85b0aef20cc2b7c07ae467ef2bb8be83b23e8d06
[profile/ivi/mesa.git] / src / gallium / drivers / nv50 / nv50_miptree.c
1 /*
2  * Copyright 2008 Ben Skeggs
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice shall be included in
12  * all copies or substantial portions of the Software.
13  *
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
17  * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
18  * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
19  * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  */
22
23 #include "pipe/p_state.h"
24 #include "pipe/p_defines.h"
25 #include "util/u_inlines.h"
26 #include "util/u_format.h"
27
28 #include "nv50_context.h"
29
30 /* The restrictions in tile mode selection probably aren't necessary. */
31 static INLINE uint32_t
32 get_tile_mode(unsigned ny, unsigned d)
33 {
34         uint32_t tile_mode = 0x00;
35
36         if (ny > 32) tile_mode = 0x04; /* height 64 tiles */
37         else
38         if (ny > 16) tile_mode = 0x03; /* height 32 tiles */
39         else
40         if (ny >  8) tile_mode = 0x02; /* height 16 tiles */
41         else
42         if (ny >  4) tile_mode = 0x01; /* height 8 tiles */
43
44         if (d == 1)
45                 return tile_mode;
46         else
47         if (tile_mode > 0x02)
48                 tile_mode = 0x02;
49
50         if (d > 16 && tile_mode < 0x02)
51                 return tile_mode | 0x50; /* depth 32 tiles */
52         if (d >  8) return tile_mode | 0x40; /* depth 16 tiles */
53         if (d >  4) return tile_mode | 0x30; /* depth 8 tiles */
54         if (d >  2) return tile_mode | 0x20; /* depth 4 tiles */
55
56         return tile_mode | 0x10;
57 }
58
59 static INLINE unsigned
60 get_zslice_offset(unsigned tile_mode, unsigned z, unsigned pitch, unsigned nb_h)
61 {
62         unsigned tile_h = get_tile_height(tile_mode);
63         unsigned tile_d = get_tile_depth(tile_mode);
64
65         /* pitch_2d == to next slice within this volume-tile */
66         /* pitch_3d == size (in bytes) of a volume-tile */
67         unsigned pitch_2d = tile_h * 64;
68         unsigned pitch_3d = tile_d * align(nb_h, tile_h) * pitch;
69
70         return (z % tile_d) * pitch_2d + (z / tile_d) * pitch_3d;
71 }
72
73 static struct pipe_texture *
74 nv50_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *tmp)
75 {
76         struct nouveau_device *dev = nouveau_screen(pscreen)->device;
77         struct nv50_miptree *mt = CALLOC_STRUCT(nv50_miptree);
78         struct pipe_texture *pt = &mt->base.base;
79         unsigned width = tmp->width0, height = tmp->height0;
80         unsigned depth = tmp->depth0, image_alignment;
81         uint32_t tile_flags;
82         int ret, i, l;
83
84         *pt = *tmp;
85         pipe_reference_init(&pt->reference, 1);
86         pt->screen = pscreen;
87
88         switch (pt->format) {
89         case PIPE_FORMAT_Z32_FLOAT:
90                 tile_flags = 0x4800;
91                 break;
92         case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
93                 tile_flags = 0x1800;
94                 break;
95         case PIPE_FORMAT_Z16_UNORM:
96                 tile_flags = 0x6c00;
97                 break;
98         case PIPE_FORMAT_Z24X8_UNORM:
99         case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
100                 tile_flags = 0x2800;
101                 break;
102         case PIPE_FORMAT_R32G32B32A32_FLOAT:
103         case PIPE_FORMAT_R32G32B32_FLOAT:
104                 tile_flags = 0x7400;
105                 break;
106         default:
107                 if ((pt->tex_usage & PIPE_TEXTURE_USAGE_SCANOUT) &&
108                     util_format_get_blocksizebits(pt->format) == 32)
109                         tile_flags = 0x7a00;
110                 else
111                         tile_flags = 0x7000;
112                 break;
113         }
114
115         /* XXX: texture arrays */
116         mt->image_nr = (pt->target == PIPE_TEXTURE_CUBE) ? 6 : 1;
117
118         for (l = 0; l <= pt->last_level; l++) {
119                 struct nv50_miptree_level *lvl = &mt->level[l];
120                 unsigned nblocksy = util_format_get_nblocksy(pt->format, height);
121
122                 lvl->image_offset = CALLOC(mt->image_nr, sizeof(int));
123                 lvl->pitch = align(util_format_get_stride(pt->format, width), 64);
124                 lvl->tile_mode = get_tile_mode(nblocksy, depth);
125
126                 width = u_minify(width, 1);
127                 height = u_minify(height, 1);
128                 depth = u_minify(depth, 1);
129         }
130
131         image_alignment  = get_tile_height(mt->level[0].tile_mode) * 64;
132         image_alignment *= get_tile_depth(mt->level[0].tile_mode);
133
134         /* NOTE the distinction between arrays of mip-mapped 2D textures and
135          * mip-mapped 3D textures. We can't use image_nr == depth for 3D mip.
136          */
137         for (i = 0; i < mt->image_nr; i++) {
138                 for (l = 0; l <= pt->last_level; l++) {
139                         struct nv50_miptree_level *lvl = &mt->level[l];
140                         int size;
141                         unsigned tile_h = get_tile_height(lvl->tile_mode);
142                         unsigned tile_d = get_tile_depth(lvl->tile_mode);
143
144                         size  = lvl->pitch;
145                         size *= align(util_format_get_nblocksy(pt->format, u_minify(pt->height0, l)), tile_h);
146                         size *= align(u_minify(pt->depth0, l), tile_d);
147
148                         lvl->image_offset[i] = mt->total_size;
149
150                         mt->total_size += size;
151                 }
152                 mt->total_size = align(mt->total_size, image_alignment);
153         }
154
155         ret = nouveau_bo_new_tile(dev, NOUVEAU_BO_VRAM, 256, mt->total_size,
156                                   mt->level[0].tile_mode, tile_flags,
157                                   &mt->base.bo);
158         if (ret) {
159                 for (l = 0; l <= pt->last_level; ++l)
160                         FREE(mt->level[l].image_offset);
161                 FREE(mt);
162                 return NULL;
163         }
164
165         return pt;
166 }
167
168 static struct pipe_texture *
169 nv50_miptree_blanket(struct pipe_screen *pscreen, const struct pipe_texture *pt,
170                      const unsigned *stride, struct pipe_buffer *pb)
171 {
172         struct nouveau_bo *bo = nouveau_bo(pb);
173         struct nv50_miptree *mt;
174
175         /* Only supports 2D, non-mipmapped textures for the moment */
176         if (pt->target != PIPE_TEXTURE_2D || pt->last_level != 0 ||
177             pt->depth0 != 1)
178                 return NULL;
179
180         mt = CALLOC_STRUCT(nv50_miptree);
181         if (!mt)
182                 return NULL;
183
184         mt->base.base = *pt;
185         pipe_reference_init(&mt->base.base.reference, 1);
186         mt->base.base.screen = pscreen;
187         mt->image_nr = 1;
188         mt->level[0].pitch = *stride;
189         mt->level[0].image_offset = CALLOC(1, sizeof(unsigned));
190         mt->level[0].tile_mode = bo->tile_mode;
191
192         nouveau_bo_ref(bo, &mt->base.bo);
193         return &mt->base.base;
194 }
195
196 static void
197 nv50_miptree_destroy(struct pipe_texture *pt)
198 {
199         struct nv50_miptree *mt = nv50_miptree(pt);
200         unsigned l;
201
202         for (l = 0; l <= pt->last_level; ++l)
203                 FREE(mt->level[l].image_offset);
204
205         nouveau_bo_ref(NULL, &mt->base.bo);
206         FREE(mt);
207 }
208
209 static struct pipe_surface *
210 nv50_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
211                          unsigned face, unsigned level, unsigned zslice,
212                          unsigned flags)
213 {
214         struct nv50_miptree *mt = nv50_miptree(pt);
215         struct nv50_miptree_level *lvl = &mt->level[level];
216         struct pipe_surface *ps;
217         unsigned img = 0;
218
219         if (pt->target == PIPE_TEXTURE_CUBE)
220                 img = face;
221
222         ps = CALLOC_STRUCT(pipe_surface);
223         if (!ps)
224                 return NULL;
225         pipe_texture_reference(&ps->texture, pt);
226         ps->format = pt->format;
227         ps->width = u_minify(pt->width0, level);
228         ps->height = u_minify(pt->height0, level);
229         ps->usage = flags;
230         pipe_reference_init(&ps->reference, 1);
231         ps->face = face;
232         ps->level = level;
233         ps->zslice = zslice;
234         ps->offset = lvl->image_offset[img];
235
236         if (pt->target == PIPE_TEXTURE_3D) {
237                 unsigned nb_h = util_format_get_nblocksy(pt->format, ps->height);
238                 ps->offset += get_zslice_offset(lvl->tile_mode, zslice,
239                                                 lvl->pitch, nb_h);
240         }
241
242         return ps;
243 }
244
245 static void
246 nv50_miptree_surface_del(struct pipe_surface *ps)
247 {
248         struct nv50_surface *s = nv50_surface(ps);
249
250         pipe_texture_reference(&ps->texture, NULL);
251         FREE(s);
252 }
253
254 void
255 nv50_screen_init_miptree_functions(struct pipe_screen *pscreen)
256 {
257         pscreen->texture_create = nv50_miptree_create;
258         pscreen->texture_destroy = nv50_miptree_destroy;
259         pscreen->get_tex_surface = nv50_miptree_surface_new;
260         pscreen->tex_surface_destroy = nv50_miptree_surface_del;
261
262         nouveau_screen(pscreen)->texture_blanket = nv50_miptree_blanket;
263 }
264