1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "pipe/p_compiler.h"
39 LP_INTERP_PERSPECTIVE,
44 /* Describes how to generate all the fragment shader inputs from the
45 * the vertices passed into our triangle/line/point functions.
47 * Vertices are treated as an array of float[4] values, indexed by
50 struct lp_shader_input {
51 enum lp_interp interp; /* how to interpolate values */
52 unsigned src_index; /* where to find values in incoming vertices */
57 struct pipe_blend_color;
59 struct pipe_framebuffer_state;
60 struct lp_fragment_shader;
61 struct lp_jit_context;
63 struct lp_setup_context *
64 lp_setup_create( struct pipe_context *pipe,
65 struct draw_context *draw );
68 lp_setup_clear(struct lp_setup_context *setup,
69 const float *clear_color,
71 unsigned clear_stencil,
74 struct pipe_fence_handle *
75 lp_setup_fence( struct lp_setup_context *setup );
79 lp_setup_flush( struct lp_setup_context *setup,
84 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
85 const struct pipe_framebuffer_state *fb );
88 lp_setup_set_triangle_state( struct lp_setup_context *setup,
92 boolean gl_rasterization_rules );
95 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
96 const struct lp_shader_input *interp,
100 lp_setup_set_fs_functions( struct lp_setup_context *setup,
101 lp_jit_frag_func jit_function0,
102 lp_jit_frag_func jit_function1,
106 lp_setup_set_fs_constants(struct lp_setup_context *setup,
107 struct pipe_resource *buffer);
111 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
112 float alpha_ref_value );
115 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
116 const ubyte refs[2] );
119 lp_setup_set_blend_color( struct lp_setup_context *setup,
120 const struct pipe_blend_color *blend_color );
123 lp_setup_set_scissor( struct lp_setup_context *setup,
124 const struct pipe_scissor_state *scissor );
127 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
129 struct pipe_sampler_view **views);
132 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
133 const struct pipe_resource *texture );
136 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
137 boolean flatshade_first );
140 lp_setup_set_vertex_info( struct lp_setup_context *setup,
141 struct vertex_info *info );