1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33 #include "util/u_transfer.h"
35 #include "fo_context.h"
38 /* This looks like a lot of work at the moment - we're keeping a
39 * duplicate copy of the state up-to-date.
41 * This can change in two ways:
42 * - With constant state objects we would only need to save a pointer,
43 * not the whole object.
44 * - By adding a callback in the state tracker to re-emit state. The
45 * state tracker knows the current state already and can re-emit it
46 * without additional complexity.
48 * This works as a proof-of-concept, but a final version will have
55 failover_create_blend_state( struct pipe_context *pipe,
56 const struct pipe_blend_state *blend )
58 struct fo_state *state = MALLOC(sizeof(struct fo_state));
59 struct failover_context *failover = failover_context(pipe);
61 state->sw_state = failover->sw->create_blend_state(failover->sw, blend);
62 state->hw_state = failover->hw->create_blend_state(failover->hw, blend);
68 failover_bind_blend_state( struct pipe_context *pipe,
71 struct failover_context *failover = failover_context(pipe);
72 struct fo_state *state = (struct fo_state *)blend;
73 failover->blend = state;
74 failover->dirty |= FO_NEW_BLEND;
75 failover->sw->bind_blend_state( failover->sw, state->sw_state );
76 failover->hw->bind_blend_state( failover->hw, state->hw_state );
80 failover_delete_blend_state( struct pipe_context *pipe,
83 struct fo_state *state = (struct fo_state*)blend;
84 struct failover_context *failover = failover_context(pipe);
86 failover->sw->delete_blend_state(failover->sw, state->sw_state);
87 failover->hw->delete_blend_state(failover->hw, state->hw_state);
94 failover_set_blend_color( struct pipe_context *pipe,
95 const struct pipe_blend_color *blend_color )
97 struct failover_context *failover = failover_context(pipe);
99 failover->blend_color = *blend_color;
100 failover->dirty |= FO_NEW_BLEND_COLOR;
101 failover->sw->set_blend_color( failover->sw, blend_color );
102 failover->hw->set_blend_color( failover->hw, blend_color );
106 failover_set_stencil_ref( struct pipe_context *pipe,
107 const struct pipe_stencil_ref *stencil_ref )
109 struct failover_context *failover = failover_context(pipe);
111 failover->stencil_ref = *stencil_ref;
112 failover->dirty |= FO_NEW_STENCIL_REF;
113 failover->sw->set_stencil_ref( failover->sw, stencil_ref );
114 failover->hw->set_stencil_ref( failover->hw, stencil_ref );
118 failover_set_clip_state( struct pipe_context *pipe,
119 const struct pipe_clip_state *clip )
121 struct failover_context *failover = failover_context(pipe);
123 failover->clip = *clip;
124 failover->dirty |= FO_NEW_CLIP;
125 failover->sw->set_clip_state( failover->sw, clip );
126 failover->hw->set_clip_state( failover->hw, clip );
130 failover_set_sample_mask(struct pipe_context *pipe,
131 unsigned sample_mask)
133 struct failover_context *failover = failover_context(pipe);
135 failover->sample_mask = sample_mask;
136 failover->dirty |= FO_NEW_SAMPLE_MASK;
137 failover->sw->set_sample_mask( failover->sw, sample_mask );
138 failover->hw->set_sample_mask( failover->hw, sample_mask );
144 failover_create_depth_stencil_state(struct pipe_context *pipe,
145 const struct pipe_depth_stencil_alpha_state *templ)
147 struct fo_state *state = MALLOC(sizeof(struct fo_state));
148 struct failover_context *failover = failover_context(pipe);
150 state->sw_state = failover->sw->create_depth_stencil_alpha_state(failover->sw, templ);
151 state->hw_state = failover->hw->create_depth_stencil_alpha_state(failover->hw, templ);
157 failover_bind_depth_stencil_state(struct pipe_context *pipe,
160 struct failover_context *failover = failover_context(pipe);
161 struct fo_state *state = (struct fo_state *)depth_stencil;
162 failover->depth_stencil = state;
163 failover->dirty |= FO_NEW_DEPTH_STENCIL;
164 failover->sw->bind_depth_stencil_alpha_state(failover->sw, state->sw_state);
165 failover->hw->bind_depth_stencil_alpha_state(failover->hw, state->hw_state);
169 failover_delete_depth_stencil_state(struct pipe_context *pipe,
172 struct fo_state *state = (struct fo_state*)ds;
173 struct failover_context *failover = failover_context(pipe);
175 failover->sw->delete_depth_stencil_alpha_state(failover->sw, state->sw_state);
176 failover->hw->delete_depth_stencil_alpha_state(failover->hw, state->hw_state);
183 failover_set_framebuffer_state(struct pipe_context *pipe,
184 const struct pipe_framebuffer_state *framebuffer)
186 struct failover_context *failover = failover_context(pipe);
188 failover->framebuffer = *framebuffer;
189 failover->dirty |= FO_NEW_FRAMEBUFFER;
190 failover->sw->set_framebuffer_state( failover->sw, framebuffer );
191 failover->hw->set_framebuffer_state( failover->hw, framebuffer );
196 failover_create_fs_state(struct pipe_context *pipe,
197 const struct pipe_shader_state *templ)
199 struct fo_state *state = MALLOC(sizeof(struct fo_state));
200 struct failover_context *failover = failover_context(pipe);
202 state->sw_state = failover->sw->create_fs_state(failover->sw, templ);
203 state->hw_state = failover->hw->create_fs_state(failover->hw, templ);
209 failover_bind_fs_state(struct pipe_context *pipe, void *fs)
211 struct failover_context *failover = failover_context(pipe);
212 struct fo_state *state = (struct fo_state*)fs;
213 failover->fragment_shader = state;
214 failover->dirty |= FO_NEW_FRAGMENT_SHADER;
215 failover->sw->bind_fs_state(failover->sw, state->sw_state);
216 failover->hw->bind_fs_state(failover->hw, state->hw_state);
220 failover_delete_fs_state(struct pipe_context *pipe,
223 struct fo_state *state = (struct fo_state*)fs;
224 struct failover_context *failover = failover_context(pipe);
226 failover->sw->delete_fs_state(failover->sw, state->sw_state);
227 failover->hw->delete_fs_state(failover->hw, state->hw_state);
234 failover_create_vs_state(struct pipe_context *pipe,
235 const struct pipe_shader_state *templ)
237 struct fo_state *state = MALLOC(sizeof(struct fo_state));
238 struct failover_context *failover = failover_context(pipe);
240 state->sw_state = failover->sw->create_vs_state(failover->sw, templ);
241 state->hw_state = failover->hw->create_vs_state(failover->hw, templ);
247 failover_bind_vs_state(struct pipe_context *pipe,
250 struct failover_context *failover = failover_context(pipe);
252 struct fo_state *state = (struct fo_state*)vs;
253 failover->vertex_shader = state;
254 failover->dirty |= FO_NEW_VERTEX_SHADER;
255 failover->sw->bind_vs_state(failover->sw, state->sw_state);
256 failover->hw->bind_vs_state(failover->hw, state->hw_state);
260 failover_delete_vs_state(struct pipe_context *pipe,
263 struct fo_state *state = (struct fo_state*)vs;
264 struct failover_context *failover = failover_context(pipe);
266 failover->sw->delete_vs_state(failover->sw, state->sw_state);
267 failover->hw->delete_vs_state(failover->hw, state->hw_state);
276 failover_create_vertex_elements_state( struct pipe_context *pipe,
278 const struct pipe_vertex_element *velems )
280 struct fo_state *state = MALLOC(sizeof(struct fo_state));
281 struct failover_context *failover = failover_context(pipe);
283 state->sw_state = failover->sw->create_vertex_elements_state(failover->sw, count, velems);
284 state->hw_state = failover->hw->create_vertex_elements_state(failover->hw, count, velems);
290 failover_bind_vertex_elements_state(struct pipe_context *pipe,
293 struct failover_context *failover = failover_context(pipe);
294 struct fo_state *state = (struct fo_state*)velems;
296 failover->vertex_elements = state;
297 failover->dirty |= FO_NEW_VERTEX_ELEMENT;
298 failover->sw->bind_vertex_elements_state( failover->sw, velems );
299 failover->hw->bind_vertex_elements_state( failover->hw, velems );
303 failover_delete_vertex_elements_state( struct pipe_context *pipe,
306 struct fo_state *state = (struct fo_state*)velems;
307 struct failover_context *failover = failover_context(pipe);
309 failover->sw->delete_vertex_elements_state(failover->sw, state->sw_state);
310 failover->hw->delete_vertex_elements_state(failover->hw, state->hw_state);
317 failover_set_polygon_stipple( struct pipe_context *pipe,
318 const struct pipe_poly_stipple *stipple )
320 struct failover_context *failover = failover_context(pipe);
322 failover->poly_stipple = *stipple;
323 failover->dirty |= FO_NEW_STIPPLE;
324 failover->sw->set_polygon_stipple( failover->sw, stipple );
325 failover->hw->set_polygon_stipple( failover->hw, stipple );
330 failover_create_rasterizer_state(struct pipe_context *pipe,
331 const struct pipe_rasterizer_state *templ)
333 struct fo_state *state = MALLOC(sizeof(struct fo_state));
334 struct failover_context *failover = failover_context(pipe);
336 state->sw_state = failover->sw->create_rasterizer_state(failover->sw, templ);
337 state->hw_state = failover->hw->create_rasterizer_state(failover->hw, templ);
343 failover_bind_rasterizer_state(struct pipe_context *pipe,
346 struct failover_context *failover = failover_context(pipe);
348 struct fo_state *state = (struct fo_state*)raster;
349 failover->rasterizer = state;
350 failover->dirty |= FO_NEW_RASTERIZER;
351 failover->sw->bind_rasterizer_state(failover->sw, state->sw_state);
352 failover->hw->bind_rasterizer_state(failover->hw, state->hw_state);
356 failover_delete_rasterizer_state(struct pipe_context *pipe,
359 struct fo_state *state = (struct fo_state*)raster;
360 struct failover_context *failover = failover_context(pipe);
362 failover->sw->delete_rasterizer_state(failover->sw, state->sw_state);
363 failover->hw->delete_rasterizer_state(failover->hw, state->hw_state);
371 failover_set_scissor_state( struct pipe_context *pipe,
372 const struct pipe_scissor_state *scissor )
374 struct failover_context *failover = failover_context(pipe);
376 failover->scissor = *scissor;
377 failover->dirty |= FO_NEW_SCISSOR;
378 failover->sw->set_scissor_state( failover->sw, scissor );
379 failover->hw->set_scissor_state( failover->hw, scissor );
384 failover_create_sampler_state(struct pipe_context *pipe,
385 const struct pipe_sampler_state *templ)
387 struct fo_state *state = MALLOC(sizeof(struct fo_state));
388 struct failover_context *failover = failover_context(pipe);
390 state->sw_state = failover->sw->create_sampler_state(failover->sw, templ);
391 state->hw_state = failover->hw->create_sampler_state(failover->hw, templ);
397 failover_bind_fragment_sampler_states(struct pipe_context *pipe,
401 struct failover_context *failover = failover_context(pipe);
402 struct fo_state *state = (struct fo_state*)sampler;
404 assert(num <= PIPE_MAX_SAMPLERS);
405 /* Check for no-op */
406 if (num == failover->num_samplers &&
407 !memcmp(failover->sampler, sampler, num * sizeof(void *)))
409 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
410 failover->sw_sampler_state[i] = i < num ? state[i].sw_state : NULL;
411 failover->hw_sampler_state[i] = i < num ? state[i].hw_state : NULL;
413 failover->dirty |= FO_NEW_SAMPLER;
414 failover->num_samplers = num;
415 failover->sw->bind_fragment_sampler_states(failover->sw, num,
416 failover->sw_sampler_state);
417 failover->hw->bind_fragment_sampler_states(failover->hw, num,
418 failover->hw_sampler_state);
422 failover_bind_vertex_sampler_states(struct pipe_context *pipe,
423 unsigned num_samplers,
426 struct failover_context *failover = failover_context(pipe);
427 struct fo_state *state = (struct fo_state*)samplers;
430 assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
432 /* Check for no-op */
433 if (num_samplers == failover->num_vertex_samplers &&
434 !memcmp(failover->vertex_samplers, samplers, num_samplers * sizeof(void *))) {
437 for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
438 failover->sw_vertex_sampler_state[i] = i < num_samplers ? state[i].sw_state : NULL;
439 failover->hw_vertex_sampler_state[i] = i < num_samplers ? state[i].hw_state : NULL;
441 failover->dirty |= FO_NEW_SAMPLER;
442 failover->num_vertex_samplers = num_samplers;
443 failover->sw->bind_vertex_sampler_states(failover->sw,
445 failover->sw_vertex_sampler_state);
446 failover->hw->bind_vertex_sampler_states(failover->hw,
448 failover->hw_vertex_sampler_state);
452 failover_delete_sampler_state(struct pipe_context *pipe, void *sampler)
454 struct fo_state *state = (struct fo_state*)sampler;
455 struct failover_context *failover = failover_context(pipe);
457 failover->sw->delete_sampler_state(failover->sw, state->sw_state);
458 failover->hw->delete_sampler_state(failover->hw, state->hw_state);
465 static struct pipe_sampler_view *
466 failover_create_sampler_view(struct pipe_context *pipe,
467 struct pipe_resource *texture,
468 const struct pipe_sampler_view *templ)
470 struct fo_sampler_view *view = MALLOC(sizeof(struct fo_sampler_view));
471 struct failover_context *failover = failover_context(pipe);
473 view->sw = failover->sw->create_sampler_view(failover->sw, texture, templ);
474 view->hw = failover->hw->create_sampler_view(failover->hw, texture, templ);
477 view->base.reference.count = 1;
478 view->base.texture = NULL;
479 pipe_resource_reference(&view->base.texture, texture);
480 view->base.context = pipe;
486 failover_sampler_view_destroy(struct pipe_context *pipe,
487 struct pipe_sampler_view *view)
489 struct fo_sampler_view *fo_view = (struct fo_sampler_view *)view;
490 struct failover_context *failover = failover_context(pipe);
492 failover->sw->sampler_view_destroy(failover->sw, fo_view->sw);
493 failover->hw->sampler_view_destroy(failover->hw, fo_view->hw);
495 pipe_resource_reference(&fo_view->base.texture, NULL);
500 failover_set_fragment_sampler_views(struct pipe_context *pipe,
502 struct pipe_sampler_view **views)
504 struct failover_context *failover = failover_context(pipe);
505 struct pipe_sampler_view *hw_views[PIPE_MAX_SAMPLERS];
508 assert(num <= PIPE_MAX_SAMPLERS);
510 /* Check for no-op */
511 if (num == failover->num_fragment_sampler_views &&
512 !memcmp(failover->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
514 for (i = 0; i < num; i++) {
515 struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
517 pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], views[i]);
518 hw_views[i] = fo_view->hw;
520 for (i = num; i < failover->num_fragment_sampler_views; i++)
521 pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->fragment_sampler_views[i], NULL);
522 failover->dirty |= FO_NEW_SAMPLER_VIEW;
523 failover->num_fragment_sampler_views = num;
524 failover->hw->set_fragment_sampler_views(failover->hw, num, hw_views);
529 failover_set_vertex_sampler_views(struct pipe_context *pipe,
531 struct pipe_sampler_view **views)
533 struct failover_context *failover = failover_context(pipe);
534 struct pipe_sampler_view *hw_views[PIPE_MAX_VERTEX_SAMPLERS];
537 assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
539 /* Check for no-op */
540 if (num == failover->num_vertex_sampler_views &&
541 !memcmp(failover->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
544 for (i = 0; i < num; i++) {
545 struct fo_sampler_view *fo_view = (struct fo_sampler_view *)views[i];
547 pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], views[i]);
548 hw_views[i] = fo_view->hw;
550 for (i = num; i < failover->num_vertex_sampler_views; i++)
551 pipe_sampler_view_reference((struct pipe_sampler_view **)&failover->vertex_sampler_views[i], NULL);
552 failover->dirty |= FO_NEW_SAMPLER_VIEW;
553 failover->num_vertex_sampler_views = num;
554 failover->hw->set_vertex_sampler_views(failover->hw, num, hw_views);
559 failover_set_viewport_state( struct pipe_context *pipe,
560 const struct pipe_viewport_state *viewport )
562 struct failover_context *failover = failover_context(pipe);
564 failover->viewport = *viewport;
565 failover->dirty |= FO_NEW_VIEWPORT;
566 failover->sw->set_viewport_state( failover->sw, viewport );
567 failover->hw->set_viewport_state( failover->hw, viewport );
572 failover_set_vertex_buffers(struct pipe_context *pipe,
574 const struct pipe_vertex_buffer *vertex_buffers)
576 struct failover_context *failover = failover_context(pipe);
578 util_copy_vertex_buffers(failover->vertex_buffers,
579 &failover->num_vertex_buffers,
580 vertex_buffers, count);
581 failover->dirty |= FO_NEW_VERTEX_BUFFER;
582 failover->sw->set_vertex_buffers( failover->sw, count, vertex_buffers );
583 failover->hw->set_vertex_buffers( failover->hw, count, vertex_buffers );
588 failover_set_index_buffer(struct pipe_context *pipe,
589 const struct pipe_index_buffer *ib)
591 struct failover_context *failover = failover_context(pipe);
594 memcpy(&failover->index_buffer, ib, sizeof(failover->index_buffer));
596 memset(&failover->index_buffer, 0, sizeof(failover->index_buffer));
598 failover->dirty |= FO_NEW_INDEX_BUFFER;
599 failover->sw->set_index_buffer( failover->sw, ib );
600 failover->hw->set_index_buffer( failover->hw, ib );
605 failover_set_constant_buffer(struct pipe_context *pipe,
606 uint shader, uint index,
607 struct pipe_resource *res)
609 struct failover_context *failover = failover_context(pipe);
611 assert(shader < PIPE_SHADER_TYPES);
614 failover->sw->set_constant_buffer(failover->sw, shader, index, res);
615 failover->hw->set_constant_buffer(failover->hw, shader, index, res);
620 failover_init_state_functions( struct failover_context *failover )
622 failover->pipe.create_blend_state = failover_create_blend_state;
623 failover->pipe.bind_blend_state = failover_bind_blend_state;
624 failover->pipe.delete_blend_state = failover_delete_blend_state;
625 failover->pipe.create_sampler_state = failover_create_sampler_state;
626 failover->pipe.bind_fragment_sampler_states = failover_bind_fragment_sampler_states;
627 failover->pipe.bind_vertex_sampler_states = failover_bind_vertex_sampler_states;
628 failover->pipe.delete_sampler_state = failover_delete_sampler_state;
629 failover->pipe.create_depth_stencil_alpha_state = failover_create_depth_stencil_state;
630 failover->pipe.bind_depth_stencil_alpha_state = failover_bind_depth_stencil_state;
631 failover->pipe.delete_depth_stencil_alpha_state = failover_delete_depth_stencil_state;
632 failover->pipe.create_rasterizer_state = failover_create_rasterizer_state;
633 failover->pipe.bind_rasterizer_state = failover_bind_rasterizer_state;
634 failover->pipe.delete_rasterizer_state = failover_delete_rasterizer_state;
635 failover->pipe.create_fs_state = failover_create_fs_state;
636 failover->pipe.bind_fs_state = failover_bind_fs_state;
637 failover->pipe.delete_fs_state = failover_delete_fs_state;
638 failover->pipe.create_vs_state = failover_create_vs_state;
639 failover->pipe.bind_vs_state = failover_bind_vs_state;
640 failover->pipe.delete_vs_state = failover_delete_vs_state;
641 failover->pipe.create_vertex_elements_state = failover_create_vertex_elements_state;
642 failover->pipe.bind_vertex_elements_state = failover_bind_vertex_elements_state;
643 failover->pipe.delete_vertex_elements_state = failover_delete_vertex_elements_state;
645 failover->pipe.set_blend_color = failover_set_blend_color;
646 failover->pipe.set_stencil_ref = failover_set_stencil_ref;
647 failover->pipe.set_clip_state = failover_set_clip_state;
648 failover->pipe.set_sample_mask = failover_set_sample_mask;
649 failover->pipe.set_framebuffer_state = failover_set_framebuffer_state;
650 failover->pipe.set_polygon_stipple = failover_set_polygon_stipple;
651 failover->pipe.set_scissor_state = failover_set_scissor_state;
652 failover->pipe.set_fragment_sampler_views = failover_set_fragment_sampler_views;
653 failover->pipe.set_vertex_sampler_views = failover_set_vertex_sampler_views;
654 failover->pipe.set_viewport_state = failover_set_viewport_state;
655 failover->pipe.set_vertex_buffers = failover_set_vertex_buffers;
656 failover->pipe.set_index_buffer = failover_set_index_buffer;
657 failover->pipe.set_constant_buffer = failover_set_constant_buffer;
658 failover->pipe.create_sampler_view = failover_create_sampler_view;
659 failover->pipe.sampler_view_destroy = failover_sampler_view_destroy;
660 failover->pipe.redefine_user_buffer = u_default_redefine_user_buffer;