gallium: rename clearRT / clearDS to clear_render_target / clear_depth_stencil
[profile/ivi/mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2  *
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
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11  * the following conditions:
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13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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25  **************************************************************************/
26
27 /**
28  * @file
29  * Blitter utility to facilitate acceleration of the clear, clear_render_target, clear_depth_stencil
30  * resource_copy_region functions.
31  *
32  * @author Marek Olšák
33  */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_sampler.h"
48 #include "util/u_simple_shaders.h"
49 #include "util/u_surface.h"
50 #include "util/u_texture.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56    struct blitter_context blitter;
57
58    struct pipe_context *pipe; /**< pipe context */
59    struct pipe_resource *vbuf;  /**< quad */
60
61    float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
62
63    /* Templates for various state objects. */
64    struct pipe_sampler_state template_sampler_state;
65
66    /* Constant state objects. */
67    /* Vertex shaders. */
68    void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
69    void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
70
71    /* Fragment shaders. */
72    /* The shader at index i outputs color to color buffers 0,1,...,i-1. */
73    void *fs_col[PIPE_MAX_COLOR_BUFS+1];
74
75    /* FS which outputs a color from a texture,
76       where the index is PIPE_TEXTURE_* to be sampled. */
77    void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
78
79    /* FS which outputs a depth from a texture,
80       where the index is PIPE_TEXTURE_* to be sampled. */
81    void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
82
83    /* Blend state. */
84    void *blend_write_color;   /**< blend state with writemask of RGBA */
85    void *blend_keep_color;    /**< blend state with writemask of 0 */
86
87    /* Depth stencil alpha state. */
88    void *dsa_write_depth_stencil;
89    void *dsa_write_depth_keep_stencil;
90    void *dsa_keep_depth_stencil;
91    void *dsa_keep_depth_write_stencil;
92
93    void *velem_state;
94
95    /* Sampler state for clamping to a miplevel. */
96    void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
97
98    /* Rasterizer state. */
99    void *rs_state;
100
101    struct pipe_sampler_view *sampler_view;
102
103    /* Viewport state. */
104    struct pipe_viewport_state viewport;
105
106    /* Clip state. */
107    struct pipe_clip_state clip;
108 };
109
110 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
111 {
112    struct blitter_context_priv *ctx;
113    struct pipe_blend_state blend;
114    struct pipe_depth_stencil_alpha_state dsa;
115    struct pipe_rasterizer_state rs_state;
116    struct pipe_sampler_state *sampler_state;
117    struct pipe_vertex_element velem[2];
118    unsigned i;
119
120    ctx = CALLOC_STRUCT(blitter_context_priv);
121    if (!ctx)
122       return NULL;
123
124    ctx->pipe = pipe;
125
126    /* init state objects for them to be considered invalid */
127    ctx->blitter.saved_blend_state = INVALID_PTR;
128    ctx->blitter.saved_dsa_state = INVALID_PTR;
129    ctx->blitter.saved_rs_state = INVALID_PTR;
130    ctx->blitter.saved_fs = INVALID_PTR;
131    ctx->blitter.saved_vs = INVALID_PTR;
132    ctx->blitter.saved_velem_state = INVALID_PTR;
133    ctx->blitter.saved_fb_state.nr_cbufs = ~0;
134    ctx->blitter.saved_num_sampler_views = ~0;
135    ctx->blitter.saved_num_sampler_states = ~0;
136    ctx->blitter.saved_num_vertex_buffers = ~0;
137
138    /* blend state objects */
139    memset(&blend, 0, sizeof(blend));
140    ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
141
142    blend.rt[0].colormask = PIPE_MASK_RGBA;
143    ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
144
145    /* depth stencil alpha state objects */
146    memset(&dsa, 0, sizeof(dsa));
147    ctx->dsa_keep_depth_stencil =
148       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
149
150    dsa.depth.enabled = 1;
151    dsa.depth.writemask = 1;
152    dsa.depth.func = PIPE_FUNC_ALWAYS;
153    ctx->dsa_write_depth_keep_stencil =
154       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
155
156    dsa.stencil[0].enabled = 1;
157    dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
158    dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
159    dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
160    dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
161    dsa.stencil[0].valuemask = 0xff;
162    dsa.stencil[0].writemask = 0xff;
163    ctx->dsa_write_depth_stencil =
164       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
165
166
167    dsa.depth.enabled = 0;
168    dsa.depth.writemask = 0;
169    ctx->dsa_keep_depth_write_stencil =
170       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
171
172    /* sampler state */
173    sampler_state = &ctx->template_sampler_state;
174    sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
175    sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
176    sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
177    sampler_state->normalized_coords = TRUE;
178    /* The sampler state objects which sample from a specified mipmap level
179     * are created on-demand. */
180
181    /* rasterizer state */
182    memset(&rs_state, 0, sizeof(rs_state));
183    rs_state.cull_face = PIPE_FACE_NONE;
184    rs_state.gl_rasterization_rules = 1;
185    rs_state.flatshade = 1;
186    ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
187
188    /* vertex elements state */
189    memset(&velem[0], 0, sizeof(velem[0]) * 2);
190    for (i = 0; i < 2; i++) {
191       velem[i].src_offset = i * 4 * sizeof(float);
192       velem[i].instance_divisor = 0;
193       velem[i].vertex_buffer_index = 0;
194       velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
195    }
196    ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
197
198    /* fragment shaders are created on-demand */
199
200    /* vertex shaders */
201    {
202       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
203                                       TGSI_SEMANTIC_COLOR };
204       const uint semantic_indices[] = { 0, 0 };
205       ctx->vs_col =
206          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
207                                              semantic_indices);
208    }
209    {
210       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
211                                       TGSI_SEMANTIC_GENERIC };
212       const uint semantic_indices[] = { 0, 0 };
213       ctx->vs_tex =
214          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
215                                              semantic_indices);
216    }
217
218    /* set invariant vertex coordinates */
219    for (i = 0; i < 4; i++)
220       ctx->vertices[i][0][3] = 1; /*v.w*/
221
222    /* create the vertex buffer */
223    ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
224                                   PIPE_BIND_VERTEX_BUFFER,
225                                   sizeof(ctx->vertices));
226
227    return &ctx->blitter;
228 }
229
230 void util_blitter_destroy(struct blitter_context *blitter)
231 {
232    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
233    struct pipe_context *pipe = ctx->pipe;
234    int i;
235
236    pipe->delete_blend_state(pipe, ctx->blend_write_color);
237    pipe->delete_blend_state(pipe, ctx->blend_keep_color);
238    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
239    pipe->delete_depth_stencil_alpha_state(pipe,
240                                           ctx->dsa_write_depth_keep_stencil);
241    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
242    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
243
244    pipe->delete_rasterizer_state(pipe, ctx->rs_state);
245    pipe->delete_vs_state(pipe, ctx->vs_col);
246    pipe->delete_vs_state(pipe, ctx->vs_tex);
247    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
248
249    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
250       if (ctx->fs_texfetch_col[i])
251          pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
252       if (ctx->fs_texfetch_depth[i])
253          pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
254    }
255
256    for (i = 0; i <= PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
257       if (ctx->fs_col[i])
258          pipe->delete_fs_state(pipe, ctx->fs_col[i]);
259
260    for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
261       if (ctx->sampler_state[i])
262          pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
263
264    if (ctx->sampler_view) {
265       pipe_sampler_view_reference(&ctx->sampler_view, NULL);
266    }
267
268    pipe_resource_reference(&ctx->vbuf, NULL);
269    FREE(ctx);
270 }
271
272 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
273 {
274    /* make sure these CSOs have been saved */
275    assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
276           ctx->blitter.saved_dsa_state != INVALID_PTR &&
277           ctx->blitter.saved_rs_state != INVALID_PTR &&
278           ctx->blitter.saved_fs != INVALID_PTR &&
279           ctx->blitter.saved_vs != INVALID_PTR &&
280           ctx->blitter.saved_velem_state != INVALID_PTR);
281 }
282
283 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
284 {
285    struct pipe_context *pipe = ctx->pipe;
286
287    /* restore the state objects which are always required to be saved */
288    pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
289    pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
290    pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
291    pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
292    pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
293    pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
294
295    ctx->blitter.saved_blend_state = INVALID_PTR;
296    ctx->blitter.saved_dsa_state = INVALID_PTR;
297    ctx->blitter.saved_rs_state = INVALID_PTR;
298    ctx->blitter.saved_fs = INVALID_PTR;
299    ctx->blitter.saved_vs = INVALID_PTR;
300    ctx->blitter.saved_velem_state = INVALID_PTR;
301
302    pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
303
304    pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
305    pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
306
307    /* restore the state objects which are required to be saved before copy/fill
308     */
309    if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
310       pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
311       ctx->blitter.saved_fb_state.nr_cbufs = ~0;
312    }
313
314    if (ctx->blitter.saved_num_sampler_states != ~0) {
315       pipe->bind_fragment_sampler_states(pipe,
316                                          ctx->blitter.saved_num_sampler_states,
317                                          ctx->blitter.saved_sampler_states);
318       ctx->blitter.saved_num_sampler_states = ~0;
319    }
320
321    if (ctx->blitter.saved_num_sampler_views != ~0) {
322       pipe->set_fragment_sampler_views(pipe,
323                                        ctx->blitter.saved_num_sampler_views,
324                                        ctx->blitter.saved_sampler_views);
325       ctx->blitter.saved_num_sampler_views = ~0;
326    }
327
328    if (ctx->blitter.saved_num_vertex_buffers != ~0) {
329       pipe->set_vertex_buffers(pipe,
330                                ctx->blitter.saved_num_vertex_buffers,
331                                ctx->blitter.saved_vertex_buffers);
332       ctx->blitter.saved_num_vertex_buffers = ~0;
333    }
334 }
335
336 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
337                                   unsigned x1, unsigned y1,
338                                   unsigned x2, unsigned y2,
339                                   unsigned width, unsigned height,
340                                   float depth)
341 {
342    int i;
343
344    /* set vertex positions */
345    ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
346    ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
347
348    ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
349    ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
350
351    ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
352    ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
353
354    ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
355    ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
356
357    for (i = 0; i < 4; i++)
358       ctx->vertices[i][0][2] = depth; /*z*/
359
360    /* viewport */
361    ctx->viewport.scale[0] = 0.5f * width;
362    ctx->viewport.scale[1] = 0.5f * height;
363    ctx->viewport.scale[2] = 1.0f;
364    ctx->viewport.scale[3] = 1.0f;
365    ctx->viewport.translate[0] = 0.5f * width;
366    ctx->viewport.translate[1] = 0.5f * height;
367    ctx->viewport.translate[2] = 0.0f;
368    ctx->viewport.translate[3] = 0.0f;
369    ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
370
371    /* clip */
372    ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
373 }
374
375 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
376                                     const float *rgba)
377 {
378    int i;
379
380    if (rgba) {
381       for (i = 0; i < 4; i++) {
382          ctx->vertices[i][1][0] = rgba[0];
383          ctx->vertices[i][1][1] = rgba[1];
384          ctx->vertices[i][1][2] = rgba[2];
385          ctx->vertices[i][1][3] = rgba[3];
386       }
387    } else {
388       for (i = 0; i < 4; i++) {
389          ctx->vertices[i][1][0] = 0;
390          ctx->vertices[i][1][1] = 0;
391          ctx->vertices[i][1][2] = 0;
392          ctx->vertices[i][1][3] = 0;
393       }
394    }
395 }
396
397 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
398                                      struct pipe_resource *src,
399                                      struct pipe_subresource subsrc,
400                                      unsigned x1, unsigned y1,
401                                      unsigned x2, unsigned y2)
402 {
403    int i;
404    float s1 = x1 / (float)u_minify(src->width0,  subsrc.level);
405    float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
406    float s2 = x2 / (float)u_minify(src->width0,  subsrc.level);
407    float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
408
409    ctx->vertices[0][1][0] = s1; /*t0.s*/
410    ctx->vertices[0][1][1] = t1; /*t0.t*/
411
412    ctx->vertices[1][1][0] = s2; /*t1.s*/
413    ctx->vertices[1][1][1] = t1; /*t1.t*/
414
415    ctx->vertices[2][1][0] = s2; /*t2.s*/
416    ctx->vertices[2][1][1] = t2; /*t2.t*/
417
418    ctx->vertices[3][1][0] = s1; /*t3.s*/
419    ctx->vertices[3][1][1] = t2; /*t3.t*/
420
421    for (i = 0; i < 4; i++) {
422       ctx->vertices[i][1][2] = 0; /*r*/
423       ctx->vertices[i][1][3] = 1; /*q*/
424    }
425 }
426
427 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
428                                      struct pipe_resource *src,
429                                      struct pipe_subresource subsrc,
430                                      unsigned zslice,
431                                      unsigned x1, unsigned y1,
432                                      unsigned x2, unsigned y2)
433 {
434    int i;
435    float r = zslice / (float)u_minify(src->depth0, subsrc.level);
436
437    blitter_set_texcoords_2d(ctx, src, subsrc, x1, y1, x2, y2);
438
439    for (i = 0; i < 4; i++)
440       ctx->vertices[i][1][2] = r; /*r*/
441 }
442
443 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
444                                        struct pipe_resource *src,
445                                        struct pipe_subresource subsrc,
446                                        unsigned x1, unsigned y1,
447                                        unsigned x2, unsigned y2)
448 {
449    int i;
450    float s1 = x1 / (float)u_minify(src->width0,  subsrc.level);
451    float t1 = y1 / (float)u_minify(src->height0, subsrc.level);
452    float s2 = x2 / (float)u_minify(src->width0,  subsrc.level);
453    float t2 = y2 / (float)u_minify(src->height0, subsrc.level);
454    float st[4][2];
455
456    st[0][0] = s1;
457    st[0][1] = t1;
458    st[1][0] = s2;
459    st[1][1] = t1;
460    st[2][0] = s2;
461    st[2][1] = t2;
462    st[3][0] = s1;
463    st[3][1] = t2;
464
465    util_map_texcoords2d_onto_cubemap(subsrc.face,
466                                      /* pointer, stride in floats */
467                                      &st[0][0], 2,
468                                      &ctx->vertices[0][1][0], 8);
469
470    for (i = 0; i < 4; i++)
471       ctx->vertices[i][1][3] = 1; /*q*/
472 }
473
474 static void blitter_draw_quad(struct blitter_context_priv *ctx)
475 {
476    struct pipe_context *pipe = ctx->pipe;
477
478    /* write vertices and draw them */
479    pipe_buffer_write(pipe, ctx->vbuf,
480                      0, sizeof(ctx->vertices), ctx->vertices);
481
482    util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
483                            4,  /* verts */
484                            2); /* attribs/vert */
485 }
486
487 static INLINE
488 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
489                                  int miplevel)
490 {
491    struct pipe_context *pipe = ctx->pipe;
492    struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
493
494    assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
495
496    /* Create the sampler state on-demand. */
497    if (!ctx->sampler_state[miplevel]) {
498       sampler_state->lod_bias = miplevel;
499       sampler_state->min_lod = miplevel;
500       sampler_state->max_lod = miplevel;
501
502       ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
503                                                                 sampler_state);
504    }
505
506    /* Return void** so that it can be passed to bind_fragment_sampler_states
507     * directly. */
508    return &ctx->sampler_state[miplevel];
509 }
510
511 static INLINE
512 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
513 {
514    struct pipe_context *pipe = ctx->pipe;
515
516    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
517
518    if (!ctx->fs_col[num_cbufs])
519       ctx->fs_col[num_cbufs] =
520          util_make_fragment_clonecolor_shader(pipe, num_cbufs);
521
522    return ctx->fs_col[num_cbufs];
523 }
524
525 static INLINE
526 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
527                                   unsigned tex_target)
528 {
529    struct pipe_context *pipe = ctx->pipe;
530
531    assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
532
533    /* Create the fragment shader on-demand. */
534    if (!ctx->fs_texfetch_col[tex_target]) {
535       switch (tex_target) {
536          case PIPE_TEXTURE_2D:
537             ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
538                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
539             break;
540          case PIPE_TEXTURE_3D:
541             ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
542                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
543             break;
544          case PIPE_TEXTURE_CUBE:
545             ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
546                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
547             break;
548          case PIPE_TEXTURE_1D:
549          default:
550             ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
551                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
552             tex_target = PIPE_TEXTURE_1D; /* for the default case */
553       }
554    }
555
556    return ctx->fs_texfetch_col[tex_target];
557 }
558
559 static INLINE
560 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
561                                     unsigned tex_target)
562 {
563    struct pipe_context *pipe = ctx->pipe;
564
565    assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
566
567    /* Create the fragment shader on-demand. */
568    if (!ctx->fs_texfetch_depth[tex_target]) {
569       switch (tex_target) {
570          case PIPE_TEXTURE_2D:
571             ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
572                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
573             break;
574          case PIPE_TEXTURE_3D:
575             ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
576                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
577             break;
578          case PIPE_TEXTURE_CUBE:
579             ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
580                util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
581             break;
582          case PIPE_TEXTURE_1D:
583          default:
584             ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
585                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
586             tex_target = PIPE_TEXTURE_1D; /* for the default case */
587       }
588    }
589
590    return ctx->fs_texfetch_depth[tex_target];
591 }
592
593 void util_blitter_clear(struct blitter_context *blitter,
594                         unsigned width, unsigned height,
595                         unsigned num_cbufs,
596                         unsigned clear_buffers,
597                         const float *rgba,
598                         double depth, unsigned stencil)
599 {
600    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
601    struct pipe_context *pipe = ctx->pipe;
602    struct pipe_stencil_ref sr = { { 0 } };
603
604    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
605
606    blitter_check_saved_CSOs(ctx);
607
608    /* bind CSOs */
609    if (clear_buffers & PIPE_CLEAR_COLOR)
610       pipe->bind_blend_state(pipe, ctx->blend_write_color);
611    else
612       pipe->bind_blend_state(pipe, ctx->blend_keep_color);
613
614    if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
615       sr.ref_value[0] = stencil & 0xff;
616       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
617       pipe->set_stencil_ref(pipe, &sr);
618    }
619    else if (clear_buffers & PIPE_CLEAR_DEPTH) {
620       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
621    }
622    else if (clear_buffers & PIPE_CLEAR_STENCIL) {
623       sr.ref_value[0] = stencil & 0xff;
624       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
625       pipe->set_stencil_ref(pipe, &sr);
626    }
627    else
628       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
629
630    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
631    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
632    pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
633    pipe->bind_vs_state(pipe, ctx->vs_col);
634
635    blitter_set_clear_color(ctx, rgba);
636    blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
637    blitter_draw_quad(ctx);
638    blitter_restore_CSOs(ctx);
639 }
640
641 static
642 boolean is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
643                    unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
644 {
645    return sx1 < dx2 && sx2 > dx1 && sy1 < dy2 && sy2 > dy1;
646 }
647
648 void util_blitter_copy_region(struct blitter_context *blitter,
649                               struct pipe_resource *dst,
650                               struct pipe_subresource subdst,
651                               unsigned dstx, unsigned dsty, unsigned dstz,
652                               struct pipe_resource *src,
653                               struct pipe_subresource subsrc,
654                               unsigned srcx, unsigned srcy, unsigned srcz,
655                               unsigned width, unsigned height,
656                               boolean ignore_stencil)
657 {
658    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
659    struct pipe_context *pipe = ctx->pipe;
660    struct pipe_screen *screen = pipe->screen;
661    struct pipe_surface *dstsurf;
662    struct pipe_framebuffer_state fb_state;
663    struct pipe_sampler_view viewTempl, *view;
664    unsigned bind;
665    boolean is_stencil, is_depth;
666
667    /* Give up if textures are not set. */
668    assert(dst && src);
669    if (!dst || !src)
670       return;
671
672    /* Sanity checks. */
673    if (dst == src) {
674       assert(!is_overlap(srcx, srcx + width, srcy, srcy + height,
675                          dstx, dstx + width, dsty, dsty + height));
676    } else {
677       assert(dst->format == src->format);
678    }
679    assert(src->target < PIPE_MAX_TEXTURE_TYPES);
680
681    /* Is this a ZS format? */
682    is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
683    is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
684
685    if (is_depth || is_stencil)
686       bind = PIPE_BIND_DEPTH_STENCIL;
687    else
688       bind = PIPE_BIND_RENDER_TARGET;
689
690    /* Check if we can sample from and render to the surfaces. */
691    /* (assuming copying a stencil buffer is not possible) */
692     if ((!ignore_stencil && is_stencil) ||
693        !screen->is_format_supported(screen, dst->format, dst->target,
694                                     dst->nr_samples, bind, 0) ||
695        !screen->is_format_supported(screen, src->format, src->target,
696                                     src->nr_samples, PIPE_BIND_SAMPLER_VIEW, 0)) {
697       util_resource_copy_region(pipe, dst, subdst, dstx, dsty, dstz,
698                                 src, subsrc, srcx, srcy, srcz, width, height);
699       return;
700    }
701
702    /* Get surfaces. */
703    dstsurf = screen->get_tex_surface(screen, dst,
704                                      subdst.face, subdst.level, dstz,
705                                      bind);
706
707    /* Check whether the states are properly saved. */
708    blitter_check_saved_CSOs(ctx);
709    assert(blitter->saved_fb_state.nr_cbufs != ~0);
710    assert(blitter->saved_num_sampler_views != ~0);
711    assert(blitter->saved_num_sampler_states != ~0);
712
713    /* Initialize framebuffer state. */
714    fb_state.width = dstsurf->width;
715    fb_state.height = dstsurf->height;
716
717    if (is_depth) {
718       pipe->bind_blend_state(pipe, ctx->blend_keep_color);
719       pipe->bind_depth_stencil_alpha_state(pipe,
720                                            ctx->dsa_write_depth_keep_stencil);
721       pipe->bind_fs_state(pipe,
722                           blitter_get_fs_texfetch_depth(ctx, src->target));
723
724       fb_state.nr_cbufs = 0;
725       fb_state.zsbuf = dstsurf;
726    } else {
727       pipe->bind_blend_state(pipe, ctx->blend_write_color);
728       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
729       pipe->bind_fs_state(pipe,
730                           blitter_get_fs_texfetch_col(ctx, src->target));
731
732       fb_state.nr_cbufs = 1;
733       fb_state.cbufs[0] = dstsurf;
734       fb_state.zsbuf = 0;
735    }
736
737    /* Initialize sampler view. */
738    u_sampler_view_default_template(&viewTempl, src, src->format);
739    view = pipe->create_sampler_view(pipe, src, &viewTempl);
740
741    if (ctx->sampler_view) {
742       pipe_sampler_view_reference(&ctx->sampler_view, NULL);
743    }
744    ctx->sampler_view = view;
745
746    /* Set rasterizer state, shaders, and textures. */
747    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
748    pipe->bind_vs_state(pipe, ctx->vs_tex);
749    pipe->bind_fragment_sampler_states(pipe, 1,
750                                       blitter_get_sampler_state(ctx, subsrc.level));
751    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
752    pipe->set_fragment_sampler_views(pipe, 1, &view);
753    pipe->set_framebuffer_state(pipe, &fb_state);
754
755    /* Set texture coordinates. */
756    switch (src->target) {
757       case PIPE_TEXTURE_1D:
758       case PIPE_TEXTURE_2D:
759          blitter_set_texcoords_2d(ctx, src, subsrc,
760                                   srcx, srcy, srcx+width, srcy+height);
761          break;
762       case PIPE_TEXTURE_3D:
763          blitter_set_texcoords_3d(ctx, src, subsrc, srcz,
764                                   srcx, srcy, srcx+width, srcy+height);
765          break;
766       case PIPE_TEXTURE_CUBE:
767          blitter_set_texcoords_cube(ctx, src, subsrc,
768                                     srcx, srcy, srcx+width, srcy+height);
769          break;
770       default:
771          assert(0);
772          return;
773    }
774
775    blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height,
776                          dstsurf->width, dstsurf->height, 0);
777    blitter_draw_quad(ctx);
778    blitter_restore_CSOs(ctx);
779
780    pipe_surface_reference(&dstsurf, NULL);
781 }
782
783 /* Clear a region of a color surface to a constant value. */
784 void util_blitter_clear_render_target(struct blitter_context *blitter,
785                                       struct pipe_surface *dstsurf,
786                                       const float *rgba,
787                                       unsigned dstx, unsigned dsty,
788                                       unsigned width, unsigned height)
789 {
790    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
791    struct pipe_context *pipe = ctx->pipe;
792    struct pipe_framebuffer_state fb_state;
793
794    assert(dstsurf->texture);
795    if (!dstsurf->texture)
796       return;
797
798    /* check the saved state */
799    blitter_check_saved_CSOs(ctx);
800    assert(blitter->saved_fb_state.nr_cbufs != ~0);
801
802    /* bind CSOs */
803    pipe->bind_blend_state(pipe, ctx->blend_write_color);
804    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
805    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
806    pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
807    pipe->bind_vs_state(pipe, ctx->vs_col);
808    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
809
810    /* set a framebuffer state */
811    fb_state.width = dstsurf->width;
812    fb_state.height = dstsurf->height;
813    fb_state.nr_cbufs = 1;
814    fb_state.cbufs[0] = dstsurf;
815    fb_state.zsbuf = 0;
816    pipe->set_framebuffer_state(pipe, &fb_state);
817
818    blitter_set_clear_color(ctx, rgba);
819    blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, 0);
820    blitter_draw_quad(ctx);
821    blitter_restore_CSOs(ctx);
822 }
823
824 /* Clear a region of a depth stencil surface. */
825 void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
826                                       struct pipe_surface *dstsurf,
827                                       unsigned clear_flags,
828                                       double depth,
829                                       unsigned stencil,
830                                       unsigned dstx, unsigned dsty,
831                                       unsigned width, unsigned height)
832 {
833    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
834    struct pipe_context *pipe = ctx->pipe;
835    struct pipe_framebuffer_state fb_state;
836    struct pipe_stencil_ref sr = { { 0 } };
837
838    assert(dstsurf->texture);
839    if (!dstsurf->texture)
840       return;
841
842    /* check the saved state */
843    blitter_check_saved_CSOs(ctx);
844    assert(blitter->saved_fb_state.nr_cbufs != ~0);
845
846    /* bind CSOs */
847    pipe->bind_blend_state(pipe, ctx->blend_keep_color);
848    if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
849       sr.ref_value[0] = stencil & 0xff;
850       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
851       pipe->set_stencil_ref(pipe, &sr);
852    }
853    else if (clear_flags & PIPE_CLEAR_DEPTH) {
854       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
855    }
856    else if (clear_flags & PIPE_CLEAR_STENCIL) {
857       sr.ref_value[0] = stencil & 0xff;
858       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
859       pipe->set_stencil_ref(pipe, &sr);
860    }
861    else
862       /* hmm that should be illegal probably, or make it a no-op somewhere */
863       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
864
865    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
866    pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0));
867    pipe->bind_vs_state(pipe, ctx->vs_col);
868    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
869
870    /* set a framebuffer state */
871    fb_state.width = dstsurf->width;
872    fb_state.height = dstsurf->height;
873    fb_state.nr_cbufs = 0;
874    fb_state.cbufs[0] = 0;
875    fb_state.zsbuf = dstsurf;
876    pipe->set_framebuffer_state(pipe, &fb_state);
877
878    blitter_set_rectangle(ctx, 0, 0, width, height, dstsurf->width, dstsurf->height, depth);
879    blitter_draw_quad(ctx);
880    blitter_restore_CSOs(ctx);
881 }