1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Build post-transformation, post-clipping vertex buffers and element
31 * lists by hooking into the end of the primitive pipeline and
32 * manipulating the vertex_id field in the vertex headers.
34 * XXX: work in progress
36 * \author José Fonseca <jrfonseca@tungstengraphics.com>
37 * \author Keith Whitwell <keith@tungstengraphics.com>
41 #include "pipe/p_debug.h"
42 #include "pipe/p_inlines.h"
43 #include "pipe/p_winsys.h"
45 #include "nv20_context.h"
46 #include "nv20_state.h"
48 #include "draw/draw_vbuf.h"
51 * Primitive renderer for nv20.
53 struct nv20_vbuf_render {
54 struct vbuf_render base;
56 struct nv20_context *nv20;
59 struct pipe_buffer* buffer;
61 /** Vertex size in bytes */
64 /** Hardware primitive */
69 void nv20_vtxbuf_bind( struct nv20_context* nv20 )
72 for(i = 0; i < 8; i++) {
73 BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_OFFSET(i), 1);
74 OUT_RING(0/*nv20->vtxbuf*/);
75 BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_ATTRIB_FORMAT(i) ,1);
81 * Basically a cast wrapper.
83 static INLINE struct nv20_vbuf_render *
84 nv20_vbuf_render( struct vbuf_render *render )
87 return (struct nv20_vbuf_render *)render;
91 static const struct vertex_info *
92 nv20_vbuf_render_get_vertex_info( struct vbuf_render *render )
94 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
95 struct nv20_context *nv20 = nv20_render->nv20;
97 nv20_emit_hw_state(nv20);
99 return &nv20->vertex_info;
104 nv20_vbuf_render_allocate_vertices( struct vbuf_render *render,
108 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
109 struct nv20_context *nv20 = nv20_render->nv20;
110 struct pipe_winsys *winsys = nv20->pipe.winsys;
111 size_t size = (size_t)vertex_size * (size_t)nr_vertices;
113 assert(!nv20_render->buffer);
114 nv20_render->buffer = winsys->buffer_create(winsys, 64, PIPE_BUFFER_USAGE_VERTEX, size);
116 nv20->dirty |= NV20_NEW_VTXARRAYS;
118 return winsys->buffer_map(winsys,
120 PIPE_BUFFER_USAGE_CPU_WRITE);
125 nv20_vbuf_render_set_primitive( struct vbuf_render *render,
128 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
129 nv20_render->hwprim = prim + 1;
134 nv20_vbuf_render_draw( struct vbuf_render *render,
135 const ushort *indices,
138 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
139 struct nv20_context *nv20 = nv20_render->nv20;
142 nv20_emit_hw_state(nv20);
144 BEGIN_RING(kelvin, NV10TCL_VERTEX_ARRAY_OFFSET_POS, 1);
145 OUT_RELOCl(nv20_render->buffer, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_GART | NOUVEAU_BO_RD);
147 BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
148 OUT_RING(nv20_render->hwprim);
150 if (nr_indices & 1) {
151 BEGIN_RING(kelvin, NV10TCL_VB_ELEMENT_U32, 1);
152 OUT_RING (indices[0]);
153 indices++; nr_indices--;
157 // XXX too big/small ? check the size
158 push = MIN2(nr_indices, 1200 * 2);
160 BEGIN_RING_NI(kelvin, NV10TCL_VB_ELEMENT_U16, push >> 1);
161 for (i = 0; i < push; i+=2)
162 OUT_RING((indices[i+1] << 16) | indices[i]);
168 BEGIN_RING(kelvin, NV10TCL_VERTEX_BUFFER_BEGIN_END, 1);
174 nv20_vbuf_render_release_vertices( struct vbuf_render *render,
176 unsigned vertex_size,
177 unsigned vertices_used )
179 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
180 struct nv20_context *nv20 = nv20_render->nv20;
181 struct pipe_winsys *winsys = nv20->pipe.winsys;
182 struct pipe_screen *pscreen = &nv20->screen->pipe;
184 assert(nv20_render->buffer);
185 winsys->buffer_unmap(winsys, nv20_render->buffer);
186 pipe_buffer_reference(pscreen, &nv20_render->buffer, NULL);
191 nv20_vbuf_render_destroy( struct vbuf_render *render )
193 struct nv20_vbuf_render *nv20_render = nv20_vbuf_render(render);
199 * Create a new primitive render.
201 static struct vbuf_render *
202 nv20_vbuf_render_create( struct nv20_context *nv20 )
204 struct nv20_vbuf_render *nv20_render = CALLOC_STRUCT(nv20_vbuf_render);
206 nv20_render->nv20 = nv20;
208 nv20_render->base.max_vertex_buffer_bytes = 16*1024;
209 nv20_render->base.max_indices = 1024;
210 nv20_render->base.get_vertex_info = nv20_vbuf_render_get_vertex_info;
211 nv20_render->base.allocate_vertices = nv20_vbuf_render_allocate_vertices;
212 nv20_render->base.set_primitive = nv20_vbuf_render_set_primitive;
213 nv20_render->base.draw = nv20_vbuf_render_draw;
214 nv20_render->base.release_vertices = nv20_vbuf_render_release_vertices;
215 nv20_render->base.destroy = nv20_vbuf_render_destroy;
217 return &nv20_render->base;
222 * Create a new primitive vbuf/render stage.
224 struct draw_stage *nv20_draw_vbuf_stage( struct nv20_context *nv20 )
226 struct vbuf_render *render;
227 struct draw_stage *stage;
229 render = nv20_vbuf_render_create(nv20);
233 stage = draw_vbuf_stage( nv20->draw, render );
235 render->destroy(render);