Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2  *
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
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10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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25  **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_framebuffer.h"
31 #include "util/u_inlines.h"
32 #include "util/u_memory.h"
33
34 #include "pipe/p_state.h"
35
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct pipe_context;
42
43 enum blitter_attrib_type {
44    UTIL_BLITTER_ATTRIB_NONE,
45    UTIL_BLITTER_ATTRIB_COLOR,
46    UTIL_BLITTER_ATTRIB_TEXCOORD
47 };
48
49 struct blitter_context
50 {
51    /**
52     * Draw a rectangle.
53     *
54     * \param x1      An X coordinate of the top-left corner.
55     * \param y1      A Y coordinate of the top-left corner.
56     * \param x2      An X coordinate of the bottom-right corner.
57     * \param y2      A Y coordinate of the bottom-right corner.
58     * \param depth   A depth which the rectangle is rendered at.
59     *
60     * \param type   Semantics of the attributes "attrib".
61     *               If type is UTIL_BLITTER_ATTRIB_NONE, ignore them.
62     *               If type is UTIL_BLITTER_ATTRIB_COLOR, the attributes
63     *               make up a constant RGBA color, and should go
64     *               to the GENERIC0 varying slot of a fragment shader.
65     *               If type is UTIL_BLITTER_ATTRIB_TEXCOORD, {a1, a2} and
66     *               {a3, a4} specify top-left and bottom-right texture
67     *               coordinates of the rectangle, respectively, and should go
68     *               to the GENERIC0 varying slot of a fragment shader.
69     *
70     * \param attrib See type.
71     *
72     * \note A driver may optionally override this callback to implement
73     *       a specialized hardware path for drawing a rectangle, e.g. using
74     *       a rectangular point sprite.
75     */
76    void (*draw_rectangle)(struct blitter_context *blitter,
77                           unsigned x1, unsigned y1, unsigned x2, unsigned y2,
78                           float depth,
79                           enum blitter_attrib_type type,
80                           const float attrib[4]);
81
82    /* Whether the blitter is running. */
83    boolean running;
84
85    /* Private members, really. */
86    struct pipe_context *pipe; /**< pipe context */
87
88    void *saved_blend_state;   /**< blend state */
89    void *saved_dsa_state;     /**< depth stencil alpha state */
90    void *saved_velem_state;   /**< vertex elements state */
91    void *saved_rs_state;      /**< rasterizer state */
92    void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
93
94    struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
95    struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
96    struct pipe_viewport_state saved_viewport;
97    struct pipe_clip_state saved_clip;
98
99    int saved_num_sampler_states;
100    void *saved_sampler_states[PIPE_MAX_SAMPLERS];
101
102    int saved_num_sampler_views;
103    struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
104
105    int saved_num_vertex_buffers;
106    struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
107 };
108
109 /**
110  * Create a blitter context.
111  */
112 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
113
114 /**
115  * Destroy a blitter context.
116  */
117 void util_blitter_destroy(struct blitter_context *blitter);
118
119 /**
120  * Return the pipe context associated with a blitter context.
121  */
122 static INLINE
123 struct pipe_context *util_blitter_get_pipe(struct blitter_context *blitter)
124 {
125    return blitter->pipe;
126 }
127
128 /*
129  * These CSOs must be saved before any of the following functions is called:
130  * - blend state
131  * - depth stencil alpha state
132  * - rasterizer state
133  * - vertex shader
134  * - fragment shader
135  */
136
137 /**
138  * Clear a specified set of currently bound buffers to specified values.
139  */
140 void util_blitter_clear(struct blitter_context *blitter,
141                         unsigned width, unsigned height,
142                         unsigned num_cbufs,
143                         unsigned clear_buffers,
144                         const float *rgba,
145                         double depth, unsigned stencil);
146
147 void util_blitter_clear_depth_custom(struct blitter_context *blitter,
148                                      unsigned width, unsigned height,
149                                      double depth, void *custom_dsa);
150
151 /**
152  * Copy a block of pixels from one surface to another.
153  *
154  * You can copy from any color format to any other color format provided
155  * the former can be sampled and the latter can be rendered to. Otherwise,
156  * a software fallback path is taken and both surfaces must be of the same
157  * format.
158  *
159  * The same holds for depth-stencil formats with the exception that stencil
160  * cannot be copied unless you set ignore_stencil to FALSE. In that case,
161  * a software fallback path is taken and both surfaces must be of the same
162  * format.
163  *
164  * Use pipe_screen->is_format_supported to know your options.
165  *
166  * These states must be saved in the blitter in addition to the state objects
167  * already required to be saved:
168  * - framebuffer state
169  * - fragment sampler states
170  * - fragment sampler textures
171  */
172 void util_blitter_copy_region(struct blitter_context *blitter,
173                               struct pipe_resource *dst,
174                               unsigned dstlevel,
175                               unsigned dstx, unsigned dsty, unsigned dstz,
176                               struct pipe_resource *src,
177                               unsigned srclevel,
178                               const struct pipe_box *srcbox,
179                               boolean ignore_stencil);
180
181 /**
182  * Clear a region of a (color) surface to a constant value.
183  *
184  * These states must be saved in the blitter in addition to the state objects
185  * already required to be saved:
186  * - framebuffer state
187  */
188 void util_blitter_clear_render_target(struct blitter_context *blitter,
189                                       struct pipe_surface *dst,
190                                       const float *rgba,
191                                       unsigned dstx, unsigned dsty,
192                                       unsigned width, unsigned height);
193
194 /**
195  * Clear a region of a depth-stencil surface, both stencil and depth
196  * or only one of them if this is a combined depth-stencil surface.
197  *
198  * These states must be saved in the blitter in addition to the state objects
199  * already required to be saved:
200  * - framebuffer state
201  */
202 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
203                                       struct pipe_surface *dst,
204                                       unsigned clear_flags,
205                                       double depth,
206                                       unsigned stencil,
207                                       unsigned dstx, unsigned dsty,
208                                       unsigned width, unsigned height);
209
210 void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
211                                        struct pipe_surface *zsurf,
212                                        struct pipe_surface *cbsurf,
213                                        void *dsa_stage, float depth);
214
215 /* The functions below should be used to save currently bound constant state
216  * objects inside a driver. The objects are automatically restored at the end
217  * of the util_blitter_{clear, copy_region, fill_region} functions and then
218  * forgotten.
219  *
220  * CSOs not listed here are not affected by util_blitter. */
221
222 static INLINE
223 void util_blitter_save_blend(struct blitter_context *blitter,
224                              void *state)
225 {
226    blitter->saved_blend_state = state;
227 }
228
229 static INLINE
230 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
231                                            void *state)
232 {
233    blitter->saved_dsa_state = state;
234 }
235
236 static INLINE
237 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
238                                        void *state)
239 {
240    blitter->saved_velem_state = state;
241 }
242
243 static INLINE
244 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
245                                    const struct pipe_stencil_ref *state)
246 {
247    blitter->saved_stencil_ref = *state;
248 }
249
250 static INLINE
251 void util_blitter_save_rasterizer(struct blitter_context *blitter,
252                                   void *state)
253 {
254    blitter->saved_rs_state = state;
255 }
256
257 static INLINE
258 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
259                                        void *fs)
260 {
261    blitter->saved_fs = fs;
262 }
263
264 static INLINE
265 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
266                                      void *vs)
267 {
268    blitter->saved_vs = vs;
269 }
270
271 static INLINE
272 void util_blitter_save_framebuffer(struct blitter_context *blitter,
273                                    const struct pipe_framebuffer_state *state)
274 {
275    blitter->saved_fb_state.nr_cbufs = 0; /* It's ~0 now, meaning it's unsaved. */
276    util_copy_framebuffer_state(&blitter->saved_fb_state, state);
277 }
278
279 static INLINE
280 void util_blitter_save_viewport(struct blitter_context *blitter,
281                                 struct pipe_viewport_state *state)
282 {
283    blitter->saved_viewport = *state;
284 }
285
286 static INLINE
287 void util_blitter_save_clip(struct blitter_context *blitter,
288                             struct pipe_clip_state *state)
289 {
290    blitter->saved_clip = *state;
291 }
292
293 static INLINE
294 void util_blitter_save_fragment_sampler_states(
295                   struct blitter_context *blitter,
296                   int num_sampler_states,
297                   void **sampler_states)
298 {
299    assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
300
301    blitter->saved_num_sampler_states = num_sampler_states;
302    memcpy(blitter->saved_sampler_states, sampler_states,
303           num_sampler_states * sizeof(void *));
304 }
305
306 static INLINE void
307 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
308                                          int num_views,
309                                          struct pipe_sampler_view **views)
310 {
311    unsigned i;
312    assert(num_views <= Elements(blitter->saved_sampler_views));
313
314    blitter->saved_num_sampler_views = num_views;
315    for (i = 0; i < num_views; i++)
316       pipe_sampler_view_reference(&blitter->saved_sampler_views[i],
317                                   views[i]);
318 }
319
320 static INLINE void
321 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
322                                          int num_vertex_buffers,
323                                          struct pipe_vertex_buffer *vertex_buffers)
324 {
325    assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
326
327    blitter->saved_num_vertex_buffers = 0;
328    util_copy_vertex_buffers(blitter->saved_vertex_buffers,
329                             (unsigned*)&blitter->saved_num_vertex_buffers,
330                             vertex_buffers,
331                             num_vertex_buffers);
332 }
333
334 #ifdef __cplusplus
335 }
336 #endif
337
338 #endif