0f7395246cce356cead9945a5093828ff9829847
[profile/ivi/mesa.git] / src / gallium / drivers / i915 / i915_state.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29  */
30
31
32 #include "draw/draw_context.h"
33 #include "util/u_inlines.h"
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "tgsi/tgsi_parse.h"
37
38 #include "i915_context.h"
39 #include "i915_reg.h"
40 #include "i915_state_inlines.h"
41 #include "i915_fpc.h"
42
43 /* The i915 (and related graphics cores) do not support GL_CLAMP.  The
44  * Intel drivers for "other operating systems" implement GL_CLAMP as
45  * GL_CLAMP_TO_EDGE, so the same is done here.
46  */
47 static unsigned
48 translate_wrap_mode(unsigned wrap)
49 {
50    switch (wrap) {
51    case PIPE_TEX_WRAP_REPEAT:
52       return TEXCOORDMODE_WRAP;
53    case PIPE_TEX_WRAP_CLAMP:
54       return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
55    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
56       return TEXCOORDMODE_CLAMP_EDGE;
57    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
58       return TEXCOORDMODE_CLAMP_BORDER;
59    /*         
60    case PIPE_TEX_WRAP_MIRRORED_REPEAT:
61       return TEXCOORDMODE_MIRROR;
62     */
63    default:
64       return TEXCOORDMODE_WRAP;
65    }
66 }
67
68 static unsigned translate_img_filter( unsigned filter )
69 {
70    switch (filter) {
71    case PIPE_TEX_FILTER_NEAREST:
72       return FILTER_NEAREST;
73    case PIPE_TEX_FILTER_LINEAR:
74       return FILTER_LINEAR;
75    default:
76       assert(0);
77       return FILTER_NEAREST;
78    }
79 }
80
81 static unsigned translate_mip_filter( unsigned filter )
82 {
83    switch (filter) {
84    case PIPE_TEX_MIPFILTER_NONE:
85       return MIPFILTER_NONE;
86    case PIPE_TEX_MIPFILTER_NEAREST:
87       return MIPFILTER_NEAREST;
88    case PIPE_TEX_MIPFILTER_LINEAR:
89       return MIPFILTER_LINEAR;
90    default:
91       assert(0);
92       return MIPFILTER_NONE;
93    }
94 }
95
96
97 /* None of this state is actually used for anything yet.
98  */
99 static void *
100 i915_create_blend_state(struct pipe_context *pipe,
101                         const struct pipe_blend_state *blend)
102 {
103    struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
104
105    {
106       unsigned eqRGB  = blend->rt[0].rgb_func;
107       unsigned srcRGB = blend->rt[0].rgb_src_factor;
108       unsigned dstRGB = blend->rt[0].rgb_dst_factor;
109
110       unsigned eqA    = blend->rt[0].alpha_func;
111       unsigned srcA   = blend->rt[0].alpha_src_factor;
112       unsigned dstA   = blend->rt[0].alpha_dst_factor;
113
114       /* Special handling for MIN/MAX filter modes handled at
115        * state_tracker level.
116        */
117
118       if (srcA != srcRGB ||
119           dstA != dstRGB ||
120           eqA != eqRGB) {
121
122          cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
123                           IAB_MODIFY_ENABLE |
124                           IAB_ENABLE |
125                           IAB_MODIFY_FUNC |
126                           IAB_MODIFY_SRC_FACTOR |
127                           IAB_MODIFY_DST_FACTOR |
128                           SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
129                           DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
130                           (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
131       }
132       else {
133          cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
134                           IAB_MODIFY_ENABLE |
135                           0);
136       }
137    }
138
139    cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
140                         ENABLE_LOGIC_OP_FUNC |
141                         LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
142
143    if (blend->logicop_enable)
144       cso_data->LIS5 |= S5_LOGICOP_ENABLE;
145
146    if (blend->dither)
147       cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
148
149    if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
150       cso_data->LIS5 |= S5_WRITEDISABLE_RED;
151
152    if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
153       cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
154
155    if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
156       cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
157
158    if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
159       cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
160
161    if (blend->rt[0].blend_enable) {
162       unsigned funcRGB = blend->rt[0].rgb_func;
163       unsigned srcRGB  = blend->rt[0].rgb_src_factor;
164       unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
165
166       cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
167                          SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
168                          DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
169                          (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
170    }
171
172    return cso_data;
173 }
174
175 static void i915_bind_blend_state(struct pipe_context *pipe,
176                                   void *blend)
177 {
178    struct i915_context *i915 = i915_context(pipe);
179    draw_flush(i915->draw);
180
181    i915->blend = (struct i915_blend_state*)blend;
182
183    i915->dirty |= I915_NEW_BLEND;
184 }
185
186
187 static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
188 {
189    FREE(blend);
190 }
191
192 static void i915_set_blend_color( struct pipe_context *pipe,
193                                   const struct pipe_blend_color *blend_color )
194 {
195    struct i915_context *i915 = i915_context(pipe);
196    draw_flush(i915->draw);
197
198    i915->blend_color = *blend_color;
199
200    i915->dirty |= I915_NEW_BLEND;
201 }
202
203 static void i915_set_stencil_ref( struct pipe_context *pipe,
204                                   const struct pipe_stencil_ref *stencil_ref )
205 {
206    struct i915_context *i915 = i915_context(pipe);
207    draw_flush(i915->draw);
208
209    i915->stencil_ref = *stencil_ref;
210
211    i915->dirty |= I915_NEW_DEPTH_STENCIL;
212 }
213
214 static void *
215 i915_create_sampler_state(struct pipe_context *pipe,
216                           const struct pipe_sampler_state *sampler)
217 {
218    struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
219    const unsigned ws = sampler->wrap_s;
220    const unsigned wt = sampler->wrap_t;
221    const unsigned wr = sampler->wrap_r;
222    unsigned minFilt, magFilt;
223    unsigned mipFilt;
224
225    cso->templ = sampler;
226
227    mipFilt = translate_mip_filter(sampler->min_mip_filter);
228    minFilt = translate_img_filter( sampler->min_img_filter );
229    magFilt = translate_img_filter( sampler->mag_img_filter );
230    
231    if (sampler->max_anisotropy > 1)
232       minFilt = magFilt = FILTER_ANISOTROPIC;
233
234    if (sampler->max_anisotropy > 2) {
235       cso->state[0] |= SS2_MAX_ANISO_4;
236    }
237
238    {
239       int b = (int) (sampler->lod_bias * 16.0);
240       b = CLAMP(b, -256, 255);
241       cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
242    }
243
244    /* Shadow:
245     */
246    if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE) 
247    {
248       cso->state[0] |= (SS2_SHADOW_ENABLE |
249                         i915_translate_compare_func(sampler->compare_func));
250
251       minFilt = FILTER_4X4_FLAT;
252       magFilt = FILTER_4X4_FLAT;
253    }
254
255    cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
256                      (mipFilt << SS2_MIP_FILTER_SHIFT) |
257                      (magFilt << SS2_MAG_FILTER_SHIFT));
258
259    cso->state[1] |=
260       ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
261        (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
262        (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
263
264    if (sampler->normalized_coords)
265       cso->state[1] |= SS3_NORMALIZED_COORDS;
266
267    {
268       int minlod = (int) (16.0 * sampler->min_lod);
269       int maxlod = (int) (16.0 * sampler->max_lod);
270       minlod = CLAMP(minlod, 0, 16 * 11);
271       maxlod = CLAMP(maxlod, 0, 16 * 11);
272
273       if (minlod > maxlod)
274          maxlod = minlod;
275
276       cso->minlod = minlod;
277       cso->maxlod = maxlod;
278    }
279
280    {
281       ubyte r = float_to_ubyte(sampler->border_color[0]);
282       ubyte g = float_to_ubyte(sampler->border_color[1]);
283       ubyte b = float_to_ubyte(sampler->border_color[2]);
284       ubyte a = float_to_ubyte(sampler->border_color[3]);
285       cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
286    }
287    return cso;
288 }
289
290 static void i915_bind_sampler_states(struct pipe_context *pipe,
291                                      unsigned num, void **sampler)
292 {
293    struct i915_context *i915 = i915_context(pipe);
294    unsigned i;
295
296    assert(num <= PIPE_MAX_SAMPLERS);
297
298    /* Check for no-op */
299    if (num == i915->num_samplers &&
300        !memcmp(i915->sampler, sampler, num * sizeof(void *)))
301       return;
302
303    draw_flush(i915->draw);
304
305    for (i = 0; i < num; ++i)
306       i915->sampler[i] = sampler[i];
307    for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
308       i915->sampler[i] = NULL;
309
310    i915->num_samplers = num;
311
312    i915->dirty |= I915_NEW_SAMPLER;
313 }
314
315 static void i915_delete_sampler_state(struct pipe_context *pipe,
316                                       void *sampler)
317 {
318    FREE(sampler);
319 }
320
321
322 /** XXX move someday?  Or consolidate all these simple state setters
323  * into one file.
324  */
325
326 static void *
327 i915_create_depth_stencil_state(struct pipe_context *pipe,
328                                 const struct pipe_depth_stencil_alpha_state *depth_stencil)
329 {
330    struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
331
332    {
333       int testmask = depth_stencil->stencil[0].valuemask & 0xff;
334       int writemask = depth_stencil->stencil[0].writemask & 0xff;
335
336       cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
337                               ENABLE_STENCIL_TEST_MASK |
338                               STENCIL_TEST_MASK(testmask) |
339                               ENABLE_STENCIL_WRITE_MASK |
340                               STENCIL_WRITE_MASK(writemask));
341    }
342
343    if (depth_stencil->stencil[0].enabled) {
344       int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
345       int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
346       int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
347       int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
348
349       cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
350                             S5_STENCIL_WRITE_ENABLE |
351                             (test << S5_STENCIL_TEST_FUNC_SHIFT) |
352                             (fop  << S5_STENCIL_FAIL_SHIFT) |
353                             (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
354                             (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
355    }
356
357    if (depth_stencil->stencil[1].enabled) {
358       int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
359       int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
360       int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
361       int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
362       int tmask = depth_stencil->stencil[1].valuemask & 0xff;
363       int wmask = depth_stencil->stencil[1].writemask & 0xff;
364
365       cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
366                      BFO_ENABLE_STENCIL_FUNCS |
367                      BFO_ENABLE_STENCIL_TWO_SIDE |
368                      BFO_ENABLE_STENCIL_REF |
369                      BFO_STENCIL_TWO_SIDE |
370                      (test << BFO_STENCIL_TEST_SHIFT) |
371                      (fop  << BFO_STENCIL_FAIL_SHIFT) |
372                      (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
373                      (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
374
375       cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
376                      BFM_ENABLE_STENCIL_TEST_MASK |
377                      BFM_ENABLE_STENCIL_WRITE_MASK |
378                      (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
379                      (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
380    }
381    else {
382       /* This actually disables two-side stencil: The bit set is a
383        * modify-enable bit to indicate we are changing the two-side
384        * setting.  Then there is a symbolic zero to show that we are
385        * setting the flag to zero/off.
386        */
387       cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
388                      BFO_ENABLE_STENCIL_TWO_SIDE |
389                      0);
390       cso->bfo[1] = 0;
391    }
392
393    if (depth_stencil->depth.enabled) {
394       int func = i915_translate_compare_func(depth_stencil->depth.func);
395
396       cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
397                           (func << S6_DEPTH_TEST_FUNC_SHIFT));
398
399       if (depth_stencil->depth.writemask)
400          cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
401    }
402
403    if (depth_stencil->alpha.enabled) {
404       int test = i915_translate_compare_func(depth_stencil->alpha.func);
405       ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
406
407       cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
408                           (test << S6_ALPHA_TEST_FUNC_SHIFT) |
409                           (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
410    }
411
412    return cso;
413 }
414
415 static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
416                                           void *depth_stencil)
417 {
418    struct i915_context *i915 = i915_context(pipe);
419    draw_flush(i915->draw);
420
421    i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
422
423    i915->dirty |= I915_NEW_DEPTH_STENCIL;
424 }
425
426 static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
427                                             void *depth_stencil)
428 {
429    FREE(depth_stencil);
430 }
431
432
433 static void i915_set_scissor_state( struct pipe_context *pipe,
434                                  const struct pipe_scissor_state *scissor )
435 {
436    struct i915_context *i915 = i915_context(pipe);
437    draw_flush(i915->draw);
438
439    memcpy( &i915->scissor, scissor, sizeof(*scissor) );
440    i915->dirty |= I915_NEW_SCISSOR;
441 }
442
443
444 static void i915_set_polygon_stipple( struct pipe_context *pipe,
445                                    const struct pipe_poly_stipple *stipple )
446 {
447 }
448
449
450
451 static void *
452 i915_create_fs_state(struct pipe_context *pipe,
453                      const struct pipe_shader_state *templ)
454 {
455    struct i915_context *i915 = i915_context(pipe);
456    struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
457    if (!ifs)
458       return NULL;
459
460    ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
461
462    tgsi_scan_shader(templ->tokens, &ifs->info);
463
464    /* The shader's compiled to i915 instructions here */
465    i915_translate_fragment_program(i915, ifs);
466
467    return ifs;
468 }
469
470 static void
471 i915_bind_fs_state(struct pipe_context *pipe, void *shader)
472 {
473    struct i915_context *i915 = i915_context(pipe);
474    draw_flush(i915->draw);
475
476    i915->fs = (struct i915_fragment_shader*) shader;
477
478    i915->dirty |= I915_NEW_FS;
479 }
480
481 static
482 void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
483 {
484    struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
485
486    if (ifs->program)
487       FREE(ifs->program);
488    ifs->program_len = 0;
489
490    FREE((struct tgsi_token *)ifs->state.tokens);
491
492    FREE(ifs);
493 }
494
495
496 static void *
497 i915_create_vs_state(struct pipe_context *pipe,
498                      const struct pipe_shader_state *templ)
499 {
500    struct i915_context *i915 = i915_context(pipe);
501
502    /* just pass-through to draw module */
503    return draw_create_vertex_shader(i915->draw, templ);
504 }
505
506 static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
507 {
508    struct i915_context *i915 = i915_context(pipe);
509
510    /* just pass-through to draw module */
511    draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
512
513    i915->dirty |= I915_NEW_VS;
514 }
515
516 static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
517 {
518    struct i915_context *i915 = i915_context(pipe);
519
520    /* just pass-through to draw module */
521    draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
522 }
523
524 static void i915_set_constant_buffer(struct pipe_context *pipe,
525                                      uint shader, uint index,
526                                      struct pipe_buffer *buf)
527 {
528    struct i915_context *i915 = i915_context(pipe);
529    struct pipe_screen *screen = pipe->screen;
530    draw_flush(i915->draw);
531
532    assert(shader < PIPE_SHADER_TYPES);
533    assert(index == 0);
534
535    /* Make a copy of shader constants.
536     * During fragment program translation we may add additional
537     * constants to the array.
538     *
539     * We want to consider the situation where some user constants
540     * (ex: a material color) may change frequently but the shader program
541     * stays the same.  In that case we should only be updating the first
542     * N constants, leaving any extras from shader translation alone.
543     */
544    if (buf) {
545       void *mapped;
546       if (buf->size &&
547           (mapped = pipe_buffer_map(screen, buf,
548                                     PIPE_BUFFER_USAGE_CPU_READ))) {
549          memcpy(i915->current.constants[shader], mapped, buf->size);
550          pipe_buffer_unmap(screen, buf);
551          i915->current.num_user_constants[shader]
552             = buf->size / (4 * sizeof(float));
553       }
554       else {
555          i915->current.num_user_constants[shader] = 0;
556       }
557    }
558
559    i915->dirty |= I915_NEW_CONSTANTS;
560 }
561
562
563 static void i915_set_fragment_sampler_views(struct pipe_context *pipe,
564                                             unsigned num,
565                                             struct pipe_sampler_view **views)
566 {
567    struct i915_context *i915 = i915_context(pipe);
568    uint i;
569
570    assert(num <= PIPE_MAX_SAMPLERS);
571
572    /* Check for no-op */
573    if (num == i915->num_fragment_sampler_views &&
574        !memcmp(i915->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
575       return;
576
577    /* Fixes wrong texture in texobj with VBUF */
578    draw_flush(i915->draw);
579
580    for (i = 0; i < num; i++)
581       pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
582                                   views[i]);
583
584    for (i = num; i < i915->num_fragment_sampler_views; i++)
585       pipe_sampler_view_reference(&i915->fragment_sampler_views[i],
586                                   NULL);
587
588    i915->num_fragment_sampler_views = num;
589
590    i915->dirty |= I915_NEW_SAMPLER_VIEW;
591 }
592
593
594 static struct pipe_sampler_view *
595 i915_create_sampler_view(struct pipe_context *pipe,
596                          struct pipe_texture *texture,
597                          const struct pipe_sampler_view *templ)
598 {
599    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
600
601    if (view) {
602       *view = *templ;
603       view->reference.count = 1;
604       view->texture = NULL;
605       pipe_texture_reference(&view->texture, texture);
606       view->context = pipe;
607    }
608
609    return view;
610 }
611
612
613 static void
614 i915_sampler_view_destroy(struct pipe_context *pipe,
615                           struct pipe_sampler_view *view)
616 {
617    pipe_texture_reference(&view->texture, NULL);
618    FREE(view);
619 }
620
621
622 static void i915_set_framebuffer_state(struct pipe_context *pipe,
623                                        const struct pipe_framebuffer_state *fb)
624 {
625    struct i915_context *i915 = i915_context(pipe);
626    int i;
627
628    draw_flush(i915->draw);
629
630    i915->framebuffer.width = fb->width;
631    i915->framebuffer.height = fb->height;
632    i915->framebuffer.nr_cbufs = fb->nr_cbufs;
633    for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
634       pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
635    }
636    pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
637
638    i915->dirty |= I915_NEW_FRAMEBUFFER;
639 }
640
641
642
643 static void i915_set_clip_state( struct pipe_context *pipe,
644                              const struct pipe_clip_state *clip )
645 {
646    struct i915_context *i915 = i915_context(pipe);
647    draw_flush(i915->draw);
648
649    draw_set_clip_state(i915->draw, clip);
650
651    i915->dirty |= I915_NEW_CLIP;
652 }
653
654
655
656 /* Called when driver state tracker notices changes to the viewport
657  * matrix:
658  */
659 static void i915_set_viewport_state( struct pipe_context *pipe,
660                                      const struct pipe_viewport_state *viewport )
661 {
662    struct i915_context *i915 = i915_context(pipe);
663
664    i915->viewport = *viewport; /* struct copy */
665
666    /* pass the viewport info to the draw module */
667    draw_set_viewport_state(i915->draw, &i915->viewport);
668
669    i915->dirty |= I915_NEW_VIEWPORT;
670 }
671
672
673 static void *
674 i915_create_rasterizer_state(struct pipe_context *pipe,
675                              const struct pipe_rasterizer_state *rasterizer)
676 {
677    struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
678
679    cso->templ = rasterizer;
680    cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
681    cso->light_twoside = rasterizer->light_twoside;
682    cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
683    cso->ds[1].f = rasterizer->offset_scale;
684    if (rasterizer->poly_stipple_enable) {
685       cso->st |= ST1_ENABLE;
686    }
687
688    if (rasterizer->scissor)
689       cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
690    else
691       cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
692
693    switch (rasterizer->cull_mode) {
694    case PIPE_WINDING_NONE:
695       cso->LIS4 |= S4_CULLMODE_NONE;
696       break;
697    case PIPE_WINDING_CW:
698       cso->LIS4 |= S4_CULLMODE_CW;
699       break;
700    case PIPE_WINDING_CCW:
701       cso->LIS4 |= S4_CULLMODE_CCW;
702       break;
703    case PIPE_WINDING_BOTH:
704       cso->LIS4 |= S4_CULLMODE_BOTH;
705       break;
706    }
707
708    {
709       int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
710
711       cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
712
713       if (rasterizer->line_smooth)
714          cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
715    }
716
717    {
718       int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
719
720       cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
721    }
722
723    if (rasterizer->flatshade) {
724       cso->LIS4 |= (S4_FLATSHADE_ALPHA |
725                     S4_FLATSHADE_COLOR |
726                     S4_FLATSHADE_SPECULAR);
727    }
728
729    cso->LIS7 = fui( rasterizer->offset_units );
730
731
732    return cso;
733 }
734
735 static void i915_bind_rasterizer_state( struct pipe_context *pipe,
736                                         void *raster )
737 {
738    struct i915_context *i915 = i915_context(pipe);
739
740    i915->rasterizer = (struct i915_rasterizer_state *)raster;
741
742    /* pass-through to draw module */
743    draw_set_rasterizer_state(i915->draw,
744                           (i915->rasterizer ? i915->rasterizer->templ : NULL));
745
746    i915->dirty |= I915_NEW_RASTERIZER;
747 }
748
749 static void i915_delete_rasterizer_state(struct pipe_context *pipe,
750                                          void *raster)
751 {
752    FREE(raster);
753 }
754
755 static void i915_set_vertex_buffers(struct pipe_context *pipe,
756                                     unsigned count,
757                                     const struct pipe_vertex_buffer *buffers)
758 {
759    struct i915_context *i915 = i915_context(pipe);
760    /* Because we change state before the draw_set_vertex_buffers call
761     * we need a flush here, just to be sure.
762     */
763    draw_flush(i915->draw);
764
765    memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
766    i915->num_vertex_buffers = count;
767
768    /* pass-through to draw module */
769    draw_set_vertex_buffers(i915->draw, count, buffers);
770 }
771
772 static void *
773 i915_create_vertex_elements_state(struct pipe_context *pipe,
774                                   unsigned count,
775                                   const struct pipe_vertex_element *attribs)
776 {
777    struct i915_velems_state *velems;
778    assert(count <= PIPE_MAX_ATTRIBS);
779    velems = (struct i915_velems_state *) MALLOC(sizeof(struct i915_velems_state));
780    if (velems) {
781       velems->count = count;
782       memcpy(velems->velem, attribs, sizeof(*attribs) * count);
783    }
784    return velems;
785 }
786
787 static void
788 i915_bind_vertex_elements_state(struct pipe_context *pipe,
789                                 void *velems)
790 {
791    struct i915_context *i915 = i915_context(pipe);
792    struct i915_velems_state *i915_velems = (struct i915_velems_state *) velems;
793
794    /* Because we change state before the draw_set_vertex_buffers call
795     * we need a flush here, just to be sure.
796     */
797    draw_flush(i915->draw);
798
799    /* pass-through to draw module */
800    if (i915_velems) {
801       draw_set_vertex_elements(i915->draw,
802             i915_velems->count, i915_velems->velem);
803    }
804 }
805
806 static void
807 i915_delete_vertex_elements_state(struct pipe_context *pipe, void *velems)
808 {
809    FREE( velems );
810 }
811
812 void
813 i915_init_state_functions( struct i915_context *i915 )
814 {
815    i915->base.create_blend_state = i915_create_blend_state;
816    i915->base.bind_blend_state = i915_bind_blend_state;
817    i915->base.delete_blend_state = i915_delete_blend_state;
818
819    i915->base.create_sampler_state = i915_create_sampler_state;
820    i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
821    i915->base.delete_sampler_state = i915_delete_sampler_state;
822
823    i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
824    i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
825    i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
826
827    i915->base.create_rasterizer_state = i915_create_rasterizer_state;
828    i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
829    i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
830    i915->base.create_fs_state = i915_create_fs_state;
831    i915->base.bind_fs_state = i915_bind_fs_state;
832    i915->base.delete_fs_state = i915_delete_fs_state;
833    i915->base.create_vs_state = i915_create_vs_state;
834    i915->base.bind_vs_state = i915_bind_vs_state;
835    i915->base.delete_vs_state = i915_delete_vs_state;
836    i915->base.create_vertex_elements_state = i915_create_vertex_elements_state;
837    i915->base.bind_vertex_elements_state = i915_bind_vertex_elements_state;
838    i915->base.delete_vertex_elements_state = i915_delete_vertex_elements_state;
839
840    i915->base.set_blend_color = i915_set_blend_color;
841    i915->base.set_stencil_ref = i915_set_stencil_ref;
842    i915->base.set_clip_state = i915_set_clip_state;
843    i915->base.set_constant_buffer = i915_set_constant_buffer;
844    i915->base.set_framebuffer_state = i915_set_framebuffer_state;
845
846    i915->base.set_polygon_stipple = i915_set_polygon_stipple;
847    i915->base.set_scissor_state = i915_set_scissor_state;
848    i915->base.set_fragment_sampler_views = i915_set_fragment_sampler_views;
849    i915->base.create_sampler_view = i915_create_sampler_view;
850    i915->base.sampler_view_destroy = i915_sampler_view_destroy;
851    i915->base.set_viewport_state = i915_set_viewport_state;
852    i915->base.set_vertex_buffers = i915_set_vertex_buffers;
853 }