i0))
1324
1325
1326 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0)        (0x00001018 + 0x40*(i0))
1327
1328 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0)        (0x0000101c + 0x40*(i0))
1329
1330 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0)        (0x00001020 + 0x40*(i0))
1331
1332 #define NV30_3D_LIGHT_UNK24(i0)                                (0x00001024 + 0x40*(i0))
1333
1334 #define NV30_3D_LIGHT_HALF_VECTOR(i0)                          (0x00001028 + 0x40*(i0))
1335
1336
1337 #define NV30_3D_LIGHT_HALF_VECTOR_X(i0)                        (0x00001028 + 0x40*(i0))
1338
1339 #define NV30_3D_LIGHT_HALF_VECTOR_Y(i0)                        (0x0000102c + 0x40*(i0))
1340
1341 #define NV30_3D_LIGHT_HALF_VECTOR_Z(i0)                        (0x00001030 + 0x40*(i0))
1342
1343 #define NV30_3D_LIGHT_DIRECTION(i0)                            (0x00001034 + 0x40*(i0))
1344
1345
1346 #define NV30_3D_LIGHT_DIRECTION_X(i0)                          (0x00001034 + 0x40*(i0))
1347
1348 #define NV30_3D_LIGHT_DIRECTION_Y(i0)                          (0x00001038 + 0x40*(i0))
1349
1350 #define NV30_3D_LIGHT_DIRECTION_Z(i0)                          (0x0000103c + 0x40*(i0))
1351
1352
1353 #define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0)                        (0x00001200 + 0x40*(i0))
1354
1355 #define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0)                        (0x00001204 + 0x40*(i0))
1356
1357 #define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0)                        (0x00001208 + 0x40*(i0))
1358
1359 #define NV30_3D_LIGHT_SPOT_DIR(i0)                             (0x0000120c + 0x40*(i0))
1360
1361
1362 #define NV30_3D_LIGHT_SPOT_DIR_X(i0)                           (0x0000120c + 0x40*(i0))
1363
1364 #define NV30_3D_LIGHT_SPOT_DIR_Y(i0)                           (0x00001210 + 0x40*(i0))
1365
1366 #define NV30_3D_LIGHT_SPOT_DIR_Z(i0)                           (0x00001214 + 0x40*(i0))
1367
1368 #define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0)                        (0x00001218 + 0x40*(i0))
1369
1370 #define NV30_3D_LIGHT_POSITION(i0)                             (0x0000121c + 0x40*(i0))
1371
1372
1373 #define NV30_3D_LIGHT_POSITION_X(i0)                           (0x0000121c + 0x40*(i0))
1374
1375 #define NV30_3D_LIGHT_POSITION_Y(i0)                           (0x00001220 + 0x40*(i0))
1376
1377 #define NV30_3D_LIGHT_POSITION_Z(i0)                           (0x00001224 + 0x40*(i0))
1378
1379 #define NV30_3D_LIGHT_ATTENUATION(i0)                          (0x00001228 + 0x40*(i0))
1380
1381 #define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0)                 (0x00001228 + 0x40*(i0))
1382
1383 #define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0)                   (0x0000122c + 0x40*(i0))
1384
1385 #define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0)                (0x00001230 + 0x40*(i0))
1386
1387 #define NV30_3D_FRONT_MATERIAL_SHININESS(i0)                   (0x00001400 + 0x4*(i0))
1388 #define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE                 0x00000004
1389 #define NV30_3D_FRONT_MATERIAL_SHININESS__LEN                   0x00000006
1390
1391 #define NV30_3D_ENABLED_LIGHTS                                  0x00001420
1392
1393 #define NV30_3D_VERTEX_TWO_SIDE_ENABLE                          0x0000142c
1394
1395 #define NV30_3D_FP_REG_CONTROL                                  0x00001450
1396 #define NV30_3D_FP_REG_CONTROL_UNK0__MASK                       0x0000ffff
1397 #define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT                      0
1398 #define NV30_3D_FP_REG_CONTROL_UNK1__MASK                       0xffff0000
1399 #define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT                      16
1400
1401 #define NV30_3D_FLATSHADE_FIRST                                 0x00001454
1402
1403 #define NV30_3D_EDGEFLAG                                        0x0000145c
1404 #define NV30_3D_EDGEFLAG_ENABLE                                 0x00000001
1405
1406 #define NV30_3D_VP_CLIP_PLANES_ENABLE                           0x00001478
1407 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0                    0x00000002
1408 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1                    0x00000020
1409 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2                    0x00000200
1410 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3                    0x00002000
1411 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4                    0x00020000
1412 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5                    0x00200000
1413
1414 #define NV30_3D_POLYGON_STIPPLE_ENABLE                          0x0000147c
1415
1416 #define NV30_3D_POLYGON_STIPPLE_PATTERN(i0)                    (0x00001480 + 0x4*(i0))
1417 #define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE                  0x00000004
1418 #define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN                    0x00000020
1419
1420 #define NV30_3D_VTX_ATTR_3F(i0)                                (0x00001500 + 0x10*(i0))
1421 #define NV30_3D_VTX_ATTR_3F__ESIZE                              0x00000010
1422 #define NV30_3D_VTX_ATTR_3F__LEN                                0x00000010
1423
1424
1425 #define NV30_3D_VTX_ATTR_3F_X(i0)                              (0x00001500 + 0x10*(i0))
1426
1427 #define NV30_3D_VTX_ATTR_3F_Y(i0)                              (0x00001504 + 0x10*(i0))
1428
1429 #define NV30_3D_VTX_ATTR_3F_Z(i0)                              (0x00001508 + 0x10*(i0))
1430
1431
1432 #define NV30_3D_VP_CLIP_PLANE(i0, i1)                          (0x00001600 + 0x10*(i0) + 0x4*(i1))
1433 #define NV30_3D_VP_CLIP_PLANE__ESIZE                            0x00000004
1434 #define NV30_3D_VP_CLIP_PLANE__LEN                              0x00000004
1435
1436 #define NV30_3D_VTXBUF(i0)                                     (0x00001680 + 0x4*(i0))
1437 #define NV30_3D_VTXBUF__ESIZE                                   0x00000004
1438 #define NV30_3D_VTXBUF__LEN                                     0x00000010
1439 #define NV30_3D_VTXBUF_OFFSET__MASK                             0x0fffffff
1440 #define NV30_3D_VTXBUF_OFFSET__SHIFT                            0
1441 #define NV30_3D_VTXBUF_DMA1                                     0x80000000
1442
1443 #define NV40_3D_VTX_CACHE_INVALIDATE                            0x00001714
1444
1445 #define NV30_3D_VTXFMT(i0)                                     (0x00001740 + 0x4*(i0))
1446 #define NV30_3D_VTXFMT__ESIZE                                   0x00000004
1447 #define NV30_3D_VTXFMT__LEN                                     0x00000010
1448 #define NV30_3D_VTXFMT_TYPE__MASK                               0x0000000f
1449 #define NV30_3D_VTXFMT_TYPE__SHIFT                              0
1450 #define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM                      0x00000000
1451 #define NV30_3D_VTXFMT_TYPE_V16_SNORM                           0x00000001
1452 #define NV30_3D_VTXFMT_TYPE_V32_FLOAT                           0x00000002
1453 #define NV30_3D_VTXFMT_TYPE_V16_FLOAT                           0x00000003
1454 #define NV30_3D_VTXFMT_TYPE_U8_UNORM                            0x00000004
1455 #define NV30_3D_VTXFMT_TYPE_V16_SSCALED                         0x00000005
1456 #define NV30_3D_VTXFMT_TYPE_U8_USCALED                          0x00000007
1457 #define NV30_3D_VTXFMT_SIZE__MASK                               0x000000f0
1458 #define NV30_3D_VTXFMT_SIZE__SHIFT                              4
1459 #define NV30_3D_VTXFMT_STRIDE__MASK                             0x0000ff00
1460 #define NV30_3D_VTXFMT_STRIDE__SHIFT                            8
1461
1462 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION     0x000017a0
1463
1464
1465 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R   0x000017a0
1466
1467 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G   0x000017a4
1468
1469 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B   0x000017a8
1470
1471 #define NV30_3D_COLOR_MATERIAL_BACK                             0x000017b0
1472
1473
1474 #define NV30_3D_COLOR_MATERIAL_BACK_R                           0x000017b0
1475
1476 #define NV30_3D_COLOR_MATERIAL_BACK_G                           0x000017b4
1477
1478 #define NV30_3D_COLOR_MATERIAL_BACK_B                           0x000017b8
1479
1480 #define NV30_3D_COLOR_MATERIAL_BACK_A                           0x000017bc
1481
1482 #define NV30_3D_QUERY_RESET                                     0x000017c8
1483
1484 #define NV30_3D_QUERY_ENABLE                                    0x000017cc
1485
1486 #define NV30_3D_QUERY_GET                                       0x00001800
1487 #define NV30_3D_QUERY_GET_OFFSET__MASK                          0x00ffffff
1488 #define NV30_3D_QUERY_GET_OFFSET__SHIFT                         0
1489 #define NV30_3D_QUERY_GET_UNK24__MASK                           0xff000000
1490 #define NV30_3D_QUERY_GET_UNK24__SHIFT                          24
1491
1492 #define NV30_3D_VERTEX_BEGIN_END                                0x00001808
1493 #define NV30_3D_VERTEX_BEGIN_END_STOP                           0x00000000
1494 #define NV30_3D_VERTEX_BEGIN_END_POINTS                         0x00000001
1495 #define NV30_3D_VERTEX_BEGIN_END_LINES                          0x00000002
1496 #define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP                      0x00000003
1497 #define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP                     0x00000004
1498 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLES                      0x00000005
1499 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP                 0x00000006
1500 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN                   0x00000007
1501 #define NV30_3D_VERTEX_BEGIN_END_QUADS                          0x00000008
1502 #define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP                     0x00000009
1503 #define NV30_3D_VERTEX_BEGIN_END_POLYGON                        0x0000000a
1504
1505 #define NV30_3D_VB_ELEMENT_U16                                  0x0000180c
1506 #define NV30_3D_VB_ELEMENT_U16_0__MASK                          0x0000ffff
1507 #define NV30_3D_VB_ELEMENT_U16_0__SHIFT                         0
1508 #define NV30_3D_VB_ELEMENT_U16_1__MASK                          0xffff0000
1509 #define NV30_3D_VB_ELEMENT_U16_1__SHIFT                         16
1510
1511 #define NV30_3D_VB_ELEMENT_U32                                  0x00001810
1512
1513 #define NV30_3D_VB_VERTEX_BATCH                                 0x00001814
1514 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK                    0x00ffffff
1515 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT                   0
1516 #define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK                     0xff000000
1517 #define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT                    24
1518
1519 #define NV30_3D_VERTEX_DATA                                     0x00001818
1520
1521 #define NV30_3D_IDXBUF_OFFSET                                   0x0000181c
1522
1523 #define NV30_3D_IDXBUF_FORMAT                                   0x00001820
1524 #define NV30_3D_IDXBUF_FORMAT_DMA1                              0x00000001
1525 #define NV30_3D_IDXBUF_FORMAT_TYPE__MASK                        0x000000f0
1526 #define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT                       4
1527 #define NV30_3D_IDXBUF_FORMAT_TYPE_U32                          0x00000000
1528 #define NV30_3D_IDXBUF_FORMAT_TYPE_U16                          0x00000010
1529
1530 #define NV30_3D_VB_INDEX_BATCH                                  0x00001824
1531 #define NV30_3D_VB_INDEX_BATCH_START__MASK                      0x00ffffff
1532 #define NV30_3D_VB_INDEX_BATCH_START__SHIFT                     0
1533 #define NV30_3D_VB_INDEX_BATCH_COUNT__MASK                      0xff000000
1534 #define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT                     24
1535
1536 #define NV30_3D_POLYGON_MODE_FRONT                              0x00001828
1537 #define NV30_3D_POLYGON_MODE_FRONT_POINT                        0x00001b00
1538 #define NV30_3D_POLYGON_MODE_FRONT_LINE                         0x00001b01
1539 #define NV30_3D_POLYGON_MODE_FRONT_FILL                         0x00001b02
1540
1541 #define NV30_3D_POLYGON_MODE_BACK                               0x0000182c
1542 #define NV30_3D_POLYGON_MODE_BACK_POINT                         0x00001b00
1543 #define NV30_3D_POLYGON_MODE_BACK_LINE                          0x00001b01
1544 #define NV30_3D_POLYGON_MODE_BACK_FILL                          0x00001b02
1545
1546 #define NV30_3D_CULL_FACE                                       0x00001830
1547 #define NV30_3D_CULL_FACE_FRONT                                 0x00000404
1548 #define NV30_3D_CULL_FACE_BACK                                  0x00000405
1549 #define NV30_3D_CULL_FACE_FRONT_AND_BACK                        0x00000408
1550
1551 #define NV30_3D_FRONT_FACE                                      0x00001834
1552 #define NV30_3D_FRONT_FACE_CW                                   0x00000900
1553 #define NV30_3D_FRONT_FACE_CCW                                  0x00000901
1554
1555 #define NV30_3D_POLYGON_SMOOTH_ENABLE                           0x00001838
1556
1557 #define NV30_3D_CULL_FACE_ENABLE                                0x0000183c
1558
1559 #define NV30_3D_TEX_PALETTE_OFFSET(i0)                         (0x00001840 + 0x4*(i0))
1560 #define NV30_3D_TEX_PALETTE_OFFSET__ESIZE                       0x00000004
1561 #define NV30_3D_TEX_PALETTE_OFFSET__LEN                         0x00000008
1562
1563 #define NV40_3D_TEX_SIZE1(i0)                                  (0x00001840 + 0x4*(i0))
1564 #define NV40_3D_TEX_SIZE1__ESIZE                                0x00000004
1565 #define NV40_3D_TEX_SIZE1__LEN                                  0x00000008
1566 #define NV40_3D_TEX_SIZE1_DEPTH__MASK                           0xfff00000
1567 #define NV40_3D_TEX_SIZE1_DEPTH__SHIFT                          20
1568 #define NV40_3D_TEX_SIZE1_PITCH__MASK                           0x0000ffff
1569 #define NV40_3D_TEX_SIZE1_PITCH__SHIFT                          0
1570
1571 #define NV30_3D_VTX_ATTR_2F(i0)                                (0x00001880 + 0x8*(i0))
1572 #define NV30_3D_VTX_ATTR_2F__ESIZE                              0x00000008
1573 #define NV30_3D_VTX_ATTR_2F__LEN                                0x00000010
1574
1575
1576 #define NV30_3D_VTX_ATTR_2F_X(i0)                              (0x00001880 + 0x8*(i0))
1577
1578 #define NV30_3D_VTX_ATTR_2F_Y(i0)                              (0x00001884 + 0x8*(i0))
1579
1580 #define NV30_3D_VTX_ATTR_2I(i0)                                (0x00001900 + 0x4*(i0))
1581 #define NV30_3D_VTX_ATTR_2I__ESIZE                              0x00000004
1582 #define NV30_3D_VTX_ATTR_2I__LEN                                0x00000010
1583 #define NV30_3D_VTX_ATTR_2I_X__MASK                             0x0000ffff
1584 #define NV30_3D_VTX_ATTR_2I_X__SHIFT                            0
1585 #define NV30_3D_VTX_ATTR_2I_Y__MASK                             0xffff0000
1586 #define NV30_3D_VTX_ATTR_2I_Y__SHIFT                            16
1587
1588 #define NV30_3D_VTX_ATTR_4UB(i0)                               (0x00001940 + 0x4*(i0))
1589 #define NV30_3D_VTX_ATTR_4UB__ESIZE                             0x00000004
1590 #define NV30_3D_VTX_ATTR_4UB__LEN                               0x00000010
1591 #define NV30_3D_VTX_ATTR_4UB_X__MASK                            0x000000ff
1592 #define NV30_3D_VTX_ATTR_4UB_X__SHIFT                           0
1593 #define NV30_3D_VTX_ATTR_4UB_Y__MASK                            0x0000ff00
1594 #define NV30_3D_VTX_ATTR_4UB_Y__SHIFT                           8
1595 #define NV30_3D_VTX_ATTR_4UB_Z__MASK                            0x00ff0000
1596 #define NV30_3D_VTX_ATTR_4UB_Z__SHIFT                           16
1597 #define NV30_3D_VTX_ATTR_4UB_W__MASK                            0xff000000
1598 #define NV30_3D_VTX_ATTR_4UB_W__SHIFT                           24
1599
1600 #define NV30_3D_VTX_ATTR_4I(i0)                                (0x00001980 + 0x8*(i0))
1601 #define NV30_3D_VTX_ATTR_4I__ESIZE                              0x00000008
1602 #define NV30_3D_VTX_ATTR_4I__LEN                                0x00000010
1603
1604 #define NV30_3D_VTX_ATTR_4I_XY(i0)                             (0x00001980 + 0x8*(i0))
1605 #define NV30_3D_VTX_ATTR_4I_XY_X__MASK                          0x0000ffff
1606 #define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT                         0
1607 #define NV30_3D_VTX_ATTR_4I_XY_Y__MASK                          0xffff0000
1608 #define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT                         16
1609
1610 #define NV30_3D_VTX_ATTR_4I_ZW(i0)                             (0x00001984 + 0x8*(i0))
1611 #define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK                          0x0000ffff
1612 #define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT                         0
1613 #define NV30_3D_VTX_ATTR_4I_ZW_W__MASK                          0xffff0000
1614 #define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT                         16
1615
1616 #define NV30_3D_TEX_OFFSET(i0)                                 (0x00001a00 + 0x20*(i0))
1617 #define NV30_3D_TEX_OFFSET__ESIZE                               0x00000020
1618 #define NV30_3D_TEX_OFFSET__LEN                                 0x00000008
1619
1620 #define NV30_3D_TEX_FORMAT(i0)                                 (0x00001a04 + 0x20*(i0))
1621 #define NV30_3D_TEX_FORMAT__ESIZE                               0x00000020
1622 #define NV30_3D_TEX_FORMAT__LEN                                 0x00000008
1623 #define NV30_3D_TEX_FORMAT_DMA0                                 0x00000001
1624 #define NV30_3D_TEX_FORMAT_DMA1                                 0x00000002
1625 #define NV30_3D_TEX_FORMAT_CUBIC                                0x00000004
1626 #define NV30_3D_TEX_FORMAT_NO_BORDER                            0x00000008
1627 #define NV30_3D_TEX_FORMAT_DIMS__MASK                           0x000000f0
1628 #define NV30_3D_TEX_FORMAT_DIMS__SHIFT                          4
1629 #define NV30_3D_TEX_FORMAT_DIMS_1D                              0x00000010
1630 #define NV30_3D_TEX_FORMAT_DIMS_2D                              0x00000020
1631 #define NV30_3D_TEX_FORMAT_DIMS_3D                              0x00000030
1632 #define NV30_3D_TEX_FORMAT_FORMAT__MASK                         0x0000ff00
1633 #define NV30_3D_TEX_FORMAT_FORMAT__SHIFT                        8
1634 #define NV30_3D_TEX_FORMAT_FORMAT_L8                            0x00000000
1635 #define NV30_3D_TEX_FORMAT_FORMAT_I8                            0x00000100
1636 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5                      0x00000200
1637 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4                      0x00000400
1638 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5                        0x00000500
1639 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8                      0x00000600
1640 #define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8                      0x00000700
1641 #define NV30_3D_TEX_FORMAT_FORMAT_INDEX8                        0x00000b00
1642 #define NV30_3D_TEX_FORMAT_FORMAT_DXT1                          0x00000c00
1643 #define NV30_3D_TEX_FORMAT_FORMAT_DXT3                          0x00000e00
1644 #define NV30_3D_TEX_FORMAT_FORMAT_DXT5                          0x00000f00
1645 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT                 0x00001000
1646 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT                   0x00001100
1647 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT                 0x00001200
1648 #define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT                       0x00001300
1649 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT                    0x00001700
1650 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8                          0x00001a00
1651 #define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT                       0x00001b00
1652 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT                 0x00001d00
1653 #define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT                   0x00001e00
1654 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT                     0x00002000
1655 #define NV30_3D_TEX_FORMAT_FORMAT_Z24                           0x00002a00
1656 #define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT                      0x00002b00
1657 #define NV30_3D_TEX_FORMAT_FORMAT_Z16                           0x00002c00
1658 #define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT                      0x00002d00
1659 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8                         0x00002800
1660 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16                        0x00003300
1661 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT                   0x00003600
1662 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8                         0x00004400
1663 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8                  0x00004500
1664 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT                    0x00004600
1665 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT             0x00004700
1666 #define NV30_3D_TEX_FORMAT_FORMAT_A16                           0x00003200
1667 #define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT                      0x00003500
1668 #define NV30_3D_TEX_FORMAT_FORMAT_UNK3F                         0x00003f00
1669 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV               0x00004a00
1670 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV               0x00004b00
1671 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV                  0x00004c00
1672 #define NV40_3D_TEX_FORMAT_FORMAT__MASK                         0x00001f00
1673 #define NV40_3D_TEX_FORMAT_FORMAT__SHIFT                        8
1674 #define NV40_3D_TEX_FORMAT_FORMAT_L8                            0x00000100
1675 #define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5                      0x00000200
1676 #define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4                      0x00000300
1677 #define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5                        0x00000400
1678 #define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8                      0x00000500
1679 #define NV40_3D_TEX_FORMAT_FORMAT_DXT1                          0x00000600
1680 #define NV40_3D_TEX_FORMAT_FORMAT_DXT3                          0x00000700
1681 #define NV40_3D_TEX_FORMAT_FORMAT_DXT5                          0x00000800
1682 #define NV40_3D_TEX_FORMAT_FORMAT_A8L8                          0x00000b00
1683 #define NV40_3D_TEX_FORMAT_FORMAT_Z24                           0x00001000
1684 #define NV40_3D_TEX_FORMAT_FORMAT_Z16                           0x00001200
1685 #define NV40_3D_TEX_FORMAT_FORMAT_A16                           0x00001400
1686 #define NV40_3D_TEX_FORMAT_FORMAT_A16L16                        0x00001500
1687 #define NV40_3D_TEX_FORMAT_FORMAT_HILO8                         0x00001800
1688 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F                       0x00001a00
1689 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F                       0x00001b00
1690 #define NV40_3D_TEX_FORMAT_LINEAR                               0x00002000
1691 #define NV40_3D_TEX_FORMAT_RECT                                 0x00004000
1692 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK                   0x000f0000
1693 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT                  16
1694 #define NV30_3D_TEX_FORMAT_MIPMAP                               0x00080000
1695 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK                    0x00f00000
1696 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT                   20
1697 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK                    0x0f000000
1698 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT                   24
1699 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK                    0xf0000000
1700 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT                   28
1701
1702 #define NV30_3D_TEX_WRAP(i0)                                   (0x00001a08 + 0x20*(i0))
1703 #define NV30_3D_TEX_WRAP__ESIZE                                 0x00000020
1704 #define NV30_3D_TEX_WRAP__LEN                                   0x00000008
1705 #define NV30_3D_TEX_WRAP_S__MASK                                0x000000ff
1706 #define NV30_3D_TEX_WRAP_S__SHIFT                               0
1707 #define NV30_3D_TEX_WRAP_S_REPEAT                               0x00000001
1708 #define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT                      0x00000002
1709 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE                        0x00000003
1710 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER                      0x00000004
1711 #define NV30_3D_TEX_WRAP_S_CLAMP                                0x00000005
1712 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE                 0x00000006
1713 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER               0x00000007
1714 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP                         0x00000008
1715 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK    0x00000070
1716 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT   4
1717 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF      0x00000000
1718 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY  0x00000020
1719 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE      0x00000030
1720 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070
1721 #define NV30_3D_TEX_WRAP_T__MASK                                0x00000f00
1722 #define NV30_3D_TEX_WRAP_T__SHIFT                               8
1723 #define NV30_3D_TEX_WRAP_T_REPEAT                               0x00000100
1724 #define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT                      0x00000200
1725 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE                        0x00000300
1726 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER                      0x00000400
1727 #define NV30_3D_TEX_WRAP_T_CLAMP                                0x00000500
1728 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE                 0x00000600
1729 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER               0x00000700
1730 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP                         0x00000800
1731 #define NV30_3D_TEX_WRAP_EXPAND_NORMAL                          0x0000f000
1732 #define NV30_3D_TEX_WRAP_R__MASK                                0x000f0000
1733 #define NV30_3D_TEX_WRAP_R__SHIFT                               16
1734 #define NV30_3D_TEX_WRAP_R_REPEAT                               0x00010000
1735 #define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT                      0x00020000
1736 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE                        0x00030000
1737 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER                      0x00040000
1738 #define NV30_3D_TEX_WRAP_R_CLAMP                                0x00050000
1739 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE                 0x00060000
1740 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER               0x00070000
1741 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP                         0x00080000
1742 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK            0x00f00000
1743 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT           20
1744 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE             0x00000000
1745 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED              0x00100000
1746 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN            0x00200000
1747 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE             0x00400000
1748 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL              0x00f00000
1749 #define NV30_3D_TEX_WRAP_RCOMP__MASK                            0xf0000000
1750 #define NV30_3D_TEX_WRAP_RCOMP__SHIFT                           28
1751 #define NV30_3D_TEX_WRAP_RCOMP_NEVER                            0x00000000
1752 #define NV30_3D_TEX_WRAP_RCOMP_GREATER                          0x10000000
1753 #define NV30_3D_TEX_WRAP_RCOMP_EQUAL                            0x20000000
1754 #define NV30_3D_TEX_WRAP_RCOMP_GEQUAL                           0x30000000
1755 #define NV30_3D_TEX_WRAP_RCOMP_LESS                             0x40000000
1756 #define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL                         0x50000000
1757 #define NV30_3D_TEX_WRAP_RCOMP_LEQUAL                           0x60000000
1758 #define NV30_3D_TEX_WRAP_RCOMP_ALWAYS                           0x70000000
1759
1760 #define NV30_3D_TEX_ENABLE(i0)                                 (0x00001a0c + 0x20*(i0))
1761 #define NV30_3D_TEX_ENABLE__ESIZE                               0x00000020
1762 #define NV30_3D_TEX_ENABLE__LEN                                 0x00000008
1763 #define NV30_3D_TEX_ENABLE_ANISO__MASK                          0x00000030
1764 #define NV30_3D_TEX_ENABLE_ANISO__SHIFT                         4
1765 #define NV30_3D_TEX_ENABLE_ANISO_NONE                           0x00000000
1766 #define NV30_3D_TEX_ENABLE_ANISO_2X                             0x00000010
1767 #define NV30_3D_TEX_ENABLE_ANISO_4X                             0x00000020
1768 #define NV30_3D_TEX_ENABLE_ANISO_8X                             0x00000030
1769 #define NV40_3D_TEX_ENABLE_ANISO__MASK                          0x000000f0
1770 #define NV40_3D_TEX_ENABLE_ANISO__SHIFT                         4
1771 #define NV40_3D_TEX_ENABLE_ANISO_NONE                           0x00000000
1772 #define NV40_3D_TEX_ENABLE_ANISO_2X                             0x00000010
1773 #define NV40_3D_TEX_ENABLE_ANISO_4X                             0x00000020
1774 #define NV40_3D_TEX_ENABLE_ANISO_6X                             0x00000030
1775 #define NV40_3D_TEX_ENABLE_ANISO_8X                             0x00000040
1776 #define NV40_3D_TEX_ENABLE_ANISO_10X                            0x00000050
1777 #define NV40_3D_TEX_ENABLE_ANISO_12X                            0x00000060
1778 #define NV40_3D_TEX_ENABLE_ANISO_16X                            0x00000070
1779 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK                 0x0003c000
1780 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT                14
1781 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK                 0x00038000
1782 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT                15
1783 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK                 0x3c000000
1784 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT                26
1785 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK                 0x38000000
1786 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT                27
1787 #define NV30_3D_TEX_ENABLE_ENABLE                               0x40000000
1788 #define NV40_3D_TEX_ENABLE_ENABLE                               0x80000000
1789
1790 #define NV30_3D_TEX_SWIZZLE(i0)                                (0x00001a10 + 0x20*(i0))
1791 #define NV30_3D_TEX_SWIZZLE__ESIZE                              0x00000020
1792 #define NV30_3D_TEX_SWIZZLE__LEN                                0x00000008
1793 #define NV30_3D_TEX_SWIZZLE_S1_W__MASK                          0x00000003
1794 #define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT                         0
1795 #define NV30_3D_TEX_SWIZZLE_S1_W_W                              0x00000000
1796 #define NV30_3D_TEX_SWIZZLE_S1_W_Z                              0x00000001
1797 #define NV30_3D_TEX_SWIZZLE_S1_W_Y                              0x00000002
1798 #define NV30_3D_TEX_SWIZZLE_S1_W_X                              0x00000003
1799 #define NV30_3D_TEX_SWIZZLE_S1_Z__MASK                          0x0000000c
1800 #define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT                         2
1801 #define NV30_3D_TEX_SWIZZLE_S1_Z_W                              0x00000000
1802 #define NV30_3D_TEX_SWIZZLE_S1_Z_Z                              0x00000004
1803 #define NV30_3D_TEX_SWIZZLE_S1_Z_Y                              0x00000008
1804 #define NV30_3D_TEX_SWIZZLE_S1_Z_X                              0x0000000c
1805 #define NV30_3D_TEX_SWIZZLE_S1_Y__MASK                          0x00000030
1806 #define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT                         4
1807 #define NV30_3D_TEX_SWIZZLE_S1_Y_W                              0x00000000
1808 #define NV30_3D_TEX_SWIZZLE_S1_Y_Z                              0x00000010
1809 #define NV30_3D_TEX_SWIZZLE_S1_Y_Y                              0x00000020
1810 #define NV30_3D_TEX_SWIZZLE_S1_Y_X                              0x00000030
1811 #define NV30_3D_TEX_SWIZZLE_S1_X__MASK                          0x000000c0
1812 #define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT                         6
1813 #define NV30_3D_TEX_SWIZZLE_S1_X_W                              0x00000000
1814 #define NV30_3D_TEX_SWIZZLE_S1_X_Z                              0x00000040
1815 #define NV30_3D_TEX_SWIZZLE_S1_X_Y                              0x00000080
1816 #define NV30_3D_TEX_SWIZZLE_S1_X_X                              0x000000c0
1817 #define NV30_3D_TEX_SWIZZLE_S0_W__MASK                          0x00000300
1818 #define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT                         8
1819 #define NV30_3D_TEX_SWIZZLE_S0_W_ZERO                           0x00000000
1820 #define NV30_3D_TEX_SWIZZLE_S0_W_ONE                            0x00000100
1821 #define NV30_3D_TEX_SWIZZLE_S0_W_S1                             0x00000200
1822 #define NV30_3D_TEX_SWIZZLE_S0_Z__MASK                          0x00000c00
1823 #define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT                         10
1824 #define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO                           0x00000000
1825 #define NV30_3D_TEX_SWIZZLE_S0_Z_ONE                            0x00000400
1826 #define NV30_3D_TEX_SWIZZLE_S0_Z_S1                             0x00000800
1827 #define NV30_3D_TEX_SWIZZLE_S0_Y__MASK                          0x00003000
1828 #define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT                         12
1829 #define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO                           0x00000000
1830 #define NV30_3D_TEX_SWIZZLE_S0_Y_ONE                            0x00001000
1831 #define NV30_3D_TEX_SWIZZLE_S0_Y_S1                             0x00002000
1832 #define NV30_3D_TEX_SWIZZLE_S0_X__MASK                          0x0000c000
1833 #define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT                         14
1834 #define NV30_3D_TEX_SWIZZLE_S0_X_ZERO                           0x00000000
1835 #define NV30_3D_TEX_SWIZZLE_S0_X_ONE                            0x00004000
1836 #define NV30_3D_TEX_SWIZZLE_S0_X_S1                             0x00008000
1837 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK                    0xffff0000
1838 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT                   16
1839
1840 #define NV30_3D_TEX_FILTER(i0)                                 (0x00001a14 + 0x20*(i0))
1841 #define NV30_3D_TEX_FILTER__ESIZE                               0x00000020
1842 #define NV30_3D_TEX_FILTER__LEN                                 0x00000008
1843 #define NV30_3D_TEX_FILTER_LOD_BIAS__MASK                       0x00000f00
1844 #define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT                      8
1845 #define NV30_3D_TEX_FILTER_MIN__MASK                            0x000f0000
1846 #define NV30_3D_TEX_FILTER_MIN__SHIFT                           16
1847 #define NV30_3D_TEX_FILTER_MIN_NEAREST                          0x00010000
1848 #define NV30_3D_TEX_FILTER_MIN_LINEAR                           0x00020000
1849 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST           0x00030000
1850 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST            0x00040000
1851 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR            0x00050000
1852 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR             0x00060000
1853 #define NV30_3D_TEX_FILTER_MAG__MASK                            0x0f000000
1854 #define NV30_3D_TEX_FILTER_MAG__SHIFT                           24
1855 #define NV30_3D_TEX_FILTER_MAG_NEAREST                          0x01000000
1856 #define NV30_3D_TEX_FILTER_MAG_LINEAR                           0x02000000
1857 #define NV30_3D_TEX_FILTER_SIGNED_BLUE                          0x10000000
1858 #define NV30_3D_TEX_FILTER_SIGNED_GREEN                         0x20000000
1859 #define NV30_3D_TEX_FILTER_SIGNED_RED                           0x40000000
1860 #define NV30_3D_TEX_FILTER_SIGNED_ALPHA                         0x80000000
1861
1862 #define NV30_3D_TEX_NPOT_SIZE(i0)                              (0x00001a18 + 0x20*(i0))
1863 #define NV30_3D_TEX_NPOT_SIZE__ESIZE                            0x00000020
1864 #define NV30_3D_TEX_NPOT_SIZE__LEN                              0x00000008
1865 #define NV30_3D_TEX_NPOT_SIZE_H__MASK                           0x0000ffff
1866 #define NV30_3D_TEX_NPOT_SIZE_H__SHIFT                          0
1867 #define NV30_3D_TEX_NPOT_SIZE_W__MASK                           0xffff0000
1868 #define NV30_3D_TEX_NPOT_SIZE_W__SHIFT                          16
1869
1870 #define NV30_3D_TEX_BORDER_COLOR(i0)                           (0x00001a1c + 0x20*(i0))
1871 #define NV30_3D_TEX_BORDER_COLOR__ESIZE                         0x00000020
1872 #define NV30_3D_TEX_BORDER_COLOR__LEN                           0x00000008
1873 #define NV30_3D_TEX_BORDER_COLOR_B__MASK                        0x000000ff
1874 #define NV30_3D_TEX_BORDER_COLOR_B__SHIFT                       0
1875 #define NV30_3D_TEX_BORDER_COLOR_G__MASK                        0x0000ff00
1876 #define NV30_3D_TEX_BORDER_COLOR_G__SHIFT                       8
1877 #define NV30_3D_TEX_BORDER_COLOR_R__MASK                        0x00ff0000
1878 #define NV30_3D_TEX_BORDER_COLOR_R__SHIFT                       16
1879 #define NV30_3D_TEX_BORDER_COLOR_A__MASK                        0xff000000
1880 #define NV30_3D_TEX_BORDER_COLOR_A__SHIFT                       24
1881
1882 #define NV30_3D_VTX_ATTR_4F(i0)                                (0x00001c00 + 0x10*(i0))
1883 #define NV30_3D_VTX_ATTR_4F__ESIZE                              0x00000010
1884 #define NV30_3D_VTX_ATTR_4F__LEN                                0x00000010
1885
1886
1887 #define NV30_3D_VTX_ATTR_4F_X(i0)                              (0x00001c00 + 0x10*(i0))
1888
1889 #define NV30_3D_VTX_ATTR_4F_Y(i0)                              (0x00001c04 + 0x10*(i0))
1890
1891 #define NV30_3D_VTX_ATTR_4F_Z(i0)                              (0x00001c08 + 0x10*(i0))
1892
1893 #define NV30_3D_VTX_ATTR_4F_W(i0)                              (0x00001c0c + 0x10*(i0))
1894
1895 #define NV30_3D_FP_CONTROL                                      0x00001d60
1896 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK          0x0000000f
1897 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT         0
1898 #define NV30_3D_FP_CONTROL_USES_KIL                             0x00000080
1899 #define NV40_3D_FP_CONTROL_KIL                                  0x00000080
1900 #define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK                     0xff000000
1901 #define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT                    24
1902
1903 #define NV30_3D_DEPTH_CONTROL                                   0x00001d78
1904 #define NV30_3D_DEPTH_CONTROL_CLAMP                             0x000000f0
1905
1906 #define NV30_3D_MULTISAMPLE_CONTROL                             0x00001d7c
1907 #define NV30_3D_MULTISAMPLE_CONTROL_ENABLE                      0x00000001
1908 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE    0x00000010
1909 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE         0x00000100
1910 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK       0xffff0000
1911 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT      16
1912
1913 #define NV30_3D_COORD_CONVENTIONS                               0x00001d88
1914 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK                  0x00000fff
1915 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT                 0
1916 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK                  0x00001000
1917 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT                 12
1918 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL                 0x00000000
1919 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED               0x00001000
1920 #define NV30_3D_COORD_CONVENTIONS_CENTER__MASK                  0x00010000
1921 #define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT                 16
1922 #define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER           0x00000000
1923 #define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER                0x00010000
1924
1925 #define NV30_3D_CLEAR_DEPTH_VALUE                               0x00001d8c
1926
1927 #define NV30_3D_CLEAR_COLOR_VALUE                               0x00001d90
1928 #define NV30_3D_CLEAR_COLOR_VALUE_B__MASK                       0x000000ff
1929 #define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT                      0
1930 #define NV30_3D_CLEAR_COLOR_VALUE_G__MASK                       0x0000ff00
1931 #define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT                      8
1932 #define NV30_3D_CLEAR_COLOR_VALUE_R__MASK                       0x00ff0000
1933 #define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT                      16
1934 #define NV30_3D_CLEAR_COLOR_VALUE_A__MASK                       0xff000000
1935 #define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT                      24
1936
1937 #define NV30_3D_CLEAR_BUFFERS                                   0x00001d94
1938 #define NV30_3D_CLEAR_BUFFERS_DEPTH                             0x00000001
1939 #define NV30_3D_CLEAR_BUFFERS_STENCIL                           0x00000002
1940 #define NV30_3D_CLEAR_BUFFERS_COLOR_R                           0x00000010
1941 #define NV30_3D_CLEAR_BUFFERS_COLOR_G                           0x00000020
1942 #define NV30_3D_CLEAR_BUFFERS_COLOR_B                           0x00000040
1943 #define NV30_3D_CLEAR_BUFFERS_COLOR_A                           0x00000080
1944
1945 #define NV30_3D_DO_VERTICES                                     0x00001dac
1946
1947 #define NV30_3D_LINE_STIPPLE_ENABLE                             0x00001db4
1948
1949 #define NV30_3D_LINE_STIPPLE_PATTERN                            0x00001db8
1950 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK               0x0000ffff
1951 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT              0
1952 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK              0xffff0000
1953 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT             16
1954
1955 #define NV30_3D_BACK_MATERIAL_SHININESS(i0)                    (0x00001e20 + 0x4*(i0))
1956 #define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE                  0x00000004
1957 #define NV30_3D_BACK_MATERIAL_SHININESS__LEN                    0x00000006
1958
1959 #define NV30_3D_VTX_ATTR_1F(i0)                                (0x00001e40 + 0x4*(i0))
1960 #define NV30_3D_VTX_ATTR_1F__ESIZE                              0x00000004
1961 #define NV30_3D_VTX_ATTR_1F__LEN                                0x00000010
1962
1963 #define NV30_3D_ENGINE                                          0x00001e94
1964 #define NV30_3D_ENGINE_FP                                       0x00000001
1965 #define NV30_3D_ENGINE_VP                                       0x00000002
1966 #define NV30_3D_ENGINE_FIXED                                    0x00000004
1967
1968 #define NV30_3D_VP_UPLOAD_FROM_ID                               0x00001e9c
1969
1970 #define NV30_3D_VP_START_FROM_ID                                0x00001ea0
1971
1972 #define NV30_3D_POINT_PARAMETERS(i0)                           (0x00001ec0 + 0x4*(i0))
1973 #define NV30_3D_POINT_PARAMETERS__ESIZE                         0x00000004
1974 #define NV30_3D_POINT_PARAMETERS__LEN                           0x00000008
1975
1976 #define NV30_3D_POINT_SIZE                                      0x00001ee0
1977
1978 #define NV30_3D_POINT_PARAMETERS_ENABLE                         0x00001ee4
1979
1980 #define NV30_3D_POINT_SPRITE                                    0x00001ee8
1981 #define NV30_3D_POINT_SPRITE_ENABLE                             0x00000001
1982 #define NV30_3D_POINT_SPRITE_R_MODE__MASK                       0x00000006
1983 #define NV30_3D_POINT_SPRITE_R_MODE__SHIFT                      1
1984 #define NV30_3D_POINT_SPRITE_R_MODE_ZERO                        0x00000000
1985 #define NV30_3D_POINT_SPRITE_R_MODE_R                           0x00000002
1986 #define NV30_3D_POINT_SPRITE_R_MODE_S                           0x00000004
1987 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_0                    0x00000100
1988 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_1                    0x00000200
1989 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_2                    0x00000400
1990 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_3                    0x00000800
1991 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_4                    0x00001000
1992 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_5                    0x00002000
1993 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_6                    0x00004000
1994 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_7                    0x00008000
1995
1996 #define NV30_3D_VP_UPLOAD_CONST_ID                              0x00001efc
1997
1998 #define NV30_3D_VP_UPLOAD_CONST(i0)                            (0x00001f00 + 0x10*(i0))
1999 #define NV30_3D_VP_UPLOAD_CONST__ESIZE                          0x00000010
2000 #define NV30_3D_VP_UPLOAD_CONST__LEN                            0x00000004
2001
2002
2003 #define NV30_3D_VP_UPLOAD_CONST_X(i0)                          (0x00001f00 + 0x10*(i0))
2004
2005 #define NV30_3D_VP_UPLOAD_CONST_Y(i0)                          (0x00001f04 + 0x10*(i0))
2006
2007 #define NV30_3D_VP_UPLOAD_CONST_Z(i0)                          (0x00001f08 + 0x10*(i0))
2008
2009 #define NV30_3D_VP_UPLOAD_CONST_W(i0)                          (0x00001f0c + 0x10*(i0))
2010
2011 #define NV30_3D_UNK1F80(i0)                                    (0x00001f80 + 0x4*(i0))
2012 #define NV30_3D_UNK1F80__ESIZE                                  0x00000004
2013 #define NV30_3D_UNK1F80__LEN                                    0x00000010
2014
2015 #define NV40_3D_TEX_CACHE_CTL                                   0x00001fd8
2016
2017 #define NV40_3D_VP_ATTRIB_EN                                    0x00001ff0
2018
2019 #define NV40_3D_VP_RESULT_EN                                    0x00001ff4
2020
2021
2022 #endif /* NV30_40_3D_XML */