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[profile/ivi/mesa.git] / src / gallium / drivers / i965 / brw_draw.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "util/u_inlines.h"
30 #include "util/u_prim.h"
31 #include "util/u_upload_mgr.h"
32
33 #include "brw_draw.h"
34 #include "brw_defines.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_debug.h"
38
39 #include "brw_batchbuffer.h"
40
41
42 static uint32_t prim_to_hw_prim[PIPE_PRIM_POLYGON+1] = {
43    _3DPRIM_POINTLIST,
44    _3DPRIM_LINELIST,
45    _3DPRIM_LINELOOP,
46    _3DPRIM_LINESTRIP,
47    _3DPRIM_TRILIST,
48    _3DPRIM_TRISTRIP,
49    _3DPRIM_TRIFAN,
50    _3DPRIM_QUADLIST,
51    _3DPRIM_QUADSTRIP,
52    _3DPRIM_POLYGON
53 };
54
55
56
57 /* When the primitive changes, set a state bit and re-validate.  Not
58  * the nicest and would rather deal with this by having all the
59  * programs be immune to the active primitive (ie. cope with all
60  * possibilities).  That may not be realistic however.
61  */
62 static int brw_set_prim(struct brw_context *brw, unsigned prim )
63 {
64
65    if (BRW_DEBUG & DEBUG_PRIMS)
66       debug_printf("PRIM: %s\n", u_prim_name(prim));
67    
68    if (prim != brw->primitive) {
69       unsigned reduced_prim;
70
71       brw->primitive = prim;
72       brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
73
74       reduced_prim = u_reduced_prim(prim);
75       if (reduced_prim != brw->reduced_primitive) {
76          brw->reduced_primitive = reduced_prim;
77          brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
78       }
79    }
80
81    return prim_to_hw_prim[prim];
82 }
83
84
85
86 static int brw_emit_prim(struct brw_context *brw,
87                          unsigned start,
88                          unsigned count,
89                          boolean indexed,
90                          uint32_t hw_prim)
91 {
92    struct brw_3d_primitive prim_packet;
93    int ret;
94
95    if (BRW_DEBUG & DEBUG_PRIMS)
96       debug_printf("%s start %d count %d indexed %d hw_prim %d\n",
97                    __FUNCTION__, start, count, indexed, hw_prim); 
98
99    prim_packet.header.opcode = CMD_3D_PRIM;
100    prim_packet.header.length = sizeof(prim_packet)/4 - 2;
101    prim_packet.header.pad = 0;
102    prim_packet.header.topology = hw_prim;
103    prim_packet.header.indexed = indexed;
104
105    prim_packet.verts_per_instance = count;
106    prim_packet.start_vert_location = start;
107    if (indexed)
108       prim_packet.start_vert_location += brw->ib.start_vertex_offset;
109    prim_packet.instance_count = 1;
110    prim_packet.start_instance_location = 0;
111    prim_packet.base_vert_location = 0; /* prim->basevertex; XXX: add this to gallium */
112
113
114    /* If we're set to always flush, do it before and after the primitive emit.
115     * We want to catch both missed flushes that hurt instruction/state cache
116     * and missed flushes of the render cache as it heads to other parts of
117     * the besides the draw code.
118     */
119    if (0) {
120       BEGIN_BATCH(1, IGNORE_CLIPRECTS);
121       OUT_BATCH((CMD_MI_FLUSH << 16) | BRW_FLUSH_STATE_CACHE);
122       ADVANCE_BATCH();
123    }
124    if (prim_packet.verts_per_instance) {
125       ret = brw_batchbuffer_data( brw->batch, &prim_packet,
126                                   sizeof(prim_packet), LOOP_CLIPRECTS);
127       if (ret)
128          return ret;
129    }
130    if (0) {
131       BEGIN_BATCH(1, IGNORE_CLIPRECTS);
132       OUT_BATCH((CMD_MI_FLUSH << 16) | BRW_FLUSH_STATE_CACHE);
133       ADVANCE_BATCH();
134    }
135
136    return 0;
137 }
138
139
140 /* May fail if out of video memory for texture or vbo upload, or on
141  * fallback conditions.
142  */
143 static int
144 try_draw_range_elements(struct brw_context *brw,
145                         struct pipe_resource *index_buffer,
146                         unsigned hw_prim, 
147                         unsigned start, unsigned count)
148 {
149    int ret;
150
151    ret = brw_validate_state(brw);
152    if (ret)
153       return ret;
154
155    /* Check that we can fit our state in with our existing batchbuffer, or
156     * flush otherwise.
157     */
158    ret = brw->sws->check_aperture_space(brw->sws,
159                                         brw->state.validated_bos,
160                                         brw->state.validated_bo_count);
161    if (ret)
162       return ret;
163
164    ret = brw_upload_state(brw);
165    if (ret)
166       return ret;
167    
168    ret = brw_emit_prim(brw, start, count, index_buffer != NULL, hw_prim);
169    if (ret)
170       return ret;
171
172    if (brw->flags.always_flush_batch)
173       brw_context_flush( brw );
174
175    return 0;
176 }
177
178
179 static void
180 brw_draw_range_elements(struct pipe_context *pipe,
181                         struct pipe_resource *index_buffer,
182                         unsigned index_size,
183                         unsigned min_index,
184                         unsigned max_index,
185                         unsigned mode, unsigned start, unsigned count)
186 {
187    struct brw_context *brw = brw_context(pipe);
188    int ret;
189    uint32_t hw_prim;
190
191    hw_prim = brw_set_prim(brw, mode);
192
193    if (BRW_DEBUG & DEBUG_PRIMS)
194       debug_printf("PRIM: %s start %d count %d index_buffer %p\n",
195                    u_prim_name(mode), start, count, (void *)index_buffer);
196
197    /* Potentially trigger upload of new index buffer.
198     *
199     * XXX: do we need to go through state validation to achieve this?
200     * Could just call upload code directly.
201     */
202    if (brw->curr.index_buffer != index_buffer ||
203        brw->curr.index_size != index_size) {
204       pipe_resource_reference( &brw->curr.index_buffer, index_buffer );
205       brw->curr.index_size = index_size;
206       brw->state.dirty.mesa |= PIPE_NEW_INDEX_BUFFER;
207    }
208
209    /* XXX: do we really care?
210     */
211    if (brw->curr.min_index != min_index ||
212        brw->curr.max_index != max_index) 
213    { 
214       brw->curr.min_index = min_index;
215       brw->curr.max_index = max_index;
216       brw->state.dirty.mesa |= PIPE_NEW_INDEX_RANGE;
217    }
218
219
220    /* Make a first attempt at drawing:
221     */
222    ret = try_draw_range_elements(brw, index_buffer, hw_prim, start, count );
223
224    /* Otherwise, flush and retry:
225     */
226    if (ret != 0) {
227       brw_context_flush( brw );
228       ret = try_draw_range_elements(brw, index_buffer, hw_prim, start, count );
229       assert(ret == 0);
230    }
231 }
232
233 static void
234 brw_draw_elements(struct pipe_context *pipe,
235                   struct pipe_resource *index_buffer,
236                   unsigned index_size,
237                   unsigned mode, 
238                   unsigned start, unsigned count)
239 {
240    brw_draw_range_elements( pipe, index_buffer,
241                             index_size,
242                             0, 0xffffffff,
243                             mode, 
244                             start, count );
245 }
246
247 static void
248 brw_draw_arrays(struct pipe_context *pipe, unsigned mode,
249                      unsigned start, unsigned count)
250 {
251    brw_draw_elements(pipe, NULL, 0, mode, start, count);
252 }
253
254
255
256 boolean brw_draw_init( struct brw_context *brw )
257 {
258    /* Register our drawing function: 
259     */
260    brw->base.draw_arrays = brw_draw_arrays;
261    brw->base.draw_elements = brw_draw_elements;
262    brw->base.draw_range_elements = brw_draw_range_elements;
263
264    /* Create helpers for uploading data in user buffers:
265     */
266    brw->vb.upload_vertex = u_upload_create( &brw->base,
267                                             128 * 1024,
268                                             64,
269                                             PIPE_BIND_VERTEX_BUFFER );
270    if (brw->vb.upload_vertex == NULL)
271       return FALSE;
272
273    brw->vb.upload_index = u_upload_create( &brw->base,
274                                            32 * 1024,
275                                            64,
276                                            PIPE_BIND_INDEX_BUFFER );
277    if (brw->vb.upload_index == NULL)
278       return FALSE;
279
280    return TRUE;
281 }
282
283 void brw_draw_cleanup( struct brw_context *brw )
284 {
285    u_upload_destroy( brw->vb.upload_vertex );
286    u_upload_destroy( brw->vb.upload_index );
287
288    bo_reference(&brw->ib.bo, NULL);
289 }