2 * Copyright 2010 Christoph Bumiller
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 #include "util/u_format.h"
24 #include "util/u_format_s3tc.h"
25 #include "pipe/p_screen.h"
27 #include "vl/vl_decoder.h"
28 #include "vl/vl_video_buffer.h"
30 #include "nvc0_context.h"
31 #include "nvc0_screen.h"
33 #include "nouveau/nv_object.xml.h"
34 #include "nvc0_graph_macros.h"
37 nvc0_screen_is_format_supported(struct pipe_screen *pscreen,
38 enum pipe_format format,
39 enum pipe_texture_target target,
40 unsigned sample_count,
43 if (sample_count > 2 && sample_count != 4 && sample_count != 8)
46 if (!util_format_is_supported(format, bindings))
49 /* transfers & shared are always supported */
50 bindings &= ~(PIPE_BIND_TRANSFER_READ |
51 PIPE_BIND_TRANSFER_WRITE |
54 return (nvc0_format_table[format].usage & bindings) == bindings;
58 nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
61 case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
62 case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
64 case PIPE_CAP_MAX_COMBINED_SAMPLERS:
66 case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
68 case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
70 case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
72 case PIPE_CAP_ARRAY_TEXTURES:
74 case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
75 case PIPE_CAP_TEXTURE_MIRROR_REPEAT:
76 case PIPE_CAP_TEXTURE_SWIZZLE:
77 case PIPE_CAP_TEXTURE_SHADOW_MAP:
78 case PIPE_CAP_NPOT_TEXTURES:
79 case PIPE_CAP_ANISOTROPIC_FILTER:
80 case PIPE_CAP_SEAMLESS_CUBE_MAP:
82 case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
84 case PIPE_CAP_TWO_SIDED_STENCIL:
85 case PIPE_CAP_DEPTH_CLAMP:
86 case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
87 case PIPE_CAP_POINT_SPRITE:
92 case PIPE_CAP_MAX_RENDER_TARGETS:
94 case PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL:
96 case PIPE_CAP_TIMER_QUERY:
97 case PIPE_CAP_OCCLUSION_QUERY:
99 case PIPE_CAP_STREAM_OUTPUT:
101 case PIPE_CAP_BLEND_EQUATION_SEPARATE:
102 case PIPE_CAP_INDEP_BLEND_ENABLE:
103 case PIPE_CAP_INDEP_BLEND_FUNC:
105 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
106 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
108 case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
109 case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
111 case PIPE_CAP_SHADER_STENCIL_EXPORT:
113 case PIPE_CAP_PRIMITIVE_RESTART:
114 case PIPE_CAP_TGSI_INSTANCEID:
115 case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
116 case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
119 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
125 nvc0_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
126 enum pipe_shader_cap param)
129 case PIPE_SHADER_VERTEX:
131 case PIPE_SHADER_TESSELLATION_CONTROL:
132 case PIPE_SHADER_TESSELLATION_EVALUATION:
134 case PIPE_SHADER_GEOMETRY:
135 case PIPE_SHADER_FRAGMENT:
142 case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
143 case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
144 case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
145 case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
147 case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
149 case PIPE_SHADER_CAP_MAX_INPUTS:
150 if (shader == PIPE_SHADER_VERTEX)
153 case PIPE_SHADER_CAP_MAX_CONSTS:
155 case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
157 case PIPE_SHADER_CAP_MAX_ADDRS:
159 case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
160 case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
161 return shader != PIPE_SHADER_FRAGMENT;
162 case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
163 case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
165 case PIPE_SHADER_CAP_MAX_PREDS:
167 case PIPE_SHADER_CAP_MAX_TEMPS:
168 return NVC0_CAP_MAX_PROGRAM_TEMPS;
169 case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
171 case PIPE_SHADER_CAP_SUBROUTINES:
172 return 0; /* please inline, or provide function declarations */
173 case PIPE_SHADER_CAP_INTEGERS:
176 NOUVEAU_ERR("unknown PIPE_SHADER_CAP %d\n", param);
182 nvc0_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_cap param)
185 case PIPE_CAP_MAX_LINE_WIDTH:
186 case PIPE_CAP_MAX_LINE_WIDTH_AA:
188 case PIPE_CAP_MAX_POINT_WIDTH:
189 case PIPE_CAP_MAX_POINT_WIDTH_AA:
191 case PIPE_CAP_MAX_TEXTURE_ANISOTROPY:
193 case PIPE_CAP_MAX_TEXTURE_LOD_BIAS:
196 NOUVEAU_ERR("unknown PIPE_CAP %d\n", param);
202 nvc0_screen_destroy(struct pipe_screen *pscreen)
204 struct nvc0_screen *screen = nvc0_screen(pscreen);
206 if (screen->base.fence.current) {
207 nouveau_fence_wait(screen->base.fence.current);
208 nouveau_fence_ref(NULL, &screen->base.fence.current);
210 screen->base.channel->user_private = NULL;
212 nouveau_bo_ref(NULL, &screen->text);
213 nouveau_bo_ref(NULL, &screen->tls);
214 nouveau_bo_ref(NULL, &screen->txc);
215 nouveau_bo_ref(NULL, &screen->fence.bo);
216 nouveau_bo_ref(NULL, &screen->vfetch_cache);
218 nouveau_resource_destroy(&screen->text_heap);
220 if (screen->tic.entries)
221 FREE(screen->tic.entries);
223 nouveau_mm_destroy(screen->mm_VRAM_fe0);
225 nouveau_grobj_free(&screen->fermi);
226 nouveau_grobj_free(&screen->eng2d);
227 nouveau_grobj_free(&screen->m2mf);
229 nouveau_screen_fini(&screen->base);
235 nvc0_graph_set_macro(struct nvc0_screen *screen, uint32_t m, unsigned pos,
236 unsigned size, const uint32_t *data)
238 struct nouveau_channel *chan = screen->base.channel;
242 BEGIN_RING(chan, RING_3D_(NVC0_GRAPH_MACRO_ID), 2);
243 OUT_RING (chan, (m - 0x3800) / 8);
244 OUT_RING (chan, pos);
245 BEGIN_RING_1I(chan, RING_3D_(NVC0_GRAPH_MACRO_UPLOAD_POS), size + 1);
246 OUT_RING (chan, pos);
247 OUT_RINGp (chan, data, size);
253 nvc0_magic_3d_init(struct nouveau_channel *chan)
255 BEGIN_RING(chan, RING_3D_(0x10cc), 1);
256 OUT_RING (chan, 0xff);
257 BEGIN_RING(chan, RING_3D_(0x10e0), 2);
258 OUT_RING(chan, 0xff);
259 OUT_RING(chan, 0xff);
260 BEGIN_RING(chan, RING_3D_(0x10ec), 2);
261 OUT_RING(chan, 0xff);
262 OUT_RING(chan, 0xff);
263 BEGIN_RING(chan, RING_3D_(0x074c), 1);
264 OUT_RING (chan, 0x3f);
266 BEGIN_RING(chan, RING_3D_(0x16a8), 1);
267 OUT_RING (chan, (3 << 16) | 3);
268 BEGIN_RING(chan, RING_3D_(0x1794), 1);
269 OUT_RING (chan, (2 << 16) | 2);
270 BEGIN_RING(chan, RING_3D_(0x0de8), 1);
273 #if 0 /* software method */
274 BEGIN_RING(chan, RING_3D_(0x1528), 1); /* MP poke */
278 BEGIN_RING(chan, RING_3D_(0x12ac), 1);
280 BEGIN_RING(chan, RING_3D_(0x0218), 1);
281 OUT_RING (chan, 0x10);
282 BEGIN_RING(chan, RING_3D_(0x10fc), 1);
283 OUT_RING (chan, 0x10);
284 BEGIN_RING(chan, RING_3D_(0x1290), 1);
285 OUT_RING (chan, 0x10);
286 BEGIN_RING(chan, RING_3D_(0x12d8), 2);
287 OUT_RING (chan, 0x10);
288 OUT_RING (chan, 0x10);
289 BEGIN_RING(chan, RING_3D_(0x06d4), 1);
291 BEGIN_RING(chan, RING_3D_(0x1140), 1);
292 OUT_RING (chan, 0x10);
293 BEGIN_RING(chan, RING_3D_(0x1610), 1);
294 OUT_RING (chan, 0xe);
296 BEGIN_RING(chan, RING_3D_(0x164c), 1);
297 OUT_RING (chan, 1 << 12);
298 BEGIN_RING(chan, RING_3D_(0x151c), 1);
300 BEGIN_RING(chan, RING_3D_(0x030c), 1);
302 BEGIN_RING(chan, RING_3D_(0x0300), 1);
304 #if 0 /* software method */
305 BEGIN_RING(chan, RING_3D_(0x1280), 1); /* PGRAPH poke */
308 BEGIN_RING(chan, RING_3D_(0x02d0), 1);
309 OUT_RING (chan, 0x1f40);
310 BEGIN_RING(chan, RING_3D_(0x00fdc), 1);
312 BEGIN_RING(chan, RING_3D_(0x19c0), 1);
314 BEGIN_RING(chan, RING_3D_(0x075c), 1);
319 nvc0_screen_fence_emit(struct pipe_screen *pscreen, u32 sequence)
321 struct nvc0_screen *screen = nvc0_screen(pscreen);
322 struct nouveau_channel *chan = screen->base.channel;
324 MARK_RING (chan, 5, 2);
325 BEGIN_RING(chan, RING_3D(QUERY_ADDRESS_HIGH), 4);
326 OUT_RELOCh(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
327 OUT_RELOCl(chan, screen->fence.bo, 0, NOUVEAU_BO_WR);
328 OUT_RING (chan, sequence);
329 OUT_RING (chan, NVC0_3D_QUERY_GET_FENCE | NVC0_3D_QUERY_GET_SHORT |
330 (0xf << NVC0_3D_QUERY_GET_UNIT__SHIFT));
334 nvc0_screen_fence_update(struct pipe_screen *pscreen)
336 struct nvc0_screen *screen = nvc0_screen(pscreen);
337 return screen->fence.map[0];
340 #define FAIL_SCREEN_INIT(str, err) \
342 NOUVEAU_ERR(str, err); \
343 nvc0_screen_destroy(pscreen); \
348 nvc0_screen_create(struct pipe_winsys *ws, struct nouveau_device *dev)
350 struct nvc0_screen *screen;
351 struct nouveau_channel *chan;
352 struct pipe_screen *pscreen;
356 screen = CALLOC_STRUCT(nvc0_screen);
359 pscreen = &screen->base.base;
361 screen->base.sysmem_bindings = PIPE_BIND_CONSTANT_BUFFER;
363 ret = nouveau_screen_init(&screen->base, dev);
365 nvc0_screen_destroy(pscreen);
368 chan = screen->base.channel;
369 chan->user_private = screen;
371 pscreen->winsys = ws;
372 pscreen->destroy = nvc0_screen_destroy;
373 pscreen->context_create = nvc0_create;
374 pscreen->is_format_supported = nvc0_screen_is_format_supported;
375 pscreen->get_param = nvc0_screen_get_param;
376 pscreen->get_shader_param = nvc0_screen_get_shader_param;
377 pscreen->get_paramf = nvc0_screen_get_paramf;
379 nvc0_screen_init_resource_functions(pscreen);
381 nouveau_screen_init_vdec(&screen->base);
383 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART | NOUVEAU_BO_MAP, 0, 4096,
387 nouveau_bo_map(screen->fence.bo, NOUVEAU_BO_RDWR);
388 screen->fence.map = screen->fence.bo->map;
389 nouveau_bo_unmap(screen->fence.bo);
390 screen->base.fence.emit = nvc0_screen_fence_emit;
391 screen->base.fence.update = nvc0_screen_fence_update;
393 for (i = 0; i < NVC0_SCRATCH_NR_BUFFERS; ++i) {
394 ret = nouveau_bo_new(dev, NOUVEAU_BO_GART, 0, NVC0_SCRATCH_SIZE,
395 &screen->scratch.bo[i]);
400 ret = nouveau_grobj_alloc(chan, 0xbeef9039, NVC0_M2MF, &screen->m2mf);
402 FAIL_SCREEN_INIT("Error allocating PGRAPH context for M2MF: %d\n", ret);
404 BIND_RING (chan, screen->m2mf, NVC0_SUBCH_MF);
405 BEGIN_RING(chan, RING_MF(NOTIFY_ADDRESS_HIGH), 3);
406 OUT_RELOCh(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
407 OUT_RELOCl(chan, screen->fence.bo, 16, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
410 ret = nouveau_grobj_alloc(chan, 0xbeef902d, NVC0_2D, &screen->eng2d);
412 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 2D: %d\n", ret);
414 BIND_RING (chan, screen->eng2d, NVC0_SUBCH_2D);
415 BEGIN_RING(chan, RING_2D(OPERATION), 1);
416 OUT_RING (chan, NVC0_2D_OPERATION_SRCCOPY);
417 BEGIN_RING(chan, RING_2D(CLIP_ENABLE), 1);
419 BEGIN_RING(chan, RING_2D(COLOR_KEY_ENABLE), 1);
421 BEGIN_RING(chan, RING_2D_(0x0884), 1);
422 OUT_RING (chan, 0x3f);
423 BEGIN_RING(chan, RING_2D_(0x0888), 1);
426 ret = nouveau_grobj_alloc(chan, 0xbeef9097, NVC0_3D, &screen->fermi);
428 FAIL_SCREEN_INIT("Error allocating PGRAPH context for 3D: %d\n", ret);
430 BIND_RING (chan, screen->fermi, NVC0_SUBCH_3D);
431 BEGIN_RING(chan, RING_3D(NOTIFY_ADDRESS_HIGH), 3);
432 OUT_RELOCh(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
433 OUT_RELOCl(chan, screen->fence.bo, 32, NOUVEAU_BO_GART | NOUVEAU_BO_RDWR);
436 BEGIN_RING(chan, RING_3D(COND_MODE), 1);
437 OUT_RING (chan, NVC0_3D_COND_MODE_ALWAYS);
439 BEGIN_RING(chan, RING_3D(RT_CONTROL), 1);
442 BEGIN_RING(chan, RING_3D(CSAA_ENABLE), 1);
444 BEGIN_RING(chan, RING_3D(MULTISAMPLE_ENABLE), 1);
446 BEGIN_RING(chan, RING_3D(MULTISAMPLE_MODE), 1);
447 OUT_RING (chan, NVC0_3D_MULTISAMPLE_MODE_MS1);
448 BEGIN_RING(chan, RING_3D(MULTISAMPLE_CTRL), 1);
450 BEGIN_RING(chan, RING_3D(LINE_WIDTH_SEPARATE), 1);
452 BEGIN_RING(chan, RING_3D(LINE_LAST_PIXEL), 1);
454 BEGIN_RING(chan, RING_3D(BLEND_SEPARATE_ALPHA), 1);
456 BEGIN_RING(chan, RING_3D(BLEND_ENABLE_COMMON), 1);
458 BEGIN_RING(chan, RING_3D(TEX_MISC), 1);
459 OUT_RING (chan, NVC0_3D_TEX_MISC_SEAMLESS_CUBE_MAP);
461 nvc0_magic_3d_init(chan);
463 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20, &screen->text);
467 /* XXX: getting a page fault at the end of the code buffer every few
468 * launches, don't use the last 256 bytes to work around them - prefetch ?
470 nouveau_resource_init(&screen->text_heap, 0, (1 << 20) - 0x100);
472 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 12, 6 << 16,
477 /* auxiliary constants (6 user clip planes, base instance id) */
478 BEGIN_RING(chan, RING_3D(CB_SIZE), 3);
479 OUT_RING (chan, 256);
480 OUT_RELOCh(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
481 OUT_RELOCl(chan, screen->uniforms, 5 << 16, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
482 for (i = 0; i < 5; ++i) {
483 BEGIN_RING(chan, RING_3D(CB_BIND(i)), 1);
484 OUT_RING (chan, (15 << 4) | 1);
487 screen->tls_size = (16 * 32) * (NVC0_CAP_MAX_PROGRAM_TEMPS * 16);
488 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17,
489 screen->tls_size, &screen->tls);
493 BEGIN_RING(chan, RING_3D(CODE_ADDRESS_HIGH), 2);
494 OUT_RELOCh(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
495 OUT_RELOCl(chan, screen->text, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
496 BEGIN_RING(chan, RING_3D(LOCAL_ADDRESS_HIGH), 4);
497 OUT_RELOCh(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
498 OUT_RELOCl(chan, screen->tls, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
499 OUT_RING (chan, screen->tls_size >> 32);
500 OUT_RING (chan, screen->tls_size);
501 BEGIN_RING(chan, RING_3D_(0x07a0), 1);
503 BEGIN_RING(chan, RING_3D(LOCAL_BASE), 1);
506 for (i = 0; i < 5; ++i) {
507 BEGIN_RING(chan, RING_3D(TEX_LIMITS(i)), 1);
508 OUT_RING (chan, 0x54);
510 BEGIN_RING(chan, RING_3D(LINKED_TSC), 1);
513 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 20,
514 &screen->vfetch_cache);
518 BEGIN_RING(chan, RING_3D(VERTEX_QUARANTINE_ADDRESS_HIGH), 3);
519 OUT_RELOCh(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
520 OUT_RELOCl(chan, screen->vfetch_cache, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR);
523 ret = nouveau_bo_new(dev, NOUVEAU_BO_VRAM, 1 << 17, 1 << 17, &screen->txc);
527 BEGIN_RING(chan, RING_3D(TIC_ADDRESS_HIGH), 3);
528 OUT_RELOCh(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
529 OUT_RELOCl(chan, screen->txc, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
530 OUT_RING (chan, NVC0_TIC_MAX_ENTRIES - 1);
532 BEGIN_RING(chan, RING_3D(TSC_ADDRESS_HIGH), 3);
533 OUT_RELOCh(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
534 OUT_RELOCl(chan, screen->txc, 65536, NOUVEAU_BO_VRAM | NOUVEAU_BO_RD);
535 OUT_RING (chan, NVC0_TSC_MAX_ENTRIES - 1);
537 BEGIN_RING(chan, RING_3D(SCREEN_Y_CONTROL), 1);
539 BEGIN_RING(chan, RING_3D(WINDOW_OFFSET_X), 2);
542 BEGIN_RING(chan, RING_3D_(0x1590), 1); /* deactivate ZCULL */
543 OUT_RING (chan, 0x3f);
545 BEGIN_RING(chan, RING_3D(CLIP_RECTS_MODE), 1);
546 OUT_RING (chan, NVC0_3D_CLIP_RECTS_MODE_INSIDE_ANY);
547 BEGIN_RING(chan, RING_3D(CLIP_RECT_HORIZ(0)), 8 * 2);
548 for (i = 0; i < 8 * 2; ++i)
550 BEGIN_RING(chan, RING_3D(CLIP_RECTS_EN), 1);
552 BEGIN_RING(chan, RING_3D(CLIPID_ENABLE), 1);
555 /* neither scissors, viewport nor stencil mask should affect clears */
556 BEGIN_RING(chan, RING_3D(CLEAR_FLAGS), 1);
559 BEGIN_RING(chan, RING_3D(VIEWPORT_TRANSFORM_EN), 1);
561 BEGIN_RING(chan, RING_3D(DEPTH_RANGE_NEAR(0)), 2);
562 OUT_RINGf (chan, 0.0f);
563 OUT_RINGf (chan, 1.0f);
564 BEGIN_RING(chan, RING_3D(VIEW_VOLUME_CLIP_CTRL), 1);
565 OUT_RING (chan, NVC0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1_UNK1);
567 /* We use scissors instead of exact view volume clipping,
568 * so they're always enabled.
570 BEGIN_RING(chan, RING_3D(SCISSOR_ENABLE(0)), 3);
572 OUT_RING (chan, 8192 << 16);
573 OUT_RING (chan, 8192 << 16);
575 #define MK_MACRO(m, n) i = nvc0_graph_set_macro(screen, m, i, sizeof(n), n);
578 MK_MACRO(NVC0_3D_BLEND_ENABLES, nvc0_9097_blend_enables);
579 MK_MACRO(NVC0_3D_VERTEX_ARRAY_SELECT, nvc0_9097_vertex_array_select);
580 MK_MACRO(NVC0_3D_TEP_SELECT, nvc0_9097_tep_select);
581 MK_MACRO(NVC0_3D_GP_SELECT, nvc0_9097_gp_select);
582 MK_MACRO(NVC0_3D_POLYGON_MODE_FRONT, nvc0_9097_poly_mode_front);
583 MK_MACRO(NVC0_3D_POLYGON_MODE_BACK, nvc0_9097_poly_mode_back);
585 BEGIN_RING(chan, RING_3D(RASTERIZE_ENABLE), 1);
587 BEGIN_RING(chan, RING_3D(RT_SEPARATE_FRAG_DATA), 1);
589 BEGIN_RING(chan, RING_3D(GP_SELECT), 1);
590 OUT_RING (chan, 0x40);
591 BEGIN_RING(chan, RING_3D(LAYER), 1);
593 BEGIN_RING(chan, RING_3D(TEP_SELECT), 1);
594 OUT_RING (chan, 0x30);
595 BEGIN_RING(chan, RING_3D(PATCH_VERTICES), 1);
597 BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
598 OUT_RING (chan, 0x20);
599 BEGIN_RING(chan, RING_3D(SP_SELECT(0)), 1);
600 OUT_RING (chan, 0x00);
602 BEGIN_RING(chan, RING_3D(POINT_COORD_REPLACE), 1);
604 BEGIN_RING(chan, RING_3D(POINT_RASTER_RULES), 1);
605 OUT_RING (chan, NVC0_3D_POINT_RASTER_RULES_OGL);
607 BEGIN_RING(chan, RING_3D(EDGEFLAG_ENABLE), 1);
610 BEGIN_RING(chan, RING_3D(VERTEX_RUNOUT_ADDRESS_HIGH), 2);
611 OUT_RING (chan, 0xab);
612 OUT_RING (chan, 0x00000000);
616 screen->tic.entries = CALLOC(4096, sizeof(void *));
617 screen->tsc.entries = screen->tic.entries + 2048;
619 screen->mm_VRAM_fe0 = nouveau_mm_create(dev, NOUVEAU_BO_VRAM, 0xfe0);
621 nouveau_fence_new(&screen->base, &screen->base.fence.current, FALSE);
626 nvc0_screen_destroy(pscreen);
631 nvc0_screen_make_buffers_resident(struct nvc0_screen *screen)
633 struct nouveau_channel *chan = screen->base.channel;
635 const unsigned flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD;
637 MARK_RING(chan, 5, 5);
638 nouveau_bo_validate(chan, screen->text, flags);
639 nouveau_bo_validate(chan, screen->uniforms, flags);
640 nouveau_bo_validate(chan, screen->txc, flags);
641 nouveau_bo_validate(chan, screen->vfetch_cache, flags);
643 if (screen->cur_ctx && screen->cur_ctx->state.tls_required)
644 nouveau_bo_validate(chan, screen->tls, flags);
648 nvc0_screen_tic_alloc(struct nvc0_screen *screen, void *entry)
650 int i = screen->tic.next;
652 while (screen->tic.lock[i / 32] & (1 << (i % 32)))
653 i = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
655 screen->tic.next = (i + 1) & (NVC0_TIC_MAX_ENTRIES - 1);
657 if (screen->tic.entries[i])
658 nv50_tic_entry(screen->tic.entries[i])->id = -1;
660 screen->tic.entries[i] = entry;
665 nvc0_screen_tsc_alloc(struct nvc0_screen *screen, void *entry)
667 int i = screen->tsc.next;
669 while (screen->tsc.lock[i / 32] & (1 << (i % 32)))
670 i = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
672 screen->tsc.next = (i + 1) & (NVC0_TSC_MAX_ENTRIES - 1);
674 if (screen->tsc.entries[i])
675 nv50_tsc_entry(screen->tsc.entries[i])->id = -1;
677 screen->tsc.entries[i] = entry;