2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
33 #include "nvc0_graph_macros.h"
36 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
37 enum pipe_format format,
38 enum pipe_texture_target target,
39 unsigned sample_count,
44 if (!(0x117 & (1 << sample_count))) /* 0, 1, 2, 4 or 8 */
47 if (!util_format_is_supported(format, bindings))
51 case PIPE_FORMAT_R8G8B8A8_UNORM:
52 case PIPE_FORMAT_R8G8B8X8_UNORM:
53 /* HACK: GL requires equal formats for MS resolve and window is BGRA */
54 if (bindings & PIPE_BIND_RENDER_TARGET)
60 /* transfers & shared are always supported */
61 bindings &= ~(PIPE_BIND_TRANSFER_READ |
62 PIPE_BIND_TRANSFER_WRITE |
65 return (nvc0_format_table[format].usage & bindings) == bindings;
69 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
71 const uint16_t class_3d = nouveau_screen(pscreen)->class_3d;
74 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
75 return 16 * PIPE_SHADER_TYPES; /* NOTE: should not count COMPUTE */
76 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
77 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
79 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
81 case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
83 case PIPE_CAP_MIN_TEXEL_OFFSET:
85 case PIPE_CAP_MAX_TEXEL_OFFSET:
87 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
88 case PIPE_CAP_TEXTURE_SWIZZLE:
89 case PIPE_CAP_TEXTURE_SHADOW_MAP:
90 case PIPE_CAP_NPOT_TEXTURES:
91 case PIPE_CAP_ANISOTROPIC_FILTER:
92 case PIPE_CAP_SEAMLESS_CUBE_MAP:
94 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
95 return (class_3d >= NVE4_3D_CLASS) ? 1 : 0;
96 case PIPE_CAP_TWO_SIDED_STENCIL:
97 case PIPE_CAP_DEPTH_CLIP_DISABLE:
98 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
99 case PIPE_CAP_POINT_SPRITE:
103 case PIPE_CAP_GLSL_FEATURE_LEVEL:
105 case PIPE_CAP_MAX_RENDER_TARGETS:
107 case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
109 case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
110 case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
111 case PIPE_CAP_VERTEX_COLOR_CLAMPED:
113 case PIPE_CAP_QUERY_TIMESTAMP:
114 case PIPE_CAP_TIMER_QUERY:
115 case PIPE_CAP_OCCLUSION_QUERY:
116 case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
118 case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
120 case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
121 case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
123 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
124 case PIPE_CAP_INDEP_BLEND_ENABLE:
125 case PIPE_CAP_INDEP_BLEND_FUNC:
127 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
128 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
130 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
131 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
133 case PIPE_CAP_SHADER_STENCIL_EXPORT:
135 case PIPE_CAP_PRIMITIVE_RESTART:
136 case PIPE_CAP_TGSI_INSTANCEID:
137 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
138 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
139 case PIPE_CAP_CONDITIONAL_RENDER:
140 case PIPE_CAP_TEXTURE_BARRIER:
141 case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
142 case PIPE_CAP_START_INSTANCE:
144 case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
145 case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
146 return 0; /* state trackers will know better */
147 case PIPE_CAP_USER_CONSTANT_BUFFERS:
148 case PIPE_CAP_USER_INDEX_BUFFERS:
149 case PIPE_CAP_USER_VERTEX_BUFFERS:
151 case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
153 case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
154 case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
155 case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
158 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
164 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
165 enum pipe_shader_cap param)
168 case PIPE_SHADER_VERTEX:
170 case PIPE_SHADER_TESSELLATION_CONTROL:
171 case PIPE_SHADER_TESSELLATION_EVALUATION:
173 case PIPE_SHADER_GEOMETRY:
174 case PIPE_SHADER_FRAGMENT:
181 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
182 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
183 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
184 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
186 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
188 case PIPE_SHADER_CAP_MAX_INPUTS:
189 if (shader == PIPE_SHADER_VERTEX)
191 if (shader == PIPE_SHADER_FRAGMENT)
192 return (0x200 + 0x20 + 0x80) / 16; /* generic + colors + TexCoords */
193 return (0x200 + 0x40 + 0x80) / 16; /* without 0x60 for per-patch inputs */
194 case PIPE_SHADER_CAP_MAX_CONSTS:
196 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
197 return NVC0_MAX_PIPE_CONSTBUFS;
198 case PIPE_SHADER_CAP_MAX_ADDRS:
200 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
201 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
202 return shader != PIPE_SHADER_FRAGMENT;
203 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
204 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
206 case PIPE_SHADER_CAP_MAX_PREDS:
208 case PIPE_SHADER_CAP_MAX_TEMPS:
209 return NVC0_CAP_MAX_PROGRAM_TEMPS;
210 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
212 case PIPE_SHADER_CAP_SUBROUTINES:
213 return 1; /* but inlining everything, we need function declarations */
214 case PIPE_SHADER_CAP_INTEGERS:
216 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
217 return 16; /* would be 32 in linked (OpenGL-style) mode */
219 case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLER_VIEWS:
223 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
229 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
232 case PIPE_CAPF_MAX_LINE_WIDTH:
233 case PIPE_CAPF_MAX_LINE_WIDTH_AA:
235 case PIPE_CAPF_MAX_POINT_WIDTH:
237 case PIPE_CAPF_MAX_POINT_WIDTH_AA:
239 case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
241 case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
244 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
250 nvc0_screen_destroy(struct pipe_screen *pscreen)
252 struct nvc0_screen *screen = nvc0_screen(pscreen);
254 if (screen->base.fence.current) {
255 nouveau_fence_wait(screen->base.fence.current);
256 nouveau_fence_ref(NULL, &screen->base.fence.current);
258 if (screen->base.pushbuf)
259 screen->base.pushbuf->user_priv = NULL;
262 FREE(screen->blitctx);
264 nouveau_bo_ref(NULL, &screen->text);
265 nouveau_bo_ref(NULL, &screen->uniform_bo);
266 nouveau_bo_ref(NULL, &screen->tls);
267 nouveau_bo_ref(NULL, &screen->txc);
268 nouveau_bo_ref(NULL, &screen->fence.bo);
269 nouveau_bo_ref(NULL, &screen->poly_cache);
271 nouveau_heap_destroy(&screen->lib_code);
272 nouveau_heap_destroy(&screen->text_heap);
274 if (screen->tic.entries)
275 FREE(screen->tic.entries);
277 nouveau_mm_destroy(screen->mm_VRAM_fe0);
279 nouveau_object_del(&screen->eng3d);
280 nouveau_object_del(&screen->eng2d);
281 nouveau_object_del(&screen->m2mf);
283 nouveau_screen_fini(&screen->base);
289 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
290 unsigned size, const uint32_t *data)
292 struct nouveau_pushbuf *push = screen->base.pushbuf;
296 BEGIN_NVC0(push, SUBC_3D(NVC0_GRAPH_MACRO_ID), 2);
297 PUSH_DATA (push, (m - 0x3800) / 8);
298 PUSH_DATA (push, pos);
299 BEGIN_1IC0(push, SUBC_3D(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
300 PUSH_DATA (push, pos);
301 PUSH_DATAp(push, data, size);
307 nvc0_magic_3d_init(struct nouveau_pushbuf *push, uint16_t obj_class)
309 BEGIN_NVC0(push, SUBC_3D(0x10cc), 1);
310 PUSH_DATA (push, 0xff);
311 BEGIN_NVC0(push, SUBC_3D(0x10e0), 2);
312 PUSH_DATA (push, 0xff);
313 PUSH_DATA (push, 0xff);
314 BEGIN_NVC0(push, SUBC_3D(0x10ec), 2);
315 PUSH_DATA (push, 0xff);
316 PUSH_DATA (push, 0xff);
317 BEGIN_NVC0(push, SUBC_3D(0x074c), 1);
318 PUSH_DATA (push, 0x3f);
320 BEGIN_NVC0(push, SUBC_3D(0x16a8), 1);
321 PUSH_DATA (push, (3 << 16) | 3);
322 BEGIN_NVC0(push, SUBC_3D(0x1794), 1);
323 PUSH_DATA (push, (2 << 16) | 2);
324 BEGIN_NVC0(push, SUBC_3D(0x0de8), 1);
327 BEGIN_NVC0(push, SUBC_3D(0x12ac), 1);
329 BEGIN_NVC0(push, SUBC_3D(0x0218), 1);
330 PUSH_DATA (push, 0x10);
331 BEGIN_NVC0(push, SUBC_3D(0x10fc), 1);
332 PUSH_DATA (push, 0x10);
333 BEGIN_NVC0(push, SUBC_3D(0x1290), 1);
334 PUSH_DATA (push, 0x10);
335 BEGIN_NVC0(push, SUBC_3D(0x12d8), 2);
336 PUSH_DATA (push, 0x10);
337 PUSH_DATA (push, 0x10);
338 BEGIN_NVC0(push, SUBC_3D(0x1140), 1);
339 PUSH_DATA (push, 0x10);
340 BEGIN_NVC0(push, SUBC_3D(0x1610), 1);
341 PUSH_DATA (push, 0xe);
343 BEGIN_NVC0(push, SUBC_3D(0x164c), 1);
344 PUSH_DATA (push, 1 << 12);
345 BEGIN_NVC0(push, SUBC_3D(0x030c), 1);
347 BEGIN_NVC0(push, SUBC_3D(0x0300), 1);
350 BEGIN_NVC0(push, SUBC_3D(0x02d0), 1);
351 PUSH_DATA (push, 0x3fffff);
352 BEGIN_NVC0(push, SUBC_3D(0x0fdc), 1);
354 BEGIN_NVC0(push, SUBC_3D(0x19c0), 1);
356 BEGIN_NVC0(push, SUBC_3D(0x075c), 1);
359 if (obj_class >= NVE4_3D_CLASS) {
360 BEGIN_NVC0(push, SUBC_3D(0x07fc), 1);
364 /* TODO: find out what software methods 0x1528, 0x1280 and (on nve4) 0x02dc
365 * are supposed to do */
369 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 *sequence)
371 struct nvc0_screen *screen = nvc0_screen(pscreen);
372 struct nouveau_pushbuf *push = screen->base.pushbuf;
374 /* we need to do it after possible flush in MARK_RING */
375 *sequence = ++screen->base.fence.sequence;
377 BEGIN_NVC0(push, NVC0_3D(QUERY_ADDRESS_HIGH), 4);
378 PUSH_DATAh(push, screen->fence.bo->offset);
379 PUSH_DATA (push, screen->fence.bo->offset);
380 PUSH_DATA (push, *sequence);
381 PUSH_DATA (push, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
382 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
386 nvc0_screen_fence_update(struct pipe_screen *pscreen)
388 struct nvc0_screen *screen = nvc0_screen(pscreen);
389 return screen->fence.map[0];
392 #define FAIL_SCREEN_INIT(str, err) \
394 NOUVEAU_ERR(str, err); \
395 nvc0_screen_destroy(pscreen); \
400 nvc0_screen_create(struct nouveau_device *dev)
402 struct nvc0_screen *screen;
403 struct pipe_screen *pscreen;
404 struct nouveau_object *chan;
405 struct nouveau_pushbuf *push;
409 union nouveau_bo_config mm_config;
411 switch (dev->chipset & ~0xf) {
420 screen = CALLOC_STRUCT(nvc0_screen);
423 pscreen = &screen->base.base;
425 ret = nouveau_screen_init(&screen->base, dev);
427 nvc0_screen_destroy(pscreen);
430 chan = screen->base.channel;
431 push = screen->base.pushbuf;
432 push->user_priv = screen;
434 screen->base.vidmem_bindings |= PIPE_BIND_CONSTANT_BUFFER |
435 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
436 screen->base.sysmem_bindings |=
437 PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_INDEX_BUFFER;
439 pscreen->destroy = nvc0_screen_destroy;
440 pscreen->context_create = nvc0_create;
441 pscreen->is_format_supported = nvc0_screen_is_format_supported;
442 pscreen->get_param = nvc0_screen_get_param;
443 pscreen->get_shader_param = nvc0_screen_get_shader_param;
444 pscreen->get_paramf = nvc0_screen_get_paramf;
446 nvc0_screen_init_resource_functions(pscreen);
448 nouveau_screen_init_vdec(&screen->base);
450 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096, NULL,
454 nouveau_bo_map(screen->fence.bo, 0, NULL);
455 screen->fence.map = screen->fence.bo->map;
456 screen->base.fence.emit = nvc0_screen_fence_emit;
457 screen->base.fence.update = nvc0_screen_fence_update;
459 switch (dev->chipset & 0xf0) {
461 obj_class = NVE4_P2MF_CLASS;
464 obj_class = NVC0_M2MF_CLASS;
467 ret = nouveau_object_new(chan, 0xbeef323f, obj_class, NULL, 0,
470 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
472 BEGIN_NVC0(push, SUBC_M2MF(NV01_SUBCHAN_OBJECT), 1);
473 PUSH_DATA (push, screen->m2mf->oclass);
474 if (screen->m2mf->oclass == NVE4_P2MF_CLASS) {
475 BEGIN_NVC0(push, SUBC_COPY(NV01_SUBCHAN_OBJECT), 1);
476 PUSH_DATA (push, 0xa0b5);
479 ret = nouveau_object_new(chan, 0xbeef902d, NVC0_2D_CLASS, NULL, 0,
482 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
484 BEGIN_NVC0(push, SUBC_2D(NV01_SUBCHAN_OBJECT), 1);
485 PUSH_DATA (push, screen->eng2d->oclass);
486 BEGIN_NVC0(push, NVC0_2D(OPERATION), 1);
487 PUSH_DATA (push, NVC0_2D_OPERATION_SRCCOPY);
488 BEGIN_NVC0(push, NVC0_2D(CLIP_ENABLE), 1);
490 BEGIN_NVC0(push, NVC0_2D(COLOR_KEY_ENABLE), 1);
492 BEGIN_NVC0(push, SUBC_2D(0x0884), 1);
493 PUSH_DATA (push, 0x3f);
494 BEGIN_NVC0(push, SUBC_2D(0x0888), 1);
497 BEGIN_NVC0(push, SUBC_2D(NVC0_GRAPH_NOTIFY_ADDRESS_HIGH), 2);
498 PUSH_DATAh(push, screen->fence.bo->offset + 16);
499 PUSH_DATA (push, screen->fence.bo->offset + 16);
501 switch (dev->chipset & 0xf0) {
503 obj_class = NVE4_3D_CLASS;
508 switch (dev->chipset) {
511 obj_class = NVC8_3D_CLASS;
514 obj_class = NVC1_3D_CLASS;
517 obj_class = NVC0_3D_CLASS;
522 ret = nouveau_object_new(chan, 0xbeef003d, obj_class, NULL, 0,
525 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
526 screen->base.class_3d = obj_class;
528 BEGIN_NVC0(push, SUBC_3D(NV01_SUBCHAN_OBJECT), 1);
529 PUSH_DATA (push, screen->eng3d->oclass);
531 BEGIN_NVC0(push, NVC0_3D(COND_MODE), 1);
532 PUSH_DATA (push, NVC0_3D_COND_MODE_ALWAYS);
534 if (debug_get_bool_option("NOUVEAU_SHADER_WATCHDOG", TRUE)) {
535 /* kill shaders after about 1 second (at 100 MHz) */
536 BEGIN_NVC0(push, NVC0_3D(WATCHDOG_TIMER), 1);
537 PUSH_DATA (push, 0x17);
540 BEGIN_NVC0(push, NVC0_3D(RT_CONTROL), 1);
543 BEGIN_NVC0(push, NVC0_3D(CSAA_ENABLE), 1);
545 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_ENABLE), 1);
547 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_MODE), 1);
548 PUSH_DATA (push, NVC0_3D_MULTISAMPLE_MODE_MS1);
549 BEGIN_NVC0(push, NVC0_3D(MULTISAMPLE_CTRL), 1);
551 BEGIN_NVC0(push, NVC0_3D(LINE_WIDTH_SEPARATE), 1);
553 BEGIN_NVC0(push, NVC0_3D(LINE_LAST_PIXEL), 1);
555 BEGIN_NVC0(push, NVC0_3D(BLEND_SEPARATE_ALPHA), 1);
557 BEGIN_NVC0(push, NVC0_3D(BLEND_ENABLE_COMMON), 1);
559 if (screen->eng3d->oclass < NVE4_3D_CLASS) {
560 BEGIN_NVC0(push, NVC0_3D(TEX_MISC), 1);
561 PUSH_DATA (push, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
563 BEGIN_NVC0(push, NVE4_3D(TEX_CB_INDEX), 1);
564 PUSH_DATA (push, 15);
566 BEGIN_NVC0(push, NVC0_3D(CALL_LIMIT_LOG), 1);
567 PUSH_DATA (push, 8); /* 128 */
568 BEGIN_NVC0(push, NVC0_3D(ZCULL_STATCTRS_ENABLE), 1);
570 if (screen->eng3d->oclass >= NVC1_3D_CLASS) {
571 BEGIN_NVC0(push, NVC0_3D(CACHE_SPLIT), 1);
572 PUSH_DATA (push, NVC0_3D_CACHE_SPLIT_48K_SHARED_16K_L1);
575 nvc0_magic_3d_init(push, screen->eng3d->oclass);
577 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
582 /* XXX: getting a page fault at the end of the code buffer every few
583 * launches, don't use the last 256 bytes to work around them - prefetch ?
585 nouveau_heap_init(&screen->text_heap, 0, (1 << 20) - 0x100);
587 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16, NULL,
588 &screen->uniform_bo);
592 for (i = 0; i < 5; ++i) {
593 /* TIC and TSC entries for each unit (nve4+ only) */
594 /* auxiliary constants (6 user clip planes, base instance id) */
595 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
596 PUSH_DATA (push, 512);
597 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
598 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (i << 9));
599 BEGIN_NVC0(push, NVC0_3D(CB_BIND(i)), 1);
600 PUSH_DATA (push, (15 << 4) | 1);
601 if (screen->eng3d->oclass >= NVE4_3D_CLASS) {
603 BEGIN_1IC0(push, NVC0_3D(CB_POS), 9);
605 for (j = 0; j < 8; ++j)
608 BEGIN_NVC0(push, NVC0_3D(TEX_LIMITS(i)), 1);
609 PUSH_DATA (push, 0x54);
612 BEGIN_NVC0(push, NVC0_3D(LINKED_TSC), 1);
615 /* return { 0.0, 0.0, 0.0, 0.0 } for out-of-bounds vtxbuf access */
616 BEGIN_NVC0(push, NVC0_3D(CB_SIZE), 3);
617 PUSH_DATA (push, 256);
618 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
619 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
620 BEGIN_1IC0(push, NVC0_3D(CB_POS), 5);
622 PUSH_DATAf(push, 0.0f);
623 PUSH_DATAf(push, 0.0f);
624 PUSH_DATAf(push, 0.0f);
625 PUSH_DATAf(push, 0.0f);
626 BEGIN_NVC0(push, NVC0_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
627 PUSH_DATAh(push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
628 PUSH_DATA (push, screen->uniform_bo->offset + (5 << 16) + (6 << 9));
630 /* max MPs * max warps per MP (TODO: ask kernel) */
631 if (screen->eng3d->oclass >= NVE4_3D_CLASS)
632 screen->tls_size = 8 * 64;
634 screen->tls_size = 16 * 48;
635 screen->tls_size *= NVC0_CAP_MAX_PROGRAM_TEMPS * 16;
636 screen->tls_size = align(screen->tls_size, 1 << 17);
638 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
639 screen->tls_size, NULL, &screen->tls);
643 BEGIN_NVC0(push, NVC0_3D(CODE_ADDRESS_HIGH), 2);
644 PUSH_DATAh(push, screen->text->offset);
645 PUSH_DATA (push, screen->text->offset);
646 BEGIN_NVC0(push, NVC0_3D(TEMP_ADDRESS_HIGH), 4);
647 PUSH_DATAh(push, screen->tls->offset);
648 PUSH_DATA (push, screen->tls->offset);
649 PUSH_DATA (push, screen->tls_size >> 32);
650 PUSH_DATA (push, screen->tls_size);
651 BEGIN_NVC0(push, NVC0_3D(WARP_TEMP_ALLOC), 1);
653 BEGIN_NVC0(push, NVC0_3D(LOCAL_BASE), 1);
656 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, NULL,
657 &screen->poly_cache);
661 BEGIN_NVC0(push, NVC0_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
662 PUSH_DATAh(push, screen->poly_cache->offset);
663 PUSH_DATA (push, screen->poly_cache->offset);
666 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, NULL,
671 BEGIN_NVC0(push, NVC0_3D(TIC_ADDRESS_HIGH), 3);
672 PUSH_DATAh(push, screen->txc->offset);
673 PUSH_DATA (push, screen->txc->offset);
674 PUSH_DATA (push, NVC0_TIC_MAX_ENTRIES - 1);
676 BEGIN_NVC0(push, NVC0_3D(TSC_ADDRESS_HIGH), 3);
677 PUSH_DATAh(push, screen->txc->offset + 65536);
678 PUSH_DATA (push, screen->txc->offset + 65536);
679 PUSH_DATA (push, NVC0_TSC_MAX_ENTRIES - 1);
681 BEGIN_NVC0(push, NVC0_3D(SCREEN_Y_CONTROL), 1);
683 BEGIN_NVC0(push, NVC0_3D(WINDOW_OFFSET_X), 2);
686 BEGIN_NVC0(push, NVC0_3D(ZCULL_REGION), 1); /* deactivate ZCULL */
687 PUSH_DATA (push, 0x3f);
689 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_MODE), 1);
690 PUSH_DATA (push, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
691 BEGIN_NVC0(push, NVC0_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
692 for (i = 0; i < 8 * 2; ++i)
694 BEGIN_NVC0(push, NVC0_3D(CLIP_RECTS_EN), 1);
696 BEGIN_NVC0(push, NVC0_3D(CLIPID_ENABLE), 1);
699 /* neither scissors, viewport nor stencil mask should affect clears */
700 BEGIN_NVC0(push, NVC0_3D(CLEAR_FLAGS), 1);
703 BEGIN_NVC0(push, NVC0_3D(VIEWPORT_TRANSFORM_EN), 1);
705 BEGIN_NVC0(push, NVC0_3D(DEPTH_RANGE_NEAR(0)), 2);
706 PUSH_DATAf(push, 0.0f);
707 PUSH_DATAf(push, 1.0f);
708 BEGIN_NVC0(push, NVC0_3D(VIEW_VOLUME_CLIP_CTRL), 1);
709 PUSH_DATA (push, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
711 /* We use scissors instead of exact view volume clipping,
712 * so they're always enabled.
714 BEGIN_NVC0(push, NVC0_3D(SCISSOR_ENABLE(0)), 3);
716 PUSH_DATA (push, 8192 << 16);
717 PUSH_DATA (push, 8192 << 16);
719 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
722 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_PER_INSTANCE, nvc0_9097_per_instance_bf);
723 MK_MACRO(NVC0_3D_MACRO_BLEND_ENABLES, nvc0_9097_blend_enables);
724 MK_MACRO(NVC0_3D_MACRO_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
725 MK_MACRO(NVC0_3D_MACRO_TEP_SELECT, nvc0_9097_tep_select);
726 MK_MACRO(NVC0_3D_MACRO_GP_SELECT, nvc0_9097_gp_select);
727 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
728 MK_MACRO(NVC0_3D_MACRO_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
730 BEGIN_NVC0(push, NVC0_3D(RASTERIZE_ENABLE), 1);
732 BEGIN_NVC0(push, NVC0_3D(RT_SEPARATE_FRAG_DATA), 1);
734 BEGIN_NVC0(push, NVC0_3D(MACRO_GP_SELECT), 1);
735 PUSH_DATA (push, 0x40);
736 BEGIN_NVC0(push, NVC0_3D(LAYER), 1);
738 BEGIN_NVC0(push, NVC0_3D(MACRO_TEP_SELECT), 1);
739 PUSH_DATA (push, 0x30);
740 BEGIN_NVC0(push, NVC0_3D(PATCH_VERTICES), 1);
742 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
743 PUSH_DATA (push, 0x20);
744 BEGIN_NVC0(push, NVC0_3D(SP_SELECT(0)), 1);
745 PUSH_DATA (push, 0x00);
747 BEGIN_NVC0(push, NVC0_3D(POINT_COORD_REPLACE), 1);
749 BEGIN_NVC0(push, NVC0_3D(POINT_RASTER_RULES), 1);
750 PUSH_DATA (push, NVC0_3D_POINT_RASTER_RULES_OGL);
752 IMMED_NVC0(push, NVC0_3D(EDGEFLAG), 1);
756 screen->tic.entries = CALLOC(4096, sizeof(void *));
757 screen->tsc.entries = screen->tic.entries + 2048;
759 mm_config.nvc0.tile_mode = 0;
760 mm_config.nvc0.memtype = 0xfe0;
761 screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, &mm_config);
763 if (!nvc0_blitctx_create(screen))
766 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
771 nvc0_screen_destroy(pscreen);
776 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
778 int i = screen->tic.next;
780 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
781 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
783 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
785 if (screen->tic.entries[i])
786 nv50_tic_entry(screen->tic.entries[i])->id = -1;
788 screen->tic.entries[i] = entry;
793 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
795 int i = screen->tsc.next;
797 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
798 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
800 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
802 if (screen->tsc.entries[i])
803 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
805 screen->tsc.entries[i] = entry;