f6cb1fc9be7ce227f1690bba507bb50a2199c82c
[profile/ivi/mesa.git] / src / gallium / drivers / cell / ppu / cell_context.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
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6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
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12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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25  * 
26  **************************************************************************/
27
28 /**
29  * Authors
30  *  Brian Paul
31  */
32
33
34 #include <stdio.h>
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_format.h"
38 #include "util/u_memory.h"
39 #include "pipe/p_screen.h"
40
41 #include "draw/draw_context.h"
42 #include "draw/draw_private.h"
43
44 #include "cell/common.h"
45 #include "cell_batch.h"
46 #include "cell_clear.h"
47 #include "cell_context.h"
48 #include "cell_draw_arrays.h"
49 #include "cell_fence.h"
50 #include "cell_flush.h"
51 #include "cell_state.h"
52 #include "cell_surface.h"
53 #include "cell_spu.h"
54 #include "cell_pipe_state.h"
55 #include "cell_texture.h"
56 #include "cell_vbuf.h"
57
58
59
60 static void
61 cell_destroy_context( struct pipe_context *pipe )
62 {
63    struct cell_context *cell = cell_context(pipe);
64
65    util_delete_keymap(cell->fragment_ops_cache, NULL);
66
67    cell_spu_exit(cell);
68
69    align_free(cell);
70 }
71
72
73 static struct draw_context *
74 cell_draw_create(struct cell_context *cell)
75 {
76    struct draw_context *draw = draw_create();
77
78 #if 0 /* broken */
79    if (getenv("GALLIUM_CELL_VS")) {
80       /* plug in SPU-based vertex transformation code */
81       draw->shader_queue_flush = cell_vertex_shader_queue_flush;
82       draw->driver_private = cell;
83    }
84 #endif
85
86    return draw;
87 }
88
89
90 static const struct debug_named_value cell_debug_flags[] = {
91    {"checker", CELL_DEBUG_CHECKER},/**< modulate tile clear color by SPU ID */
92    {"asm", CELL_DEBUG_ASM},        /**< dump SPU asm code */
93    {"sync", CELL_DEBUG_SYNC},      /**< SPUs do synchronous DMA */
94    {"fragops", CELL_DEBUG_FRAGMENT_OPS}, /**< SPUs emit fragment ops debug messages*/
95    {"fragopfallback", CELL_DEBUG_FRAGMENT_OP_FALLBACK}, /**< SPUs use reference implementation for fragment ops*/
96    {"cmd", CELL_DEBUG_CMD},       /**< SPUs dump command buffer info */
97    {"cache", CELL_DEBUG_CACHE},   /**< report texture cache stats on exit */
98    {NULL, 0}
99 };
100
101 static unsigned int
102 cell_is_texture_referenced( struct pipe_context *pipe,
103                             struct pipe_texture *texture,
104                             unsigned face, unsigned level)
105 {
106    /**
107     * FIXME: Optimize.
108     */
109
110    return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
111 }
112
113 static unsigned int
114 cell_is_buffer_referenced( struct pipe_context *pipe,
115                            struct pipe_buffer *buf)
116 {
117    /**
118     * FIXME: Optimize.
119     */
120
121    return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
122 }
123
124 struct pipe_context *
125 cell_create_context(struct pipe_screen *screen,
126                     void *priv )
127 {
128    struct cell_context *cell;
129    uint i;
130
131    /* some fields need to be 16-byte aligned, so align the whole object */
132    cell = (struct cell_context*) align_malloc(sizeof(struct cell_context), 16);
133    if (!cell)
134       return NULL;
135
136    memset(cell, 0, sizeof(*cell));
137
138    cell->winsys = NULL;         /* XXX: fixme - get this from screen? */
139    cell->pipe.winsys = NULL;
140    cell->pipe.screen = screen;
141    cell->pipe.priv = priv;
142    cell->pipe.destroy = cell_destroy_context;
143
144    cell->pipe.clear = cell_clear;
145    cell->pipe.flush = cell_flush;
146
147    cell->pipe.is_texture_referenced = cell_is_texture_referenced;
148    cell->pipe.is_buffer_referenced = cell_is_buffer_referenced;
149
150 #if 0
151    cell->pipe.begin_query = cell_begin_query;
152    cell->pipe.end_query = cell_end_query;
153    cell->pipe.wait_query = cell_wait_query;
154 #endif
155
156    cell_init_draw_functions(cell);
157    cell_init_state_functions(cell);
158    cell_init_shader_functions(cell);
159    cell_init_surface_functions(cell);
160    cell_init_vertex_functions(cell);
161    cell_init_texture_transfer_funcs(cell);
162
163    cell->draw = cell_draw_create(cell);
164
165    /* Create cache of fragment ops generated code */
166    cell->fragment_ops_cache =
167       util_new_keymap(sizeof(struct cell_fragment_ops_key), ~0, NULL);
168
169    cell_init_vbuf(cell);
170
171    draw_set_rasterize_stage(cell->draw, cell->vbuf);
172
173    /* convert all points/lines to tris for the time being */
174    draw_wide_point_threshold(cell->draw, 0.0);
175    draw_wide_line_threshold(cell->draw, 0.0);
176
177    /* get env vars or read config file to get debug flags */
178    cell->debug_flags = debug_get_flags_option("CELL_DEBUG", 
179                                               cell_debug_flags, 
180                                               0 );
181
182    for (i = 0; i < CELL_NUM_BUFFERS; i++)
183       cell_fence_init(&cell->fenced_buffers[i].fence);
184
185
186    /*
187     * SPU stuff
188     */
189    /* This call only works with SDK 3.0.  Anyone still using 2.1??? */
190    cell->num_cells = spe_cpu_info_get(SPE_COUNT_PHYSICAL_CPU_NODES, -1);
191    cell->num_spus = spe_cpu_info_get(SPE_COUNT_USABLE_SPES, -1);
192    if (cell->debug_flags) {
193       printf("Cell: found %d Cell(s) with %u SPUs\n",
194              cell->num_cells, cell->num_spus);
195    }
196    if (getenv("CELL_NUM_SPUS")) {
197       cell->num_spus = atoi(getenv("CELL_NUM_SPUS"));
198       assert(cell->num_spus > 0);
199    }
200
201    cell_start_spus(cell);
202
203    cell_init_batch_buffers(cell);
204
205    /* make sure SPU initializations are done before proceeding */
206    cell_flush_int(cell, CELL_FLUSH_WAIT);
207
208    return &cell->pipe;
209 }