2 #ifndef __NVC0_PROGRAM_H__
3 #define __NVC0_PROGRAM_H__
5 #include "pipe/p_state.h"
6 #include "tgsi/tgsi_scan.h"
8 #define NVC0_CAP_MAX_PROGRAM_TEMPS 64
10 #define NVC0_SHADER_HEADER_SIZE (20 * 4)
13 struct pipe_shader_state pipe;
24 uint32_t hdr[20]; /* TODO: move this into code to save space */
31 uint8_t out_pos[PIPE_MAX_SHADER_OUTPUTS];
35 uint8_t in_pos[PIPE_MAX_SHADER_INPUTS];
41 struct nouveau_resource *res;
44 /* first 2 bits are written into the program header, for each input */
45 #define NVC0_INTERP_FLAT (1 << 0)
46 #define NVC0_INTERP_PERSPECTIVE (2 << 0)
47 #define NVC0_INTERP_LINEAR (3 << 0)
48 #define NVC0_INTERP_CENTROID (1 << 2)
50 /* analyze TGSI and see which TEMP[] are used as subroutine inputs/outputs */
51 struct nvc0_subroutine {
54 uint32_t argv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
55 uint32_t retv[NVC0_CAP_MAX_PROGRAM_TEMPS][4];
58 struct nvc0_translation_info {
59 struct nvc0_program *prog;
60 struct tgsi_full_instruction *insns;
64 ubyte fp_depth_output;
65 uint16_t input_loc[PIPE_MAX_SHADER_INPUTS][4];
66 uint16_t output_loc[PIPE_MAX_SHADER_OUTPUTS][4];
67 uint16_t sysval_loc[TGSI_SEMANTIC_COUNT];
68 boolean sysval_in[TGSI_SEMANTIC_COUNT];
69 int input_access[PIPE_MAX_SHADER_INPUTS][4];
70 int output_access[PIPE_MAX_SHADER_OUTPUTS][4];
71 ubyte interp_mode[PIPE_MAX_SHADER_INPUTS];
72 boolean indirect_inputs;
73 boolean indirect_outputs;
74 boolean require_stores;
75 boolean global_stores;
81 struct nvc0_subroutine *subr;
84 struct tgsi_shader_info scan;
87 int nvc0_generate_code(struct nvc0_translation_info *);
89 void nvc0_relocate_program(struct nvc0_program *,
90 uint32_t code_base, uint32_t data_base);