gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
[profile/ivi/mesa.git] / src / gallium / auxiliary / util / u_blitter.h
1 /**************************************************************************
2  *
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26
27 #ifndef U_BLITTER_H
28 #define U_BLITTER_H
29
30 #include "util/u_memory.h"
31
32 #include "pipe/p_state.h"
33
34
35 #ifdef __cplusplus
36 extern "C" {
37 #endif
38
39 struct pipe_context;
40
41 struct blitter_context
42 {
43    /* Private members, really. */
44    void *saved_blend_state;   /**< blend state */
45    void *saved_dsa_state;     /**< depth stencil alpha state */
46    void *saved_velem_state;   /**< vertex elements state */
47    void *saved_rs_state;      /**< rasterizer state */
48    void *saved_fs, *saved_vs; /**< fragment shader, vertex shader */
49
50    struct pipe_framebuffer_state saved_fb_state;  /**< framebuffer state */
51    struct pipe_stencil_ref saved_stencil_ref;     /**< stencil ref */
52    struct pipe_viewport_state saved_viewport;
53    struct pipe_clip_state saved_clip;
54
55    int saved_num_sampler_states;
56    void *saved_sampler_states[PIPE_MAX_SAMPLERS];
57
58    int saved_num_sampler_views;
59    struct pipe_sampler_view *saved_sampler_views[PIPE_MAX_SAMPLERS];
60
61    int saved_num_vertex_buffers;
62    struct pipe_vertex_buffer saved_vertex_buffers[PIPE_MAX_ATTRIBS];
63 };
64
65 /**
66  * Create a blitter context.
67  */
68 struct blitter_context *util_blitter_create(struct pipe_context *pipe);
69
70 /**
71  * Destroy a blitter context.
72  */
73 void util_blitter_destroy(struct blitter_context *blitter);
74
75 /*
76  * These CSOs must be saved before any of the following functions is called:
77  * - blend state
78  * - depth stencil alpha state
79  * - rasterizer state
80  * - vertex shader
81  * - fragment shader
82  */
83
84 /**
85  * Clear a specified set of currently bound buffers to specified values.
86  */
87 void util_blitter_clear(struct blitter_context *blitter,
88                         unsigned width, unsigned height,
89                         unsigned num_cbufs,
90                         unsigned clear_buffers,
91                         const float *rgba,
92                         double depth, unsigned stencil);
93
94 /**
95  * Copy a block of pixels from one surface to another.
96  *
97  * You can copy from any color format to any other color format provided
98  * the former can be sampled and the latter can be rendered to. Otherwise,
99  * a software fallback path is taken and both surfaces must be of the same
100  * format.
101  *
102  * The same holds for depth-stencil formats with the exception that stencil
103  * cannot be copied unless you set ignore_stencil to FALSE. In that case,
104  * a software fallback path is taken and both surfaces must be of the same
105  * format.
106  *
107  * Use pipe_screen->is_format_supported to know your options.
108  *
109  * These states must be saved in the blitter in addition to the state objects
110  * already required to be saved:
111  * - framebuffer state
112  * - fragment sampler states
113  * - fragment sampler textures
114  */
115 void util_blitter_copy_region(struct blitter_context *blitter,
116                               struct pipe_resource *dst,
117                               struct pipe_subresource subdst,
118                               unsigned dstx, unsigned dsty, unsigned dstz,
119                               struct pipe_resource *src,
120                               struct pipe_subresource subsrc,
121                               unsigned srcx, unsigned srcy, unsigned srcz,
122                               unsigned width, unsigned height,
123                               boolean ignore_stencil);
124
125 /**
126  * Clear a region of a (color) surface to a constant value.
127  *
128  * These states must be saved in the blitter in addition to the state objects
129  * already required to be saved:
130  * - framebuffer state
131  */
132 void util_blitter_clear_render_target(struct blitter_context *blitter,
133                                       struct pipe_surface *dst,
134                                       const float *rgba,
135                                       unsigned dstx, unsigned dsty,
136                                       unsigned width, unsigned height);
137
138 /**
139  * Clear a region of a depth-stencil surface, both stencil and depth
140  * or only one of them if this is a combined depth-stencil surface.
141  *
142  * These states must be saved in the blitter in addition to the state objects
143  * already required to be saved:
144  * - framebuffer state
145  */
146 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
147                                       struct pipe_surface *dst,
148                                       unsigned clear_flags,
149                                       double depth,
150                                       unsigned stencil,
151                                       unsigned dstx, unsigned dsty,
152                                       unsigned width, unsigned height);
153
154 /* The functions below should be used to save currently bound constant state
155  * objects inside a driver. The objects are automatically restored at the end
156  * of the util_blitter_{clear, copy_region, fill_region} functions and then
157  * forgotten.
158  *
159  * CSOs not listed here are not affected by util_blitter. */
160
161 static INLINE
162 void util_blitter_save_blend(struct blitter_context *blitter,
163                              void *state)
164 {
165    blitter->saved_blend_state = state;
166 }
167
168 static INLINE
169 void util_blitter_save_depth_stencil_alpha(struct blitter_context *blitter,
170                                            void *state)
171 {
172    blitter->saved_dsa_state = state;
173 }
174
175 static INLINE
176 void util_blitter_save_vertex_elements(struct blitter_context *blitter,
177                                        void *state)
178 {
179    blitter->saved_velem_state = state;
180 }
181
182 static INLINE
183 void util_blitter_save_stencil_ref(struct blitter_context *blitter,
184                                    const struct pipe_stencil_ref *state)
185 {
186    blitter->saved_stencil_ref = *state;
187 }
188
189 static INLINE
190 void util_blitter_save_rasterizer(struct blitter_context *blitter,
191                                   void *state)
192 {
193    blitter->saved_rs_state = state;
194 }
195
196 static INLINE
197 void util_blitter_save_fragment_shader(struct blitter_context *blitter,
198                                        void *fs)
199 {
200    blitter->saved_fs = fs;
201 }
202
203 static INLINE
204 void util_blitter_save_vertex_shader(struct blitter_context *blitter,
205                                      void *vs)
206 {
207    blitter->saved_vs = vs;
208 }
209
210 static INLINE
211 void util_blitter_save_framebuffer(struct blitter_context *blitter,
212                                    struct pipe_framebuffer_state *state)
213 {
214    blitter->saved_fb_state = *state;
215 }
216
217 static INLINE
218 void util_blitter_save_viewport(struct blitter_context *blitter,
219                                 struct pipe_viewport_state *state)
220 {
221    blitter->saved_viewport = *state;
222 }
223
224 static INLINE
225 void util_blitter_save_clip(struct blitter_context *blitter,
226                             struct pipe_clip_state *state)
227 {
228    blitter->saved_clip = *state;
229 }
230
231 static INLINE
232 void util_blitter_save_fragment_sampler_states(
233                   struct blitter_context *blitter,
234                   int num_sampler_states,
235                   void **sampler_states)
236 {
237    assert(num_sampler_states <= Elements(blitter->saved_sampler_states));
238
239    blitter->saved_num_sampler_states = num_sampler_states;
240    memcpy(blitter->saved_sampler_states, sampler_states,
241           num_sampler_states * sizeof(void *));
242 }
243
244 static INLINE void
245 util_blitter_save_fragment_sampler_views(struct blitter_context *blitter,
246                                          int num_views,
247                                          struct pipe_sampler_view **views)
248 {
249    assert(num_views <= Elements(blitter->saved_sampler_views));
250
251    blitter->saved_num_sampler_views = num_views;
252    memcpy(blitter->saved_sampler_views,
253           views,
254           num_views * sizeof(struct pipe_sampler_view *));
255 }
256
257 static INLINE void
258 util_blitter_save_vertex_buffers(struct blitter_context *blitter,
259                                          int num_vertex_buffers,
260                                          struct pipe_vertex_buffer *vertex_buffers)
261 {
262    assert(num_vertex_buffers <= Elements(blitter->saved_vertex_buffers));
263
264    blitter->saved_num_vertex_buffers = num_vertex_buffers;
265    memcpy(blitter->saved_vertex_buffers,
266           vertex_buffers,
267           num_vertex_buffers * sizeof(struct pipe_vertex_buffer));
268 }
269
270 #ifdef __cplusplus
271 }
272 #endif
273
274 #endif