1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
41 #include "lp_scene_queue.h"
42 #include "lp_buffer.h"
43 #include "lp_texture.h"
47 #include "lp_setup_context.h"
48 #include "lp_screen.h"
49 #include "state_tracker/sw_winsys.h"
51 #include "draw/draw_context.h"
52 #include "draw/draw_vbuf.h"
55 static void set_scene_state( struct lp_setup_context *, unsigned );
59 lp_setup_get_current_scene(struct lp_setup_context *setup)
63 /* wait for a free/empty scene
65 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
67 assert(lp_scene_is_empty(setup->scene));
69 lp_scene_begin_binning(setup->scene,
77 first_triangle( struct lp_setup_context *setup,
82 set_scene_state( setup, SETUP_ACTIVE );
83 lp_setup_choose_triangle( setup );
84 setup->triangle( setup, v0, v1, v2 );
88 first_line( struct lp_setup_context *setup,
92 set_scene_state( setup, SETUP_ACTIVE );
93 lp_setup_choose_line( setup );
94 setup->line( setup, v0, v1 );
98 first_point( struct lp_setup_context *setup,
101 set_scene_state( setup, SETUP_ACTIVE );
102 lp_setup_choose_point( setup );
103 setup->point( setup, v0 );
106 static void reset_context( struct lp_setup_context *setup )
108 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
110 /* Reset derived state */
111 setup->constants.stored_size = 0;
112 setup->constants.stored_data = NULL;
113 setup->fs.stored = NULL;
121 setup->clear.flags = 0;
123 /* Have an explicit "start-binning" call and get rid of this
126 setup->line = first_line;
127 setup->point = first_point;
128 setup->triangle = first_triangle;
132 /** Rasterize all scene's bins */
134 lp_setup_rasterize_scene( struct lp_setup_context *setup,
135 boolean write_depth )
137 struct lp_scene *scene = lp_setup_get_current_scene(setup);
139 lp_scene_rasterize(scene,
143 reset_context( setup );
145 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
151 begin_binning( struct lp_setup_context *setup )
153 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
156 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
157 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
159 if (setup->fb.nr_cbufs) {
160 if (setup->clear.flags & PIPE_CLEAR_COLOR)
161 lp_scene_bin_everywhere( scene,
163 setup->clear.color );
165 lp_scene_bin_everywhere( scene,
167 lp_rast_arg_null() );
170 if (setup->fb.zsbuf) {
171 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
172 lp_scene_bin_everywhere( scene,
173 lp_rast_clear_zstencil,
174 setup->clear.zstencil );
177 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
181 /* This basically bins and then flushes any outstanding full-screen
184 * TODO: fast path for fullscreen clears and no triangles.
187 execute_clears( struct lp_setup_context *setup )
189 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
191 begin_binning( setup );
192 lp_setup_rasterize_scene( setup, TRUE );
197 set_scene_state( struct lp_setup_context *setup,
200 unsigned old_state = setup->state;
202 if (old_state == new_state)
205 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
209 begin_binning( setup );
213 if (old_state == SETUP_ACTIVE) {
220 if (old_state == SETUP_CLEARED)
221 execute_clears( setup );
223 lp_setup_rasterize_scene( setup, TRUE );
227 setup->state = new_state;
232 lp_setup_flush( struct lp_setup_context *setup,
235 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
237 set_scene_state( setup, SETUP_FLUSHED );
242 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
243 const struct pipe_framebuffer_state *fb )
245 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
247 /* Flush any old scene.
249 set_scene_state( setup, SETUP_FLUSHED );
251 /* Set new state. This will be picked up later when we next need a
254 util_copy_framebuffer_state(&setup->fb, fb);
259 lp_setup_clear( struct lp_setup_context *setup,
265 struct lp_scene *scene = lp_setup_get_current_scene(setup);
268 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
271 if (flags & PIPE_CLEAR_COLOR) {
272 for (i = 0; i < 4; ++i)
273 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
276 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
277 setup->clear.zstencil.clear_zstencil =
278 util_pack_z_stencil(setup->fb.zsbuf->format,
283 if (setup->state == SETUP_ACTIVE) {
284 /* Add the clear to existing scene. In the unusual case where
285 * both color and depth-stencil are being cleared when there's
286 * already been some rendering, we could discard the currently
287 * binned scene and start again, but I don't see that as being
290 if (flags & PIPE_CLEAR_COLOR)
291 lp_scene_bin_everywhere( scene,
293 setup->clear.color );
295 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
296 lp_scene_bin_everywhere( scene,
297 lp_rast_clear_zstencil,
298 setup->clear.zstencil );
301 /* Put ourselves into the 'pre-clear' state, specifically to try
302 * and accumulate multiple clears to color and depth_stencil
303 * buffers which the app or state-tracker might issue
306 set_scene_state( setup, SETUP_CLEARED );
308 setup->clear.flags |= flags;
316 struct pipe_fence_handle *
317 lp_setup_fence( struct lp_setup_context *setup )
319 struct lp_scene *scene = lp_setup_get_current_scene(setup);
320 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
321 struct lp_fence *fence = lp_fence_create(rank);
323 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
325 set_scene_state( setup, SETUP_ACTIVE );
327 /* insert the fence into all command bins */
328 lp_scene_bin_everywhere( scene,
330 lp_rast_arg_fence(fence) );
332 return (struct pipe_fence_handle *) fence;
337 lp_setup_set_triangle_state( struct lp_setup_context *setup,
339 boolean ccw_is_frontface,
341 boolean gl_rasterization_rules)
343 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
345 setup->ccw_is_frontface = ccw_is_frontface;
346 setup->cullmode = cull_mode;
347 setup->triangle = first_triangle;
348 setup->scissor_test = scissor;
349 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
355 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
356 const struct lp_shader_input *input,
359 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
361 memcpy( setup->fs.input, input, nr * sizeof input[0] );
362 setup->fs.nr_inputs = nr;
366 lp_setup_set_fs_functions( struct lp_setup_context *setup,
367 lp_jit_frag_func jit_function0,
368 lp_jit_frag_func jit_function1,
371 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
372 /* FIXME: reference count */
374 setup->fs.current.jit_function[0] = jit_function0;
375 setup->fs.current.jit_function[1] = jit_function1;
376 setup->fs.current.opaque = opaque;
377 setup->dirty |= LP_SETUP_NEW_FS;
381 lp_setup_set_fs_constants(struct lp_setup_context *setup,
382 struct pipe_buffer *buffer)
384 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
386 pipe_buffer_reference(&setup->constants.current, buffer);
388 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
393 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
394 float alpha_ref_value )
396 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
398 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
399 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
400 setup->dirty |= LP_SETUP_NEW_FS;
405 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
406 const ubyte refs[2] )
408 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
410 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
411 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
412 setup->fs.current.jit_context.stencil_ref_front = refs[0];
413 setup->fs.current.jit_context.stencil_ref_back = refs[1];
414 setup->dirty |= LP_SETUP_NEW_FS;
419 lp_setup_set_blend_color( struct lp_setup_context *setup,
420 const struct pipe_blend_color *blend_color )
422 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
426 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
427 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
428 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
434 lp_setup_set_scissor( struct lp_setup_context *setup,
435 const struct pipe_scissor_state *scissor )
437 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
441 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
442 setup->scissor.current = *scissor; /* struct copy */
443 setup->dirty |= LP_SETUP_NEW_SCISSOR;
449 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
450 boolean flatshade_first )
452 setup->flatshade_first = flatshade_first;
457 lp_setup_set_vertex_info( struct lp_setup_context *setup,
458 struct vertex_info *vertex_info )
460 /* XXX: just silently holding onto the pointer:
462 setup->vertex_info = vertex_info;
467 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
470 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
472 struct pipe_sampler_view **views)
476 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
478 assert(num <= PIPE_MAX_SAMPLERS);
480 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
481 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
484 struct pipe_texture *tex = view->texture;
485 struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
486 struct lp_jit_texture *jit_tex;
487 jit_tex = &setup->fs.current.jit_context.textures[i];
488 jit_tex->width = tex->width0;
489 jit_tex->height = tex->height0;
490 jit_tex->depth = tex->depth0;
491 jit_tex->last_level = tex->last_level;
493 /* We're referencing the texture's internal data, so save a
496 pipe_texture_reference(&setup->fs.current_tex[i], tex);
499 /* regular texture - setup array of mipmap level pointers */
501 for (j = 0; j <= tex->last_level; j++) {
503 (ubyte *) lp_tex->data + lp_tex->level_offset[j];
504 jit_tex->row_stride[j] = lp_tex->stride[j];
508 /* display target texture/surface */
510 * XXX: Where should this be unmapped?
513 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
514 struct sw_winsys *winsys = screen->winsys;
515 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
516 PIPE_BUFFER_USAGE_CPU_READ);
517 jit_tex->row_stride[0] = lp_tex->stride[0];
518 assert(jit_tex->data[0]);
523 setup->dirty |= LP_SETUP_NEW_FS;
528 * Is the given texture referenced by any scene?
529 * Note: we have to check all scenes including any scenes currently
530 * being rendered and the current scene being built.
533 lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
534 const struct pipe_texture *texture )
538 /* check the render targets */
539 for (i = 0; i < setup->fb.nr_cbufs; i++) {
540 if (setup->fb.cbufs[i]->texture == texture)
541 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
543 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
544 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
547 /* check textures referenced by the scene */
548 for (i = 0; i < Elements(setup->scenes); i++) {
549 if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
550 return PIPE_REFERENCED_FOR_READ;
554 return PIPE_UNREFERENCED;
559 * Called by vbuf code when we're about to draw something.
562 lp_setup_update_state( struct lp_setup_context *setup )
564 struct lp_scene *scene = lp_setup_get_current_scene(setup);
566 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
568 assert(setup->fs.current.jit_function);
570 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
574 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
576 /* smear each blend color component across 16 ubyte elements */
577 for (i = 0; i < 4; ++i) {
578 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
579 for (j = 0; j < 16; ++j)
580 stored[i*16 + j] = c;
583 setup->blend_color.stored = stored;
585 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
586 setup->dirty |= LP_SETUP_NEW_FS;
589 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
592 stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
594 stored[0] = (float) setup->scissor.current.minx;
595 stored[1] = (float) setup->scissor.current.miny;
596 stored[2] = (float) setup->scissor.current.maxx;
597 stored[3] = (float) setup->scissor.current.maxy;
599 setup->scissor.stored = stored;
601 setup->fs.current.jit_context.scissor_xmin = stored[0];
602 setup->fs.current.jit_context.scissor_ymin = stored[1];
603 setup->fs.current.jit_context.scissor_xmax = stored[2];
604 setup->fs.current.jit_context.scissor_ymax = stored[3];
606 setup->dirty |= LP_SETUP_NEW_FS;
609 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
610 struct pipe_buffer *buffer = setup->constants.current;
613 unsigned current_size = buffer->size;
614 const void *current_data = llvmpipe_buffer(buffer)->data;
616 /* TODO: copy only the actually used constants? */
618 if(setup->constants.stored_size != current_size ||
619 !setup->constants.stored_data ||
620 memcmp(setup->constants.stored_data,
622 current_size) != 0) {
625 stored = lp_scene_alloc(scene, current_size);
630 setup->constants.stored_size = current_size;
631 setup->constants.stored_data = stored;
636 setup->constants.stored_size = 0;
637 setup->constants.stored_data = NULL;
640 setup->fs.current.jit_context.constants = setup->constants.stored_data;
641 setup->dirty |= LP_SETUP_NEW_FS;
645 if(setup->dirty & LP_SETUP_NEW_FS) {
646 if(!setup->fs.stored ||
647 memcmp(setup->fs.stored,
649 sizeof setup->fs.current) != 0) {
650 /* The fs state that's been stored in the scene is different from
651 * the new, current state. So allocate a new lp_rast_state object
652 * and append it to the bin's setup data buffer.
655 struct lp_rast_state *stored =
656 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
660 sizeof setup->fs.current);
661 setup->fs.stored = stored;
663 /* put the state-set command into all bins */
664 lp_scene_bin_state_command( scene,
666 lp_rast_arg_state(setup->fs.stored) );
669 /* The scene now references the textures in the rasterization
670 * state record. Note that now.
672 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
673 if (setup->fs.current_tex[i])
674 lp_scene_texture_reference(scene, setup->fs.current_tex[i]);
681 assert(setup->fs.stored);
686 /* Only caller is lp_setup_vbuf_destroy()
689 lp_setup_destroy( struct lp_setup_context *setup )
693 reset_context( setup );
695 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
696 pipe_texture_reference(&setup->fs.current_tex[i], NULL);
699 pipe_buffer_reference(&setup->constants.current, NULL);
701 /* free the scenes in the 'empty' queue */
703 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
706 lp_scene_destroy(scene);
709 lp_rast_destroy( setup->rast );
716 * Create a new primitive tiling engine. Plug it into the backend of
717 * the draw module. Currently also creates a rasterizer to use with
720 struct lp_setup_context *
721 lp_setup_create( struct pipe_context *pipe,
722 struct draw_context *draw )
725 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
730 lp_setup_init_vbuf(setup);
732 setup->empty_scenes = lp_scene_queue_create();
733 if (!setup->empty_scenes)
736 /* XXX: move this to the screen and share between contexts:
738 setup->rast = lp_rast_create();
742 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
746 draw_set_rasterize_stage(draw, setup->vbuf);
747 draw_set_render(draw, &setup->base);
749 /* create some empty scenes */
750 for (i = 0; i < MAX_SCENES; i++) {
751 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
753 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
756 setup->triangle = first_triangle;
757 setup->line = first_line;
758 setup->point = first_point;
766 lp_rast_destroy( setup->rast );
771 if (setup->empty_scenes)
772 lp_scene_queue_destroy(setup->empty_scenes);