2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "pipe/p_context.h"
34 #include "util/u_inlines.h"
35 #include "util/u_simple_list.h"
37 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_batchbuffer.h"
41 #include "brw_winsys.h"
42 #include "brw_resource.h"
43 #include "brw_screen.h"
46 static void brw_destroy_context( struct pipe_context *pipe )
48 struct brw_context *brw = brw_context(pipe);
51 brw_context_flush( brw );
52 brw_batchbuffer_free( brw->batch );
53 brw_destroy_state(brw);
55 brw_draw_cleanup( brw );
57 brw_pipe_blend_cleanup( brw );
58 brw_pipe_depth_stencil_cleanup( brw );
59 brw_pipe_framebuffer_cleanup( brw );
60 brw_pipe_flush_cleanup( brw );
61 brw_pipe_misc_cleanup( brw );
62 brw_pipe_query_cleanup( brw );
63 brw_pipe_rast_cleanup( brw );
64 brw_pipe_sampler_cleanup( brw );
65 brw_pipe_shader_cleanup( brw );
66 brw_pipe_vertex_cleanup( brw );
67 brw_pipe_clear_cleanup( brw );
69 brw_hw_cc_cleanup( brw );
72 FREE(brw->wm.compile_data);
74 for (i = 0; i < brw->curr.fb.nr_cbufs; i++)
75 pipe_surface_reference(&brw->curr.fb.cbufs[i], NULL);
76 brw->curr.fb.nr_cbufs = 0;
77 pipe_surface_reference(&brw->curr.fb.zsbuf, NULL);
79 bo_reference(&brw->curbe.curbe_bo, NULL);
80 bo_reference(&brw->vs.prog_bo, NULL);
81 bo_reference(&brw->vs.state_bo, NULL);
82 bo_reference(&brw->vs.bind_bo, NULL);
83 bo_reference(&brw->gs.prog_bo, NULL);
84 bo_reference(&brw->gs.state_bo, NULL);
85 bo_reference(&brw->clip.prog_bo, NULL);
86 bo_reference(&brw->clip.state_bo, NULL);
87 bo_reference(&brw->clip.vp_bo, NULL);
88 bo_reference(&brw->sf.prog_bo, NULL);
89 bo_reference(&brw->sf.state_bo, NULL);
90 bo_reference(&brw->sf.vp_bo, NULL);
92 for (i = 0; i < Elements(brw->wm.sdc_bo); i++)
93 bo_reference(&brw->wm.sdc_bo[i], NULL);
95 bo_reference(&brw->wm.bind_bo, NULL);
97 for (i = 0; i < Elements(brw->wm.surf_bo); i++)
98 bo_reference(&brw->wm.surf_bo[i], NULL);
100 bo_reference(&brw->wm.sampler_bo, NULL);
101 bo_reference(&brw->wm.prog_bo, NULL);
102 bo_reference(&brw->wm.state_bo, NULL);
106 struct pipe_context *brw_create_context(struct pipe_screen *screen,
109 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context);
112 debug_printf("%s: failed to alloc context\n", __FUNCTION__);
116 brw->base.screen = screen;
117 brw->base.priv = priv;
118 brw->base.destroy = brw_destroy_context;
119 brw->sws = brw_screen(screen)->sws;
120 brw->chipset = brw_screen(screen)->chipset;
122 brw_init_resource_functions( brw );
123 brw_pipe_blend_init( brw );
124 brw_pipe_depth_stencil_init( brw );
125 brw_pipe_framebuffer_init( brw );
126 brw_pipe_flush_init( brw );
127 brw_pipe_misc_init( brw );
128 brw_pipe_query_init( brw );
129 brw_pipe_rast_init( brw );
130 brw_pipe_sampler_init( brw );
131 brw_pipe_shader_init( brw );
132 brw_pipe_vertex_init( brw );
133 brw_pipe_clear_init( brw );
135 brw_hw_cc_init( brw );
137 brw_init_state( brw );
138 brw_draw_init( brw );
140 brw->state.dirty.mesa = ~0;
141 brw->state.dirty.brw = ~0;
143 brw->flags.always_emit_state = 0;
145 make_empty_list(&brw->query.active_head);
147 brw->batch = brw_batchbuffer_alloc( brw->sws, brw->chipset );
148 if (brw->batch == NULL)
155 brw_batchbuffer_free( brw->batch );