Merge commit 'origin/gallium-0.1' into gallium-0.2
[platform/upstream/mesa.git] / src / gallium / drivers / nv20 / nv20_prim_vbuf.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28 /**
29  * \file
30  * Build post-transformation, post-clipping vertex buffers and element
31  * lists by hooking into the end of the primitive pipeline and
32  * manipulating the vertex_id field in the vertex headers.
33  *
34  * XXX: work in progress 
35  * 
36  * \author José Fonseca <jrfonseca@tungstengraphics.com>
37  * \author Keith Whitwell <keith@tungstengraphics.com>
38  */
39
40
41 #include "pipe/p_debug.h"
42 #include "pipe/p_inlines.h"
43 #include "pipe/p_winsys.h"
44
45 #include "nv20_context.h"
46 #include "nv20_state.h"
47
48 #include "draw/draw_vbuf.h"
49
50 /**
51  * Primitive renderer for nv20.
52  */
53 struct nv20_vbuf_render {
54         struct vbuf_render base;
55
56         struct nv20_context *nv20;   
57
58         /** Vertex buffer */
59         struct pipe_buffer* buffer;
60
61         /** Vertex size in bytes */
62         unsigned vertex_size;
63
64         /** Hardware primitive */
65         unsigned hwprim;
66 };
67
68
69 void nv20_vtxbuf_bind( struct nv20_context* nv20 )
70 {
71         int i;
72         for(i = 0; i < 8; i++) {
73                 BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
74                 OUT_RING(0/*nv20->vtxbuf*/);
75                 BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
76                 OUT_RING(0/*XXX*/);
77         }
78 }
79
80 /**
81  * Basically a cast wrapper.
82  */
83 static INLINE struct nv20_vbuf_render *
84 nv20_vbuf_render( struct vbuf_render *render )
85 {
86         assert(render);
87         return (struct nv20_vbuf_render *)render;
88 }
89
90
91 static const struct vertex_info *
92 nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
93 {
94         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
95         struct nv20_context *nv20 = nv20_render->nv20;
96
97         nv20_emit_hw_state(nv20);
98
99         return &nv20->vertex_info;
100 }
101
102
103 static void *
104 nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
105                 ushort vertex_size,
106                 ushort nr_vertices )
107 {
108         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
109         struct nv20_context *nv20 = nv20_render->nv20;
110         struct pipe_winsys *winsys = nv20->pipe.winsys;
111         size_t size = (size_t)vertex_size * (size_t)nr_vertices;
112
113         assert(!nv20_render->buffer);
114         nv20_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
115
116         nv20->dirty |= NV20_NEW_VTXARRAYS;
117
118         return winsys->buffer_map(winsys, 
119                         nv20_render->buffer, 
120                         PIPE_BUFFER_USAGE_CPU_WRITE);
121 }
122
123
124 static void 
125 nv20_vbuf_render_set_primitive( struct vbuf_render *render, 
126                 unsigned prim )
127 {
128         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
129         nv20_render->hwprim = prim + 1;
130 }
131
132
133 static void 
134 nv20_vbuf_render_draw( struct vbuf_render *render,
135                 const ushort *indices,
136                 uint nr_indices)
137 {
138         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
139         struct nv20_context *nv20 = nv20_render->nv20;
140         int push, i;
141
142         nv20_emit_hw_state(nv20);
143
144         BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
145         OUT_RELOCl(nv20_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
146
147         BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
148         OUT_RING(nv20_render->hwprim);
149
150         if (nr_indices & 1) {
151                 BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1);
152                 OUT_RING  (indices[0]);
153                 indices++; nr_indices--;
154         }
155
156         while (nr_indices) {
157                 // XXX too big/small ? check the size
158                 push = MIN2(nr_indices, 1200 * 2);
159
160                 BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1);
161                 for (i = 0; i < push; i+=2)
162                         OUT_RING((indices[i+1] << 16) | indices[i]);
163
164                 nr_indices -= push;
165                 indices  += push;
166         }
167
168         BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
169         OUT_RING  (0);
170 }
171
172
173 static void
174 nv20_vbuf_render_release_vertices( struct vbuf_render *render,
175                 void *vertices, 
176                 unsigned vertex_size,
177                 unsigned vertices_used )
178 {
179         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
180         struct nv20_context *nv20 = nv20_render->nv20;
181         struct pipe_winsys *winsys = nv20->pipe.winsys;
182         struct pipe_screen *pscreen = &nv20->screen->pipe;
183
184         assert(nv20_render->buffer);
185         winsys->buffer_unmap(winsys, nv20_render->buffer);
186         pipe_buffer_reference(pscreen, &nv20_render->buffer, NULL);
187 }
188
189
190 static void
191 nv20_vbuf_render_destroy( struct vbuf_render *render )
192 {
193         struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
194         FREE(nv20_render);
195 }
196
197
198 /**
199  * Create a new primitive render.
200  */
201 static struct vbuf_render *
202 nv20_vbuf_render_create( struct nv20_context *nv20 )
203 {
204         struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render);
205
206         nv20_render->nv20 = nv20;
207
208         nv20_render->base.max_vertex_buffer_bytes = 16*1024;
209         nv20_render->base.max_indices = 1024;
210         nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
211         nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices;
212         nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
213         nv20_render->base.draw = nv20_vbuf_render_draw;
214         nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;
215         nv20_render->base.destroy = nv20_vbuf_render_destroy;
216
217         return &nv20_render->base;
218 }
219
220
221 /**
222  * Create a new primitive vbuf/render stage.
223  */
224 struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 )
225 {
226         struct vbuf_render *render;
227         struct draw_stage *stage;
228
229         render = nv20_vbuf_render_create(nv20);
230         if(!render)
231                 return NULL;
232
233         stage = draw_vbuf_stage( nv20->draw, render );
234         if(!stage) {
235                 render->destroy(render);
236                 return NULL;
237         }
238
239         return stage;
240 }