1 /**************************************************************************
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "util/u_inlines.h"
37 #include "util/u_format.h"
38 #include "util/u_math.h"
39 #include "util/u_memory.h"
41 #include "lp_context.h"
42 #include "lp_screen.h"
44 #include "lp_texture.h"
45 #include "lp_tile_size.h"
46 #include "state_tracker/sw_winsys.h"
50 * Conventional allocation path for non-display textures:
51 * Simple, maximally packed layout.
54 llvmpipe_texture_layout(struct llvmpipe_screen *screen,
55 struct llvmpipe_texture *lpt)
57 struct pipe_texture *pt = &lpt->base;
59 unsigned width = pt->width0;
60 unsigned height = pt->height0;
61 unsigned depth = pt->depth0;
62 unsigned buffer_size = 0;
64 for (level = 0; level <= pt->last_level; level++) {
65 unsigned nblocksx, nblocksy;
67 /* Allocate storage for whole quads. This is particularly important
68 * for depth surfaces, which are currently stored in a swizzled format.
70 nblocksx = util_format_get_nblocksx(pt->format, align(width, TILE_SIZE));
71 nblocksy = util_format_get_nblocksy(pt->format, align(height, TILE_SIZE));
73 lpt->stride[level] = align(nblocksx * util_format_get_blocksize(pt->format), 16);
75 lpt->level_offset[level] = buffer_size;
77 buffer_size += (nblocksy *
78 ((pt->target == PIPE_TEXTURE_CUBE) ? 6 : depth) *
81 width = u_minify(width, 1);
82 height = u_minify(height, 1);
83 depth = u_minify(depth, 1);
86 lpt->data = align_malloc(buffer_size, 16);
88 return lpt->data != NULL;
94 llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
95 struct llvmpipe_texture *lpt)
97 struct sw_winsys *winsys = screen->winsys;
99 /* Round up the surface size to a multiple of the tile size to
100 * avoid tile clipping.
102 unsigned width = align(lpt->base.width0, TILE_SIZE);
103 unsigned height = align(lpt->base.height0, TILE_SIZE);
105 lpt->dt = winsys->displaytarget_create(winsys,
112 return lpt->dt != NULL;
116 static struct pipe_texture *
117 llvmpipe_texture_create(struct pipe_screen *_screen,
118 const struct pipe_texture *templat)
120 struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
121 struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
125 lpt->base = *templat;
126 pipe_reference_init(&lpt->base.reference, 1);
127 lpt->base.screen = &screen->base;
129 if (lpt->base.tex_usage & (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
130 PIPE_TEXTURE_USAGE_SCANOUT |
131 PIPE_TEXTURE_USAGE_SHARED)) {
132 if (!llvmpipe_displaytarget_layout(screen, lpt))
136 if (!llvmpipe_texture_layout(screen, lpt))
149 llvmpipe_texture_destroy(struct pipe_texture *pt)
151 struct llvmpipe_screen *screen = llvmpipe_screen(pt->screen);
152 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
156 struct sw_winsys *winsys = screen->winsys;
157 winsys->displaytarget_destroy(winsys, lpt->dt);
160 /* regular texture */
161 align_free(lpt->data);
169 * Map a texture. Without any synchronization.
172 llvmpipe_texture_map(struct pipe_texture *texture,
177 struct llvmpipe_texture *lpt = llvmpipe_texture(texture);
182 struct llvmpipe_screen *screen = llvmpipe_screen(texture->screen);
183 struct sw_winsys *winsys = screen->winsys;
184 const unsigned usage = PIPE_BUFFER_USAGE_CPU_READ_WRITE;
190 /* FIXME: keep map count? */
191 map = winsys->displaytarget_map(winsys, lpt->dt, usage);
194 /* regular texture */
200 assert(level < LP_MAX_TEXTURE_2D_LEVELS);
202 offset = lpt->level_offset[level];
203 stride = lpt->stride[level];
205 /* XXX shouldn't that rather be
206 tex_height = align(u_minify(texture->height0, level), 2)
207 to account for alignment done in llvmpipe_texture_layout ?
209 if (texture->target == PIPE_TEXTURE_CUBE) {
210 unsigned tex_height = u_minify(texture->height0, level);
211 offset += face * util_format_get_nblocksy(texture->format, tex_height) * stride;
213 else if (texture->target == PIPE_TEXTURE_3D) {
214 unsigned tex_height = u_minify(texture->height0, level);
215 offset += zslice * util_format_get_nblocksy(texture->format, tex_height) * stride;
230 * Unmap a texture. Without any synchronization.
233 llvmpipe_texture_unmap(struct pipe_texture *texture,
238 struct llvmpipe_texture *lpt = llvmpipe_texture(texture);
242 struct llvmpipe_screen *lp_screen = llvmpipe_screen(texture->screen);
243 struct sw_winsys *winsys = lp_screen->winsys;
249 winsys->displaytarget_unmap(winsys, lpt->dt);
254 static struct pipe_texture *
255 llvmpipe_texture_from_handle(struct pipe_screen *screen,
256 const struct pipe_texture *template,
257 struct winsys_handle *whandle)
259 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
260 struct llvmpipe_texture *lpt = CALLOC_STRUCT(llvmpipe_texture);
264 lpt->base = *template;
265 pipe_reference_init(&lpt->base.reference, 1);
266 lpt->base.screen = screen;
268 lpt->dt = winsys->displaytarget_from_handle(winsys,
284 llvmpipe_texture_get_handle(struct pipe_screen *screen,
285 struct pipe_texture *pt,
286 struct winsys_handle *whandle)
288 struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
289 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
295 return winsys->displaytarget_get_handle(winsys, lpt->dt, whandle);
299 static struct pipe_surface *
300 llvmpipe_get_tex_surface(struct pipe_screen *screen,
301 struct pipe_texture *pt,
302 unsigned face, unsigned level, unsigned zslice,
305 struct llvmpipe_texture *lpt = llvmpipe_texture(pt);
306 struct pipe_surface *ps;
308 assert(level <= pt->last_level);
310 ps = CALLOC_STRUCT(pipe_surface);
312 pipe_reference_init(&ps->reference, 1);
313 pipe_texture_reference(&ps->texture, pt);
314 ps->format = pt->format;
315 ps->width = u_minify(pt->width0, level);
316 ps->height = u_minify(pt->height0, level);
319 /* Because we are llvmpipe, anything that the state tracker
320 * thought was going to be done with the GPU will actually get
321 * done with the CPU. Let's adjust the flags to take that into
324 if (ps->usage & PIPE_BUFFER_USAGE_GPU_WRITE) {
325 /* GPU_WRITE means "render" and that can involve reads (blending) */
326 ps->usage |= PIPE_BUFFER_USAGE_CPU_WRITE | PIPE_BUFFER_USAGE_CPU_READ;
329 if (ps->usage & PIPE_BUFFER_USAGE_GPU_READ)
330 ps->usage |= PIPE_BUFFER_USAGE_CPU_READ;
332 if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
333 PIPE_BUFFER_USAGE_GPU_WRITE)) {
334 /* Mark the surface as dirty. */
336 llvmpipe_screen(screen)->timestamp++;
348 llvmpipe_tex_surface_destroy(struct pipe_surface *surf)
350 /* Effectively do the texture_update work here - if texture images
351 * needed post-processing to put them into hardware layout, this is
352 * where it would happen. For llvmpipe, nothing to do.
354 assert(surf->texture);
355 pipe_texture_reference(&surf->texture, NULL);
360 static struct pipe_transfer *
361 llvmpipe_get_tex_transfer(struct pipe_context *pipe,
362 struct pipe_texture *texture,
363 unsigned face, unsigned level, unsigned zslice,
364 enum pipe_transfer_usage usage,
365 unsigned x, unsigned y, unsigned w, unsigned h)
367 struct llvmpipe_texture *lptex = llvmpipe_texture(texture);
368 struct llvmpipe_transfer *lpt;
371 assert(level <= texture->last_level);
373 lpt = CALLOC_STRUCT(llvmpipe_transfer);
375 struct pipe_transfer *pt = &lpt->base;
376 pipe_texture_reference(&pt->texture, texture);
379 pt->width = align(w, TILE_SIZE);
380 pt->height = align(h, TILE_SIZE);
381 pt->stride = lptex->stride[level];
394 llvmpipe_tex_transfer_destroy(struct pipe_context *pipe,
395 struct pipe_transfer *transfer)
397 /* Effectively do the texture_update work here - if texture images
398 * needed post-processing to put them into hardware layout, this is
399 * where it would happen. For llvmpipe, nothing to do.
401 assert (transfer->texture);
402 pipe_texture_reference(&transfer->texture, NULL);
408 llvmpipe_transfer_map( struct pipe_context *pipe,
409 struct pipe_transfer *transfer )
411 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
413 struct llvmpipe_texture *lpt;
414 enum pipe_format format;
416 assert(transfer->texture);
417 lpt = llvmpipe_texture(transfer->texture);
418 format = lpt->base.format;
421 * Transfers, like other pipe operations, must happen in order, so flush the
422 * context if necessary.
424 llvmpipe_flush_texture(pipe,
425 transfer->texture, transfer->face, transfer->level,
427 !(transfer->usage & PIPE_TRANSFER_WRITE), /* read_only */
428 TRUE, /* cpu_access */
429 FALSE); /* do_not_flush */
431 map = llvmpipe_texture_map(transfer->texture,
432 transfer->face, transfer->level, transfer->zslice);
434 /* May want to different things here depending on read/write nature
437 if (transfer->usage & PIPE_TRANSFER_WRITE) {
438 /* Do something to notify sharing contexts of a texture change.
444 transfer->y / util_format_get_blockheight(format) * transfer->stride +
445 transfer->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
452 llvmpipe_transfer_unmap(struct pipe_context *pipe,
453 struct pipe_transfer *transfer)
455 assert(transfer->texture);
457 llvmpipe_texture_unmap(transfer->texture,
458 transfer->face, transfer->level, transfer->zslice);
463 llvmpipe_init_screen_texture_funcs(struct pipe_screen *screen)
465 screen->texture_create = llvmpipe_texture_create;
466 screen->texture_destroy = llvmpipe_texture_destroy;
467 screen->texture_from_handle = llvmpipe_texture_from_handle;
468 screen->texture_get_handle = llvmpipe_texture_get_handle;
470 screen->get_tex_surface = llvmpipe_get_tex_surface;
471 screen->tex_surface_destroy = llvmpipe_tex_surface_destroy;
476 llvmpipe_init_context_texture_funcs(struct pipe_context *pipe)
478 pipe->get_tex_transfer = llvmpipe_get_tex_transfer;
479 pipe->tex_transfer_destroy = llvmpipe_tex_transfer_destroy;
480 pipe->transfer_map = llvmpipe_transfer_map;
481 pipe->transfer_unmap = llvmpipe_transfer_unmap;