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[profile/ivi/mesa.git] / src / gallium / auxiliary / util / u_blitter.c
1 /**************************************************************************
2  *
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26
27 /**
28  * @file
29  * Blitter utility to facilitate acceleration of the clear, surface_copy,
30  * and surface_fill functions.
31  *
32  * @author Marek Olšák
33  */
34
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
37 #include "util/u_inlines.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "pipe/p_state.h"
40
41 #include "util/u_format.h"
42 #include "util/u_memory.h"
43 #include "util/u_math.h"
44 #include "util/u_blitter.h"
45 #include "util/u_draw_quad.h"
46 #include "util/u_pack_color.h"
47 #include "util/u_rect.h"
48 #include "util/u_sampler.h"
49 #include "util/u_simple_shaders.h"
50 #include "util/u_texture.h"
51
52 #define INVALID_PTR ((void*)~0)
53
54 struct blitter_context_priv
55 {
56    struct blitter_context blitter;
57
58    struct pipe_context *pipe; /**< pipe context */
59    struct pipe_resource *vbuf;  /**< quad */
60
61    float vertices[4][2][4];   /**< {pos, color} or {pos, texcoord} */
62
63    /* Templates for various state objects. */
64    struct pipe_sampler_state template_sampler_state;
65
66    /* Constant state objects. */
67    /* Vertex shaders. */
68    void *vs_col; /**< Vertex shader which passes {pos, color} to the output */
69    void *vs_tex; /**< Vertex shader which passes {pos, texcoord} to the output.*/
70
71    /* Fragment shaders. */
72    /* FS which outputs a color to multiple color buffers. */
73    void *fs_col[PIPE_MAX_COLOR_BUFS];
74
75    /* FS which outputs a color from a texture,
76       where the index is PIPE_TEXTURE_* to be sampled. */
77    void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
78
79    /* FS which outputs a depth from a texture,
80       where the index is PIPE_TEXTURE_* to be sampled. */
81    void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES];
82
83    /* Blend state. */
84    void *blend_write_color;   /**< blend state with writemask of RGBA */
85    void *blend_keep_color;    /**< blend state with writemask of 0 */
86
87    /* Depth stencil alpha state. */
88    void *dsa_write_depth_stencil;
89    void *dsa_write_depth_keep_stencil;
90    void *dsa_keep_depth_stencil;
91
92    void *velem_state;
93
94    /* Sampler state for clamping to a miplevel. */
95    void *sampler_state[PIPE_MAX_TEXTURE_LEVELS];
96
97    /* Rasterizer state. */
98    void *rs_state;
99
100    struct pipe_sampler_view *sampler_view;
101
102    /* Viewport state. */
103    struct pipe_viewport_state viewport;
104
105    /* Clip state. */
106    struct pipe_clip_state clip;
107 };
108
109 struct blitter_context *util_blitter_create(struct pipe_context *pipe)
110 {
111    struct blitter_context_priv *ctx;
112    struct pipe_blend_state blend;
113    struct pipe_depth_stencil_alpha_state dsa;
114    struct pipe_rasterizer_state rs_state;
115    struct pipe_sampler_state *sampler_state;
116    struct pipe_vertex_element velem[2];
117    unsigned i;
118
119    ctx = CALLOC_STRUCT(blitter_context_priv);
120    if (!ctx)
121       return NULL;
122
123    ctx->pipe = pipe;
124
125    /* init state objects for them to be considered invalid */
126    ctx->blitter.saved_blend_state = INVALID_PTR;
127    ctx->blitter.saved_dsa_state = INVALID_PTR;
128    ctx->blitter.saved_rs_state = INVALID_PTR;
129    ctx->blitter.saved_fs = INVALID_PTR;
130    ctx->blitter.saved_vs = INVALID_PTR;
131    ctx->blitter.saved_velem_state = INVALID_PTR;
132    ctx->blitter.saved_fb_state.nr_cbufs = ~0;
133    ctx->blitter.saved_num_sampler_views = ~0;
134    ctx->blitter.saved_num_sampler_states = ~0;
135
136    /* blend state objects */
137    memset(&blend, 0, sizeof(blend));
138    ctx->blend_keep_color = pipe->create_blend_state(pipe, &blend);
139
140    blend.rt[0].colormask = PIPE_MASK_RGBA;
141    ctx->blend_write_color = pipe->create_blend_state(pipe, &blend);
142
143    /* depth stencil alpha state objects */
144    memset(&dsa, 0, sizeof(dsa));
145    ctx->dsa_keep_depth_stencil =
146       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
147
148    dsa.depth.enabled = 1;
149    dsa.depth.writemask = 1;
150    dsa.depth.func = PIPE_FUNC_ALWAYS;
151    ctx->dsa_write_depth_keep_stencil =
152       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
153
154    dsa.stencil[0].enabled = 1;
155    dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
156    dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
157    dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
158    dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
159    dsa.stencil[0].valuemask = 0xff;
160    dsa.stencil[0].writemask = 0xff;
161    ctx->dsa_write_depth_stencil =
162       pipe->create_depth_stencil_alpha_state(pipe, &dsa);
163    /* The DSA state objects which write depth and stencil are created
164     * on-demand. */
165
166    /* sampler state */
167    sampler_state = &ctx->template_sampler_state;
168    sampler_state->wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
169    sampler_state->wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
170    sampler_state->wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
171    /* The sampler state objects which sample from a specified mipmap level
172     * are created on-demand. */
173
174    /* rasterizer state */
175    memset(&rs_state, 0, sizeof(rs_state));
176    rs_state.front_winding = PIPE_WINDING_CW;
177    rs_state.cull_mode = PIPE_WINDING_NONE;
178    rs_state.gl_rasterization_rules = 1;
179    rs_state.flatshade = 1;
180    ctx->rs_state = pipe->create_rasterizer_state(pipe, &rs_state);
181
182    /* vertex elements state */
183    memset(&velem[0], 0, sizeof(velem[0]) * 2);
184    for (i = 0; i < 2; i++) {
185       velem[i].src_offset = i * 4 * sizeof(float);
186       velem[i].instance_divisor = 0;
187       velem[i].vertex_buffer_index = 0;
188       velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
189    }
190    ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
191
192    /* fragment shaders are created on-demand */
193
194    /* vertex shaders */
195    {
196       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
197                                       TGSI_SEMANTIC_COLOR };
198       const uint semantic_indices[] = { 0, 0 };
199       ctx->vs_col =
200          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
201                                              semantic_indices);
202    }
203    {
204       const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
205                                       TGSI_SEMANTIC_GENERIC };
206       const uint semantic_indices[] = { 0, 0 };
207       ctx->vs_tex =
208          util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
209                                              semantic_indices);
210    }
211
212    /* set invariant vertex coordinates */
213    for (i = 0; i < 4; i++)
214       ctx->vertices[i][0][3] = 1; /*v.w*/
215
216    /* create the vertex buffer */
217    ctx->vbuf = pipe_buffer_create(ctx->pipe->screen,
218                                   PIPE_BIND_VERTEX_BUFFER,
219                                   sizeof(ctx->vertices));
220
221    return &ctx->blitter;
222 }
223
224 void util_blitter_destroy(struct blitter_context *blitter)
225 {
226    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
227    struct pipe_context *pipe = ctx->pipe;
228    int i;
229
230    pipe->delete_blend_state(pipe, ctx->blend_write_color);
231    pipe->delete_blend_state(pipe, ctx->blend_keep_color);
232    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
233    pipe->delete_depth_stencil_alpha_state(pipe,
234                                           ctx->dsa_write_depth_keep_stencil);
235    pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
236
237    pipe->delete_rasterizer_state(pipe, ctx->rs_state);
238    pipe->delete_vs_state(pipe, ctx->vs_col);
239    pipe->delete_vs_state(pipe, ctx->vs_tex);
240    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
241
242    for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
243       if (ctx->fs_texfetch_col[i])
244          pipe->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
245       if (ctx->fs_texfetch_depth[i])
246          pipe->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
247    }
248
249    for (i = 0; i < PIPE_MAX_COLOR_BUFS && ctx->fs_col[i]; i++)
250       if (ctx->fs_col[i])
251          pipe->delete_fs_state(pipe, ctx->fs_col[i]);
252
253    for (i = 0; i < PIPE_MAX_TEXTURE_LEVELS; i++)
254       if (ctx->sampler_state[i])
255          pipe->delete_sampler_state(pipe, ctx->sampler_state[i]);
256
257    if (ctx->sampler_view) {
258       pipe_sampler_view_reference(&ctx->sampler_view, NULL);
259    }
260
261    pipe_resource_reference(&ctx->vbuf, NULL);
262    FREE(ctx);
263 }
264
265 static void blitter_check_saved_CSOs(struct blitter_context_priv *ctx)
266 {
267    /* make sure these CSOs have been saved */
268    assert(ctx->blitter.saved_blend_state != INVALID_PTR &&
269           ctx->blitter.saved_dsa_state != INVALID_PTR &&
270           ctx->blitter.saved_rs_state != INVALID_PTR &&
271           ctx->blitter.saved_fs != INVALID_PTR &&
272           ctx->blitter.saved_vs != INVALID_PTR &&
273           ctx->blitter.saved_velem_state != INVALID_PTR);
274 }
275
276 static void blitter_restore_CSOs(struct blitter_context_priv *ctx)
277 {
278    struct pipe_context *pipe = ctx->pipe;
279
280    /* restore the state objects which are always required to be saved */
281    pipe->bind_blend_state(pipe, ctx->blitter.saved_blend_state);
282    pipe->bind_depth_stencil_alpha_state(pipe, ctx->blitter.saved_dsa_state);
283    pipe->bind_rasterizer_state(pipe, ctx->blitter.saved_rs_state);
284    pipe->bind_fs_state(pipe, ctx->blitter.saved_fs);
285    pipe->bind_vs_state(pipe, ctx->blitter.saved_vs);
286    pipe->bind_vertex_elements_state(pipe, ctx->blitter.saved_velem_state);
287
288    ctx->blitter.saved_blend_state = INVALID_PTR;
289    ctx->blitter.saved_dsa_state = INVALID_PTR;
290    ctx->blitter.saved_rs_state = INVALID_PTR;
291    ctx->blitter.saved_fs = INVALID_PTR;
292    ctx->blitter.saved_vs = INVALID_PTR;
293    ctx->blitter.saved_velem_state = INVALID_PTR;
294
295    pipe->set_stencil_ref(pipe, &ctx->blitter.saved_stencil_ref);
296
297    pipe->set_viewport_state(pipe, &ctx->blitter.saved_viewport);
298    pipe->set_clip_state(pipe, &ctx->blitter.saved_clip);
299
300    /* restore the state objects which are required to be saved before copy/fill
301     */
302    if (ctx->blitter.saved_fb_state.nr_cbufs != ~0) {
303       pipe->set_framebuffer_state(pipe, &ctx->blitter.saved_fb_state);
304       ctx->blitter.saved_fb_state.nr_cbufs = ~0;
305    }
306
307    if (ctx->blitter.saved_num_sampler_states != ~0) {
308       pipe->bind_fragment_sampler_states(pipe,
309                                          ctx->blitter.saved_num_sampler_states,
310                                          ctx->blitter.saved_sampler_states);
311       ctx->blitter.saved_num_sampler_states = ~0;
312    }
313
314    if (ctx->blitter.saved_num_sampler_views != ~0) {
315       pipe->set_fragment_sampler_views(pipe,
316                                        ctx->blitter.saved_num_sampler_views,
317                                        ctx->blitter.saved_sampler_views);
318       ctx->blitter.saved_num_sampler_views = ~0;
319    }
320 }
321
322 static void blitter_set_rectangle(struct blitter_context_priv *ctx,
323                                   unsigned x1, unsigned y1,
324                                   unsigned x2, unsigned y2,
325                                   unsigned width, unsigned height,
326                                   float depth)
327 {
328    int i;
329
330    /* set vertex positions */
331    ctx->vertices[0][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v0.x*/
332    ctx->vertices[0][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v0.y*/
333
334    ctx->vertices[1][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v1.x*/
335    ctx->vertices[1][0][1] = (float)y1 / height * 2.0f - 1.0f; /*v1.y*/
336
337    ctx->vertices[2][0][0] = (float)x2 / width * 2.0f - 1.0f; /*v2.x*/
338    ctx->vertices[2][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v2.y*/
339
340    ctx->vertices[3][0][0] = (float)x1 / width * 2.0f - 1.0f; /*v3.x*/
341    ctx->vertices[3][0][1] = (float)y2 / height * 2.0f - 1.0f; /*v3.y*/
342
343    for (i = 0; i < 4; i++)
344       ctx->vertices[i][0][2] = depth; /*z*/
345
346    /* viewport */
347    ctx->viewport.scale[0] = 0.5f * width;
348    ctx->viewport.scale[1] = 0.5f * height;
349    ctx->viewport.scale[2] = 1.0f;
350    ctx->viewport.scale[3] = 1.0f;
351    ctx->viewport.translate[0] = 0.5f * width;
352    ctx->viewport.translate[1] = 0.5f * height;
353    ctx->viewport.translate[2] = 0.0f;
354    ctx->viewport.translate[3] = 0.0f;
355    ctx->pipe->set_viewport_state(ctx->pipe, &ctx->viewport);
356
357    /* clip */
358    ctx->pipe->set_clip_state(ctx->pipe, &ctx->clip);
359 }
360
361 static void blitter_set_clear_color(struct blitter_context_priv *ctx,
362                                     const float *rgba)
363 {
364    int i;
365
366    for (i = 0; i < 4; i++) {
367       ctx->vertices[i][1][0] = rgba[0];
368       ctx->vertices[i][1][1] = rgba[1];
369       ctx->vertices[i][1][2] = rgba[2];
370       ctx->vertices[i][1][3] = rgba[3];
371    }
372 }
373
374 static void blitter_set_texcoords_2d(struct blitter_context_priv *ctx,
375                                      struct pipe_surface *surf,
376                                      unsigned x1, unsigned y1,
377                                      unsigned x2, unsigned y2)
378 {
379    int i;
380    float s1 = x1 / (float)surf->width;
381    float t1 = y1 / (float)surf->height;
382    float s2 = x2 / (float)surf->width;
383    float t2 = y2 / (float)surf->height;
384
385    ctx->vertices[0][1][0] = s1; /*t0.s*/
386    ctx->vertices[0][1][1] = t1; /*t0.t*/
387
388    ctx->vertices[1][1][0] = s2; /*t1.s*/
389    ctx->vertices[1][1][1] = t1; /*t1.t*/
390
391    ctx->vertices[2][1][0] = s2; /*t2.s*/
392    ctx->vertices[2][1][1] = t2; /*t2.t*/
393
394    ctx->vertices[3][1][0] = s1; /*t3.s*/
395    ctx->vertices[3][1][1] = t2; /*t3.t*/
396
397    for (i = 0; i < 4; i++) {
398       ctx->vertices[i][1][2] = 0; /*r*/
399       ctx->vertices[i][1][3] = 1; /*q*/
400    }
401 }
402
403 static void blitter_set_texcoords_3d(struct blitter_context_priv *ctx,
404                                      struct pipe_surface *surf,
405                                      unsigned x1, unsigned y1,
406                                      unsigned x2, unsigned y2)
407 {
408    int i;
409    float depth = u_minify(surf->texture->depth0, surf->level);
410    float r = surf->zslice / depth;
411
412    blitter_set_texcoords_2d(ctx, surf, x1, y1, x2, y2);
413
414    for (i = 0; i < 4; i++)
415       ctx->vertices[i][1][2] = r; /*r*/
416 }
417
418 static void blitter_set_texcoords_cube(struct blitter_context_priv *ctx,
419                                        struct pipe_surface *surf,
420                                        unsigned x1, unsigned y1,
421                                        unsigned x2, unsigned y2)
422 {
423    int i;
424    float s1 = x1 / (float)surf->width;
425    float t1 = y1 / (float)surf->height;
426    float s2 = x2 / (float)surf->width;
427    float t2 = y2 / (float)surf->height;
428    float st[4][2];
429
430    st[0][0] = s1;
431    st[0][1] = t1;
432    st[1][0] = s2;
433    st[1][1] = t1;
434    st[2][0] = s2;
435    st[2][1] = t2;
436    st[3][0] = s1;
437    st[3][1] = t2;
438
439    util_map_texcoords2d_onto_cubemap(surf->face,
440                                      /* pointer, stride in floats */
441                                      &st[0][0], 2,
442                                      &ctx->vertices[0][1][0], 8);
443
444    for (i = 0; i < 4; i++)
445       ctx->vertices[i][1][3] = 1; /*q*/
446 }
447
448 static void blitter_draw_quad(struct blitter_context_priv *ctx)
449 {
450    struct pipe_context *pipe = ctx->pipe;
451
452    /* write vertices and draw them */
453    pipe_buffer_write(pipe, ctx->vbuf,
454                      0, sizeof(ctx->vertices), ctx->vertices);
455
456    util_draw_vertex_buffer(pipe, ctx->vbuf, 0, PIPE_PRIM_TRIANGLE_FAN,
457                            4,  /* verts */
458                            2); /* attribs/vert */
459 }
460
461 static INLINE
462 void **blitter_get_sampler_state(struct blitter_context_priv *ctx,
463                                  int miplevel)
464 {
465    struct pipe_context *pipe = ctx->pipe;
466    struct pipe_sampler_state *sampler_state = &ctx->template_sampler_state;
467
468    assert(miplevel < PIPE_MAX_TEXTURE_LEVELS);
469
470    /* Create the sampler state on-demand. */
471    if (!ctx->sampler_state[miplevel]) {
472       sampler_state->lod_bias = miplevel;
473       sampler_state->min_lod = miplevel;
474       sampler_state->max_lod = miplevel;
475
476       ctx->sampler_state[miplevel] = pipe->create_sampler_state(pipe,
477                                                                 sampler_state);
478    }
479
480    /* Return void** so that it can be passed to bind_fragment_sampler_states
481     * directly. */
482    return &ctx->sampler_state[miplevel];
483 }
484
485 static INLINE
486 void *blitter_get_fs_col(struct blitter_context_priv *ctx, unsigned num_cbufs)
487 {
488    struct pipe_context *pipe = ctx->pipe;
489    unsigned index = num_cbufs ? num_cbufs - 1 : 0;
490
491    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
492
493    if (!ctx->fs_col[index])
494       ctx->fs_col[index] =
495          util_make_fragment_clonecolor_shader(pipe, num_cbufs);
496
497    return ctx->fs_col[index];
498 }
499
500 static INLINE
501 void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
502                                   unsigned tex_target)
503 {
504    struct pipe_context *pipe = ctx->pipe;
505
506    assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
507
508    /* Create the fragment shader on-demand. */
509    if (!ctx->fs_texfetch_col[tex_target]) {
510       switch (tex_target) {
511          case PIPE_TEXTURE_1D:
512             ctx->fs_texfetch_col[PIPE_TEXTURE_1D] =
513                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_1D);
514             break;
515          case PIPE_TEXTURE_2D:
516             ctx->fs_texfetch_col[PIPE_TEXTURE_2D] =
517                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_2D);
518             break;
519          case PIPE_TEXTURE_3D:
520             ctx->fs_texfetch_col[PIPE_TEXTURE_3D] =
521                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_3D);
522             break;
523          case PIPE_TEXTURE_CUBE:
524             ctx->fs_texfetch_col[PIPE_TEXTURE_CUBE] =
525                util_make_fragment_tex_shader(pipe, TGSI_TEXTURE_CUBE);
526             break;
527          default:;
528       }
529    }
530
531    return ctx->fs_texfetch_col[tex_target];
532 }
533
534 static INLINE
535 void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
536                                     unsigned tex_target)
537 {
538    struct pipe_context *pipe = ctx->pipe;
539
540    assert(tex_target < PIPE_MAX_TEXTURE_TYPES);
541
542    /* Create the fragment shader on-demand. */
543    if (!ctx->fs_texfetch_depth[tex_target]) {
544       switch (tex_target) {
545          case PIPE_TEXTURE_1D:
546             ctx->fs_texfetch_depth[PIPE_TEXTURE_1D] =
547                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_1D);
548             break;
549          case PIPE_TEXTURE_2D:
550             ctx->fs_texfetch_depth[PIPE_TEXTURE_2D] =
551                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_2D);
552             break;
553          case PIPE_TEXTURE_3D:
554             ctx->fs_texfetch_depth[PIPE_TEXTURE_3D] =
555                util_make_fragment_tex_shader_writedepth(pipe, TGSI_TEXTURE_3D);
556             break;
557          case PIPE_TEXTURE_CUBE:
558             ctx->fs_texfetch_depth[PIPE_TEXTURE_CUBE] =
559                util_make_fragment_tex_shader_writedepth(pipe,TGSI_TEXTURE_CUBE);
560             break;
561          default:;
562       }
563    }
564
565    return ctx->fs_texfetch_depth[tex_target];
566 }
567
568 void util_blitter_clear(struct blitter_context *blitter,
569                         unsigned width, unsigned height,
570                         unsigned num_cbufs,
571                         unsigned clear_buffers,
572                         const float *rgba,
573                         double depth, unsigned stencil)
574 {
575    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
576    struct pipe_context *pipe = ctx->pipe;
577    struct pipe_stencil_ref sr = { { 0 } };
578
579    assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
580
581    blitter_check_saved_CSOs(ctx);
582
583    /* bind CSOs */
584    if (clear_buffers & PIPE_CLEAR_COLOR)
585       pipe->bind_blend_state(pipe, ctx->blend_write_color);
586    else
587       pipe->bind_blend_state(pipe, ctx->blend_keep_color);
588
589    if (clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) {
590       sr.ref_value[0] = stencil & 0xff;
591       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
592       pipe->set_stencil_ref(pipe, &sr);
593    }
594    else
595       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
596
597    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
598    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
599    pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, num_cbufs));
600    pipe->bind_vs_state(pipe, ctx->vs_col);
601
602    blitter_set_clear_color(ctx, rgba);
603    blitter_set_rectangle(ctx, 0, 0, width, height, width, height, depth);
604    blitter_draw_quad(ctx);
605    blitter_restore_CSOs(ctx);
606 }
607
608 static boolean
609 is_overlap(unsigned sx1, unsigned sx2, unsigned sy1, unsigned sy2,
610            unsigned dx1, unsigned dx2, unsigned dy1, unsigned dy2)
611 {
612     if (sx1 >= dx2 || sx2 <= dx1 || sy1 >= dy2 || sy2 <= dy1) {
613         return FALSE;
614     } else {
615         return TRUE;
616     }
617 }
618
619 static void util_blitter_do_copy(struct blitter_context *blitter,
620                                  struct pipe_surface *dst,
621                                  unsigned dstx, unsigned dsty,
622                                  struct pipe_surface *src,
623                                  unsigned srcx, unsigned srcy,
624                                  unsigned width, unsigned height,
625                                  boolean is_depth)
626 {
627    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
628    struct pipe_context *pipe = ctx->pipe;
629    struct pipe_framebuffer_state fb_state;
630    struct pipe_sampler_view viewTempl, *view;
631
632    assert(blitter->saved_fb_state.nr_cbufs != ~0);
633    assert(blitter->saved_num_sampler_views != ~0);
634    assert(blitter->saved_num_sampler_states != ~0);
635    assert(src->texture->target < PIPE_MAX_TEXTURE_TYPES);
636
637    /* bind CSOs */
638    fb_state.width = dst->width;
639    fb_state.height = dst->height;
640
641    if (is_depth) {
642       pipe->bind_blend_state(pipe, ctx->blend_keep_color);
643       pipe->bind_depth_stencil_alpha_state(pipe,
644                                            ctx->dsa_write_depth_keep_stencil);
645       pipe->bind_fs_state(pipe,
646          blitter_get_fs_texfetch_depth(ctx, src->texture->target));
647
648       fb_state.nr_cbufs = 0;
649       fb_state.zsbuf = dst;
650    } else {
651       pipe->bind_blend_state(pipe, ctx->blend_write_color);
652       pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
653       pipe->bind_fs_state(pipe,
654          blitter_get_fs_texfetch_col(ctx, src->texture->target));
655
656       fb_state.nr_cbufs = 1;
657       fb_state.cbufs[0] = dst;
658       fb_state.zsbuf = 0;
659    }
660
661    u_sampler_view_default_template(&viewTempl,
662                                    src->texture,
663                                    src->texture->format);
664    view = pipe->create_sampler_view(pipe,
665                                     src->texture,
666                                     &viewTempl);
667
668    if (ctx->sampler_view) {
669       pipe_sampler_view_reference(&ctx->sampler_view, NULL);
670    }
671    ctx->sampler_view = view;
672
673    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
674    pipe->bind_vs_state(pipe, ctx->vs_tex);
675    pipe->bind_fragment_sampler_states(pipe, 1,
676       blitter_get_sampler_state(ctx, src->level));
677    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
678    pipe->set_fragment_sampler_views(pipe, 1, &view);
679    pipe->set_framebuffer_state(pipe, &fb_state);
680
681    /* set texture coordinates */
682    switch (src->texture->target) {
683       case PIPE_TEXTURE_1D:
684       case PIPE_TEXTURE_2D:
685          blitter_set_texcoords_2d(ctx, src, srcx, srcy,
686                                   srcx+width, srcy+height);
687          break;
688       case PIPE_TEXTURE_3D:
689          blitter_set_texcoords_3d(ctx, src, srcx, srcy,
690                                   srcx+width, srcy+height);
691          break;
692       case PIPE_TEXTURE_CUBE:
693          blitter_set_texcoords_cube(ctx, src, srcx, srcy,
694                                     srcx+width, srcy+height);
695          break;
696       default:
697          assert(0);
698    }
699
700    blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, dst->width, dst->height, 0);
701    blitter_draw_quad(ctx);
702
703 }
704
705 static void util_blitter_overlap_copy(struct blitter_context *blitter,
706                                       struct pipe_surface *dst,
707                                       unsigned dstx, unsigned dsty,
708                                       struct pipe_surface *src,
709                                       unsigned srcx, unsigned srcy,
710                                       unsigned width, unsigned height)
711 {
712    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
713    struct pipe_context *pipe = ctx->pipe;
714    struct pipe_screen *screen = pipe->screen;
715
716    struct pipe_resource texTemp;
717    struct pipe_resource *texture;
718    struct pipe_surface *tex_surf;
719
720    /* check whether the states are properly saved */
721    blitter_check_saved_CSOs(ctx);
722
723    memset(&texTemp, 0, sizeof(texTemp));
724    texTemp.target = PIPE_TEXTURE_2D;
725    texTemp.format = dst->texture->format; /* XXX verify supported by driver! */
726    texTemp.last_level = 0;
727    texTemp.width0 = width;
728    texTemp.height0 = height;
729    texTemp.depth0 = 1;
730
731    texture = screen->resource_create(screen, &texTemp);
732    if (!texture)
733       return;
734
735    tex_surf = screen->get_tex_surface(screen, texture, 0, 0, 0,
736                                       PIPE_BIND_BLIT_SOURCE | 
737                                       PIPE_BIND_BLIT_DESTINATION);
738
739    /* blit from the src to the temp */
740    util_blitter_do_copy(blitter, tex_surf, 0, 0,
741                         src, srcx, srcy,
742                         width, height,
743                         FALSE);
744    util_blitter_do_copy(blitter, dst, dstx, dsty,
745                         tex_surf, 0, 0,
746                         width, height,
747                         FALSE);
748    pipe_surface_reference(&tex_surf, NULL);
749    pipe_resource_reference(&texture, NULL);
750    blitter_restore_CSOs(ctx);
751 }
752
753 void util_blitter_copy(struct blitter_context *blitter,
754                        struct pipe_surface *dst,
755                        unsigned dstx, unsigned dsty,
756                        struct pipe_surface *src,
757                        unsigned srcx, unsigned srcy,
758                        unsigned width, unsigned height,
759                        boolean ignore_stencil)
760 {
761    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
762    struct pipe_context *pipe = ctx->pipe;
763    struct pipe_screen *screen = pipe->screen;
764    boolean is_stencil, is_depth;
765    unsigned dst_tex_usage;
766
767    /* give up if textures are not set */
768    assert(dst->texture && src->texture);
769    if (!dst->texture || !src->texture)
770       return;
771
772    if (dst->texture == src->texture) {
773       if (is_overlap(srcx, srcx + width, srcy, srcy + height,
774                              dstx, dstx + width, dsty, dsty + height)) {
775          util_blitter_overlap_copy(blitter, dst, dstx, dsty, src, srcx, srcy,
776                                    width, height);
777          return;
778       }
779    }
780                    
781    is_depth = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 0) != 0;
782    is_stencil = util_format_get_component_bits(src->format, UTIL_FORMAT_COLORSPACE_ZS, 1) != 0;
783    dst_tex_usage = is_depth || is_stencil ? PIPE_BIND_DEPTH_STENCIL :
784                                             PIPE_BIND_RENDER_TARGET;
785
786    /* check if we can sample from and render to the surfaces */
787    /* (assuming copying a stencil buffer is not possible) */
788    if ((!ignore_stencil && is_stencil) ||
789        !screen->is_format_supported(screen, dst->format, dst->texture->target,
790                                     dst_tex_usage, 0) ||
791        !screen->is_format_supported(screen, src->format, src->texture->target,
792                                     PIPE_BIND_SAMPLER_VIEW, 0)) {
793       util_surface_copy(pipe, FALSE, dst, dstx, dsty, src, srcx, srcy,
794                         width, height);
795       return;
796    }
797
798    /* check whether the states are properly saved */
799    blitter_check_saved_CSOs(ctx);
800    util_blitter_do_copy(blitter,
801                         dst, dstx, dsty,
802                         src, srcx, srcy,
803                         width, height, is_depth);
804    blitter_restore_CSOs(ctx);
805 }
806
807 void util_blitter_fill(struct blitter_context *blitter,
808                        struct pipe_surface *dst,
809                        unsigned dstx, unsigned dsty,
810                        unsigned width, unsigned height,
811                        unsigned value)
812 {
813    struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
814    struct pipe_context *pipe = ctx->pipe;
815    struct pipe_screen *screen = pipe->screen;
816    struct pipe_framebuffer_state fb_state;
817    float rgba[4];
818    ubyte ub_rgba[4] = {0};
819    union util_color color;
820    int i;
821
822    assert(dst->texture);
823    if (!dst->texture)
824       return;
825
826    /* check if we can render to the surface */
827    if (util_format_is_depth_or_stencil(dst->format) || /* unlikely, but you never know */
828        !screen->is_format_supported(screen, dst->format, dst->texture->target,
829                                     PIPE_BIND_RENDER_TARGET, 0)) {
830       util_surface_fill(pipe, dst, dstx, dsty, width, height, value);
831       return;
832    }
833
834    /* unpack the color */
835    color.ui = value;
836    util_unpack_color_ub(dst->format, &color,
837                         ub_rgba, ub_rgba+1, ub_rgba+2, ub_rgba+3);
838    for (i = 0; i < 4; i++)
839       rgba[i] = ubyte_to_float(ub_rgba[i]);
840
841    /* check the saved state */
842    blitter_check_saved_CSOs(ctx);
843    assert(blitter->saved_fb_state.nr_cbufs != ~0);
844
845    /* bind CSOs */
846    pipe->bind_blend_state(pipe, ctx->blend_write_color);
847    pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
848    pipe->bind_rasterizer_state(pipe, ctx->rs_state);
849    pipe->bind_fs_state(pipe, blitter_get_fs_col(ctx, 1));
850    pipe->bind_vs_state(pipe, ctx->vs_col);
851    pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
852
853    /* set a framebuffer state */
854    fb_state.width = dst->width;
855    fb_state.height = dst->height;
856    fb_state.nr_cbufs = 1;
857    fb_state.cbufs[0] = dst;
858    fb_state.zsbuf = 0;
859    pipe->set_framebuffer_state(pipe, &fb_state);
860
861    blitter_set_clear_color(ctx, rgba);
862    blitter_set_rectangle(ctx, 0, 0, width, height, dst->width, dst->height, 0);
863    blitter_draw_quad(ctx);
864    blitter_restore_CSOs(ctx);
865 }