Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27
28 /**
29  * Tiling engine.
30  *
31  * Builds per-tile display lists and executes them on calls to
32  * lp_setup_flush().
33  */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_texture.h"
46 #include "lp_debug.h"
47 #include "lp_fence.h"
48 #include "lp_query.h"
49 #include "lp_rast.h"
50 #include "lp_setup_context.h"
51 #include "lp_screen.h"
52 #include "lp_state.h"
53 #include "state_tracker/sw_winsys.h"
54
55 #include "draw/draw_context.h"
56 #include "draw/draw_vbuf.h"
57
58
59 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
60                              const char *reason);
61 static boolean try_update_scene_state( struct lp_setup_context *setup );
62
63
64 static void
65 lp_setup_get_empty_scene(struct lp_setup_context *setup)
66 {
67    assert(setup->scene == NULL);
68
69    setup->scene_idx++;
70    setup->scene_idx %= Elements(setup->scenes);
71
72    setup->scene = setup->scenes[setup->scene_idx];
73
74    if (setup->scene->fence) {
75       if (LP_DEBUG & DEBUG_SETUP)
76          debug_printf("%s: wait for scene %d\n",
77                       __FUNCTION__, setup->scene->fence->id);
78
79       lp_fence_wait(setup->scene->fence);
80    }
81
82    lp_scene_begin_binning(setup->scene, &setup->fb);
83    
84 }
85
86
87 static void
88 first_triangle( struct lp_setup_context *setup,
89                 const float (*v0)[4],
90                 const float (*v1)[4],
91                 const float (*v2)[4])
92 {
93    assert(setup->state == SETUP_ACTIVE);
94    lp_setup_choose_triangle( setup );
95    setup->triangle( setup, v0, v1, v2 );
96 }
97
98 static void
99 first_line( struct lp_setup_context *setup,
100             const float (*v0)[4],
101             const float (*v1)[4])
102 {
103    assert(setup->state == SETUP_ACTIVE);
104    lp_setup_choose_line( setup );
105    setup->line( setup, v0, v1 );
106 }
107
108 static void
109 first_point( struct lp_setup_context *setup,
110              const float (*v0)[4])
111 {
112    assert(setup->state == SETUP_ACTIVE);
113    lp_setup_choose_point( setup );
114    setup->point( setup, v0 );
115 }
116
117 void lp_setup_reset( struct lp_setup_context *setup )
118 {
119    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
120
121    /* Reset derived state */
122    setup->constants.stored_size = 0;
123    setup->constants.stored_data = NULL;
124    setup->fs.stored = NULL;
125    setup->dirty = ~0;
126
127    /* no current bin */
128    setup->scene = NULL;
129
130    /* Reset some state:
131     */
132    memset(&setup->clear, 0, sizeof setup->clear);
133
134    /* Have an explicit "start-binning" call and get rid of this
135     * pointer twiddling?
136     */
137    setup->line = first_line;
138    setup->point = first_point;
139    setup->triangle = first_triangle;
140 }
141
142
143 /** Rasterize all scene's bins */
144 static void
145 lp_setup_rasterize_scene( struct lp_setup_context *setup )
146 {
147    struct lp_scene *scene = setup->scene;
148    struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
149
150    lp_scene_end_binning(scene);
151
152    lp_fence_reference(&setup->last_fence, scene->fence);
153
154    if (setup->last_fence)
155       setup->last_fence->issued = TRUE;
156
157    pipe_mutex_lock(screen->rast_mutex);
158    lp_rast_queue_scene(screen->rast, scene);
159    lp_rast_finish(screen->rast);
160    pipe_mutex_unlock(screen->rast_mutex);
161
162    lp_scene_end_rasterization(setup->scene);
163    lp_setup_reset( setup );
164
165    LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
166 }
167
168
169
170 static boolean
171 begin_binning( struct lp_setup_context *setup )
172 {
173    struct lp_scene *scene = setup->scene;
174    boolean need_zsload = FALSE;
175    boolean ok;
176    unsigned i, j;
177
178    assert(scene);
179    assert(scene->fence == NULL);
180
181    /* Always create a fence:
182     */
183    scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
184    if (!scene->fence)
185       return FALSE;
186
187    /* Initialize the bin flags and x/y coords:
188     */
189    for (i = 0; i < scene->tiles_x; i++) {
190       for (j = 0; j < scene->tiles_y; j++) {
191          scene->tile[i][j].x = i;
192          scene->tile[i][j].y = j;
193       }
194    }
195
196    ok = try_update_scene_state(setup);
197    if (!ok)
198       return FALSE;
199
200    if (setup->fb.zsbuf &&
201        ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
202         util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
203       need_zsload = TRUE;
204
205    LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
206           (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
207           need_zsload ? "clear": "load");
208
209    if (setup->fb.nr_cbufs) {
210       if (setup->clear.flags & PIPE_CLEAR_COLOR) {
211          ok = lp_scene_bin_everywhere( scene, 
212                                        LP_RAST_OP_CLEAR_COLOR, 
213                                        setup->clear.color );
214          if (!ok)
215             return FALSE;
216       }
217    }
218
219    if (setup->fb.zsbuf) {
220       if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
221          if (!need_zsload)
222             scene->has_depthstencil_clear = TRUE;
223
224          ok = lp_scene_bin_everywhere( scene,
225                                        LP_RAST_OP_CLEAR_ZSTENCIL,
226                                        lp_rast_arg_clearzs(
227                                           setup->clear.zsvalue,
228                                           setup->clear.zsmask));
229          if (!ok)
230             return FALSE;
231       }
232    }
233
234    if (setup->active_query) {
235       ok = lp_scene_bin_everywhere( scene,
236                                     LP_RAST_OP_BEGIN_QUERY,
237                                     lp_rast_arg_query(setup->active_query) );
238       if (!ok)
239          return FALSE;
240    }
241
242    setup->clear.flags = 0;
243    setup->clear.zsmask = 0;
244    setup->clear.zsvalue = 0;
245
246    LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
247    return TRUE;
248 }
249
250
251 /* This basically bins and then flushes any outstanding full-screen
252  * clears.  
253  *
254  * TODO: fast path for fullscreen clears and no triangles.
255  */
256 static boolean
257 execute_clears( struct lp_setup_context *setup )
258 {
259    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
260
261    return begin_binning( setup );
262 }
263
264 const char *states[] = {
265    "FLUSHED",
266    "CLEARED",
267    "ACTIVE "
268 };
269
270
271 static boolean
272 set_scene_state( struct lp_setup_context *setup,
273                  enum setup_state new_state,
274                  const char *reason)
275 {
276    unsigned old_state = setup->state;
277
278    if (old_state == new_state)
279       return TRUE;
280    
281    if (LP_DEBUG & DEBUG_SCENE) {
282       debug_printf("%s old %s new %s%s%s\n",
283                    __FUNCTION__,
284                    states[old_state],
285                    states[new_state],
286                    (new_state == SETUP_FLUSHED) ? ": " : "",
287                    (new_state == SETUP_FLUSHED) ? reason : "");
288
289       if (new_state == SETUP_FLUSHED && setup->scene)
290          lp_debug_draw_bins_by_cmd_length(setup->scene);
291    }
292
293    /* wait for a free/empty scene
294     */
295    if (old_state == SETUP_FLUSHED) 
296       lp_setup_get_empty_scene(setup);
297
298    switch (new_state) {
299    case SETUP_CLEARED:
300       break;
301
302    case SETUP_ACTIVE:
303       if (!begin_binning( setup ))
304          goto fail;
305       break;
306
307    case SETUP_FLUSHED:
308       if (old_state == SETUP_CLEARED)
309          if (!execute_clears( setup ))
310             goto fail;
311
312       lp_setup_rasterize_scene( setup );
313       assert(setup->scene == NULL);
314       break;
315
316    default:
317       assert(0 && "invalid setup state mode");
318       goto fail;
319    }
320
321    setup->state = new_state;
322    return TRUE;
323
324 fail:
325    if (setup->scene) {
326       lp_scene_end_rasterization(setup->scene);
327       setup->scene = NULL;
328    }
329
330    setup->state = SETUP_FLUSHED;
331    lp_setup_reset( setup );
332    return FALSE;
333 }
334
335
336 void
337 lp_setup_flush( struct lp_setup_context *setup,
338                 struct pipe_fence_handle **fence,
339                 const char *reason)
340 {
341    set_scene_state( setup, SETUP_FLUSHED, reason );
342
343    if (fence) {
344       lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
345    }
346 }
347
348
349 void
350 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
351                            const struct pipe_framebuffer_state *fb )
352 {
353    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
354
355    /* Flush any old scene.
356     */
357    set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
358
359    /*
360     * Ensure the old scene is not reused.
361     */
362    assert(!setup->scene);
363
364    /* Set new state.  This will be picked up later when we next need a
365     * scene.
366     */
367    util_copy_framebuffer_state(&setup->fb, fb);
368    setup->framebuffer.x0 = 0;
369    setup->framebuffer.y0 = 0;
370    setup->framebuffer.x1 = fb->width-1;
371    setup->framebuffer.y1 = fb->height-1;
372    setup->dirty |= LP_SETUP_NEW_SCISSOR;
373 }
374
375
376 static boolean
377 lp_setup_try_clear( struct lp_setup_context *setup,
378                     const float *color,
379                     double depth,
380                     unsigned stencil,
381                     unsigned flags )
382 {
383    uint32_t zsmask = 0;
384    uint32_t zsvalue = 0;
385    union lp_rast_cmd_arg color_arg;
386    unsigned i;
387
388    LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
389
390    if (flags & PIPE_CLEAR_COLOR) {
391       for (i = 0; i < 4; i++)
392          color_arg.clear_color[i] = float_to_ubyte(color[i]);
393    }
394
395    if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
396       uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
397       uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
398
399       zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
400                                     depth,
401                                     stencil);
402
403
404       zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
405                                         zmask,
406                                         smask);
407
408       zsvalue &= zsmask;
409    }
410
411    if (setup->state == SETUP_ACTIVE) {
412       struct lp_scene *scene = setup->scene;
413
414       /* Add the clear to existing scene.  In the unusual case where
415        * both color and depth-stencil are being cleared when there's
416        * already been some rendering, we could discard the currently
417        * binned scene and start again, but I don't see that as being
418        * a common usage.
419        */
420       if (flags & PIPE_CLEAR_COLOR) {
421          if (!lp_scene_bin_everywhere( scene, 
422                                        LP_RAST_OP_CLEAR_COLOR,
423                                        color_arg ))
424             return FALSE;
425       }
426
427       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
428          if (!lp_scene_bin_everywhere( scene,
429                                        LP_RAST_OP_CLEAR_ZSTENCIL,
430                                        lp_rast_arg_clearzs(zsvalue, zsmask) ))
431             return FALSE;
432       }
433    }
434    else {
435       /* Put ourselves into the 'pre-clear' state, specifically to try
436        * and accumulate multiple clears to color and depth_stencil
437        * buffers which the app or state-tracker might issue
438        * separately.
439        */
440       set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
441
442       setup->clear.flags |= flags;
443
444       if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
445          setup->clear.zsmask |= zsmask;
446          setup->clear.zsvalue =
447             (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
448       }
449
450       if (flags & PIPE_CLEAR_COLOR) {
451          memcpy(setup->clear.color.clear_color,
452                 &color_arg,
453                 sizeof setup->clear.color.clear_color);
454       }
455    }
456    
457    return TRUE;
458 }
459
460 void
461 lp_setup_clear( struct lp_setup_context *setup,
462                 const float *color,
463                 double depth,
464                 unsigned stencil,
465                 unsigned flags )
466 {
467    if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
468       lp_setup_flush(setup, NULL, __FUNCTION__);
469
470       if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
471          assert(0);
472    }
473 }
474
475
476
477
478
479 void 
480 lp_setup_set_triangle_state( struct lp_setup_context *setup,
481                              unsigned cull_mode,
482                              boolean ccw_is_frontface,
483                              boolean scissor,
484                              boolean gl_rasterization_rules)
485 {
486    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
487
488    setup->ccw_is_frontface = ccw_is_frontface;
489    setup->cullmode = cull_mode;
490    setup->triangle = first_triangle;
491    setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
492
493    if (setup->scissor_test != scissor) {
494       setup->dirty |= LP_SETUP_NEW_SCISSOR;
495       setup->scissor_test = scissor;
496    }
497 }
498
499 void 
500 lp_setup_set_line_state( struct lp_setup_context *setup,
501                          float line_width)
502 {
503    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
504
505    setup->line_width = line_width;
506 }
507
508 void 
509 lp_setup_set_point_state( struct lp_setup_context *setup,
510                           float point_size,                          
511                           boolean point_size_per_vertex,
512                           uint sprite_coord_enable,
513                           uint sprite_coord_origin)
514 {
515    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
516
517    setup->point_size = point_size;
518    setup->sprite_coord_enable = sprite_coord_enable;
519    setup->sprite_coord_origin = sprite_coord_origin;
520    setup->point_size_per_vertex = point_size_per_vertex;
521 }
522
523 void
524 lp_setup_set_setup_variant( struct lp_setup_context *setup,
525                             const struct lp_setup_variant *variant)
526 {
527    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
528    
529    setup->setup.variant = variant;
530 }
531
532 void
533 lp_setup_set_fs_variant( struct lp_setup_context *setup,
534                          struct lp_fragment_shader_variant *variant)
535 {
536    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
537           variant);
538    /* FIXME: reference count */
539
540    setup->fs.current.variant = variant;
541    setup->dirty |= LP_SETUP_NEW_FS;
542 }
543
544 void
545 lp_setup_set_fs_constants(struct lp_setup_context *setup,
546                           struct pipe_resource *buffer)
547 {
548    LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
549
550    pipe_resource_reference(&setup->constants.current, buffer);
551
552    setup->dirty |= LP_SETUP_NEW_CONSTANTS;
553 }
554
555
556 void
557 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
558                               float alpha_ref_value )
559 {
560    LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
561
562    if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
563       setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
564       setup->dirty |= LP_SETUP_NEW_FS;
565    }
566 }
567
568 void
569 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
570                                  const ubyte refs[2] )
571 {
572    LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
573
574    if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
575        setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
576       setup->fs.current.jit_context.stencil_ref_front = refs[0];
577       setup->fs.current.jit_context.stencil_ref_back = refs[1];
578       setup->dirty |= LP_SETUP_NEW_FS;
579    }
580 }
581
582 void
583 lp_setup_set_blend_color( struct lp_setup_context *setup,
584                           const struct pipe_blend_color *blend_color )
585 {
586    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
587
588    assert(blend_color);
589
590    if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
591       memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
592       setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
593    }
594 }
595
596
597 void
598 lp_setup_set_scissor( struct lp_setup_context *setup,
599                       const struct pipe_scissor_state *scissor )
600 {
601    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
602
603    assert(scissor);
604
605    setup->scissor.x0 = scissor->minx;
606    setup->scissor.x1 = scissor->maxx-1;
607    setup->scissor.y0 = scissor->miny;
608    setup->scissor.y1 = scissor->maxy-1;
609    setup->dirty |= LP_SETUP_NEW_SCISSOR;
610 }
611
612
613 void 
614 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
615                               boolean flatshade_first )
616 {
617    setup->flatshade_first = flatshade_first;
618 }
619
620
621 void 
622 lp_setup_set_vertex_info( struct lp_setup_context *setup,
623                           struct vertex_info *vertex_info )
624 {
625    /* XXX: just silently holding onto the pointer:
626     */
627    setup->vertex_info = vertex_info;
628 }
629
630
631 /**
632  * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
633  */
634 void
635 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
636                                     unsigned num,
637                                     struct pipe_sampler_view **views)
638 {
639    unsigned i;
640
641    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
642
643    assert(num <= PIPE_MAX_SAMPLERS);
644
645    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
646       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
647
648       if (view) {
649          struct pipe_resource *tex = view->texture;
650          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
651          struct lp_jit_texture *jit_tex;
652          jit_tex = &setup->fs.current.jit_context.textures[i];
653          jit_tex->width = tex->width0;
654          jit_tex->height = tex->height0;
655          jit_tex->depth = tex->depth0;
656          jit_tex->first_level = view->u.tex.first_level;
657          jit_tex->last_level = tex->last_level;
658
659          /* We're referencing the texture's internal data, so save a
660           * reference to it.
661           */
662          pipe_resource_reference(&setup->fs.current_tex[i], tex);
663
664          if (!lp_tex->dt) {
665             /* regular texture - setup array of mipmap level pointers */
666             int j;
667             for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
668                jit_tex->data[j] =
669                   llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
670                                                  LP_TEX_LAYOUT_LINEAR);
671                jit_tex->row_stride[j] = lp_tex->row_stride[j];
672                jit_tex->img_stride[j] = lp_tex->img_stride[j];
673
674                if ((LP_PERF & PERF_TEX_MEM) ||
675                    !jit_tex->data[j]) {
676                   /* out of memory - use dummy tile memory */
677                   jit_tex->data[j] = lp_dummy_tile;
678                   jit_tex->width = TILE_SIZE/8;
679                   jit_tex->height = TILE_SIZE/8;
680                   jit_tex->depth = 1;
681                   jit_tex->first_level = 0;
682                   jit_tex->last_level = 0;
683                   jit_tex->row_stride[j] = 0;
684                   jit_tex->img_stride[j] = 0;
685                }
686             }
687          }
688          else {
689             /* display target texture/surface */
690             /*
691              * XXX: Where should this be unmapped?
692              */
693             struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
694             struct sw_winsys *winsys = screen->winsys;
695             jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
696                                                          PIPE_TRANSFER_READ);
697             jit_tex->row_stride[0] = lp_tex->row_stride[0];
698             jit_tex->img_stride[0] = lp_tex->img_stride[0];
699             assert(jit_tex->data[0]);
700          }
701       }
702    }
703
704    setup->dirty |= LP_SETUP_NEW_FS;
705 }
706
707
708 /**
709  * Called during state validation when LP_NEW_SAMPLER is set.
710  */
711 void
712 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
713                                     unsigned num,
714                                     const struct pipe_sampler_state **samplers)
715 {
716    unsigned i;
717
718    LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
719
720    assert(num <= PIPE_MAX_SAMPLERS);
721
722    for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
723       const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
724
725       if (sampler) {
726          struct lp_jit_texture *jit_tex;
727          jit_tex = &setup->fs.current.jit_context.textures[i];
728
729          jit_tex->min_lod = sampler->min_lod;
730          jit_tex->max_lod = sampler->max_lod;
731          jit_tex->lod_bias = sampler->lod_bias;
732          COPY_4V(jit_tex->border_color, sampler->border_color);
733       }
734    }
735
736    setup->dirty |= LP_SETUP_NEW_FS;
737 }
738
739
740 /**
741  * Is the given texture referenced by any scene?
742  * Note: we have to check all scenes including any scenes currently
743  * being rendered and the current scene being built.
744  */
745 unsigned
746 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
747                                 const struct pipe_resource *texture )
748 {
749    unsigned i;
750
751    /* check the render targets */
752    for (i = 0; i < setup->fb.nr_cbufs; i++) {
753       if (setup->fb.cbufs[i]->texture == texture)
754          return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
755    }
756    if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
757       return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
758    }
759
760    /* check textures referenced by the scene */
761    for (i = 0; i < Elements(setup->scenes); i++) {
762       if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
763          return LP_REFERENCED_FOR_READ;
764       }
765    }
766
767    return LP_UNREFERENCED;
768 }
769
770
771 /**
772  * Called by vbuf code when we're about to draw something.
773  */
774 static boolean
775 try_update_scene_state( struct lp_setup_context *setup )
776 {
777    boolean new_scene = (setup->fs.stored == NULL);
778    struct lp_scene *scene = setup->scene;
779
780    assert(scene);
781
782    if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
783       uint8_t *stored;
784       unsigned i, j;
785
786       stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
787       if (!stored) {
788          assert(!new_scene);
789          return FALSE;
790       }
791
792       /* smear each blend color component across 16 ubyte elements */
793       for (i = 0; i < 4; ++i) {
794          uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
795          for (j = 0; j < 16; ++j)
796             stored[i*16 + j] = c;
797       }
798
799       setup->blend_color.stored = stored;
800       setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
801       setup->dirty |= LP_SETUP_NEW_FS;
802    }
803
804    if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
805       struct pipe_resource *buffer = setup->constants.current;
806
807       if(buffer) {
808          unsigned current_size = buffer->width0;
809          const void *current_data = llvmpipe_resource_data(buffer);
810
811          /* TODO: copy only the actually used constants? */
812
813          if(setup->constants.stored_size != current_size ||
814             !setup->constants.stored_data ||
815             memcmp(setup->constants.stored_data,
816                    current_data,
817                    current_size) != 0) {
818             void *stored;
819
820             stored = lp_scene_alloc(scene, current_size);
821             if (!stored) {
822                assert(!new_scene);
823                return FALSE;
824             }
825
826             memcpy(stored,
827                    current_data,
828                    current_size);
829             setup->constants.stored_size = current_size;
830             setup->constants.stored_data = stored;
831          }
832       }
833       else {
834          setup->constants.stored_size = 0;
835          setup->constants.stored_data = NULL;
836       }
837
838       setup->fs.current.jit_context.constants = setup->constants.stored_data;
839       setup->dirty |= LP_SETUP_NEW_FS;
840    }
841
842
843    if (setup->dirty & LP_SETUP_NEW_FS) {
844       if (!setup->fs.stored ||
845           memcmp(setup->fs.stored,
846                  &setup->fs.current,
847                  sizeof setup->fs.current) != 0)
848       {
849          struct lp_rast_state *stored;
850          uint i;
851          
852          /* The fs state that's been stored in the scene is different from
853           * the new, current state.  So allocate a new lp_rast_state object
854           * and append it to the bin's setup data buffer.
855           */
856          stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
857          if (!stored) {
858             assert(!new_scene);
859             return FALSE;
860          }
861
862          memcpy(stored,
863                 &setup->fs.current,
864                 sizeof setup->fs.current);
865          setup->fs.stored = stored;
866          
867          /* The scene now references the textures in the rasterization
868           * state record.  Note that now.
869           */
870          for (i = 0; i < Elements(setup->fs.current_tex); i++) {
871             if (setup->fs.current_tex[i]) {
872                if (!lp_scene_add_resource_reference(scene,
873                                                     setup->fs.current_tex[i],
874                                                     new_scene)) {
875                   assert(!new_scene);
876                   return FALSE;
877                }
878             }
879          }
880       }
881    }
882
883    if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
884       setup->draw_region = setup->framebuffer;
885       if (setup->scissor_test) {
886          u_rect_possible_intersection(&setup->scissor,
887                                       &setup->draw_region);
888       }
889    }
890                                       
891    setup->dirty = 0;
892
893    assert(setup->fs.stored);
894    return TRUE;
895 }
896
897 boolean
898 lp_setup_update_state( struct lp_setup_context *setup,
899                        boolean update_scene )
900 {
901    /* Some of the 'draw' pipeline stages may have changed some driver state.
902     * Make sure we've processed those state changes before anything else.
903     *
904     * XXX this is the only place where llvmpipe_context is used in the
905     * setup code.  This may get refactored/changed...
906     */
907    {
908       struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
909       if (lp->dirty) {
910          llvmpipe_update_derived(lp);
911       }
912
913       if (lp->setup->dirty) {
914          llvmpipe_update_setup(lp);
915       }
916
917       assert(setup->setup.variant);
918
919       /* Will probably need to move this somewhere else, just need  
920        * to know about vertex shader point size attribute.
921        */
922       setup->psize = lp->psize_slot;
923
924       assert(lp->dirty == 0);
925
926       assert(lp->setup_variant.key.size == 
927              setup->setup.variant->key.size);
928
929       assert(memcmp(&lp->setup_variant.key,
930                     &setup->setup.variant->key,
931                     setup->setup.variant->key.size) == 0);
932    }
933
934    if (update_scene && setup->state != SETUP_ACTIVE) {
935       if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
936          return FALSE;
937    }
938
939    /* Only call into update_scene_state() if we already have a
940     * scene:
941     */
942    if (update_scene && setup->scene) {
943       assert(setup->state == SETUP_ACTIVE);
944
945       if (try_update_scene_state(setup))
946          return TRUE;
947
948       /* Update failed, try to restart the scene.
949        *
950        * Cannot call lp_setup_flush_and_restart() directly here
951        * because of potential recursion.
952        */
953       if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
954          return FALSE;
955
956       if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
957          return FALSE;
958
959       if (!setup->scene)
960          return FALSE;
961
962       return try_update_scene_state(setup);
963    }
964
965    return TRUE;
966 }
967
968
969
970 /* Only caller is lp_setup_vbuf_destroy()
971  */
972 void 
973 lp_setup_destroy( struct lp_setup_context *setup )
974 {
975    uint i;
976
977    lp_setup_reset( setup );
978
979    util_unreference_framebuffer_state(&setup->fb);
980
981    for (i = 0; i < Elements(setup->fs.current_tex); i++) {
982       pipe_resource_reference(&setup->fs.current_tex[i], NULL);
983    }
984
985    pipe_resource_reference(&setup->constants.current, NULL);
986
987    /* free the scenes in the 'empty' queue */
988    for (i = 0; i < Elements(setup->scenes); i++) {
989       struct lp_scene *scene = setup->scenes[i];
990
991       if (scene->fence)
992          lp_fence_wait(scene->fence);
993
994       lp_scene_destroy(scene);
995    }
996
997    lp_fence_reference(&setup->last_fence, NULL);
998
999    FREE( setup );
1000 }
1001
1002
1003 /**
1004  * Create a new primitive tiling engine.  Plug it into the backend of
1005  * the draw module.  Currently also creates a rasterizer to use with
1006  * it.
1007  */
1008 struct lp_setup_context *
1009 lp_setup_create( struct pipe_context *pipe,
1010                  struct draw_context *draw )
1011 {
1012    struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1013    struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
1014    unsigned i;
1015
1016    if (!setup)
1017       return NULL;
1018
1019    lp_setup_init_vbuf(setup);
1020    
1021    /* Used only in update_state():
1022     */
1023    setup->pipe = pipe;
1024
1025
1026    setup->num_threads = screen->num_threads;
1027    setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1028    if (!setup->vbuf)
1029       goto fail;
1030
1031    draw_set_rasterize_stage(draw, setup->vbuf);
1032    draw_set_render(draw, &setup->base);
1033
1034    /* create some empty scenes */
1035    for (i = 0; i < MAX_SCENES; i++) {
1036       setup->scenes[i] = lp_scene_create( pipe );
1037    }
1038
1039    setup->triangle = first_triangle;
1040    setup->line     = first_line;
1041    setup->point    = first_point;
1042    
1043    setup->dirty = ~0;
1044
1045    return setup;
1046
1047 fail:
1048    if (setup->vbuf)
1049       ;
1050
1051    FREE(setup);
1052    return NULL;
1053 }
1054
1055
1056 /**
1057  * Put a BeginQuery command into all bins.
1058  */
1059 void
1060 lp_setup_begin_query(struct lp_setup_context *setup,
1061                      struct llvmpipe_query *pq)
1062 {
1063    /* init the query to its beginning state */
1064    assert(setup->active_query == NULL);
1065
1066    set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1067    
1068    setup->active_query = pq;
1069
1070    if (setup->scene) {
1071       if (!lp_scene_bin_everywhere(setup->scene,
1072                                    LP_RAST_OP_BEGIN_QUERY,
1073                                    lp_rast_arg_query(pq))) {
1074
1075          if (!lp_setup_flush_and_restart(setup))
1076             return;
1077
1078          if (!lp_scene_bin_everywhere(setup->scene,
1079                                       LP_RAST_OP_BEGIN_QUERY,
1080                                       lp_rast_arg_query(pq))) {
1081             return;
1082          }
1083       }
1084    }
1085 }
1086
1087
1088 /**
1089  * Put an EndQuery command into all bins.
1090  */
1091 void
1092 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1093 {
1094    union lp_rast_cmd_arg dummy = { 0 };
1095
1096    set_scene_state(setup, SETUP_ACTIVE, "end_query");
1097
1098    assert(setup->active_query == pq);
1099    setup->active_query = NULL;
1100
1101    /* Setup will automatically re-issue any query which carried over a
1102     * scene boundary, and the rasterizer automatically "ends" queries
1103     * which are active at the end of a scene, so there is no need to
1104     * retry this commands on failure.
1105     */
1106    if (setup->scene) {
1107       /* pq->fence should be the fence of the *last* scene which
1108        * contributed to the query result.
1109        */
1110       lp_fence_reference(&pq->fence, setup->scene->fence);
1111
1112       if (!lp_scene_bin_everywhere(setup->scene,
1113                                    LP_RAST_OP_END_QUERY,
1114                                    dummy)) {
1115          lp_setup_flush(setup, NULL, __FUNCTION__);
1116       }
1117    }
1118    else {
1119       lp_fence_reference(&pq->fence, setup->last_fence);
1120    }
1121 }
1122
1123
1124 boolean
1125 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1126 {
1127    if (0) debug_printf("%s\n", __FUNCTION__);
1128
1129    assert(setup->state == SETUP_ACTIVE);
1130
1131    if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1132       return FALSE;
1133    
1134    if (!lp_setup_update_state(setup, TRUE))
1135       return FALSE;
1136
1137    return TRUE;
1138 }
1139
1140