1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "util/u_memory.h"
34 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
36 #include "cell_context.h"
37 #include "cell_flush.h"
38 #include "cell_pipe_state.h"
39 #include "cell_state.h"
40 #include "cell_texture.h"
45 cell_create_blend_state(struct pipe_context *pipe,
46 const struct pipe_blend_state *blend)
48 return mem_dup(blend, sizeof(*blend));
53 cell_bind_blend_state(struct pipe_context *pipe, void *blend)
55 struct cell_context *cell = cell_context(pipe);
57 draw_flush(cell->draw);
59 cell->blend = (struct pipe_blend_state *) blend;
60 cell->dirty |= CELL_NEW_BLEND;
65 cell_delete_blend_state(struct pipe_context *pipe, void *blend)
72 cell_set_blend_color(struct pipe_context *pipe,
73 const struct pipe_blend_color *blend_color)
75 struct cell_context *cell = cell_context(pipe);
77 draw_flush(cell->draw);
79 cell->blend_color = *blend_color;
81 cell->dirty |= CELL_NEW_BLEND;
88 cell_create_depth_stencil_alpha_state(struct pipe_context *pipe,
89 const struct pipe_depth_stencil_alpha_state *dsa)
91 return mem_dup(dsa, sizeof(*dsa));
96 cell_bind_depth_stencil_alpha_state(struct pipe_context *pipe,
99 struct cell_context *cell = cell_context(pipe);
101 draw_flush(cell->draw);
103 cell->depth_stencil = (struct pipe_depth_stencil_alpha_state *) dsa;
104 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
109 cell_delete_depth_stencil_alpha_state(struct pipe_context *pipe, void *dsa)
116 cell_set_stencil_ref(struct pipe_context *pipe,
117 const struct pipe_stencil_ref *stencil_ref)
119 struct cell_context *cell = cell_context(pipe);
121 draw_flush(cell->draw);
123 cell->stencil_ref = *stencil_ref;
125 cell->dirty |= CELL_NEW_DEPTH_STENCIL;
130 cell_set_clip_state(struct pipe_context *pipe,
131 const struct pipe_clip_state *clip)
133 struct cell_context *cell = cell_context(pipe);
135 /* pass the clip state to the draw module */
136 draw_set_clip_state(cell->draw, clip);
141 cell_set_sample_mask(struct pipe_context *pipe,
142 unsigned sample_mask)
147 /* Called when driver state tracker notices changes to the viewport
151 cell_set_viewport_state( struct pipe_context *pipe,
152 const struct pipe_viewport_state *viewport )
154 struct cell_context *cell = cell_context(pipe);
156 cell->viewport = *viewport; /* struct copy */
157 cell->dirty |= CELL_NEW_VIEWPORT;
159 /* pass the viewport info to the draw module */
160 draw_set_viewport_state(cell->draw, viewport);
162 /* Using tnl/ and vf/ modules is temporary while getting started.
163 * Full pipe will have vertex shader, vertex fetch of its own.
169 cell_set_scissor_state( struct pipe_context *pipe,
170 const struct pipe_scissor_state *scissor )
172 struct cell_context *cell = cell_context(pipe);
174 memcpy( &cell->scissor, scissor, sizeof(*scissor) );
175 cell->dirty |= CELL_NEW_SCISSOR;
180 cell_set_polygon_stipple( struct pipe_context *pipe,
181 const struct pipe_poly_stipple *stipple )
183 struct cell_context *cell = cell_context(pipe);
185 memcpy( &cell->poly_stipple, stipple, sizeof(*stipple) );
186 cell->dirty |= CELL_NEW_STIPPLE;
192 cell_create_rasterizer_state(struct pipe_context *pipe,
193 const struct pipe_rasterizer_state *rasterizer)
195 return mem_dup(rasterizer, sizeof(*rasterizer));
200 cell_bind_rasterizer_state(struct pipe_context *pipe, void *rast)
202 struct pipe_rasterizer_state *rasterizer =
203 (struct pipe_rasterizer_state *) rast;
204 struct cell_context *cell = cell_context(pipe);
206 /* pass-through to draw module */
207 draw_set_rasterizer_state(cell->draw, rasterizer, rast);
209 cell->rasterizer = rasterizer;
211 cell->dirty |= CELL_NEW_RASTERIZER;
216 cell_delete_rasterizer_state(struct pipe_context *pipe, void *rasterizer)
224 cell_create_sampler_state(struct pipe_context *pipe,
225 const struct pipe_sampler_state *sampler)
227 return mem_dup(sampler, sizeof(*sampler));
232 cell_bind_sampler_states(struct pipe_context *pipe,
233 unsigned num, void **samplers)
235 struct cell_context *cell = cell_context(pipe);
236 uint i, changed = 0x0;
238 assert(num <= CELL_MAX_SAMPLERS);
240 draw_flush(cell->draw);
242 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
243 struct pipe_sampler_state *new_samp = i < num ? samplers[i] : NULL;
244 if (cell->sampler[i] != new_samp) {
245 cell->sampler[i] = new_samp;
251 cell->dirty |= CELL_NEW_SAMPLER;
252 cell->dirty_samplers |= changed;
258 cell_delete_sampler_state(struct pipe_context *pipe,
267 cell_set_fragment_sampler_views(struct pipe_context *pipe,
269 struct pipe_sampler_view **views)
271 struct cell_context *cell = cell_context(pipe);
272 uint i, changed = 0x0;
274 assert(num <= CELL_MAX_SAMPLERS);
276 for (i = 0; i < CELL_MAX_SAMPLERS; i++) {
277 struct pipe_sampler_view *new_view = i < num ? views[i] : NULL;
278 struct pipe_sampler_view *old_view = cell->fragment_sampler_views[i];
280 if (old_view != new_view) {
281 struct pipe_resource *new_tex = new_view ? new_view->texture : NULL;
283 pipe_sampler_view_reference(&cell->fragment_sampler_views[i],
285 pipe_resource_reference((struct pipe_resource **) &cell->texture[i],
286 (struct pipe_resource *) new_tex);
292 cell->num_textures = num;
295 cell->dirty |= CELL_NEW_TEXTURE;
296 cell->dirty_textures |= changed;
301 static struct pipe_sampler_view *
302 cell_create_sampler_view(struct pipe_context *pipe,
303 struct pipe_resource *texture,
304 const struct pipe_sampler_view *templ)
306 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
310 view->reference.count = 1;
311 view->texture = NULL;
312 pipe_resource_reference(&view->texture, texture);
313 view->context = pipe;
321 cell_sampler_view_destroy(struct pipe_context *pipe,
322 struct pipe_sampler_view *view)
324 pipe_resource_reference(&view->texture, NULL);
330 * Map color and z/stencil framebuffer surfaces.
333 cell_map_surfaces(struct cell_context *cell)
336 struct pipe_screen *screen = cell->pipe.screen;
340 for (i = 0; i < 1; i++) {
341 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
343 struct cell_resource *ct = cell_resource(ps->texture);
345 cell->cbuf_map[i] = screen->buffer_map(screen,
347 (PIPE_BUFFER_USAGE_GPU_READ |
348 PIPE_BUFFER_USAGE_GPU_WRITE));
350 cell->cbuf_map[i] = ct->data;
356 struct pipe_surface *ps = cell->framebuffer.zsbuf;
358 struct cell_resource *ct = cell_resource(ps->texture);
360 cell->zsbuf_map = screen->buffer_map(screen,
362 (PIPE_BUFFER_USAGE_GPU_READ |
363 PIPE_BUFFER_USAGE_GPU_WRITE));
365 cell->zsbuf_map = ct->data;
373 * Unmap color and z/stencil framebuffer surfaces.
376 cell_unmap_surfaces(struct cell_context *cell)
378 /*struct pipe_screen *screen = cell->pipe.screen;*/
381 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
382 struct pipe_surface *ps = cell->framebuffer.cbufs[i];
383 if (ps && cell->cbuf_map[i]) {
384 /*struct cell_resource *ct = cell_resource(ps->texture);*/
386 /*assert(ct->buffer);*/
388 /*screen->buffer_unmap(screen, ct->buffer);*/
389 cell->cbuf_map[i] = NULL;
394 struct pipe_surface *ps = cell->framebuffer.zsbuf;
395 if (ps && cell->zsbuf_map) {
396 /*struct cell_resource *ct = cell_resource(ps->texture);*/
397 /*screen->buffer_unmap(screen, ct->buffer);*/
398 cell->zsbuf_map = NULL;
405 cell_set_framebuffer_state(struct pipe_context *pipe,
406 const struct pipe_framebuffer_state *fb)
408 struct cell_context *cell = cell_context(pipe);
410 if (1 /*memcmp(&cell->framebuffer, fb, sizeof(*fb))*/) {
413 /* unmap old surfaces */
414 cell_unmap_surfaces(cell);
416 /* Finish any pending rendering to the current surface before
417 * installing a new surface!
419 cell_flush_int(cell, CELL_FLUSH_WAIT);
422 * (this is also where old surfaces will finally get freed)
424 cell->framebuffer.width = fb->width;
425 cell->framebuffer.height = fb->height;
426 cell->framebuffer.nr_cbufs = fb->nr_cbufs;
427 for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
428 pipe_surface_reference(&cell->framebuffer.cbufs[i], fb->cbufs[i]);
430 pipe_surface_reference(&cell->framebuffer.zsbuf, fb->zsbuf);
432 /* map new surfaces */
433 cell_map_surfaces(cell);
435 cell->dirty |= CELL_NEW_FRAMEBUFFER;
441 cell_init_state_functions(struct cell_context *cell)
443 cell->pipe.create_blend_state = cell_create_blend_state;
444 cell->pipe.bind_blend_state = cell_bind_blend_state;
445 cell->pipe.delete_blend_state = cell_delete_blend_state;
447 cell->pipe.create_sampler_state = cell_create_sampler_state;
448 cell->pipe.bind_fragment_sampler_states = cell_bind_sampler_states;
449 cell->pipe.delete_sampler_state = cell_delete_sampler_state;
451 cell->pipe.set_fragment_sampler_views = cell_set_fragment_sampler_views;
452 cell->pipe.create_sampler_view = cell_create_sampler_view;
453 cell->pipe.sampler_view_destroy = cell_sampler_view_destroy;
455 cell->pipe.create_depth_stencil_alpha_state = cell_create_depth_stencil_alpha_state;
456 cell->pipe.bind_depth_stencil_alpha_state = cell_bind_depth_stencil_alpha_state;
457 cell->pipe.delete_depth_stencil_alpha_state = cell_delete_depth_stencil_alpha_state;
459 cell->pipe.create_rasterizer_state = cell_create_rasterizer_state;
460 cell->pipe.bind_rasterizer_state = cell_bind_rasterizer_state;
461 cell->pipe.delete_rasterizer_state = cell_delete_rasterizer_state;
463 cell->pipe.set_blend_color = cell_set_blend_color;
464 cell->pipe.set_stencil_ref = cell_set_stencil_ref;
465 cell->pipe.set_clip_state = cell_set_clip_state;
466 cell->pipe.set_sample_mask = cell_set_sample_mask;
468 cell->pipe.set_framebuffer_state = cell_set_framebuffer_state;
470 cell->pipe.set_polygon_stipple = cell_set_polygon_stipple;
471 cell->pipe.set_scissor_state = cell_set_scissor_state;
472 cell->pipe.set_viewport_state = cell_set_viewport_state;