1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Texture sampling -- SoA.
32 * @author Jose Fonseca <jfonseca@vmware.com>
33 * @author Brian Paul <brianp@vmware.com>
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "util/u_debug.h"
39 #include "util/u_dump.h"
40 #include "util/u_memory.h"
41 #include "util/u_math.h"
42 #include "util/u_format.h"
43 #include "util/u_cpu_detect.h"
44 #include "lp_bld_debug.h"
45 #include "lp_bld_type.h"
46 #include "lp_bld_const.h"
47 #include "lp_bld_conv.h"
48 #include "lp_bld_arit.h"
49 #include "lp_bld_logic.h"
50 #include "lp_bld_swizzle.h"
51 #include "lp_bld_pack.h"
52 #include "lp_bld_flow.h"
53 #include "lp_bld_gather.h"
54 #include "lp_bld_format.h"
55 #include "lp_bld_sample.h"
56 #include "lp_bld_quad.h"
60 * Keep all information for sampling code generation in a single place.
62 struct lp_build_sample_context
64 LLVMBuilderRef builder;
66 const struct lp_sampler_static_state *static_state;
68 struct lp_sampler_dynamic_state *dynamic_state;
70 const struct util_format_description *format_desc;
72 /** regular scalar float type */
73 struct lp_type float_type;
74 struct lp_build_context float_bld;
76 /** regular scalar float type */
77 struct lp_type int_type;
78 struct lp_build_context int_bld;
80 /** Incoming coordinates type and build context */
81 struct lp_type coord_type;
82 struct lp_build_context coord_bld;
84 /** Unsigned integer coordinates */
85 struct lp_type uint_coord_type;
86 struct lp_build_context uint_coord_bld;
88 /** Signed integer coordinates */
89 struct lp_type int_coord_type;
90 struct lp_build_context int_coord_bld;
92 /** Output texels type and build context */
93 struct lp_type texel_type;
94 struct lp_build_context texel_bld;
99 * Does the given texture wrap mode allow sampling the texture border color?
100 * XXX maybe move this into gallium util code.
103 wrap_mode_uses_border_color(unsigned mode)
106 case PIPE_TEX_WRAP_REPEAT:
107 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
108 case PIPE_TEX_WRAP_MIRROR_REPEAT:
109 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
111 case PIPE_TEX_WRAP_CLAMP:
112 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
113 case PIPE_TEX_WRAP_MIRROR_CLAMP:
114 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
117 assert(0 && "unexpected wrap mode");
124 lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
125 LLVMValueRef data_array, LLVMValueRef level)
127 LLVMValueRef indexes[2], data_ptr;
128 indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
130 data_ptr = LLVMBuildGEP(bld->builder, data_array, indexes, 2, "");
131 data_ptr = LLVMBuildLoad(bld->builder, data_ptr, "");
137 lp_build_get_const_mipmap_level(struct lp_build_sample_context *bld,
138 LLVMValueRef data_array, int level)
140 LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0);
141 return lp_build_get_mipmap_level(bld, data_array, lvl);
146 * Dereference stride_array[mipmap_level] array to get a stride.
147 * Return stride as a vector.
150 lp_build_get_level_stride_vec(struct lp_build_sample_context *bld,
151 LLVMValueRef stride_array, LLVMValueRef level)
153 LLVMValueRef indexes[2], stride;
154 indexes[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
156 stride = LLVMBuildGEP(bld->builder, stride_array, indexes, 2, "");
157 stride = LLVMBuildLoad(bld->builder, stride, "");
158 stride = lp_build_broadcast_scalar(&bld->int_coord_bld, stride);
163 /** Dereference stride_array[0] array to get a stride (as vector). */
165 lp_build_get_const_level_stride_vec(struct lp_build_sample_context *bld,
166 LLVMValueRef stride_array, int level)
168 LLVMValueRef lvl = LLVMConstInt(LLVMInt32Type(), level, 0);
169 return lp_build_get_level_stride_vec(bld, stride_array, lvl);
174 texture_dims(enum pipe_texture_target tex)
177 case PIPE_TEXTURE_1D:
179 case PIPE_TEXTURE_2D:
180 case PIPE_TEXTURE_CUBE:
182 case PIPE_TEXTURE_3D:
185 assert(0 && "bad texture target in texture_dims()");
192 apply_sampler_swizzle(struct lp_build_sample_context *bld,
195 unsigned char swizzles[4];
197 swizzles[0] = bld->static_state->swizzle_r;
198 swizzles[1] = bld->static_state->swizzle_g;
199 swizzles[2] = bld->static_state->swizzle_b;
200 swizzles[3] = bld->static_state->swizzle_a;
202 lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
208 * Generate code to fetch a texel from a texture at int coords (x, y, z).
209 * The computation depends on whether the texture is 1D, 2D or 3D.
210 * The result, texel, will be:
211 * texel[0] = red values
212 * texel[1] = green values
213 * texel[2] = blue values
214 * texel[3] = alpha values
217 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
224 LLVMValueRef y_stride,
225 LLVMValueRef z_stride,
226 LLVMValueRef data_ptr,
227 LLVMValueRef texel_out[4])
229 const int dims = texture_dims(bld->static_state->target);
230 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
233 LLVMValueRef use_border = NULL;
235 /* use_border = x < 0 || x >= width || y < 0 || y >= height */
236 if (wrap_mode_uses_border_color(bld->static_state->wrap_s)) {
238 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
239 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
240 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
243 if (dims >= 2 && wrap_mode_uses_border_color(bld->static_state->wrap_t)) {
245 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
246 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
248 use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
249 use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
252 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
256 if (dims == 3 && wrap_mode_uses_border_color(bld->static_state->wrap_r)) {
258 b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
259 b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
261 use_border = LLVMBuildOr(bld->builder, use_border, b1, "ub_or_b1");
262 use_border = LLVMBuildOr(bld->builder, use_border, b2, "ub_or_b2");
265 use_border = LLVMBuildOr(bld->builder, b1, b2, "b1_or_b2");
269 /* convert x,y,z coords to linear offset from start of texture, in bytes */
270 lp_build_sample_offset(&bld->uint_coord_bld,
272 x, y, z, y_stride, z_stride,
276 /* If we can sample the border color, it means that texcoords may
277 * lie outside the bounds of the texture image. We need to do
278 * something to prevent reading out of bounds and causing a segfault.
280 * Simply AND the texture coords with !use_border. This will cause
281 * coords which are out of bounds to become zero. Zero's guaranteed
282 * to be inside the texture image.
284 offset = lp_build_andc(&bld->uint_coord_bld, offset, use_border);
287 lp_build_fetch_rgba_soa(bld->builder,
294 apply_sampler_swizzle(bld, texel_out);
297 * Note: if we find an app which frequently samples the texture border
298 * we might want to implement a true conditional here to avoid sampling
299 * the texture whenever possible (since that's quite a bit of code).
302 * texel = border_color;
305 * texel = sample_texture(coord);
307 * As it is now, we always sample the texture, then selectively replace
308 * the texel color results with the border color.
312 /* select texel color or border color depending on use_border */
314 for (chan = 0; chan < 4; chan++) {
315 LLVMValueRef border_chan =
316 lp_build_const_vec(bld->texel_type,
317 bld->static_state->border_color[chan]);
318 texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
319 border_chan, texel_out[chan]);
326 * Fetch the texels as <4n x i8> in AoS form.
329 lp_build_sample_packed(struct lp_build_sample_context *bld,
332 LLVMValueRef y_stride,
333 LLVMValueRef data_array)
335 LLVMValueRef offset, i, j;
336 LLVMValueRef data_ptr;
339 /* convert x,y,z coords to linear offset from start of texture, in bytes */
340 lp_build_sample_offset(&bld->uint_coord_bld,
342 x, y, NULL, y_stride, NULL,
345 /* get pointer to mipmap level 0 data */
346 data_ptr = lp_build_get_const_mipmap_level(bld, data_array, 0);
348 if (util_format_is_rgba8_variant(bld->format_desc)) {
349 /* Just fetch the data directly without swizzling */
350 assert(bld->format_desc->block.width == 1);
351 assert(bld->format_desc->block.height == 1);
352 assert(bld->format_desc->block.bits <= bld->texel_type.width);
354 res = lp_build_gather(bld->builder,
355 bld->texel_type.length,
356 bld->format_desc->block.bits,
357 bld->texel_type.width,
363 assert(bld->texel_type.width == 32);
365 memset(&type, 0, sizeof type);
367 type.length = bld->texel_type.length*4;
370 res = lp_build_fetch_rgba_aos(bld->builder, bld->format_desc, type,
371 data_ptr, offset, i, j);
379 * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
382 lp_build_coord_mirror(struct lp_build_sample_context *bld,
385 struct lp_build_context *coord_bld = &bld->coord_bld;
386 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
387 LLVMValueRef fract, flr, isOdd;
389 /* fract = coord - floor(coord) */
390 fract = lp_build_sub(coord_bld, coord, lp_build_floor(coord_bld, coord));
392 /* flr = ifloor(coord); */
393 flr = lp_build_ifloor(coord_bld, coord);
395 /* isOdd = flr & 1 */
396 isOdd = LLVMBuildAnd(bld->builder, flr, int_coord_bld->one, "");
398 /* make coord positive or negative depending on isOdd */
399 coord = lp_build_set_sign(coord_bld, fract, isOdd);
401 /* convert isOdd to float */
402 isOdd = lp_build_int_to_float(coord_bld, isOdd);
404 /* add isOdd to coord */
405 coord = lp_build_add(coord_bld, coord, isOdd);
412 * We only support a few wrap modes in lp_build_sample_wrap_int() at this time.
413 * Return whether the given mode is supported by that function.
416 is_simple_wrap_mode(unsigned mode)
419 case PIPE_TEX_WRAP_REPEAT:
420 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
429 * Build LLVM code for texture wrap mode, for scaled integer texcoords.
430 * \param coord the incoming texcoord (s,t,r or q) scaled to the texture size
431 * \param length the texture size along one dimension
432 * \param is_pot if TRUE, length is a power of two
433 * \param wrap_mode one of PIPE_TEX_WRAP_x
436 lp_build_sample_wrap_int(struct lp_build_sample_context *bld,
442 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
443 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
444 LLVMValueRef length_minus_one;
446 length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
449 case PIPE_TEX_WRAP_REPEAT:
451 coord = LLVMBuildAnd(bld->builder, coord, length_minus_one, "");
453 /* Signed remainder won't give the right results for negative
454 * dividends but unsigned remainder does.*/
455 coord = LLVMBuildURem(bld->builder, coord, length, "");
458 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
459 coord = lp_build_max(int_coord_bld, coord, int_coord_bld->zero);
460 coord = lp_build_min(int_coord_bld, coord, length_minus_one);
463 case PIPE_TEX_WRAP_CLAMP:
464 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
465 case PIPE_TEX_WRAP_MIRROR_REPEAT:
466 case PIPE_TEX_WRAP_MIRROR_CLAMP:
467 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
468 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
478 * Build LLVM code for texture wrap mode for linear filtering.
479 * \param x0_out returns first integer texcoord
480 * \param x1_out returns second integer texcoord
481 * \param weight_out returns linear interpolation weight
484 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
489 LLVMValueRef *x0_out,
490 LLVMValueRef *x1_out,
491 LLVMValueRef *weight_out)
493 struct lp_build_context *coord_bld = &bld->coord_bld;
494 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
495 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
496 LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5);
497 LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
498 LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
499 LLVMValueRef coord0, coord1, weight;
502 case PIPE_TEX_WRAP_REPEAT:
503 /* mul by size and subtract 0.5 */
504 coord = lp_build_mul(coord_bld, coord, length_f);
505 coord = lp_build_sub(coord_bld, coord, half);
507 coord0 = lp_build_ifloor(coord_bld, coord);
508 coord1 = lp_build_add(uint_coord_bld, coord0, uint_coord_bld->one);
509 /* compute lerp weight */
510 weight = lp_build_fract(coord_bld, coord);
513 coord0 = LLVMBuildAnd(bld->builder, coord0, length_minus_one, "");
514 coord1 = LLVMBuildAnd(bld->builder, coord1, length_minus_one, "");
517 /* Signed remainder won't give the right results for negative
518 * dividends but unsigned remainder does.*/
519 coord0 = LLVMBuildURem(bld->builder, coord0, length, "");
520 coord1 = LLVMBuildURem(bld->builder, coord1, length, "");
524 case PIPE_TEX_WRAP_CLAMP:
525 if (bld->static_state->normalized_coords) {
526 /* scale coord to length */
527 coord = lp_build_mul(coord_bld, coord, length_f);
530 /* clamp to [0, length] */
531 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
533 coord = lp_build_sub(coord_bld, coord, half);
535 weight = lp_build_fract(coord_bld, coord);
536 coord0 = lp_build_ifloor(coord_bld, coord);
537 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
540 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
541 if (bld->static_state->normalized_coords) {
543 coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, coord_bld->one);
544 /* mul by tex size and subtract 0.5 */
545 coord = lp_build_mul(coord_bld, coord, length_f);
546 coord = lp_build_sub(coord_bld, coord, half);
549 LLVMValueRef min, max;
550 /* clamp to [0.5, length - 0.5] */
552 max = lp_build_sub(coord_bld, length_f, min);
553 coord = lp_build_clamp(coord_bld, coord, min, max);
555 /* compute lerp weight */
556 weight = lp_build_fract(coord_bld, coord);
557 /* coord0 = floor(coord); */
558 coord0 = lp_build_ifloor(coord_bld, coord);
559 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
560 /* coord0 = max(coord0, 0) */
561 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
562 /* coord1 = min(coord1, length-1) */
563 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
566 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
568 LLVMValueRef min, max;
569 if (bld->static_state->normalized_coords) {
570 /* scale coord to length */
571 coord = lp_build_mul(coord_bld, coord, length_f);
573 /* clamp to [-0.5, length + 0.5] */
574 min = lp_build_const_vec(coord_bld->type, -0.5F);
575 max = lp_build_sub(coord_bld, length_f, min);
576 coord = lp_build_clamp(coord_bld, coord, min, max);
577 coord = lp_build_sub(coord_bld, coord, half);
578 /* compute lerp weight */
579 weight = lp_build_fract(coord_bld, coord);
581 coord0 = lp_build_ifloor(coord_bld, coord);
582 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
586 case PIPE_TEX_WRAP_MIRROR_REPEAT:
587 /* compute mirror function */
588 coord = lp_build_coord_mirror(bld, coord);
590 /* scale coord to length */
591 coord = lp_build_mul(coord_bld, coord, length_f);
592 coord = lp_build_sub(coord_bld, coord, half);
594 /* compute lerp weight */
595 weight = lp_build_fract(coord_bld, coord);
597 /* convert to int coords */
598 coord0 = lp_build_ifloor(coord_bld, coord);
599 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
601 /* coord0 = max(coord0, 0) */
602 coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
603 /* coord1 = min(coord1, length-1) */
604 coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
607 case PIPE_TEX_WRAP_MIRROR_CLAMP:
608 coord = lp_build_abs(coord_bld, coord);
610 if (bld->static_state->normalized_coords) {
611 /* scale coord to length */
612 coord = lp_build_mul(coord_bld, coord, length_f);
615 /* clamp to [0, length] */
616 coord = lp_build_min(coord_bld, coord, length_f);
618 coord = lp_build_sub(coord_bld, coord, half);
620 weight = lp_build_fract(coord_bld, coord);
621 coord0 = lp_build_ifloor(coord_bld, coord);
622 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
625 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
627 LLVMValueRef min, max;
629 coord = lp_build_abs(coord_bld, coord);
631 if (bld->static_state->normalized_coords) {
632 /* scale coord to length */
633 coord = lp_build_mul(coord_bld, coord, length_f);
636 /* clamp to [0.5, length - 0.5] */
638 max = lp_build_sub(coord_bld, length_f, min);
639 coord = lp_build_clamp(coord_bld, coord, min, max);
641 coord = lp_build_sub(coord_bld, coord, half);
643 weight = lp_build_fract(coord_bld, coord);
644 coord0 = lp_build_ifloor(coord_bld, coord);
645 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
649 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
651 LLVMValueRef min, max;
653 coord = lp_build_abs(coord_bld, coord);
655 if (bld->static_state->normalized_coords) {
656 /* scale coord to length */
657 coord = lp_build_mul(coord_bld, coord, length_f);
660 /* clamp to [-0.5, length + 0.5] */
661 min = lp_build_negate(coord_bld, half);
662 max = lp_build_sub(coord_bld, length_f, min);
663 coord = lp_build_clamp(coord_bld, coord, min, max);
665 coord = lp_build_sub(coord_bld, coord, half);
667 weight = lp_build_fract(coord_bld, coord);
668 coord0 = lp_build_ifloor(coord_bld, coord);
669 coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
682 *weight_out = weight;
687 * Build LLVM code for texture wrap mode for nearest filtering.
688 * \param coord the incoming texcoord (nominally in [0,1])
689 * \param length the texture size along one dimension, as int
690 * \param is_pot if TRUE, length is a power of two
691 * \param wrap_mode one of PIPE_TEX_WRAP_x
694 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
700 struct lp_build_context *coord_bld = &bld->coord_bld;
701 struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
702 struct lp_build_context *uint_coord_bld = &bld->uint_coord_bld;
703 LLVMValueRef length_f = lp_build_int_to_float(coord_bld, length);
704 LLVMValueRef length_minus_one = lp_build_sub(uint_coord_bld, length, uint_coord_bld->one);
708 case PIPE_TEX_WRAP_REPEAT:
709 coord = lp_build_mul(coord_bld, coord, length_f);
710 icoord = lp_build_ifloor(coord_bld, coord);
712 icoord = LLVMBuildAnd(bld->builder, icoord, length_minus_one, "");
714 /* Signed remainder won't give the right results for negative
715 * dividends but unsigned remainder does.*/
716 icoord = LLVMBuildURem(bld->builder, icoord, length, "");
719 case PIPE_TEX_WRAP_CLAMP:
720 case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
721 if (bld->static_state->normalized_coords) {
722 /* scale coord to length */
723 coord = lp_build_mul(coord_bld, coord, length_f);
727 icoord = lp_build_ifloor(coord_bld, coord);
729 /* clamp to [0, length - 1]. */
730 icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
734 case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
735 /* Note: this is the same as CLAMP_TO_EDGE, except min = -min */
737 LLVMValueRef min, max;
739 if (bld->static_state->normalized_coords) {
740 /* scale coord to length */
741 coord = lp_build_mul(coord_bld, coord, length_f);
744 icoord = lp_build_ifloor(coord_bld, coord);
746 /* clamp to [-1, length] */
747 min = lp_build_negate(int_coord_bld, int_coord_bld->one);
749 icoord = lp_build_clamp(int_coord_bld, icoord, min, max);
753 case PIPE_TEX_WRAP_MIRROR_REPEAT:
754 /* compute mirror function */
755 coord = lp_build_coord_mirror(bld, coord);
757 /* scale coord to length */
758 assert(bld->static_state->normalized_coords);
759 coord = lp_build_mul(coord_bld, coord, length_f);
761 icoord = lp_build_ifloor(coord_bld, coord);
763 /* clamp to [0, length - 1] */
764 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
767 case PIPE_TEX_WRAP_MIRROR_CLAMP:
768 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
769 coord = lp_build_abs(coord_bld, coord);
771 if (bld->static_state->normalized_coords) {
772 /* scale coord to length */
773 coord = lp_build_mul(coord_bld, coord, length_f);
776 icoord = lp_build_ifloor(coord_bld, coord);
778 /* clamp to [0, length - 1] */
779 icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
782 case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
783 coord = lp_build_abs(coord_bld, coord);
785 if (bld->static_state->normalized_coords) {
786 /* scale coord to length */
787 coord = lp_build_mul(coord_bld, coord, length_f);
790 icoord = lp_build_ifloor(coord_bld, coord);
792 /* clamp to [0, length] */
793 icoord = lp_build_min(int_coord_bld, icoord, length);
806 * Codegen equivalent for u_minify().
807 * Return max(1, base_size >> level);
810 lp_build_minify(struct lp_build_sample_context *bld,
811 LLVMValueRef base_size,
814 LLVMValueRef size = LLVMBuildAShr(bld->builder, base_size, level, "minify");
815 size = lp_build_max(&bld->int_coord_bld, size, bld->int_coord_bld.one);
821 * Generate code to compute texture level of detail (lambda).
822 * \param ddx partial derivatives of (s, t, r, q) with respect to X
823 * \param ddy partial derivatives of (s, t, r, q) with respect to Y
824 * \param lod_bias optional float vector with the shader lod bias
825 * \param explicit_lod optional float vector with the explicit lod
826 * \param width scalar int texture width
827 * \param height scalar int texture height
828 * \param depth scalar int texture depth
830 * XXX: The resulting lod is scalar, so ignore all but the first element of
831 * derivatives, lod_bias, etc that are passed by the shader.
834 lp_build_lod_selector(struct lp_build_sample_context *bld,
835 const LLVMValueRef ddx[4],
836 const LLVMValueRef ddy[4],
837 LLVMValueRef lod_bias, /* optional */
838 LLVMValueRef explicit_lod, /* optional */
844 if (bld->static_state->min_lod == bld->static_state->max_lod) {
845 /* User is forcing sampling from a particular mipmap level.
846 * This is hit during mipmap generation.
848 return LLVMConstReal(LLVMFloatType(), bld->static_state->min_lod);
851 struct lp_build_context *float_bld = &bld->float_bld;
852 LLVMValueRef sampler_lod_bias = LLVMConstReal(LLVMFloatType(),
853 bld->static_state->lod_bias);
854 LLVMValueRef min_lod = LLVMConstReal(LLVMFloatType(),
855 bld->static_state->min_lod);
856 LLVMValueRef max_lod = LLVMConstReal(LLVMFloatType(),
857 bld->static_state->max_lod);
858 LLVMValueRef index0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
862 lod = LLVMBuildExtractElement(bld->builder, explicit_lod,
866 const int dims = texture_dims(bld->static_state->target);
867 LLVMValueRef dsdx, dsdy;
868 LLVMValueRef dtdx = NULL, dtdy = NULL, drdx = NULL, drdy = NULL;
871 dsdx = LLVMBuildExtractElement(bld->builder, ddx[0], index0, "dsdx");
872 dsdx = lp_build_abs(float_bld, dsdx);
873 dsdy = LLVMBuildExtractElement(bld->builder, ddy[0], index0, "dsdy");
874 dsdy = lp_build_abs(float_bld, dsdy);
876 dtdx = LLVMBuildExtractElement(bld->builder, ddx[1], index0, "dtdx");
877 dtdx = lp_build_abs(float_bld, dtdx);
878 dtdy = LLVMBuildExtractElement(bld->builder, ddy[1], index0, "dtdy");
879 dtdy = lp_build_abs(float_bld, dtdy);
881 drdx = LLVMBuildExtractElement(bld->builder, ddx[2], index0, "drdx");
882 drdx = lp_build_abs(float_bld, drdx);
883 drdy = LLVMBuildExtractElement(bld->builder, ddy[2], index0, "drdy");
884 drdy = lp_build_abs(float_bld, drdy);
888 /* Compute rho = max of all partial derivatives scaled by texture size.
889 * XXX this could be vectorized somewhat
891 rho = LLVMBuildMul(bld->builder,
892 lp_build_max(float_bld, dsdx, dsdy),
893 lp_build_int_to_float(float_bld, width), "");
896 max = LLVMBuildMul(bld->builder,
897 lp_build_max(float_bld, dtdx, dtdy),
898 lp_build_int_to_float(float_bld, height), "");
899 rho = lp_build_max(float_bld, rho, max);
901 max = LLVMBuildMul(bld->builder,
902 lp_build_max(float_bld, drdx, drdy),
903 lp_build_int_to_float(float_bld, depth), "");
904 rho = lp_build_max(float_bld, rho, max);
908 /* compute lod = log2(rho) */
909 lod = lp_build_log2(float_bld, rho);
911 /* add shader lod bias */
913 lod_bias = LLVMBuildExtractElement(bld->builder, lod_bias,
915 lod = LLVMBuildAdd(bld->builder, lod, lod_bias, "shader_lod_bias");
919 /* add sampler lod bias */
920 lod = LLVMBuildAdd(bld->builder, lod, sampler_lod_bias, "sampler_lod_bias");
923 lod = lp_build_clamp(float_bld, lod, min_lod, max_lod);
931 * For PIPE_TEX_MIPFILTER_NEAREST, convert float LOD to integer
932 * mipmap level index.
933 * Note: this is all scalar code.
934 * \param lod scalar float texture level of detail
935 * \param level_out returns integer
938 lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
941 LLVMValueRef *level_out)
943 struct lp_build_context *float_bld = &bld->float_bld;
944 struct lp_build_context *int_bld = &bld->int_bld;
945 LLVMValueRef last_level, level;
947 LLVMValueRef zero = LLVMConstInt(LLVMInt32Type(), 0, 0);
949 last_level = bld->dynamic_state->last_level(bld->dynamic_state,
952 /* convert float lod to integer */
953 level = lp_build_iround(float_bld, lod);
955 /* clamp level to legal range of levels */
956 *level_out = lp_build_clamp(int_bld, level, zero, last_level);
961 * For PIPE_TEX_MIPFILTER_LINEAR, convert float LOD to integer to
962 * two (adjacent) mipmap level indexes. Later, we'll sample from those
963 * two mipmap levels and interpolate between them.
966 lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
969 LLVMValueRef *level0_out,
970 LLVMValueRef *level1_out,
971 LLVMValueRef *weight_out)
973 struct lp_build_context *float_bld = &bld->float_bld;
974 struct lp_build_context *int_bld = &bld->int_bld;
975 LLVMValueRef last_level, level;
977 last_level = bld->dynamic_state->last_level(bld->dynamic_state,
980 /* convert float lod to integer */
981 level = lp_build_ifloor(float_bld, lod);
983 /* compute level 0 and clamp to legal range of levels */
984 *level0_out = lp_build_clamp(int_bld, level,
987 /* compute level 1 and clamp to legal range of levels */
988 level = lp_build_add(int_bld, level, int_bld->one);
989 *level1_out = lp_build_clamp(int_bld, level,
993 *weight_out = lp_build_fract(float_bld, lod);
998 * Generate code to sample a mipmap level with nearest filtering.
999 * If sampling a cube texture, r = cube face in [0,5].
1002 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
1003 LLVMValueRef width_vec,
1004 LLVMValueRef height_vec,
1005 LLVMValueRef depth_vec,
1006 LLVMValueRef row_stride_vec,
1007 LLVMValueRef img_stride_vec,
1008 LLVMValueRef data_ptr,
1012 LLVMValueRef colors_out[4])
1014 const int dims = texture_dims(bld->static_state->target);
1015 LLVMValueRef x, y, z;
1018 * Compute integer texcoords.
1020 x = lp_build_sample_wrap_nearest(bld, s, width_vec,
1021 bld->static_state->pot_width,
1022 bld->static_state->wrap_s);
1023 lp_build_name(x, "tex.x.wrapped");
1026 y = lp_build_sample_wrap_nearest(bld, t, height_vec,
1027 bld->static_state->pot_height,
1028 bld->static_state->wrap_t);
1029 lp_build_name(y, "tex.y.wrapped");
1032 z = lp_build_sample_wrap_nearest(bld, r, depth_vec,
1033 bld->static_state->pot_height,
1034 bld->static_state->wrap_r);
1035 lp_build_name(z, "tex.z.wrapped");
1037 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1049 * Get texture colors.
1051 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1053 row_stride_vec, img_stride_vec,
1054 data_ptr, colors_out);
1059 * Generate code to sample a mipmap level with linear filtering.
1060 * If sampling a cube texture, r = cube face in [0,5].
1063 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
1064 LLVMValueRef width_vec,
1065 LLVMValueRef height_vec,
1066 LLVMValueRef depth_vec,
1067 LLVMValueRef row_stride_vec,
1068 LLVMValueRef img_stride_vec,
1069 LLVMValueRef data_ptr,
1073 LLVMValueRef colors_out[4])
1075 const int dims = texture_dims(bld->static_state->target);
1076 LLVMValueRef x0, y0, z0, x1, y1, z1;
1077 LLVMValueRef s_fpart, t_fpart, r_fpart;
1078 LLVMValueRef neighbors[2][2][4];
1082 * Compute integer texcoords.
1084 lp_build_sample_wrap_linear(bld, s, width_vec,
1085 bld->static_state->pot_width,
1086 bld->static_state->wrap_s,
1087 &x0, &x1, &s_fpart);
1088 lp_build_name(x0, "tex.x0.wrapped");
1089 lp_build_name(x1, "tex.x1.wrapped");
1092 lp_build_sample_wrap_linear(bld, t, height_vec,
1093 bld->static_state->pot_height,
1094 bld->static_state->wrap_t,
1095 &y0, &y1, &t_fpart);
1096 lp_build_name(y0, "tex.y0.wrapped");
1097 lp_build_name(y1, "tex.y1.wrapped");
1100 lp_build_sample_wrap_linear(bld, r, depth_vec,
1101 bld->static_state->pot_depth,
1102 bld->static_state->wrap_r,
1103 &z0, &z1, &r_fpart);
1104 lp_build_name(z0, "tex.z0.wrapped");
1105 lp_build_name(z1, "tex.z1.wrapped");
1107 else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1108 z0 = z1 = r; /* cube face */
1117 y0 = y1 = t_fpart = NULL;
1118 z0 = z1 = r_fpart = NULL;
1122 * Get texture colors.
1124 /* get x0/x1 texels */
1125 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1127 row_stride_vec, img_stride_vec,
1128 data_ptr, neighbors[0][0]);
1129 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1131 row_stride_vec, img_stride_vec,
1132 data_ptr, neighbors[0][1]);
1135 /* Interpolate two samples from 1D image to produce one color */
1136 for (chan = 0; chan < 4; chan++) {
1137 colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
1138 neighbors[0][0][chan],
1139 neighbors[0][1][chan]);
1144 LLVMValueRef colors0[4];
1146 /* get x0/x1 texels at y1 */
1147 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1149 row_stride_vec, img_stride_vec,
1150 data_ptr, neighbors[1][0]);
1151 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1153 row_stride_vec, img_stride_vec,
1154 data_ptr, neighbors[1][1]);
1156 /* Bilinear interpolate the four samples from the 2D image / 3D slice */
1157 for (chan = 0; chan < 4; chan++) {
1158 colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
1160 neighbors[0][0][chan],
1161 neighbors[0][1][chan],
1162 neighbors[1][0][chan],
1163 neighbors[1][1][chan]);
1167 LLVMValueRef neighbors1[2][2][4];
1168 LLVMValueRef colors1[4];
1170 /* get x0/x1/y0/y1 texels at z1 */
1171 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1173 row_stride_vec, img_stride_vec,
1174 data_ptr, neighbors1[0][0]);
1175 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1177 row_stride_vec, img_stride_vec,
1178 data_ptr, neighbors1[0][1]);
1179 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1181 row_stride_vec, img_stride_vec,
1182 data_ptr, neighbors1[1][0]);
1183 lp_build_sample_texel_soa(bld, width_vec, height_vec, depth_vec,
1185 row_stride_vec, img_stride_vec,
1186 data_ptr, neighbors1[1][1]);
1188 /* Bilinear interpolate the four samples from the second Z slice */
1189 for (chan = 0; chan < 4; chan++) {
1190 colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
1192 neighbors1[0][0][chan],
1193 neighbors1[0][1][chan],
1194 neighbors1[1][0][chan],
1195 neighbors1[1][1][chan]);
1198 /* Linearly interpolate the two samples from the two 3D slices */
1199 for (chan = 0; chan < 4; chan++) {
1200 colors_out[chan] = lp_build_lerp(&bld->texel_bld,
1202 colors0[chan], colors1[chan]);
1207 for (chan = 0; chan < 4; chan++) {
1208 colors_out[chan] = colors0[chan];
1215 /** Helper used by lp_build_cube_lookup() */
1217 lp_build_cube_ima(struct lp_build_context *coord_bld, LLVMValueRef coord)
1219 /* ima = -0.5 / abs(coord); */
1220 LLVMValueRef negHalf = lp_build_const_vec(coord_bld->type, -0.5);
1221 LLVMValueRef absCoord = lp_build_abs(coord_bld, coord);
1222 LLVMValueRef ima = lp_build_mul(coord_bld, negHalf,
1223 lp_build_rcp(coord_bld, absCoord));
1229 * Helper used by lp_build_cube_lookup()
1230 * \param sign scalar +1 or -1
1231 * \param coord float vector
1232 * \param ima float vector
1235 lp_build_cube_coord(struct lp_build_context *coord_bld,
1236 LLVMValueRef sign, int negate_coord,
1237 LLVMValueRef coord, LLVMValueRef ima)
1239 /* return negate(coord) * ima * sign + 0.5; */
1240 LLVMValueRef half = lp_build_const_vec(coord_bld->type, 0.5);
1243 assert(negate_coord == +1 || negate_coord == -1);
1245 if (negate_coord == -1) {
1246 coord = lp_build_negate(coord_bld, coord);
1249 res = lp_build_mul(coord_bld, coord, ima);
1251 sign = lp_build_broadcast_scalar(coord_bld, sign);
1252 res = lp_build_mul(coord_bld, res, sign);
1254 res = lp_build_add(coord_bld, res, half);
1260 /** Helper used by lp_build_cube_lookup()
1261 * Return (major_coord >= 0) ? pos_face : neg_face;
1264 lp_build_cube_face(struct lp_build_sample_context *bld,
1265 LLVMValueRef major_coord,
1266 unsigned pos_face, unsigned neg_face)
1268 LLVMValueRef cmp = LLVMBuildFCmp(bld->builder, LLVMRealUGE,
1270 bld->float_bld.zero, "");
1271 LLVMValueRef pos = LLVMConstInt(LLVMInt32Type(), pos_face, 0);
1272 LLVMValueRef neg = LLVMConstInt(LLVMInt32Type(), neg_face, 0);
1273 LLVMValueRef res = LLVMBuildSelect(bld->builder, cmp, pos, neg, "");
1280 * Generate code to do cube face selection and compute per-face texcoords.
1283 lp_build_cube_lookup(struct lp_build_sample_context *bld,
1288 LLVMValueRef *face_s,
1289 LLVMValueRef *face_t)
1291 struct lp_build_context *float_bld = &bld->float_bld;
1292 struct lp_build_context *coord_bld = &bld->coord_bld;
1293 LLVMValueRef rx, ry, rz;
1294 LLVMValueRef arx, ary, arz;
1295 LLVMValueRef c25 = LLVMConstReal(LLVMFloatType(), 0.25);
1296 LLVMValueRef arx_ge_ary, arx_ge_arz;
1297 LLVMValueRef ary_ge_arx, ary_ge_arz;
1298 LLVMValueRef arx_ge_ary_arz, ary_ge_arx_arz;
1299 LLVMValueRef rx_pos, ry_pos, rz_pos;
1301 assert(bld->coord_bld.type.length == 4);
1304 * Use the average of the four pixel's texcoords to choose the face.
1306 rx = lp_build_mul(float_bld, c25,
1307 lp_build_sum_vector(&bld->coord_bld, s));
1308 ry = lp_build_mul(float_bld, c25,
1309 lp_build_sum_vector(&bld->coord_bld, t));
1310 rz = lp_build_mul(float_bld, c25,
1311 lp_build_sum_vector(&bld->coord_bld, r));
1313 arx = lp_build_abs(float_bld, rx);
1314 ary = lp_build_abs(float_bld, ry);
1315 arz = lp_build_abs(float_bld, rz);
1318 * Compare sign/magnitude of rx,ry,rz to determine face
1320 arx_ge_ary = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, ary, "");
1321 arx_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, arx, arz, "");
1322 ary_ge_arx = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arx, "");
1323 ary_ge_arz = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ary, arz, "");
1325 arx_ge_ary_arz = LLVMBuildAnd(bld->builder, arx_ge_ary, arx_ge_arz, "");
1326 ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, "");
1328 rx_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rx, float_bld->zero, "");
1329 ry_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, ry, float_bld->zero, "");
1330 rz_pos = LLVMBuildFCmp(bld->builder, LLVMRealUGE, rz, float_bld->zero, "");
1333 struct lp_build_flow_context *flow_ctx;
1334 struct lp_build_if_state if_ctx;
1336 flow_ctx = lp_build_flow_create(bld->builder);
1337 lp_build_flow_scope_begin(flow_ctx);
1339 *face_s = bld->coord_bld.undef;
1340 *face_t = bld->coord_bld.undef;
1341 *face = bld->int_bld.undef;
1343 lp_build_name(*face_s, "face_s");
1344 lp_build_name(*face_t, "face_t");
1345 lp_build_name(*face, "face");
1347 lp_build_flow_scope_declare(flow_ctx, face_s);
1348 lp_build_flow_scope_declare(flow_ctx, face_t);
1349 lp_build_flow_scope_declare(flow_ctx, face);
1351 lp_build_if(&if_ctx, flow_ctx, bld->builder, arx_ge_ary_arz);
1354 LLVMValueRef sign = lp_build_sgn(float_bld, rx);
1355 LLVMValueRef ima = lp_build_cube_ima(coord_bld, s);
1356 *face_s = lp_build_cube_coord(coord_bld, sign, +1, r, ima);
1357 *face_t = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
1358 *face = lp_build_cube_face(bld, rx,
1359 PIPE_TEX_FACE_POS_X,
1360 PIPE_TEX_FACE_NEG_X);
1362 lp_build_else(&if_ctx);
1364 struct lp_build_flow_context *flow_ctx2;
1365 struct lp_build_if_state if_ctx2;
1367 LLVMValueRef face_s2 = bld->coord_bld.undef;
1368 LLVMValueRef face_t2 = bld->coord_bld.undef;
1369 LLVMValueRef face2 = bld->int_bld.undef;
1371 flow_ctx2 = lp_build_flow_create(bld->builder);
1372 lp_build_flow_scope_begin(flow_ctx2);
1373 lp_build_flow_scope_declare(flow_ctx2, &face_s2);
1374 lp_build_flow_scope_declare(flow_ctx2, &face_t2);
1375 lp_build_flow_scope_declare(flow_ctx2, &face2);
1377 ary_ge_arx_arz = LLVMBuildAnd(bld->builder, ary_ge_arx, ary_ge_arz, "");
1379 lp_build_if(&if_ctx2, flow_ctx2, bld->builder, ary_ge_arx_arz);
1382 LLVMValueRef sign = lp_build_sgn(float_bld, ry);
1383 LLVMValueRef ima = lp_build_cube_ima(coord_bld, t);
1384 face_s2 = lp_build_cube_coord(coord_bld, NULL, -1, s, ima);
1385 face_t2 = lp_build_cube_coord(coord_bld, sign, -1, r, ima);
1386 face2 = lp_build_cube_face(bld, ry,
1387 PIPE_TEX_FACE_POS_Y,
1388 PIPE_TEX_FACE_NEG_Y);
1390 lp_build_else(&if_ctx2);
1393 LLVMValueRef sign = lp_build_sgn(float_bld, rz);
1394 LLVMValueRef ima = lp_build_cube_ima(coord_bld, r);
1395 face_s2 = lp_build_cube_coord(coord_bld, sign, -1, s, ima);
1396 face_t2 = lp_build_cube_coord(coord_bld, NULL, +1, t, ima);
1397 face2 = lp_build_cube_face(bld, rz,
1398 PIPE_TEX_FACE_POS_Z,
1399 PIPE_TEX_FACE_NEG_Z);
1401 lp_build_endif(&if_ctx2);
1402 lp_build_flow_scope_end(flow_ctx2);
1403 lp_build_flow_destroy(flow_ctx2);
1409 lp_build_endif(&if_ctx);
1410 lp_build_flow_scope_end(flow_ctx);
1411 lp_build_flow_destroy(flow_ctx);
1418 * Sample the texture/mipmap using given image filter and mip filter.
1419 * data0_ptr and data1_ptr point to the two mipmap levels to sample
1420 * from. width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
1421 * If we're using nearest miplevel sampling the '1' values will be null/unused.
1424 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
1425 unsigned img_filter,
1426 unsigned mip_filter,
1430 LLVMValueRef lod_fpart,
1431 LLVMValueRef width0_vec,
1432 LLVMValueRef width1_vec,
1433 LLVMValueRef height0_vec,
1434 LLVMValueRef height1_vec,
1435 LLVMValueRef depth0_vec,
1436 LLVMValueRef depth1_vec,
1437 LLVMValueRef row_stride0_vec,
1438 LLVMValueRef row_stride1_vec,
1439 LLVMValueRef img_stride0_vec,
1440 LLVMValueRef img_stride1_vec,
1441 LLVMValueRef data_ptr0,
1442 LLVMValueRef data_ptr1,
1443 LLVMValueRef *colors_out)
1445 LLVMValueRef colors0[4], colors1[4];
1448 if (img_filter == PIPE_TEX_FILTER_NEAREST) {
1449 /* sample the first mipmap level */
1450 lp_build_sample_image_nearest(bld,
1451 width0_vec, height0_vec, depth0_vec,
1452 row_stride0_vec, img_stride0_vec,
1453 data_ptr0, s, t, r, colors0);
1455 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1456 /* sample the second mipmap level */
1457 lp_build_sample_image_nearest(bld,
1458 width1_vec, height1_vec, depth1_vec,
1459 row_stride1_vec, img_stride1_vec,
1460 data_ptr1, s, t, r, colors1);
1464 assert(img_filter == PIPE_TEX_FILTER_LINEAR);
1466 /* sample the first mipmap level */
1467 lp_build_sample_image_linear(bld,
1468 width0_vec, height0_vec, depth0_vec,
1469 row_stride0_vec, img_stride0_vec,
1470 data_ptr0, s, t, r, colors0);
1472 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1473 /* sample the second mipmap level */
1474 lp_build_sample_image_linear(bld,
1475 width1_vec, height1_vec, depth1_vec,
1476 row_stride1_vec, img_stride1_vec,
1477 data_ptr1, s, t, r, colors1);
1481 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1482 /* interpolate samples from the two mipmap levels */
1483 for (chan = 0; chan < 4; chan++) {
1484 colors_out[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
1485 colors0[chan], colors1[chan]);
1489 /* use first/only level's colors */
1490 for (chan = 0; chan < 4; chan++) {
1491 colors_out[chan] = colors0[chan];
1499 * General texture sampling codegen.
1500 * This function handles texture sampling for all texture targets (1D,
1501 * 2D, 3D, cube) and all filtering modes.
1504 lp_build_sample_general(struct lp_build_sample_context *bld,
1509 const LLVMValueRef *ddx,
1510 const LLVMValueRef *ddy,
1511 LLVMValueRef lod_bias, /* optional */
1512 LLVMValueRef explicit_lod, /* optional */
1514 LLVMValueRef height,
1516 LLVMValueRef width_vec,
1517 LLVMValueRef height_vec,
1518 LLVMValueRef depth_vec,
1519 LLVMValueRef row_stride_array,
1520 LLVMValueRef img_stride_array,
1521 LLVMValueRef data_array,
1522 LLVMValueRef *colors_out)
1524 struct lp_build_context *float_bld = &bld->float_bld;
1525 const unsigned mip_filter = bld->static_state->min_mip_filter;
1526 const unsigned min_filter = bld->static_state->min_img_filter;
1527 const unsigned mag_filter = bld->static_state->mag_img_filter;
1528 const int dims = texture_dims(bld->static_state->target);
1529 LLVMValueRef lod = NULL, lod_fpart = NULL;
1530 LLVMValueRef ilevel0, ilevel1 = NULL, ilevel0_vec, ilevel1_vec = NULL;
1531 LLVMValueRef width0_vec = NULL, height0_vec = NULL, depth0_vec = NULL;
1532 LLVMValueRef width1_vec = NULL, height1_vec = NULL, depth1_vec = NULL;
1533 LLVMValueRef row_stride0_vec = NULL, row_stride1_vec = NULL;
1534 LLVMValueRef img_stride0_vec = NULL, img_stride1_vec = NULL;
1535 LLVMValueRef data_ptr0, data_ptr1 = NULL;
1536 LLVMValueRef face_ddx[4], face_ddy[4];
1539 printf("%s mip %d min %d mag %d\n", __FUNCTION__,
1540 mip_filter, min_filter, mag_filter);
1544 * Choose cube face, recompute texcoords and derivatives for the chosen face.
1546 if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1547 LLVMValueRef face, face_s, face_t;
1548 lp_build_cube_lookup(bld, s, t, r, &face, &face_s, &face_t);
1549 s = face_s; /* vec */
1550 t = face_t; /* vec */
1551 /* use 'r' to indicate cube face */
1552 r = lp_build_broadcast_scalar(&bld->int_coord_bld, face); /* vec */
1554 /* recompute ddx, ddy using the new (s,t) face texcoords */
1555 face_ddx[0] = lp_build_ddx(&bld->coord_bld, s);
1556 face_ddx[1] = lp_build_ddx(&bld->coord_bld, t);
1559 face_ddy[0] = lp_build_ddy(&bld->coord_bld, s);
1560 face_ddy[1] = lp_build_ddy(&bld->coord_bld, t);
1568 * Compute the level of detail (float).
1570 if (min_filter != mag_filter ||
1571 mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1572 /* Need to compute lod either to choose mipmap levels or to
1573 * distinguish between minification/magnification with one mipmap level.
1575 lod = lp_build_lod_selector(bld, ddx, ddy,
1576 lod_bias, explicit_lod,
1577 width, height, depth);
1581 * Compute integer mipmap level(s) to fetch texels from.
1583 if (mip_filter == PIPE_TEX_MIPFILTER_NONE) {
1584 /* always use mip level 0 */
1585 if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1586 /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1587 * We should be able to set ilevel0 = const(0) but that causes
1588 * bad x86 code to be emitted.
1590 lod = lp_build_const_elem(bld->coord_bld.type, 0.0);
1591 lp_build_nearest_mip_level(bld, unit, lod, &ilevel0);
1594 ilevel0 = LLVMConstInt(LLVMInt32Type(), 0, 0);
1599 if (mip_filter == PIPE_TEX_MIPFILTER_NEAREST) {
1600 lp_build_nearest_mip_level(bld, unit, lod, &ilevel0);
1603 assert(mip_filter == PIPE_TEX_MIPFILTER_LINEAR);
1604 lp_build_linear_mip_levels(bld, unit, lod, &ilevel0, &ilevel1,
1606 lod_fpart = lp_build_broadcast_scalar(&bld->coord_bld, lod_fpart);
1611 * Convert scalar integer mipmap levels into vectors.
1613 ilevel0_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel0);
1614 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
1615 ilevel1_vec = lp_build_broadcast_scalar(&bld->int_coord_bld, ilevel1);
1618 * Compute width, height at mipmap level 'ilevel0'
1620 width0_vec = lp_build_minify(bld, width_vec, ilevel0_vec);
1622 height0_vec = lp_build_minify(bld, height_vec, ilevel0_vec);
1623 row_stride0_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
1625 if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
1626 img_stride0_vec = lp_build_get_level_stride_vec(bld,
1630 depth0_vec = lp_build_minify(bld, depth_vec, ilevel0_vec);
1634 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1635 /* compute width, height, depth for second mipmap level at 'ilevel1' */
1636 width1_vec = lp_build_minify(bld, width_vec, ilevel1_vec);
1638 height1_vec = lp_build_minify(bld, height_vec, ilevel1_vec);
1639 row_stride1_vec = lp_build_get_level_stride_vec(bld, row_stride_array,
1641 if (dims == 3 || bld->static_state->target == PIPE_TEXTURE_CUBE) {
1642 img_stride1_vec = lp_build_get_level_stride_vec(bld,
1646 depth1_vec = lp_build_minify(bld, depth_vec, ilevel1_vec);
1653 * Get pointer(s) to image data for mipmap level(s).
1655 data_ptr0 = lp_build_get_mipmap_level(bld, data_array, ilevel0);
1656 if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1657 data_ptr1 = lp_build_get_mipmap_level(bld, data_array, ilevel1);
1661 * Get/interpolate texture colors.
1663 if (min_filter == mag_filter) {
1664 /* no need to distinquish between minification and magnification */
1665 lp_build_sample_mipmap(bld, min_filter, mip_filter, s, t, r, lod_fpart,
1666 width0_vec, width1_vec,
1667 height0_vec, height1_vec,
1668 depth0_vec, depth1_vec,
1669 row_stride0_vec, row_stride1_vec,
1670 img_stride0_vec, img_stride1_vec,
1671 data_ptr0, data_ptr1,
1675 /* Emit conditional to choose min image filter or mag image filter
1676 * depending on the lod being >0 or <= 0, respectively.
1678 struct lp_build_flow_context *flow_ctx;
1679 struct lp_build_if_state if_ctx;
1680 LLVMValueRef minify;
1682 flow_ctx = lp_build_flow_create(bld->builder);
1683 lp_build_flow_scope_begin(flow_ctx);
1685 lp_build_flow_scope_declare(flow_ctx, &colors_out[0]);
1686 lp_build_flow_scope_declare(flow_ctx, &colors_out[1]);
1687 lp_build_flow_scope_declare(flow_ctx, &colors_out[2]);
1688 lp_build_flow_scope_declare(flow_ctx, &colors_out[3]);
1690 /* minify = lod > 0.0 */
1691 minify = LLVMBuildFCmp(bld->builder, LLVMRealUGE,
1692 lod, float_bld->zero, "");
1694 lp_build_if(&if_ctx, flow_ctx, bld->builder, minify);
1696 /* Use the minification filter */
1697 lp_build_sample_mipmap(bld, min_filter, mip_filter,
1699 width0_vec, width1_vec,
1700 height0_vec, height1_vec,
1701 depth0_vec, depth1_vec,
1702 row_stride0_vec, row_stride1_vec,
1703 img_stride0_vec, img_stride1_vec,
1704 data_ptr0, data_ptr1,
1707 lp_build_else(&if_ctx);
1709 /* Use the magnification filter */
1710 lp_build_sample_mipmap(bld, mag_filter, mip_filter,
1712 width0_vec, width1_vec,
1713 height0_vec, height1_vec,
1714 depth0_vec, depth1_vec,
1715 row_stride0_vec, row_stride1_vec,
1716 img_stride0_vec, img_stride1_vec,
1717 data_ptr0, data_ptr1,
1720 lp_build_endif(&if_ctx);
1722 lp_build_flow_scope_end(flow_ctx);
1723 lp_build_flow_destroy(flow_ctx);
1730 lp_build_sample_2d_linear_aos(struct lp_build_sample_context *bld,
1734 LLVMValueRef height,
1735 LLVMValueRef stride_array,
1736 LLVMValueRef data_array,
1737 LLVMValueRef texel_out[4])
1739 LLVMBuilderRef builder = bld->builder;
1740 struct lp_build_context i32, h16, u8n;
1741 LLVMTypeRef i32_vec_type, h16_vec_type, u8n_vec_type;
1742 LLVMValueRef i32_c8, i32_c128, i32_c255;
1743 LLVMValueRef s_ipart, s_fpart, s_fpart_lo, s_fpart_hi;
1744 LLVMValueRef t_ipart, t_fpart, t_fpart_lo, t_fpart_hi;
1745 LLVMValueRef x0, x1;
1746 LLVMValueRef y0, y1;
1747 LLVMValueRef neighbors[2][2];
1748 LLVMValueRef neighbors_lo[2][2];
1749 LLVMValueRef neighbors_hi[2][2];
1750 LLVMValueRef packed, packed_lo, packed_hi;
1751 LLVMValueRef unswizzled[4];
1752 LLVMValueRef stride;
1754 assert(bld->static_state->target == PIPE_TEXTURE_2D);
1755 assert(bld->static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR);
1756 assert(bld->static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR);
1757 assert(bld->static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE);
1759 lp_build_context_init(&i32, builder, lp_type_int_vec(32));
1760 lp_build_context_init(&h16, builder, lp_type_ufixed(16));
1761 lp_build_context_init(&u8n, builder, lp_type_unorm(8));
1763 i32_vec_type = lp_build_vec_type(i32.type);
1764 h16_vec_type = lp_build_vec_type(h16.type);
1765 u8n_vec_type = lp_build_vec_type(u8n.type);
1767 if (bld->static_state->normalized_coords) {
1768 LLVMTypeRef coord_vec_type = lp_build_vec_type(bld->coord_type);
1769 LLVMValueRef fp_width = LLVMBuildSIToFP(bld->builder, width, coord_vec_type, "");
1770 LLVMValueRef fp_height = LLVMBuildSIToFP(bld->builder, height, coord_vec_type, "");
1771 s = lp_build_mul(&bld->coord_bld, s, fp_width);
1772 t = lp_build_mul(&bld->coord_bld, t, fp_height);
1775 /* scale coords by 256 (8 fractional bits) */
1776 s = lp_build_mul_imm(&bld->coord_bld, s, 256);
1777 t = lp_build_mul_imm(&bld->coord_bld, t, 256);
1779 /* convert float to int */
1780 s = LLVMBuildFPToSI(builder, s, i32_vec_type, "");
1781 t = LLVMBuildFPToSI(builder, t, i32_vec_type, "");
1783 /* subtract 0.5 (add -128) */
1784 i32_c128 = lp_build_const_int_vec(i32.type, -128);
1785 s = LLVMBuildAdd(builder, s, i32_c128, "");
1786 t = LLVMBuildAdd(builder, t, i32_c128, "");
1788 /* compute floor (shift right 8) */
1789 i32_c8 = lp_build_const_int_vec(i32.type, 8);
1790 s_ipart = LLVMBuildAShr(builder, s, i32_c8, "");
1791 t_ipart = LLVMBuildAShr(builder, t, i32_c8, "");
1793 /* compute fractional part (AND with 0xff) */
1794 i32_c255 = lp_build_const_int_vec(i32.type, 255);
1795 s_fpart = LLVMBuildAnd(builder, s, i32_c255, "");
1796 t_fpart = LLVMBuildAnd(builder, t, i32_c255, "");
1801 x1 = lp_build_add(&bld->int_coord_bld, x0, bld->int_coord_bld.one);
1802 y1 = lp_build_add(&bld->int_coord_bld, y0, bld->int_coord_bld.one);
1804 x0 = lp_build_sample_wrap_int(bld, x0, width, bld->static_state->pot_width,
1805 bld->static_state->wrap_s);
1806 y0 = lp_build_sample_wrap_int(bld, y0, height, bld->static_state->pot_height,
1807 bld->static_state->wrap_t);
1809 x1 = lp_build_sample_wrap_int(bld, x1, width, bld->static_state->pot_width,
1810 bld->static_state->wrap_s);
1811 y1 = lp_build_sample_wrap_int(bld, y1, height, bld->static_state->pot_height,
1812 bld->static_state->wrap_t);
1815 * Transform 4 x i32 in
1817 * s_fpart = {s0, s1, s2, s3}
1821 * s_fpart = {00, s0, 00, s1, 00, s2, 00, s3}
1825 * s_fpart_lo = {s0, s0, s0, s0, s1, s1, s1, s1}
1826 * s_fpart_hi = {s2, s2, s2, s2, s3, s3, s3, s3}
1828 * and likewise for t_fpart. There is no risk of loosing precision here
1829 * since the fractional parts only use the lower 8bits.
1832 s_fpart = LLVMBuildBitCast(builder, s_fpart, h16_vec_type, "");
1833 t_fpart = LLVMBuildBitCast(builder, t_fpart, h16_vec_type, "");
1836 LLVMTypeRef elem_type = LLVMInt32Type();
1837 LLVMValueRef shuffles_lo[LP_MAX_VECTOR_LENGTH];
1838 LLVMValueRef shuffles_hi[LP_MAX_VECTOR_LENGTH];
1839 LLVMValueRef shuffle_lo;
1840 LLVMValueRef shuffle_hi;
1843 for(j = 0; j < h16.type.length; j += 4) {
1844 unsigned subindex = util_cpu_caps.little_endian ? 0 : 1;
1847 index = LLVMConstInt(elem_type, j/2 + subindex, 0);
1848 for(i = 0; i < 4; ++i)
1849 shuffles_lo[j + i] = index;
1851 index = LLVMConstInt(elem_type, h16.type.length/2 + j/2 + subindex, 0);
1852 for(i = 0; i < 4; ++i)
1853 shuffles_hi[j + i] = index;
1856 shuffle_lo = LLVMConstVector(shuffles_lo, h16.type.length);
1857 shuffle_hi = LLVMConstVector(shuffles_hi, h16.type.length);
1859 s_fpart_lo = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_lo, "");
1860 t_fpart_lo = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_lo, "");
1861 s_fpart_hi = LLVMBuildShuffleVector(builder, s_fpart, h16.undef, shuffle_hi, "");
1862 t_fpart_hi = LLVMBuildShuffleVector(builder, t_fpart, h16.undef, shuffle_hi, "");
1865 stride = lp_build_get_const_level_stride_vec(bld, stride_array, 0);
1868 * Fetch the pixels as 4 x 32bit (rgba order might differ):
1870 * rgba0 rgba1 rgba2 rgba3
1872 * bit cast them into 16 x u8
1874 * r0 g0 b0 a0 r1 g1 b1 a1 r2 g2 b2 a2 r3 g3 b3 a3
1876 * unpack them into two 8 x i16:
1878 * r0 g0 b0 a0 r1 g1 b1 a1
1879 * r2 g2 b2 a2 r3 g3 b3 a3
1881 * The higher 8 bits of the resulting elements will be zero.
1884 neighbors[0][0] = lp_build_sample_packed(bld, x0, y0, stride, data_array);
1885 neighbors[0][1] = lp_build_sample_packed(bld, x1, y0, stride, data_array);
1886 neighbors[1][0] = lp_build_sample_packed(bld, x0, y1, stride, data_array);
1887 neighbors[1][1] = lp_build_sample_packed(bld, x1, y1, stride, data_array);
1889 neighbors[0][0] = LLVMBuildBitCast(builder, neighbors[0][0], u8n_vec_type, "");
1890 neighbors[0][1] = LLVMBuildBitCast(builder, neighbors[0][1], u8n_vec_type, "");
1891 neighbors[1][0] = LLVMBuildBitCast(builder, neighbors[1][0], u8n_vec_type, "");
1892 neighbors[1][1] = LLVMBuildBitCast(builder, neighbors[1][1], u8n_vec_type, "");
1894 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][0], &neighbors_lo[0][0], &neighbors_hi[0][0]);
1895 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[0][1], &neighbors_lo[0][1], &neighbors_hi[0][1]);
1896 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][0], &neighbors_lo[1][0], &neighbors_hi[1][0]);
1897 lp_build_unpack2(builder, u8n.type, h16.type, neighbors[1][1], &neighbors_lo[1][1], &neighbors_hi[1][1]);
1900 * Linear interpolate with 8.8 fixed point.
1903 packed_lo = lp_build_lerp_2d(&h16,
1904 s_fpart_lo, t_fpart_lo,
1908 neighbors_lo[1][1]);
1910 packed_hi = lp_build_lerp_2d(&h16,
1911 s_fpart_hi, t_fpart_hi,
1915 neighbors_hi[1][1]);
1917 packed = lp_build_pack2(builder, h16.type, u8n.type, packed_lo, packed_hi);
1920 * Convert to SoA and swizzle.
1923 lp_build_rgba8_to_f32_soa(bld->builder,
1925 packed, unswizzled);
1927 if (util_format_is_rgba8_variant(bld->format_desc)) {
1928 lp_build_format_swizzle_soa(bld->format_desc,
1930 unswizzled, texel_out);
1932 texel_out[0] = unswizzled[0];
1933 texel_out[1] = unswizzled[1];
1934 texel_out[2] = unswizzled[2];
1935 texel_out[3] = unswizzled[3];
1938 apply_sampler_swizzle(bld, texel_out);
1943 lp_build_sample_compare(struct lp_build_sample_context *bld,
1945 LLVMValueRef texel[4])
1947 struct lp_build_context *texel_bld = &bld->texel_bld;
1951 if(bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1954 /* TODO: Compare before swizzling, to avoid redundant computations */
1956 for(chan = 0; chan < 4; ++chan) {
1958 cmp = lp_build_cmp(texel_bld, bld->static_state->compare_func, p, texel[chan]);
1959 cmp = lp_build_select(texel_bld, cmp, texel_bld->one, texel_bld->zero);
1962 res = lp_build_add(texel_bld, res, cmp);
1968 res = lp_build_mul(texel_bld, res, lp_build_const_vec(texel_bld->type, 0.25));
1970 /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1971 for(chan = 0; chan < 3; ++chan)
1973 texel[3] = texel_bld->one;
1978 * Just set texels to white instead of actually sampling the texture.
1982 lp_build_sample_nop(struct lp_build_sample_context *bld,
1983 LLVMValueRef texel_out[4])
1985 struct lp_build_context *texel_bld = &bld->texel_bld;
1988 for (chan = 0; chan < 4; chan++) {
1989 /*lp_bld_mov(texel_bld, texel, texel_bld->one);*/
1990 texel_out[chan] = texel_bld->one;
1996 * Build texture sampling code.
1997 * 'texel' will return a vector of four LLVMValueRefs corresponding to
1999 * \param type vector float type to use for coords, etc.
2000 * \param ddx partial derivatives of (s,t,r,q) with respect to x
2001 * \param ddy partial derivatives of (s,t,r,q) with respect to y
2004 lp_build_sample_soa(LLVMBuilderRef builder,
2005 const struct lp_sampler_static_state *static_state,
2006 struct lp_sampler_dynamic_state *dynamic_state,
2007 struct lp_type type,
2009 unsigned num_coords,
2010 const LLVMValueRef *coords,
2011 const LLVMValueRef ddx[4],
2012 const LLVMValueRef ddy[4],
2013 LLVMValueRef lod_bias, /* optional */
2014 LLVMValueRef explicit_lod, /* optional */
2015 LLVMValueRef texel_out[4])
2017 struct lp_build_sample_context bld;
2018 LLVMValueRef width, width_vec;
2019 LLVMValueRef height, height_vec;
2020 LLVMValueRef depth, depth_vec;
2021 LLVMValueRef row_stride_array, img_stride_array;
2022 LLVMValueRef data_array;
2028 enum pipe_format fmt = static_state->format;
2029 debug_printf("Sample from %s\n", util_format_name(fmt));
2032 /* Setup our build context */
2033 memset(&bld, 0, sizeof bld);
2034 bld.builder = builder;
2035 bld.static_state = static_state;
2036 bld.dynamic_state = dynamic_state;
2037 bld.format_desc = util_format_description(static_state->format);
2039 bld.float_type = lp_type_float(32);
2040 bld.int_type = lp_type_int(32);
2041 bld.coord_type = type;
2042 bld.uint_coord_type = lp_uint_type(type);
2043 bld.int_coord_type = lp_int_type(type);
2044 bld.texel_type = type;
2046 lp_build_context_init(&bld.float_bld, builder, bld.float_type);
2047 lp_build_context_init(&bld.int_bld, builder, bld.int_type);
2048 lp_build_context_init(&bld.coord_bld, builder, bld.coord_type);
2049 lp_build_context_init(&bld.uint_coord_bld, builder, bld.uint_coord_type);
2050 lp_build_context_init(&bld.int_coord_bld, builder, bld.int_coord_type);
2051 lp_build_context_init(&bld.texel_bld, builder, bld.texel_type);
2053 /* Get the dynamic state */
2054 width = dynamic_state->width(dynamic_state, builder, unit);
2055 height = dynamic_state->height(dynamic_state, builder, unit);
2056 depth = dynamic_state->depth(dynamic_state, builder, unit);
2057 row_stride_array = dynamic_state->row_stride(dynamic_state, builder, unit);
2058 img_stride_array = dynamic_state->img_stride(dynamic_state, builder, unit);
2059 data_array = dynamic_state->data_ptr(dynamic_state, builder, unit);
2060 /* Note that data_array is an array[level] of pointers to texture images */
2066 width_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, width);
2067 height_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, height);
2068 depth_vec = lp_build_broadcast_scalar(&bld.uint_coord_bld, depth);
2071 /* For debug: no-op texture sampling */
2072 lp_build_sample_nop(&bld, texel_out);
2074 else if (util_format_fits_8unorm(bld.format_desc) &&
2075 bld.format_desc->nr_channels > 1 &&
2076 static_state->target == PIPE_TEXTURE_2D &&
2077 static_state->min_img_filter == PIPE_TEX_FILTER_LINEAR &&
2078 static_state->mag_img_filter == PIPE_TEX_FILTER_LINEAR &&
2079 static_state->min_mip_filter == PIPE_TEX_MIPFILTER_NONE &&
2080 is_simple_wrap_mode(static_state->wrap_s) &&
2081 is_simple_wrap_mode(static_state->wrap_t)) {
2083 lp_build_sample_2d_linear_aos(&bld, s, t, width_vec, height_vec,
2084 row_stride_array, data_array, texel_out);
2087 lp_build_sample_general(&bld, unit, s, t, r, ddx, ddy,
2088 lod_bias, explicit_lod,
2089 width, height, depth,
2090 width_vec, height_vec, depth_vec,
2091 row_stride_array, img_stride_array,
2096 lp_build_sample_compare(&bld, r, texel_out);