2d212abfb9dd0c1d777419130128af863b1a9675
[profile/ivi/mesa.git] / src / gallium / drivers / i915 / i915_state_emit.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "i915_reg.h"
30 #include "i915_context.h"
31 #include "i915_batch.h"
32 #include "i915_reg.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36
37 static unsigned translate_format( enum pipe_format format )
38 {
39    switch (format) {
40    case PIPE_FORMAT_B8G8R8A8_UNORM:
41       return COLOR_BUF_ARGB8888;
42    case PIPE_FORMAT_B5G6R5_UNORM:
43       return COLOR_BUF_RGB565;
44    default:
45       assert(0);
46       return 0;
47    }
48 }
49
50 static unsigned translate_depth_format( enum pipe_format zformat )
51 {
52    switch (zformat) {
53    case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
54       return DEPTH_FRMT_24_FIXED_8_OTHER;
55    case PIPE_FORMAT_Z16_UNORM:
56       return DEPTH_FRMT_16_FIXED;
57    default:
58       assert(0);
59       return 0;
60    }
61 }
62
63
64 /**
65  * Examine framebuffer state to determine width, height.
66  */
67 static boolean
68 framebuffer_size(const struct pipe_framebuffer_state *fb,
69                  uint *width, uint *height)
70 {
71    if (fb->cbufs[0]) {
72       *width = fb->cbufs[0]->width;
73       *height = fb->cbufs[0]->height;
74       return TRUE;
75    }
76    else if (fb->zsbuf) {
77       *width = fb->zsbuf->width;
78       *height = fb->zsbuf->height;
79       return TRUE;
80    }
81    else {
82       *width = *height = 0;
83       return FALSE;
84    }
85 }
86
87
88 /* Push the state into the sarea and/or texture memory.
89  */
90 void
91 i915_emit_hardware_state(struct i915_context *i915 )
92 {
93    /* XXX: there must be an easier way */
94    const unsigned dwords = ( 14 + 
95                              7 + 
96                              I915_MAX_DYNAMIC + 
97                              8 + 
98                              2 + I915_TEX_UNITS*3 + 
99                              2 + I915_TEX_UNITS*3 +
100                              2 + I915_MAX_CONSTANT*4 + 
101 #if 0
102                              i915->current.program_len + 
103 #else
104                              i915->fs->program_len + 
105 #endif
106                              6 
107                            ) * 3/2; /* plus 50% margin */
108    const unsigned relocs = ( I915_TEX_UNITS +
109                              3
110                            ) * 3/2; /* plus 50% margin */
111
112 #if 0
113    debug_printf("i915_emit_hardware_state: %d dwords, %d relocs\n", dwords, relocs);
114 #endif
115    
116    if(!BEGIN_BATCH(dwords, relocs)) {
117       FLUSH_BATCH(NULL);
118       assert(BEGIN_BATCH(dwords, relocs));
119    }
120
121    /* 14 dwords, 0 relocs */
122    if (i915->hardware_dirty & I915_HW_INVARIENT)
123    {
124       OUT_BATCH(_3DSTATE_AA_CMD |
125                 AA_LINE_ECAAR_WIDTH_ENABLE |
126                 AA_LINE_ECAAR_WIDTH_1_0 |
127                 AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
128
129       OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
130       OUT_BATCH(0);
131
132       OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
133       OUT_BATCH(0);
134       
135       OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
136       OUT_BATCH(0);
137
138       OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
139                 CSB_TCB(0, 0) |
140                 CSB_TCB(1, 1) |
141                 CSB_TCB(2, 2) |
142                 CSB_TCB(3, 3) |
143                 CSB_TCB(4, 4) | 
144                 CSB_TCB(5, 5) | 
145                 CSB_TCB(6, 6) | 
146                 CSB_TCB(7, 7));
147
148       OUT_BATCH(_3DSTATE_RASTER_RULES_CMD |
149                 ENABLE_POINT_RASTER_RULE |
150                 OGL_POINT_RASTER_RULE |
151                 ENABLE_LINE_STRIP_PROVOKE_VRTX |
152                 ENABLE_TRI_FAN_PROVOKE_VRTX |
153                 LINE_STRIP_PROVOKE_VRTX(1) |
154                 TRI_FAN_PROVOKE_VRTX(2) | 
155                 ENABLE_TEXKILL_3D_4D | 
156                 TEXKILL_4D);
157
158       /* Need to initialize this to zero.
159        */
160       OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
161       OUT_BATCH(0);
162
163       OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
164
165       /* disable indirect state for now
166        */
167       OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);
168       OUT_BATCH(0);
169    }
170    
171    /* 7 dwords, 1 relocs */
172    if (i915->hardware_dirty & I915_HW_IMMEDIATE)
173    {
174       OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | 
175                 I1_LOAD_S(0) |
176                 I1_LOAD_S(1) |
177                 I1_LOAD_S(2) |
178                 I1_LOAD_S(4) |
179                 I1_LOAD_S(5) |
180                 I1_LOAD_S(6) | 
181                 (5));
182       
183       if(i915->vbo)
184          OUT_RELOC(i915->vbo,
185                    I915_USAGE_VERTEX,
186                    i915->current.immediate[I915_IMMEDIATE_S0]);
187       else
188          /* FIXME: we should not do this */
189          OUT_BATCH(0);
190       OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S1]);
191       OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S2]);
192       OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S4]);
193       OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S5]);
194       OUT_BATCH(i915->current.immediate[I915_IMMEDIATE_S6]);
195    } 
196    
197    /* I915_MAX_DYNAMIC dwords, 0 relocs */
198    if (i915->hardware_dirty & I915_HW_DYNAMIC) 
199    {
200       int i;
201       for (i = 0; i < I915_MAX_DYNAMIC; i++) {
202          OUT_BATCH(i915->current.dynamic[i]);
203       }
204    }
205    
206    /* 8 dwords, 2 relocs */
207    if (i915->hardware_dirty & I915_HW_STATIC)
208    {
209       struct pipe_surface *cbuf_surface = i915->framebuffer.cbufs[0];
210       struct pipe_surface *depth_surface = i915->framebuffer.zsbuf;
211
212       if (cbuf_surface) {
213          unsigned ctile = BUF_3D_USE_FENCE;
214          struct i915_texture *tex = (struct i915_texture *)
215                                     cbuf_surface->texture;
216          assert(tex);
217
218          if (tex && tex->sw_tiled) {
219             ctile = BUF_3D_TILED_SURFACE;
220          }
221
222          OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
223
224          OUT_BATCH(BUF_3D_ID_COLOR_BACK |
225                    BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
226                    ctile);
227
228          OUT_RELOC(tex->buffer,
229                    I915_USAGE_RENDER,
230                    cbuf_surface->offset);
231       }
232
233       /* What happens if no zbuf??
234        */
235       if (depth_surface) {
236          unsigned ztile = BUF_3D_USE_FENCE;
237          struct i915_texture *tex = (struct i915_texture *)
238                                     depth_surface->texture;
239          assert(tex);
240
241          if (tex && tex->sw_tiled) {
242             ztile = BUF_3D_TILED_SURFACE;
243          }
244
245          OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
246
247          assert(tex);
248          OUT_BATCH(BUF_3D_ID_DEPTH |
249                    BUF_3D_PITCH(tex->stride) |  /* pitch in bytes */
250                    ztile);
251
252          OUT_RELOC(tex->buffer,
253                    I915_USAGE_RENDER,
254                    depth_surface->offset);
255       }
256    
257       {
258          unsigned cformat, zformat = 0;
259       
260          if (cbuf_surface)
261             cformat = cbuf_surface->format;
262          else
263             cformat = PIPE_FORMAT_B8G8R8A8_UNORM; /* arbitrary */
264          cformat = translate_format(cformat);
265
266          if (depth_surface) 
267             zformat = translate_depth_format( i915->framebuffer.zsbuf->format );
268
269          OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
270          OUT_BATCH(DSTORG_HORT_BIAS(0x8) | /* .5 */
271                    DSTORG_VERT_BIAS(0x8) | /* .5 */
272                    LOD_PRECLAMP_OGL |
273                    TEX_DEFAULT_COLOR_OGL |
274                    cformat |
275                    zformat );
276       }
277    }
278
279 #if 01
280       /* texture images */
281       /* 2 + I915_TEX_UNITS*3 dwords, I915_TEX_UNITS relocs */
282       if (i915->hardware_dirty & (I915_HW_MAP | I915_HW_SAMPLER))
283       {
284          const uint nr = i915->current.sampler_enable_nr;
285          if (nr) {
286             const uint enabled = i915->current.sampler_enable_flags;
287             uint unit;
288             uint count = 0;
289             OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
290             OUT_BATCH(enabled);
291             for (unit = 0; unit < I915_TEX_UNITS; unit++) {
292                if (enabled & (1 << unit)) {
293                   struct i915_texture *texture = (struct i915_texture *)i915->fragment_sampler_views[unit]->texture;
294                   struct i915_winsys_buffer *buf = texture->buffer;
295                   uint offset = 0;
296                   assert(buf);
297
298                   count++;
299
300                   OUT_RELOC(buf, I915_USAGE_SAMPLER, offset);
301                   OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
302                   OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
303                }
304             }
305             assert(count == nr);
306          }
307       }
308 #endif
309
310 #if 01
311    /* samplers */
312    /* 2 + I915_TEX_UNITS*3 dwords, 0 relocs */
313    if (i915->hardware_dirty & I915_HW_SAMPLER) 
314    {
315       if (i915->current.sampler_enable_nr) {
316          int i;
317          
318          OUT_BATCH( _3DSTATE_SAMPLER_STATE | 
319                     (3 * i915->current.sampler_enable_nr) );
320
321          OUT_BATCH( i915->current.sampler_enable_flags );
322
323          for (i = 0; i < I915_TEX_UNITS; i++) {
324             if (i915->current.sampler_enable_flags & (1<<i)) {
325                OUT_BATCH( i915->current.sampler[i][0] );
326                OUT_BATCH( i915->current.sampler[i][1] );
327                OUT_BATCH( i915->current.sampler[i][2] );
328             }
329          }
330       }
331    }
332 #endif
333
334    /* constants */
335    /* 2 + I915_MAX_CONSTANT*4 dwords, 0 relocs */
336    if (i915->hardware_dirty & I915_HW_PROGRAM)
337    {
338       /* Collate the user-defined constants with the fragment shader's
339        * immediates according to the constant_flags[] array.
340        */
341       const uint nr = i915->fs->num_constants;
342       if (nr) {
343          uint i;
344
345          OUT_BATCH( _3DSTATE_PIXEL_SHADER_CONSTANTS | (nr * 4) );
346          OUT_BATCH( (1 << (nr - 1)) | ((1 << (nr - 1)) - 1) );
347
348          for (i = 0; i < nr; i++) {
349             const uint *c;
350             if (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER) {
351                /* grab user-defined constant */
352                c = (uint *) i915->current.constants[PIPE_SHADER_FRAGMENT][i];
353             }
354             else {
355                /* emit program constant */
356                c = (uint *) i915->fs->constants[i];
357             }
358 #if 0 /* debug */
359             {
360                float *f = (float *) c;
361                printf("Const %2d: %f %f %f %f %s\n", i, f[0], f[1], f[2], f[3],
362                       (i915->fs->constant_flags[i] == I915_CONSTFLAG_USER
363                        ? "user" : "immediate"));
364             }
365 #endif
366             OUT_BATCH(*c++);
367             OUT_BATCH(*c++);
368             OUT_BATCH(*c++);
369             OUT_BATCH(*c++);
370          }
371       }
372    }
373
374    /* Fragment program */
375    /* i915->current.program_len dwords, 0 relocs */
376    if (i915->hardware_dirty & I915_HW_PROGRAM)
377    {
378       uint i;
379       /* we should always have, at least, a pass-through program */
380       assert(i915->fs->program_len > 0);
381       for (i = 0; i < i915->fs->program_len; i++) {
382          OUT_BATCH(i915->fs->program[i]);
383       }
384    }
385
386    /* drawing surface size */
387    /* 6 dwords, 0 relocs */
388    {
389       uint w, h;
390       boolean k = framebuffer_size(&i915->framebuffer, &w, &h);
391       (void)k;
392       assert(k);
393
394       OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
395       OUT_BATCH(0);
396       OUT_BATCH(0);
397       OUT_BATCH(((w - 1) & 0xffff) | ((h - 1) << 16));
398       OUT_BATCH(0);
399       OUT_BATCH(0);
400    }
401
402
403    i915->hardware_dirty = 0;
404 }