1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "i915_batch.h"
29 #include "i915_state_inlines.h"
30 #include "i915_context.h"
32 #include "i915_state.h"
34 #include "util/u_memory.h"
35 #include "util/u_pack_color.h"
38 /* State that we have chosen to store in the DYNAMIC segment of the
39 * i915 indirect state mechanism.
41 * Can't cache these in the way we do the static state, as there is no
42 * start/size in the command packet, instead an 'end' value that gets
45 * Additionally, there seems to be a requirement to re-issue the full
46 * (active) state every time a 4kb boundary is crossed.
49 static INLINE void set_dynamic_indirect(struct i915_context *i915,
56 if (!memcmp(src, &i915->current.dynamic[offset], dwords * 4))
59 for (i = 0; i < dwords; i++)
60 i915->current.dynamic[offset + i] = src[i];
62 i915->hardware_dirty |= I915_HW_DYNAMIC;
67 /***********************************************************************
68 * Modes4: stencil masks and logicop
70 static void upload_MODES4(struct i915_context *i915)
76 modes4 |= i915->depth_stencil->stencil_modes4;
80 modes4 |= i915->blend->modes4;
82 /* Always, so that we know when state is in-active:
84 set_dynamic_indirect(i915,
90 const struct i915_tracked_state i915_upload_MODES4 = {
93 I915_NEW_BLEND | I915_NEW_DEPTH_STENCIL
98 /***********************************************************************
100 static void upload_BFO(struct i915_context *i915)
103 bfo[0] = i915->depth_stencil->bfo[0];
104 bfo[1] = i915->depth_stencil->bfo[1];
105 /* I don't get it only allowed to set a ref mask when the enable bit is set? */
106 if (bfo[0] & BFO_ENABLE_STENCIL_REF) {
107 bfo[0] |= i915->stencil_ref.ref_value[1] << BFO_STENCIL_REF_SHIFT;
110 set_dynamic_indirect(i915,
116 const struct i915_tracked_state i915_upload_BFO = {
119 I915_NEW_DEPTH_STENCIL
124 /***********************************************************************
126 static void upload_BLENDCOLOR(struct i915_context *i915)
130 memset(bc, 0, sizeof(bc));
135 const float *color = i915->blend_color.color;
137 bc[0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
138 bc[1] = pack_ui32_float4(color[0],
144 set_dynamic_indirect(i915,
150 const struct i915_tracked_state i915_upload_BLENDCOLOR = {
158 /***********************************************************************
160 static void upload_IAB(struct i915_context *i915)
162 unsigned iab = i915->blend->iab;
164 set_dynamic_indirect(i915,
170 const struct i915_tracked_state i915_upload_IAB = {
178 /***********************************************************************
180 static void upload_DEPTHSCALE(struct i915_context *i915)
182 set_dynamic_indirect(i915,
183 I915_DYNAMIC_DEPTHSCALE_0,
184 &(i915->rasterizer->ds[0].u),
188 const struct i915_tracked_state i915_upload_DEPTHSCALE = {
196 /***********************************************************************
199 * The i915 supports a 4x4 stipple natively, GL wants 32x32.
200 * Fortunately stipple is usually a repeating pattern.
202 * XXX: does stipple pattern need to be adjusted according to
203 * the window position?
205 * XXX: possibly need workaround for conform paths test.
207 static void upload_STIPPLE(struct i915_context *i915)
211 st[0] = _3DSTATE_STIPPLE;
214 /* I915_NEW_RASTERIZER
216 st[1] |= i915->rasterizer->st;
221 const ubyte *mask = (const ubyte *)i915->poly_stipple.stipple;
224 p[0] = mask[12] & 0xf;
225 p[1] = mask[8] & 0xf;
226 p[2] = mask[4] & 0xf;
227 p[3] = mask[0] & 0xf;
229 /* Not sure what to do about fallbacks, so for now just dont:
231 st[1] |= ((p[0] << 0) |
237 set_dynamic_indirect(i915,
243 const struct i915_tracked_state i915_upload_STIPPLE = {
246 I915_NEW_RASTERIZER | I915_NEW_STIPPLE
251 /***********************************************************************
254 static void upload_SCISSOR_ENABLE( struct i915_context *i915 )
256 set_dynamic_indirect(i915,
257 I915_DYNAMIC_SC_ENA_0,
258 &(i915->rasterizer->sc[0]),
262 const struct i915_tracked_state i915_upload_SCISSOR_ENABLE = {
264 upload_SCISSOR_ENABLE,
270 /***********************************************************************
273 static void upload_SCISSOR_RECT(struct i915_context *i915)
275 unsigned x1 = i915->scissor.minx;
276 unsigned y1 = i915->scissor.miny;
277 unsigned x2 = i915->scissor.maxx;
278 unsigned y2 = i915->scissor.maxy;
281 sc[0] = _3DSTATE_SCISSOR_RECT_0_CMD;
282 sc[1] = (y1 << 16) | (x1 & 0xffff);
283 sc[2] = (y2 << 16) | (x2 & 0xffff);
285 set_dynamic_indirect(i915,
286 I915_DYNAMIC_SC_RECT_0,
291 const struct i915_tracked_state i915_upload_SCISSOR_RECT = {
299 /***********************************************************************
301 static const struct i915_tracked_state *atoms[] = {
304 &i915_upload_BLENDCOLOR,
306 &i915_upload_DEPTHSCALE,
307 &i915_upload_STIPPLE,
308 &i915_upload_SCISSOR_ENABLE,
309 &i915_upload_SCISSOR_RECT
312 /* These will be dynamic indirect state commands, but for now just end
313 * up on the batch buffer with everything else.
315 static void update_dynamic(struct i915_context *i915)
319 for (i = 0; i < Elements(atoms); i++)
320 if (i915->dirty & atoms[i]->dirty)
321 atoms[i]->update(i915);
324 struct i915_tracked_state i915_hw_dynamic = {
327 ~0 /* all state atoms, becuase we do internal checking */