update to 9.0.3
[profile/ivi/mesa.git] / src / gallium / auxiliary / gallivm / lp_bld_sample_soa.c
1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.
4  * All Rights Reserved.
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12  * the following conditions:
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14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
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27
28 /**
29  * @file
30  * Texture sampling -- SoA.
31  *
32  * @author Jose Fonseca <jfonseca@vmware.com>
33  * @author Brian Paul <brianp@vmware.com>
34  */
35
36 #include "pipe/p_defines.h"
37 #include "pipe/p_state.h"
38 #include "pipe/p_shader_tokens.h"
39 #include "util/u_debug.h"
40 #include "util/u_dump.h"
41 #include "util/u_memory.h"
42 #include "util/u_math.h"
43 #include "util/u_format.h"
44 #include "util/u_cpu_detect.h"
45 #include "lp_bld_debug.h"
46 #include "lp_bld_type.h"
47 #include "lp_bld_const.h"
48 #include "lp_bld_conv.h"
49 #include "lp_bld_arit.h"
50 #include "lp_bld_bitarit.h"
51 #include "lp_bld_logic.h"
52 #include "lp_bld_printf.h"
53 #include "lp_bld_swizzle.h"
54 #include "lp_bld_flow.h"
55 #include "lp_bld_gather.h"
56 #include "lp_bld_format.h"
57 #include "lp_bld_sample.h"
58 #include "lp_bld_sample_aos.h"
59 #include "lp_bld_struct.h"
60 #include "lp_bld_quad.h"
61 #include "lp_bld_pack.h"
62
63
64 /**
65  * Generate code to fetch a texel from a texture at int coords (x, y, z).
66  * The computation depends on whether the texture is 1D, 2D or 3D.
67  * The result, texel, will be float vectors:
68  *   texel[0] = red values
69  *   texel[1] = green values
70  *   texel[2] = blue values
71  *   texel[3] = alpha values
72  */
73 static void
74 lp_build_sample_texel_soa(struct lp_build_sample_context *bld,
75                           unsigned unit,
76                           LLVMValueRef width,
77                           LLVMValueRef height,
78                           LLVMValueRef depth,
79                           LLVMValueRef x,
80                           LLVMValueRef y,
81                           LLVMValueRef z,
82                           LLVMValueRef y_stride,
83                           LLVMValueRef z_stride,
84                           LLVMValueRef data_ptr,
85                           LLVMValueRef texel_out[4])
86 {
87    const struct lp_sampler_static_state *static_state = bld->static_state;
88    const unsigned dims = bld->dims;
89    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
90    LLVMBuilderRef builder = bld->gallivm->builder;
91    LLVMValueRef offset;
92    LLVMValueRef i, j;
93    LLVMValueRef use_border = NULL;
94
95    /* use_border = x < 0 || x >= width || y < 0 || y >= height */
96    if (lp_sampler_wrap_mode_uses_border_color(static_state->wrap_s,
97                                               static_state->min_img_filter,
98                                               static_state->mag_img_filter)) {
99       LLVMValueRef b1, b2;
100       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, x, int_coord_bld->zero);
101       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, x, width);
102       use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
103    }
104
105    if (dims >= 2 &&
106        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_t,
107                                               static_state->min_img_filter,
108                                               static_state->mag_img_filter)) {
109       LLVMValueRef b1, b2;
110       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, y, int_coord_bld->zero);
111       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, y, height);
112       if (use_border) {
113          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
114          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
115       }
116       else {
117          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
118       }
119    }
120
121    if (dims == 3 &&
122        lp_sampler_wrap_mode_uses_border_color(static_state->wrap_r,
123                                               static_state->min_img_filter,
124                                               static_state->mag_img_filter)) {
125       LLVMValueRef b1, b2;
126       b1 = lp_build_cmp(int_coord_bld, PIPE_FUNC_LESS, z, int_coord_bld->zero);
127       b2 = lp_build_cmp(int_coord_bld, PIPE_FUNC_GEQUAL, z, depth);
128       if (use_border) {
129          use_border = LLVMBuildOr(builder, use_border, b1, "ub_or_b1");
130          use_border = LLVMBuildOr(builder, use_border, b2, "ub_or_b2");
131       }
132       else {
133          use_border = LLVMBuildOr(builder, b1, b2, "b1_or_b2");
134       }
135    }
136
137    /* convert x,y,z coords to linear offset from start of texture, in bytes */
138    lp_build_sample_offset(&bld->int_coord_bld,
139                           bld->format_desc,
140                           x, y, z, y_stride, z_stride,
141                           &offset, &i, &j);
142
143    if (use_border) {
144       /* If we can sample the border color, it means that texcoords may
145        * lie outside the bounds of the texture image.  We need to do
146        * something to prevent reading out of bounds and causing a segfault.
147        *
148        * Simply AND the texture coords with !use_border.  This will cause
149        * coords which are out of bounds to become zero.  Zero's guaranteed
150        * to be inside the texture image.
151        */
152       offset = lp_build_andnot(&bld->int_coord_bld, offset, use_border);
153    }
154
155    lp_build_fetch_rgba_soa(bld->gallivm,
156                            bld->format_desc,
157                            bld->texel_type,
158                            data_ptr, offset,
159                            i, j,
160                            texel_out);
161
162    /*
163     * Note: if we find an app which frequently samples the texture border
164     * we might want to implement a true conditional here to avoid sampling
165     * the texture whenever possible (since that's quite a bit of code).
166     * Ex:
167     *   if (use_border) {
168     *      texel = border_color;
169     *   }
170     *   else {
171     *      texel = sample_texture(coord);
172     *   }
173     * As it is now, we always sample the texture, then selectively replace
174     * the texel color results with the border color.
175     */
176
177    if (use_border) {
178       /* select texel color or border color depending on use_border */
179       LLVMValueRef border_color_ptr = 
180          bld->dynamic_state->border_color(bld->dynamic_state,
181                                           bld->gallivm, unit);
182       int chan;
183       for (chan = 0; chan < 4; chan++) {
184          LLVMValueRef border_chan =
185             lp_build_array_get(bld->gallivm, border_color_ptr,
186                                lp_build_const_int32(bld->gallivm, chan));
187          LLVMValueRef border_chan_vec =
188             lp_build_broadcast_scalar(&bld->float_vec_bld, border_chan);
189          texel_out[chan] = lp_build_select(&bld->texel_bld, use_border,
190                                            border_chan_vec, texel_out[chan]);
191       }
192    }
193 }
194
195
196 /**
197  * Helper to compute the mirror function for the PIPE_WRAP_MIRROR modes.
198  */
199 static LLVMValueRef
200 lp_build_coord_mirror(struct lp_build_sample_context *bld,
201                       LLVMValueRef coord)
202 {
203    struct lp_build_context *coord_bld = &bld->coord_bld;
204    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
205    LLVMValueRef fract, flr, isOdd;
206
207    lp_build_ifloor_fract(coord_bld, coord, &flr, &fract);
208
209    /* isOdd = flr & 1 */
210    isOdd = LLVMBuildAnd(bld->gallivm->builder, flr, int_coord_bld->one, "");
211
212    /* make coord positive or negative depending on isOdd */
213    coord = lp_build_set_sign(coord_bld, fract, isOdd);
214
215    /* convert isOdd to float */
216    isOdd = lp_build_int_to_float(coord_bld, isOdd);
217
218    /* add isOdd to coord */
219    coord = lp_build_add(coord_bld, coord, isOdd);
220
221    return coord;
222 }
223
224
225 /**
226  * Helper to compute the first coord and the weight for
227  * linear wrap repeat npot textures
228  */
229 void
230 lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
231                                   LLVMValueRef coord_f,
232                                   LLVMValueRef length_i,
233                                   LLVMValueRef length_f,
234                                   LLVMValueRef *coord0_i,
235                                   LLVMValueRef *weight_f)
236 {
237    struct lp_build_context *coord_bld = &bld->coord_bld;
238    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
239    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
240    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length_i,
241                                                 int_coord_bld->one);
242    LLVMValueRef mask;
243    /* wrap with normalized floats is just fract */
244    coord_f = lp_build_fract(coord_bld, coord_f);
245    /* mul by size and subtract 0.5 */
246    coord_f = lp_build_mul(coord_bld, coord_f, length_f);
247    coord_f = lp_build_sub(coord_bld, coord_f, half);
248    /*
249     * we avoided the 0.5/length division before the repeat wrap,
250     * now need to fix up edge cases with selects
251     */
252    /* convert to int, compute lerp weight */
253    lp_build_ifloor_fract(coord_bld, coord_f, coord0_i, weight_f);
254    mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
255                            PIPE_FUNC_LESS, *coord0_i, int_coord_bld->zero);
256    *coord0_i = lp_build_select(int_coord_bld, mask, length_minus_one, *coord0_i);
257 }
258
259
260 /**
261  * Build LLVM code for texture wrap mode for linear filtering.
262  * \param x0_out  returns first integer texcoord
263  * \param x1_out  returns second integer texcoord
264  * \param weight_out  returns linear interpolation weight
265  */
266 static void
267 lp_build_sample_wrap_linear(struct lp_build_sample_context *bld,
268                             LLVMValueRef coord,
269                             LLVMValueRef length,
270                             LLVMValueRef length_f,
271                             boolean is_pot,
272                             unsigned wrap_mode,
273                             LLVMValueRef *x0_out,
274                             LLVMValueRef *x1_out,
275                             LLVMValueRef *weight_out)
276 {
277    struct lp_build_context *coord_bld = &bld->coord_bld;
278    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
279    LLVMBuilderRef builder = bld->gallivm->builder;
280    LLVMValueRef half = lp_build_const_vec(bld->gallivm, coord_bld->type, 0.5);
281    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
282    LLVMValueRef coord0, coord1, weight;
283
284    switch(wrap_mode) {
285    case PIPE_TEX_WRAP_REPEAT:
286       if (is_pot) {
287          /* mul by size and subtract 0.5 */
288          coord = lp_build_mul(coord_bld, coord, length_f);
289          coord = lp_build_sub(coord_bld, coord, half);
290          /* convert to int, compute lerp weight */
291          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
292          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
293          /* repeat wrap */
294          coord0 = LLVMBuildAnd(builder, coord0, length_minus_one, "");
295          coord1 = LLVMBuildAnd(builder, coord1, length_minus_one, "");
296       }
297       else {
298          LLVMValueRef mask;
299          lp_build_coord_repeat_npot_linear(bld, coord,
300                                            length, length_f,
301                                            &coord0, &weight);
302          mask = lp_build_compare(int_coord_bld->gallivm, int_coord_bld->type,
303                                  PIPE_FUNC_NOTEQUAL, coord0, length_minus_one);
304          coord1 = LLVMBuildAnd(builder,
305                                lp_build_add(int_coord_bld, coord0, int_coord_bld->one),
306                                mask, "");
307       }
308       break;
309
310    case PIPE_TEX_WRAP_CLAMP:
311       if (bld->static_state->normalized_coords) {
312          /* scale coord to length */
313          coord = lp_build_mul(coord_bld, coord, length_f);
314       }
315
316       /* clamp to [0, length] */
317       coord = lp_build_clamp(coord_bld, coord, coord_bld->zero, length_f);
318
319       coord = lp_build_sub(coord_bld, coord, half);
320
321       /* convert to int, compute lerp weight */
322       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
323       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
324       break;
325
326    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
327       {
328          struct lp_build_context abs_coord_bld = bld->coord_bld;
329          abs_coord_bld.type.sign = FALSE;
330
331          if (bld->static_state->normalized_coords) {
332             /* mul by tex size */
333             coord = lp_build_mul(coord_bld, coord, length_f);
334          }
335          /* clamp to length max */
336          coord = lp_build_min(coord_bld, coord, length_f);
337          /* subtract 0.5 */
338          coord = lp_build_sub(coord_bld, coord, half);
339          /* clamp to [0, length - 0.5] */
340          coord = lp_build_max(coord_bld, coord, coord_bld->zero);
341          /* convert to int, compute lerp weight */
342          lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
343          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
344          /* coord1 = min(coord1, length-1) */
345          coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
346          break;
347       }
348
349    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
350       {
351          LLVMValueRef min;
352          if (bld->static_state->normalized_coords) {
353             /* scale coord to length */
354             coord = lp_build_mul(coord_bld, coord, length_f);
355          }
356          /* was: clamp to [-0.5, length + 0.5], then sub 0.5 */
357          coord = lp_build_sub(coord_bld, coord, half);
358          min = lp_build_const_vec(bld->gallivm, coord_bld->type, -1.0F);
359          coord = lp_build_clamp(coord_bld, coord, min, length_f);
360          /* convert to int, compute lerp weight */
361          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
362          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
363       }
364       break;
365
366    case PIPE_TEX_WRAP_MIRROR_REPEAT:
367       /* compute mirror function */
368       coord = lp_build_coord_mirror(bld, coord);
369
370       /* scale coord to length */
371       coord = lp_build_mul(coord_bld, coord, length_f);
372       coord = lp_build_sub(coord_bld, coord, half);
373
374       /* convert to int, compute lerp weight */
375       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
376       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
377
378       /* coord0 = max(coord0, 0) */
379       coord0 = lp_build_max(int_coord_bld, coord0, int_coord_bld->zero);
380       /* coord1 = min(coord1, length-1) */
381       coord1 = lp_build_min(int_coord_bld, coord1, length_minus_one);
382       break;
383
384    case PIPE_TEX_WRAP_MIRROR_CLAMP:
385       coord = lp_build_abs(coord_bld, coord);
386
387       if (bld->static_state->normalized_coords) {
388          /* scale coord to length */
389          coord = lp_build_mul(coord_bld, coord, length_f);
390       }
391
392       /* clamp to [0, length] */
393       coord = lp_build_min(coord_bld, coord, length_f);
394
395       coord = lp_build_sub(coord_bld, coord, half);
396
397       /* convert to int, compute lerp weight */
398       lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
399       coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
400       break;
401
402    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
403       {
404          LLVMValueRef min, max;
405          struct lp_build_context abs_coord_bld = bld->coord_bld;
406          abs_coord_bld.type.sign = FALSE;
407          coord = lp_build_abs(coord_bld, coord);
408
409          if (bld->static_state->normalized_coords) {
410             /* scale coord to length */
411             coord = lp_build_mul(coord_bld, coord, length_f);
412          }
413
414          /* clamp to [0.5, length - 0.5] */
415          min = half;
416          max = lp_build_sub(coord_bld, length_f, min);
417          coord = lp_build_clamp(coord_bld, coord, min, max);
418
419          coord = lp_build_sub(coord_bld, coord, half);
420
421          /* convert to int, compute lerp weight */
422          lp_build_ifloor_fract(&abs_coord_bld, coord, &coord0, &weight);
423          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
424       }
425       break;
426
427    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
428       {
429          coord = lp_build_abs(coord_bld, coord);
430
431          if (bld->static_state->normalized_coords) {
432             /* scale coord to length */
433             coord = lp_build_mul(coord_bld, coord, length_f);
434          }
435
436          /* was: clamp to [-0.5, length + 0.5] then sub 0.5 */
437          /* skip -0.5 clamp (always positive), do sub first */
438          coord = lp_build_sub(coord_bld, coord, half);
439          coord = lp_build_min(coord_bld, coord, length_f);
440
441          /* convert to int, compute lerp weight */
442          lp_build_ifloor_fract(coord_bld, coord, &coord0, &weight);
443          coord1 = lp_build_add(int_coord_bld, coord0, int_coord_bld->one);
444       }
445       break;
446
447    default:
448       assert(0);
449       coord0 = NULL;
450       coord1 = NULL;
451       weight = NULL;
452    }
453
454    *x0_out = coord0;
455    *x1_out = coord1;
456    *weight_out = weight;
457 }
458
459
460 /**
461  * Build LLVM code for texture wrap mode for nearest filtering.
462  * \param coord  the incoming texcoord (nominally in [0,1])
463  * \param length  the texture size along one dimension, as int vector
464  * \param is_pot  if TRUE, length is a power of two
465  * \param wrap_mode  one of PIPE_TEX_WRAP_x
466  */
467 static LLVMValueRef
468 lp_build_sample_wrap_nearest(struct lp_build_sample_context *bld,
469                              LLVMValueRef coord,
470                              LLVMValueRef length,
471                              LLVMValueRef length_f,
472                              boolean is_pot,
473                              unsigned wrap_mode)
474 {
475    struct lp_build_context *coord_bld = &bld->coord_bld;
476    struct lp_build_context *int_coord_bld = &bld->int_coord_bld;
477    LLVMBuilderRef builder = bld->gallivm->builder;
478    LLVMValueRef length_minus_one = lp_build_sub(int_coord_bld, length, int_coord_bld->one);
479    LLVMValueRef icoord;
480    
481    switch(wrap_mode) {
482    case PIPE_TEX_WRAP_REPEAT:
483       if (is_pot) {
484          coord = lp_build_mul(coord_bld, coord, length_f);
485          icoord = lp_build_ifloor(coord_bld, coord);
486          icoord = LLVMBuildAnd(builder, icoord, length_minus_one, "");
487       }
488       else {
489           /* take fraction, unnormalize */
490           coord = lp_build_fract_safe(coord_bld, coord);
491           coord = lp_build_mul(coord_bld, coord, length_f);
492           icoord = lp_build_itrunc(coord_bld, coord);
493       }
494       break;
495
496    case PIPE_TEX_WRAP_CLAMP:
497    case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
498       if (bld->static_state->normalized_coords) {
499          /* scale coord to length */
500          coord = lp_build_mul(coord_bld, coord, length_f);
501       }
502
503       /* floor */
504       /* use itrunc instead since we clamp to 0 anyway */
505       icoord = lp_build_itrunc(coord_bld, coord);
506
507       /* clamp to [0, length - 1]. */
508       icoord = lp_build_clamp(int_coord_bld, icoord, int_coord_bld->zero,
509                               length_minus_one);
510       break;
511
512    case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
513       /* Note: this is the same as CLAMP_TO_EDGE, except min = -1 */
514       {
515          LLVMValueRef min, max;
516
517          if (bld->static_state->normalized_coords) {
518             /* scale coord to length */
519             coord = lp_build_mul(coord_bld, coord, length_f);
520          }
521
522          icoord = lp_build_ifloor(coord_bld, coord);
523
524          /* clamp to [-1, length] */
525          min = lp_build_negate(int_coord_bld, int_coord_bld->one);
526          max = length;
527          icoord = lp_build_clamp(int_coord_bld, icoord, min, max);
528       }
529       break;
530
531    case PIPE_TEX_WRAP_MIRROR_REPEAT:
532       /* compute mirror function */
533       coord = lp_build_coord_mirror(bld, coord);
534
535       /* scale coord to length */
536       assert(bld->static_state->normalized_coords);
537       coord = lp_build_mul(coord_bld, coord, length_f);
538
539       /* itrunc == ifloor here */
540       icoord = lp_build_itrunc(coord_bld, coord);
541
542       /* clamp to [0, length - 1] */
543       icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
544       break;
545
546    case PIPE_TEX_WRAP_MIRROR_CLAMP:
547    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE:
548       coord = lp_build_abs(coord_bld, coord);
549
550       if (bld->static_state->normalized_coords) {
551          /* scale coord to length */
552          coord = lp_build_mul(coord_bld, coord, length_f);
553       }
554
555       /* itrunc == ifloor here */
556       icoord = lp_build_itrunc(coord_bld, coord);
557
558       /* clamp to [0, length - 1] */
559       icoord = lp_build_min(int_coord_bld, icoord, length_minus_one);
560       break;
561
562    case PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER:
563       coord = lp_build_abs(coord_bld, coord);
564
565       if (bld->static_state->normalized_coords) {
566          /* scale coord to length */
567          coord = lp_build_mul(coord_bld, coord, length_f);
568       }
569
570       /* itrunc == ifloor here */
571       icoord = lp_build_itrunc(coord_bld, coord);
572
573       /* clamp to [0, length] */
574       icoord = lp_build_min(int_coord_bld, icoord, length);
575       break;
576
577    default:
578       assert(0);
579       icoord = NULL;
580    }
581
582    return icoord;
583 }
584
585
586 /**
587  * Generate code to sample a mipmap level with nearest filtering.
588  * If sampling a cube texture, r = cube face in [0,5].
589  */
590 static void
591 lp_build_sample_image_nearest(struct lp_build_sample_context *bld,
592                               unsigned unit,
593                               LLVMValueRef size,
594                               LLVMValueRef row_stride_vec,
595                               LLVMValueRef img_stride_vec,
596                               LLVMValueRef data_ptr,
597                               LLVMValueRef s,
598                               LLVMValueRef t,
599                               LLVMValueRef r,
600                               LLVMValueRef colors_out[4])
601 {
602    const unsigned dims = bld->dims;
603    LLVMValueRef width_vec;
604    LLVMValueRef height_vec;
605    LLVMValueRef depth_vec;
606    LLVMValueRef flt_size;
607    LLVMValueRef flt_width_vec;
608    LLVMValueRef flt_height_vec;
609    LLVMValueRef flt_depth_vec;
610    LLVMValueRef x, y, z;
611
612    lp_build_extract_image_sizes(bld,
613                                 bld->int_size_type,
614                                 bld->int_coord_type,
615                                 size,
616                                 &width_vec, &height_vec, &depth_vec);
617
618    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
619
620    lp_build_extract_image_sizes(bld,
621                                 bld->float_size_type,
622                                 bld->coord_type,
623                                 flt_size,
624                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
625
626    /*
627     * Compute integer texcoords.
628     */
629    x = lp_build_sample_wrap_nearest(bld, s, width_vec, flt_width_vec,
630                                     bld->static_state->pot_width,
631                                     bld->static_state->wrap_s);
632    lp_build_name(x, "tex.x.wrapped");
633
634    if (dims >= 2) {
635       y = lp_build_sample_wrap_nearest(bld, t, height_vec, flt_height_vec,
636                                        bld->static_state->pot_height,
637                                        bld->static_state->wrap_t);
638       lp_build_name(y, "tex.y.wrapped");
639
640       if (dims == 3) {
641          z = lp_build_sample_wrap_nearest(bld, r, depth_vec, flt_depth_vec,
642                                           bld->static_state->pot_depth,
643                                           bld->static_state->wrap_r);
644          lp_build_name(z, "tex.z.wrapped");
645       }
646       else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
647          z = r;
648       }
649       else {
650          z = NULL;
651       }
652    }
653    else {
654       y = z = NULL;
655    }
656
657    /*
658     * Get texture colors.
659     */
660    lp_build_sample_texel_soa(bld, unit,
661                              width_vec, height_vec, depth_vec,
662                              x, y, z,
663                              row_stride_vec, img_stride_vec,
664                              data_ptr, colors_out);
665 }
666
667
668 /**
669  * Generate code to sample a mipmap level with linear filtering.
670  * If sampling a cube texture, r = cube face in [0,5].
671  */
672 static void
673 lp_build_sample_image_linear(struct lp_build_sample_context *bld,
674                              unsigned unit,
675                              LLVMValueRef size,
676                              LLVMValueRef row_stride_vec,
677                              LLVMValueRef img_stride_vec,
678                              LLVMValueRef data_ptr,
679                              LLVMValueRef s,
680                              LLVMValueRef t,
681                              LLVMValueRef r,
682                              LLVMValueRef colors_out[4])
683 {
684    const unsigned dims = bld->dims;
685    LLVMValueRef width_vec;
686    LLVMValueRef height_vec;
687    LLVMValueRef depth_vec;
688    LLVMValueRef flt_size;
689    LLVMValueRef flt_width_vec;
690    LLVMValueRef flt_height_vec;
691    LLVMValueRef flt_depth_vec;
692    LLVMValueRef x0, y0, z0, x1, y1, z1;
693    LLVMValueRef s_fpart, t_fpart, r_fpart;
694    LLVMValueRef neighbors[2][2][4];
695    int chan;
696
697    lp_build_extract_image_sizes(bld,
698                                 bld->int_size_type,
699                                 bld->int_coord_type,
700                                 size,
701                                 &width_vec, &height_vec, &depth_vec);
702
703    flt_size = lp_build_int_to_float(&bld->float_size_bld, size);
704
705    lp_build_extract_image_sizes(bld,
706                                 bld->float_size_type,
707                                 bld->coord_type,
708                                 flt_size,
709                                 &flt_width_vec, &flt_height_vec, &flt_depth_vec);
710
711    /*
712     * Compute integer texcoords.
713     */
714    lp_build_sample_wrap_linear(bld, s, width_vec, flt_width_vec,
715                                bld->static_state->pot_width,
716                                bld->static_state->wrap_s,
717                                &x0, &x1, &s_fpart);
718    lp_build_name(x0, "tex.x0.wrapped");
719    lp_build_name(x1, "tex.x1.wrapped");
720
721    if (dims >= 2) {
722       lp_build_sample_wrap_linear(bld, t, height_vec, flt_height_vec,
723                                   bld->static_state->pot_height,
724                                   bld->static_state->wrap_t,
725                                   &y0, &y1, &t_fpart);
726       lp_build_name(y0, "tex.y0.wrapped");
727       lp_build_name(y1, "tex.y1.wrapped");
728
729       if (dims == 3) {
730          lp_build_sample_wrap_linear(bld, r, depth_vec, flt_depth_vec,
731                                      bld->static_state->pot_depth,
732                                      bld->static_state->wrap_r,
733                                      &z0, &z1, &r_fpart);
734          lp_build_name(z0, "tex.z0.wrapped");
735          lp_build_name(z1, "tex.z1.wrapped");
736       }
737       else if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
738          z0 = z1 = r;  /* cube face */
739          r_fpart = NULL;
740       }
741       else {
742          z0 = z1 = NULL;
743          r_fpart = NULL;
744       }
745    }
746    else {
747       y0 = y1 = t_fpart = NULL;
748       z0 = z1 = r_fpart = NULL;
749    }
750
751    /*
752     * Get texture colors.
753     */
754    /* get x0/x1 texels */
755    lp_build_sample_texel_soa(bld, unit,
756                              width_vec, height_vec, depth_vec,
757                              x0, y0, z0,
758                              row_stride_vec, img_stride_vec,
759                              data_ptr, neighbors[0][0]);
760    lp_build_sample_texel_soa(bld, unit,
761                              width_vec, height_vec, depth_vec,
762                              x1, y0, z0,
763                              row_stride_vec, img_stride_vec,
764                              data_ptr, neighbors[0][1]);
765
766    if (dims == 1) {
767       /* Interpolate two samples from 1D image to produce one color */
768       for (chan = 0; chan < 4; chan++) {
769          colors_out[chan] = lp_build_lerp(&bld->texel_bld, s_fpart,
770                                           neighbors[0][0][chan],
771                                           neighbors[0][1][chan]);
772       }
773    }
774    else {
775       /* 2D/3D texture */
776       LLVMValueRef colors0[4];
777
778       /* get x0/x1 texels at y1 */
779       lp_build_sample_texel_soa(bld, unit,
780                                 width_vec, height_vec, depth_vec,
781                                 x0, y1, z0,
782                                 row_stride_vec, img_stride_vec,
783                                 data_ptr, neighbors[1][0]);
784       lp_build_sample_texel_soa(bld, unit,
785                                 width_vec, height_vec, depth_vec,
786                                 x1, y1, z0,
787                                 row_stride_vec, img_stride_vec,
788                                 data_ptr, neighbors[1][1]);
789
790       /* Bilinear interpolate the four samples from the 2D image / 3D slice */
791       for (chan = 0; chan < 4; chan++) {
792          colors0[chan] = lp_build_lerp_2d(&bld->texel_bld,
793                                           s_fpart, t_fpart,
794                                           neighbors[0][0][chan],
795                                           neighbors[0][1][chan],
796                                           neighbors[1][0][chan],
797                                           neighbors[1][1][chan]);
798       }
799
800       if (dims == 3) {
801          LLVMValueRef neighbors1[2][2][4];
802          LLVMValueRef colors1[4];
803
804          /* get x0/x1/y0/y1 texels at z1 */
805          lp_build_sample_texel_soa(bld, unit,
806                                    width_vec, height_vec, depth_vec,
807                                    x0, y0, z1,
808                                    row_stride_vec, img_stride_vec,
809                                    data_ptr, neighbors1[0][0]);
810          lp_build_sample_texel_soa(bld, unit,
811                                    width_vec, height_vec, depth_vec,
812                                    x1, y0, z1,
813                                    row_stride_vec, img_stride_vec,
814                                    data_ptr, neighbors1[0][1]);
815          lp_build_sample_texel_soa(bld, unit,
816                                    width_vec, height_vec, depth_vec,
817                                    x0, y1, z1,
818                                    row_stride_vec, img_stride_vec,
819                                    data_ptr, neighbors1[1][0]);
820          lp_build_sample_texel_soa(bld, unit,
821                                    width_vec, height_vec, depth_vec,
822                                    x1, y1, z1,
823                                    row_stride_vec, img_stride_vec,
824                                    data_ptr, neighbors1[1][1]);
825
826          /* Bilinear interpolate the four samples from the second Z slice */
827          for (chan = 0; chan < 4; chan++) {
828             colors1[chan] = lp_build_lerp_2d(&bld->texel_bld,
829                                              s_fpart, t_fpart,
830                                              neighbors1[0][0][chan],
831                                              neighbors1[0][1][chan],
832                                              neighbors1[1][0][chan],
833                                              neighbors1[1][1][chan]);
834          }
835
836          /* Linearly interpolate the two samples from the two 3D slices */
837          for (chan = 0; chan < 4; chan++) {
838             colors_out[chan] = lp_build_lerp(&bld->texel_bld,
839                                              r_fpart,
840                                              colors0[chan], colors1[chan]);
841          }
842       }
843       else {
844          /* 2D tex */
845          for (chan = 0; chan < 4; chan++) {
846             colors_out[chan] = colors0[chan];
847          }
848       }
849    }
850 }
851
852
853 /**
854  * Sample the texture/mipmap using given image filter and mip filter.
855  * data0_ptr and data1_ptr point to the two mipmap levels to sample
856  * from.  width0/1_vec, height0/1_vec, depth0/1_vec indicate their sizes.
857  * If we're using nearest miplevel sampling the '1' values will be null/unused.
858  */
859 static void
860 lp_build_sample_mipmap(struct lp_build_sample_context *bld,
861                        unsigned unit,
862                        unsigned img_filter,
863                        unsigned mip_filter,
864                        LLVMValueRef s,
865                        LLVMValueRef t,
866                        LLVMValueRef r,
867                        LLVMValueRef ilevel0,
868                        LLVMValueRef ilevel1,
869                        LLVMValueRef lod_fpart,
870                        LLVMValueRef *colors_out)
871 {
872    LLVMBuilderRef builder = bld->gallivm->builder;
873    LLVMValueRef size0 = NULL;
874    LLVMValueRef size1 = NULL;
875    LLVMValueRef row_stride0_vec = NULL;
876    LLVMValueRef row_stride1_vec = NULL;
877    LLVMValueRef img_stride0_vec = NULL;
878    LLVMValueRef img_stride1_vec = NULL;
879    LLVMValueRef data_ptr0 = NULL;
880    LLVMValueRef data_ptr1 = NULL;
881    LLVMValueRef colors0[4], colors1[4];
882    unsigned chan;
883
884    /* sample the first mipmap level */
885    lp_build_mipmap_level_sizes(bld, ilevel0,
886                                &size0,
887                                &row_stride0_vec, &img_stride0_vec);
888    data_ptr0 = lp_build_get_mipmap_level(bld, ilevel0);
889    if (img_filter == PIPE_TEX_FILTER_NEAREST) {
890       lp_build_sample_image_nearest(bld, unit,
891                                     size0,
892                                     row_stride0_vec, img_stride0_vec,
893                                     data_ptr0, s, t, r,
894                                     colors0);
895    }
896    else {
897       assert(img_filter == PIPE_TEX_FILTER_LINEAR);
898       lp_build_sample_image_linear(bld, unit,
899                                    size0,
900                                    row_stride0_vec, img_stride0_vec,
901                                    data_ptr0, s, t, r,
902                                    colors0);
903    }
904
905    /* Store the first level's colors in the output variables */
906    for (chan = 0; chan < 4; chan++) {
907        LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
908    }
909
910    if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
911       struct lp_build_if_state if_ctx;
912       LLVMValueRef need_lerp;
913       unsigned num_quads = bld->coord_bld.type.length / 4;
914
915       /* need_lerp = lod_fpart > 0 */
916       if (num_quads == 1) {
917          need_lerp = LLVMBuildFCmp(builder, LLVMRealUGT,
918                                    lod_fpart, bld->perquadf_bld.zero,
919                                    "need_lerp");
920       }
921       else {
922          /*
923           * We'll do mip filtering if any of the quads need it.
924           * It might be better to split the vectors here and only fetch/filter
925           * quads which need it.
926           */
927          /*
928           * We unfortunately need to clamp lod_fpart here since we can get
929           * negative values which would screw up filtering if not all
930           * lod_fpart values have same sign.
931           */
932          lod_fpart = lp_build_max(&bld->perquadf_bld, lod_fpart,
933                                   bld->perquadf_bld.zero);
934          need_lerp = lp_build_compare(bld->gallivm, bld->perquadf_bld.type,
935                                       PIPE_FUNC_GREATER,
936                                       lod_fpart, bld->perquadf_bld.zero);
937          need_lerp = lp_build_any_true_range(&bld->perquadi_bld, num_quads, need_lerp);
938      }
939
940       lp_build_if(&if_ctx, bld->gallivm, need_lerp);
941       {
942          /* sample the second mipmap level */
943          lp_build_mipmap_level_sizes(bld, ilevel1,
944                                      &size1,
945                                      &row_stride1_vec, &img_stride1_vec);
946          data_ptr1 = lp_build_get_mipmap_level(bld, ilevel1);
947          if (img_filter == PIPE_TEX_FILTER_NEAREST) {
948             lp_build_sample_image_nearest(bld, unit,
949                                           size1,
950                                           row_stride1_vec, img_stride1_vec,
951                                           data_ptr1, s, t, r,
952                                           colors1);
953          }
954          else {
955             lp_build_sample_image_linear(bld, unit,
956                                          size1,
957                                          row_stride1_vec, img_stride1_vec,
958                                          data_ptr1, s, t, r,
959                                          colors1);
960          }
961
962          /* interpolate samples from the two mipmap levels */
963
964          lod_fpart = lp_build_unpack_broadcast_aos_scalars(bld->gallivm,
965                                                            bld->perquadf_bld.type,
966                                                            bld->texel_bld.type,
967                                                            lod_fpart);
968
969          for (chan = 0; chan < 4; chan++) {
970             colors0[chan] = lp_build_lerp(&bld->texel_bld, lod_fpart,
971                                           colors0[chan], colors1[chan]);
972             LLVMBuildStore(builder, colors0[chan], colors_out[chan]);
973          }
974       }
975       lp_build_endif(&if_ctx);
976    }
977 }
978
979 /**
980  * Calculate cube face, lod, mip levels.
981  */
982 static void
983 lp_build_sample_common(struct lp_build_sample_context *bld,
984                        unsigned unit,
985                        LLVMValueRef *s,
986                        LLVMValueRef *t,
987                        LLVMValueRef *r,
988                        const struct lp_derivatives *derivs,
989                        LLVMValueRef lod_bias, /* optional */
990                        LLVMValueRef explicit_lod, /* optional */
991                        LLVMValueRef *lod_ipart,
992                        LLVMValueRef *lod_fpart,
993                        LLVMValueRef *ilevel0,
994                        LLVMValueRef *ilevel1)
995 {
996    const unsigned mip_filter = bld->static_state->min_mip_filter;
997    const unsigned min_filter = bld->static_state->min_img_filter;
998    const unsigned mag_filter = bld->static_state->mag_img_filter;
999    LLVMValueRef first_level;
1000    struct lp_derivatives face_derivs;
1001
1002    /*
1003    printf("%s mip %d  min %d  mag %d\n", __FUNCTION__,
1004           mip_filter, min_filter, mag_filter);
1005    */
1006
1007    /*
1008     * Choose cube face, recompute texcoords and derivatives for the chosen face.
1009     */
1010    if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1011       LLVMValueRef face, face_s, face_t;
1012       lp_build_cube_lookup(bld, *s, *t, *r, &face, &face_s, &face_t);
1013       *s = face_s; /* vec */
1014       *t = face_t; /* vec */
1015       /* use 'r' to indicate cube face */
1016       *r = face; /* vec */
1017
1018       /* recompute ddx, ddy using the new (s,t) face texcoords */
1019       face_derivs.ddx_ddy[0] = lp_build_packed_ddx_ddy_twocoord(&bld->coord_bld, *s, *t);
1020       face_derivs.ddx_ddy[1] = NULL;
1021       derivs = &face_derivs;
1022    }
1023
1024    /*
1025     * Compute the level of detail (float).
1026     */
1027    if (min_filter != mag_filter ||
1028        mip_filter != PIPE_TEX_MIPFILTER_NONE) {
1029       /* Need to compute lod either to choose mipmap levels or to
1030        * distinguish between minification/magnification with one mipmap level.
1031        */
1032       lp_build_lod_selector(bld, unit, derivs,
1033                             lod_bias, explicit_lod,
1034                             mip_filter,
1035                             lod_ipart, lod_fpart);
1036    } else {
1037       *lod_ipart = bld->perquadi_bld.zero;
1038    }
1039
1040    /*
1041     * Compute integer mipmap level(s) to fetch texels from: ilevel0, ilevel1
1042     */
1043    switch (mip_filter) {
1044    default:
1045       assert(0 && "bad mip_filter value in lp_build_sample_soa()");
1046       /* fall-through */
1047    case PIPE_TEX_MIPFILTER_NONE:
1048       /* always use mip level 0 */
1049       if (bld->static_state->target == PIPE_TEXTURE_CUBE) {
1050          /* XXX this is a work-around for an apparent bug in LLVM 2.7.
1051           * We should be able to set ilevel0 = const(0) but that causes
1052           * bad x86 code to be emitted.
1053           * XXX should probably disable that on other llvm versions.
1054           */
1055          assert(*lod_ipart);
1056          lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1057       }
1058       else {
1059          first_level = bld->dynamic_state->first_level(bld->dynamic_state,
1060                                                        bld->gallivm, unit);
1061          first_level = lp_build_broadcast_scalar(&bld->perquadi_bld, first_level);
1062          *ilevel0 = first_level;
1063       }
1064       break;
1065    case PIPE_TEX_MIPFILTER_NEAREST:
1066       assert(*lod_ipart);
1067       lp_build_nearest_mip_level(bld, unit, *lod_ipart, ilevel0);
1068       break;
1069    case PIPE_TEX_MIPFILTER_LINEAR:
1070       assert(*lod_ipart);
1071       assert(*lod_fpart);
1072       lp_build_linear_mip_levels(bld, unit,
1073                                  *lod_ipart, lod_fpart,
1074                                  ilevel0, ilevel1);
1075       break;
1076    }
1077 }
1078
1079 /**
1080  * General texture sampling codegen.
1081  * This function handles texture sampling for all texture targets (1D,
1082  * 2D, 3D, cube) and all filtering modes.
1083  */
1084 static void
1085 lp_build_sample_general(struct lp_build_sample_context *bld,
1086                         unsigned unit,
1087                         LLVMValueRef s,
1088                         LLVMValueRef t,
1089                         LLVMValueRef r,
1090                         LLVMValueRef lod_ipart,
1091                         LLVMValueRef lod_fpart,
1092                         LLVMValueRef ilevel0,
1093                         LLVMValueRef ilevel1,
1094                         LLVMValueRef *colors_out)
1095 {
1096    struct lp_build_context *int_bld = &bld->int_bld;
1097    LLVMBuilderRef builder = bld->gallivm->builder;
1098    const unsigned mip_filter = bld->static_state->min_mip_filter;
1099    const unsigned min_filter = bld->static_state->min_img_filter;
1100    const unsigned mag_filter = bld->static_state->mag_img_filter;
1101    LLVMValueRef texels[4];
1102    unsigned chan;
1103
1104    /*
1105     * Get/interpolate texture colors.
1106     */
1107
1108    for (chan = 0; chan < 4; ++chan) {
1109      texels[chan] = lp_build_alloca(bld->gallivm, bld->texel_bld.vec_type, "");
1110      lp_build_name(texels[chan], "sampler%u_texel_%c_var", unit, "xyzw"[chan]);
1111    }
1112
1113    if (min_filter == mag_filter) {
1114       /* no need to distinguish between minification and magnification */
1115       lp_build_sample_mipmap(bld, unit,
1116                              min_filter, mip_filter,
1117                              s, t, r,
1118                              ilevel0, ilevel1, lod_fpart,
1119                              texels);
1120    }
1121    else {
1122       /* Emit conditional to choose min image filter or mag image filter
1123        * depending on the lod being > 0 or <= 0, respectively.
1124        */
1125       struct lp_build_if_state if_ctx;
1126       LLVMValueRef minify;
1127
1128       /* minify = lod >= 0.0 */
1129       minify = LLVMBuildICmp(builder, LLVMIntSGE,
1130                              lod_ipart, int_bld->zero, "");
1131
1132       lp_build_if(&if_ctx, bld->gallivm, minify);
1133       {
1134          /* Use the minification filter */
1135          lp_build_sample_mipmap(bld, unit,
1136                                 min_filter, mip_filter,
1137                                 s, t, r,
1138                                 ilevel0, ilevel1, lod_fpart,
1139                                 texels);
1140       }
1141       lp_build_else(&if_ctx);
1142       {
1143          /* Use the magnification filter */
1144          lp_build_sample_mipmap(bld, unit,
1145                                 mag_filter, PIPE_TEX_MIPFILTER_NONE,
1146                                 s, t, r,
1147                                 ilevel0, NULL, NULL,
1148                                 texels);
1149       }
1150       lp_build_endif(&if_ctx);
1151    }
1152
1153    for (chan = 0; chan < 4; ++chan) {
1154      colors_out[chan] = LLVMBuildLoad(builder, texels[chan], "");
1155      lp_build_name(colors_out[chan], "sampler%u_texel_%c", unit, "xyzw"[chan]);
1156    }
1157 }
1158
1159
1160 /**
1161  * Do shadow test/comparison.
1162  * \param p  the texcoord Z (aka R, aka P) component
1163  * \param texel  the texel to compare against (use the X channel)
1164  */
1165 static void
1166 lp_build_sample_compare(struct lp_build_sample_context *bld,
1167                         LLVMValueRef p,
1168                         LLVMValueRef texel[4])
1169 {
1170    struct lp_build_context *texel_bld = &bld->texel_bld;
1171    LLVMBuilderRef builder = bld->gallivm->builder;
1172    LLVMValueRef res;
1173    const unsigned chan = 0;
1174
1175    if (bld->static_state->compare_mode == PIPE_TEX_COMPARE_NONE)
1176       return;
1177
1178    /* debug code */
1179    if (0) {
1180       LLVMValueRef indx = lp_build_const_int32(bld->gallivm, 0);
1181       LLVMValueRef coord = LLVMBuildExtractElement(builder, p, indx, "");
1182       LLVMValueRef tex = LLVMBuildExtractElement(builder, texel[chan], indx, "");
1183       lp_build_printf(bld->gallivm, "shadow compare coord %f to texture %f\n",
1184                       coord, tex);
1185    }
1186
1187    /* Clamp p coords to [0,1] */
1188    p = lp_build_clamp(&bld->coord_bld, p,
1189                       bld->coord_bld.zero,
1190                       bld->coord_bld.one);
1191
1192    /* result = (p FUNC texel) ? 1 : 0 */
1193    res = lp_build_cmp(texel_bld, bld->static_state->compare_func,
1194                       p, texel[chan]);
1195    res = lp_build_select(texel_bld, res, texel_bld->one, texel_bld->zero);
1196
1197    /* XXX returning result for default GL_DEPTH_TEXTURE_MODE = GL_LUMINANCE */
1198    texel[0] =
1199    texel[1] =
1200    texel[2] = res;
1201    texel[3] = texel_bld->one;
1202 }
1203
1204
1205 /**
1206  * Just set texels to white instead of actually sampling the texture.
1207  * For debugging.
1208  */
1209 void
1210 lp_build_sample_nop(struct gallivm_state *gallivm,
1211                     struct lp_type type,
1212                     unsigned num_coords,
1213                     const LLVMValueRef *coords,
1214                     LLVMValueRef texel_out[4])
1215 {
1216    LLVMValueRef one = lp_build_one(gallivm, type);
1217    unsigned chan;
1218
1219    for (chan = 0; chan < 4; chan++) {
1220       texel_out[chan] = one;
1221    }  
1222 }
1223
1224
1225 /**
1226  * Build texture sampling code.
1227  * 'texel' will return a vector of four LLVMValueRefs corresponding to
1228  * R, G, B, A.
1229  * \param type  vector float type to use for coords, etc.
1230  * \param derivs  partial derivatives of (s,t,r,q) with respect to x and y
1231  */
1232 void
1233 lp_build_sample_soa(struct gallivm_state *gallivm,
1234                     const struct lp_sampler_static_state *static_state,
1235                     struct lp_sampler_dynamic_state *dynamic_state,
1236                     struct lp_type type,
1237                     unsigned unit,
1238                     unsigned num_coords,
1239                     const LLVMValueRef *coords,
1240                     const struct lp_derivatives *derivs,
1241                     LLVMValueRef lod_bias, /* optional */
1242                     LLVMValueRef explicit_lod, /* optional */
1243                     LLVMValueRef texel_out[4])
1244 {
1245    unsigned dims = texture_dims(static_state->target);
1246    struct lp_build_sample_context bld;
1247    LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
1248    LLVMBuilderRef builder = gallivm->builder;
1249    LLVMValueRef tex_width, tex_height, tex_depth;
1250    LLVMValueRef s;
1251    LLVMValueRef t;
1252    LLVMValueRef r;
1253
1254    if (0) {
1255       enum pipe_format fmt = static_state->format;
1256       debug_printf("Sample from %s\n", util_format_name(fmt));
1257    }
1258
1259    assert(type.floating);
1260
1261    /* Setup our build context */
1262    memset(&bld, 0, sizeof bld);
1263    bld.gallivm = gallivm;
1264    bld.static_state = static_state;
1265    bld.dynamic_state = dynamic_state;
1266    bld.format_desc = util_format_description(static_state->format);
1267    bld.dims = dims;
1268
1269    bld.vector_width = lp_type_width(type);
1270
1271    bld.float_type = lp_type_float(32);
1272    bld.int_type = lp_type_int(32);
1273    bld.coord_type = type;
1274    bld.int_coord_type = lp_int_type(type);
1275    bld.float_size_type = lp_type_float(32);
1276    bld.float_size_type.length = dims > 1 ? 4 : 1;
1277    bld.int_size_type = lp_int_type(bld.float_size_type);
1278    bld.texel_type = type;
1279    bld.perquadf_type = type;
1280    /* we want native vector size to be able to use our intrinsics */
1281    bld.perquadf_type.length = type.length > 4 ? ((type.length + 15) / 16) * 4 : 1;
1282    bld.perquadi_type = lp_int_type(bld.perquadf_type);
1283
1284    lp_build_context_init(&bld.float_bld, gallivm, bld.float_type);
1285    lp_build_context_init(&bld.float_vec_bld, gallivm, type);
1286    lp_build_context_init(&bld.int_bld, gallivm, bld.int_type);
1287    lp_build_context_init(&bld.coord_bld, gallivm, bld.coord_type);
1288    lp_build_context_init(&bld.int_coord_bld, gallivm, bld.int_coord_type);
1289    lp_build_context_init(&bld.int_size_bld, gallivm, bld.int_size_type);
1290    lp_build_context_init(&bld.float_size_bld, gallivm, bld.float_size_type);
1291    lp_build_context_init(&bld.texel_bld, gallivm, bld.texel_type);
1292    lp_build_context_init(&bld.perquadf_bld, gallivm, bld.perquadf_type);
1293    lp_build_context_init(&bld.perquadi_bld, gallivm, bld.perquadi_type);
1294
1295    /* Get the dynamic state */
1296    tex_width = dynamic_state->width(dynamic_state, gallivm, unit);
1297    tex_height = dynamic_state->height(dynamic_state, gallivm, unit);
1298    tex_depth = dynamic_state->depth(dynamic_state, gallivm, unit);
1299    bld.row_stride_array = dynamic_state->row_stride(dynamic_state, gallivm, unit);
1300    bld.img_stride_array = dynamic_state->img_stride(dynamic_state, gallivm, unit);
1301    bld.data_array = dynamic_state->data_ptr(dynamic_state, gallivm, unit);
1302    /* Note that data_array is an array[level] of pointers to texture images */
1303
1304    s = coords[0];
1305    t = coords[1];
1306    r = coords[2];
1307
1308    /* width, height, depth as single int vector */
1309    if (dims <= 1) {
1310       bld.int_size = tex_width;
1311    }
1312    else {
1313       bld.int_size = LLVMBuildInsertElement(builder, bld.int_size_bld.undef,
1314                                             tex_width, LLVMConstInt(i32t, 0, 0), "");
1315       if (dims >= 2) {
1316          bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1317                                                tex_height, LLVMConstInt(i32t, 1, 0), "");
1318          if (dims >= 3) {
1319             bld.int_size = LLVMBuildInsertElement(builder, bld.int_size,
1320                                                   tex_depth, LLVMConstInt(i32t, 2, 0), "");
1321          }
1322       }
1323    }
1324
1325    if (0) {
1326       /* For debug: no-op texture sampling */
1327       lp_build_sample_nop(gallivm,
1328                           bld.texel_type,
1329                           num_coords,
1330                           coords,
1331                           texel_out);
1332    }
1333    else {
1334       LLVMValueRef lod_ipart = NULL, lod_fpart = NULL;
1335       LLVMValueRef ilevel0 = NULL, ilevel1 = NULL;
1336       unsigned num_quads = type.length / 4;
1337       const unsigned mip_filter = bld.static_state->min_mip_filter;
1338       boolean use_aos = util_format_fits_8unorm(bld.format_desc) &&
1339                         lp_is_simple_wrap_mode(static_state->wrap_s) &&
1340                         lp_is_simple_wrap_mode(static_state->wrap_t);
1341
1342       if ((gallivm_debug & GALLIVM_DEBUG_PERF) &&
1343           !use_aos && util_format_fits_8unorm(bld.format_desc)) {
1344          debug_printf("%s: using floating point linear filtering for %s\n",
1345                       __FUNCTION__, bld.format_desc->short_name);
1346          debug_printf("  min_img %d  mag_img %d  mip %d  wraps %d  wrapt %d\n",
1347                       static_state->min_img_filter,
1348                       static_state->mag_img_filter,
1349                       static_state->min_mip_filter,
1350                       static_state->wrap_s,
1351                       static_state->wrap_t);
1352       }
1353
1354       lp_build_sample_common(&bld, unit,
1355                              &s, &t, &r,
1356                              derivs, lod_bias, explicit_lod,
1357                              &lod_ipart, &lod_fpart,
1358                              &ilevel0, &ilevel1);
1359
1360       /*
1361        * we only try 8-wide sampling with soa as it appears to
1362        * be a loss with aos with AVX.
1363        */
1364       if (num_quads == 1 || (mip_filter == PIPE_TEX_MIPFILTER_NONE &&
1365                              !use_aos)) {
1366
1367          if (num_quads > 1) {
1368             LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1369             /* These parameters are the same for all quads */
1370             lod_ipart = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1371             ilevel0 = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1372          }
1373          if (use_aos) {
1374             /* do sampling/filtering with fixed pt arithmetic */
1375             lp_build_sample_aos(&bld, unit,
1376                                 s, t, r,
1377                                 lod_ipart, lod_fpart,
1378                                 ilevel0, ilevel1,
1379                                 texel_out);
1380          }
1381
1382          else {
1383             lp_build_sample_general(&bld, unit,
1384                                     s, t, r,
1385                                     lod_ipart, lod_fpart,
1386                                     ilevel0, ilevel1,
1387                                     texel_out);
1388          }
1389       }
1390       else {
1391          struct lp_build_if_state if_ctx;
1392          LLVMValueRef notsame_levels, notsame;
1393          LLVMValueRef index0 = lp_build_const_int32(gallivm, 0);
1394          LLVMValueRef texels[4];
1395          LLVMValueRef texelout[4];
1396          unsigned j;
1397
1398          texels[0] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texr");
1399          texels[1] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texg");
1400          texels[2] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texb");
1401          texels[3] = lp_build_alloca(gallivm, bld.texel_bld.vec_type, "texa");
1402
1403          /* only build the if if we MAY split, otherwise always split */
1404          if (!use_aos) {
1405             notsame = lp_build_extract_broadcast(gallivm,
1406                                                  bld.perquadi_bld.type,
1407                                                  bld.perquadi_bld.type,
1408                                                  ilevel0, index0);
1409             notsame = lp_build_sub(&bld.perquadi_bld, ilevel0, notsame);
1410             notsame_levels = lp_build_any_true_range(&bld.perquadi_bld, num_quads,
1411                                                      notsame);
1412             if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1413                notsame = lp_build_extract_broadcast(gallivm,
1414                                                     bld.perquadi_bld.type,
1415                                                     bld.perquadi_bld.type,
1416                                                     ilevel1, index0);
1417                notsame = lp_build_sub(&bld.perquadi_bld, ilevel1, notsame);
1418                notsame = lp_build_any_true_range(&bld.perquadi_bld, num_quads, notsame);
1419                notsame_levels = LLVMBuildOr(builder, notsame_levels, notsame, "");
1420             }
1421             lp_build_if(&if_ctx, gallivm, notsame_levels);
1422          }
1423
1424          {
1425             struct lp_build_sample_context bld4;
1426             struct lp_type type4 = type;
1427             unsigned i;
1428             LLVMValueRef texelout4[4];
1429             LLVMValueRef texelouttmp[4][LP_MAX_VECTOR_LENGTH/16];
1430
1431             type4.length = 4;
1432
1433             /* Setup our build context */
1434             memset(&bld4, 0, sizeof bld4);
1435             bld4.gallivm = bld.gallivm;
1436             bld4.static_state = bld.static_state;
1437             bld4.dynamic_state = bld.dynamic_state;
1438             bld4.format_desc = bld.format_desc;
1439             bld4.dims = bld.dims;
1440             bld4.row_stride_array = bld.row_stride_array;
1441             bld4.img_stride_array = bld.img_stride_array;
1442             bld4.data_array = bld.data_array;
1443             bld4.int_size = bld.int_size;
1444
1445             bld4.vector_width = lp_type_width(type4);
1446
1447             bld4.float_type = lp_type_float(32);
1448             bld4.int_type = lp_type_int(32);
1449             bld4.coord_type = type4;
1450             bld4.int_coord_type = lp_int_type(type4);
1451             bld4.float_size_type = lp_type_float(32);
1452             bld4.float_size_type.length = dims > 1 ? 4 : 1;
1453             bld4.int_size_type = lp_int_type(bld4.float_size_type);
1454             bld4.texel_type = type4;
1455             bld4.perquadf_type = type4;
1456             /* we want native vector size to be able to use our intrinsics */
1457             bld4.perquadf_type.length = 1;
1458             bld4.perquadi_type = lp_int_type(bld4.perquadf_type);
1459
1460             lp_build_context_init(&bld4.float_bld, gallivm, bld4.float_type);
1461             lp_build_context_init(&bld4.float_vec_bld, gallivm, type4);
1462             lp_build_context_init(&bld4.int_bld, gallivm, bld4.int_type);
1463             lp_build_context_init(&bld4.coord_bld, gallivm, bld4.coord_type);
1464             lp_build_context_init(&bld4.int_coord_bld, gallivm, bld4.int_coord_type);
1465             lp_build_context_init(&bld4.int_size_bld, gallivm, bld4.int_size_type);
1466             lp_build_context_init(&bld4.float_size_bld, gallivm, bld4.float_size_type);
1467             lp_build_context_init(&bld4.texel_bld, gallivm, bld4.texel_type);
1468             lp_build_context_init(&bld4.perquadf_bld, gallivm, bld4.perquadf_type);
1469             lp_build_context_init(&bld4.perquadi_bld, gallivm, bld4.perquadi_type);
1470
1471             for (i = 0; i < num_quads; i++) {
1472                LLVMValueRef s4, t4, r4;
1473                LLVMValueRef lod_iparts, lod_fparts = NULL;
1474                LLVMValueRef ilevel0s, ilevel1s = NULL;
1475                LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
1476
1477                s4 = lp_build_extract_range(gallivm, s, 4*i, 4);
1478                t4 = lp_build_extract_range(gallivm, t, 4*i, 4);
1479                r4 = lp_build_extract_range(gallivm, r, 4*i, 4);
1480                lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, indexi, "");
1481                ilevel0s = LLVMBuildExtractElement(builder, ilevel0, indexi, "");
1482                if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1483                   ilevel1s = LLVMBuildExtractElement(builder, ilevel1, indexi, "");
1484                   lod_fparts = LLVMBuildExtractElement(builder, lod_fpart, indexi, "");
1485                }
1486
1487                if (use_aos) {
1488                   /* do sampling/filtering with fixed pt arithmetic */
1489                   lp_build_sample_aos(&bld4, unit,
1490                                       s4, t4, r4,
1491                                       lod_iparts, lod_fparts,
1492                                       ilevel0s, ilevel1s,
1493                                       texelout4);
1494                }
1495
1496                else {
1497                   lp_build_sample_general(&bld4, unit,
1498                                           s4, t4, r4,
1499                                           lod_iparts, lod_fparts,
1500                                           ilevel0s, ilevel1s,
1501                                           texelout4);
1502                }
1503                for (j = 0; j < 4; j++) {
1504                   texelouttmp[j][i] = texelout4[j];
1505                }
1506             }
1507             for (j = 0; j < 4; j++) {
1508                texelout[j] = lp_build_concat(gallivm, texelouttmp[j], type4, num_quads);
1509                LLVMBuildStore(builder, texelout[j], texels[j]);
1510             }
1511          }
1512          if (!use_aos) {
1513             LLVMValueRef ilevel0s, lod_iparts, ilevel1s = NULL;
1514
1515             lp_build_else(&if_ctx);
1516
1517             /* These parameters are the same for all quads */
1518             lod_iparts = LLVMBuildExtractElement(builder, lod_ipart, index0, "");
1519             ilevel0s = LLVMBuildExtractElement(builder, ilevel0, index0, "");
1520             if (mip_filter == PIPE_TEX_MIPFILTER_LINEAR) {
1521                ilevel1s = LLVMBuildExtractElement(builder, ilevel1, index0, "");
1522             }
1523
1524             if (use_aos) {
1525                /* do sampling/filtering with fixed pt arithmetic */
1526                lp_build_sample_aos(&bld, unit,
1527                                    s, t, r,
1528                                    lod_iparts, lod_fpart,
1529                                    ilevel0s, ilevel1s,
1530                                    texelout);
1531             }
1532
1533             else {
1534                lp_build_sample_general(&bld, unit,
1535                                        s, t, r,
1536                                        lod_iparts, lod_fpart,
1537                                        ilevel0s, ilevel1s,
1538                                        texelout);
1539             }
1540             for (j = 0; j < 4; j++) {
1541                LLVMBuildStore(builder, texelout[j], texels[j]);
1542             }
1543
1544             lp_build_endif(&if_ctx);
1545          }
1546
1547          for (j = 0; j < 4; j++) {
1548             texel_out[j] = LLVMBuildLoad(builder, texels[j], "");
1549          }
1550       }
1551    }
1552
1553    lp_build_sample_compare(&bld, r, texel_out);
1554
1555    apply_sampler_swizzle(&bld, texel_out);
1556 }
1557
1558 void
1559 lp_build_size_query_soa(struct gallivm_state *gallivm,
1560                         const struct lp_sampler_static_state *static_state,
1561                         struct lp_sampler_dynamic_state *dynamic_state,
1562                         struct lp_type int_type,
1563                         unsigned unit,
1564                         LLVMValueRef explicit_lod,
1565                         LLVMValueRef *sizes_out)
1566 {
1567    LLVMValueRef lod;
1568    LLVMValueRef size;
1569    int dims, i;
1570    struct lp_build_context bld_int_vec;
1571
1572    switch (static_state->target) {
1573    case PIPE_TEXTURE_1D:
1574    case PIPE_BUFFER:
1575       dims = 1;
1576       break;
1577    case PIPE_TEXTURE_2D:
1578    case PIPE_TEXTURE_CUBE:
1579    case PIPE_TEXTURE_RECT:
1580       dims = 2;
1581       break;
1582    case PIPE_TEXTURE_3D:
1583       dims = 3;
1584       break;
1585
1586    default:
1587       assert(0);
1588       return;
1589    }
1590
1591    assert(!int_type.floating);
1592
1593    lp_build_context_init(&bld_int_vec, gallivm, lp_type_int_vec(32, 128));
1594
1595    if (explicit_lod) {
1596       LLVMValueRef first_level;
1597       lod = LLVMBuildExtractElement(gallivm->builder, explicit_lod, lp_build_const_int32(gallivm, 0), "");
1598       first_level = dynamic_state->first_level(dynamic_state, gallivm, unit);
1599       lod = lp_build_broadcast_scalar(&bld_int_vec,
1600                                       LLVMBuildAdd(gallivm->builder, lod, first_level, "lod"));
1601
1602    } else {
1603       lod = bld_int_vec.zero;
1604    }
1605
1606    size = bld_int_vec.undef;
1607
1608    size = LLVMBuildInsertElement(gallivm->builder, size,
1609                                  dynamic_state->width(dynamic_state, gallivm, unit),
1610                                  lp_build_const_int32(gallivm, 0), "");
1611
1612    if (dims >= 2) {
1613       size = LLVMBuildInsertElement(gallivm->builder, size,
1614                                     dynamic_state->height(dynamic_state, gallivm, unit),
1615                                     lp_build_const_int32(gallivm, 1), "");
1616    }
1617
1618    if (dims >= 3) {
1619       size = LLVMBuildInsertElement(gallivm->builder, size,
1620                                     dynamic_state->depth(dynamic_state, gallivm, unit),
1621                                     lp_build_const_int32(gallivm, 2), "");
1622    }
1623
1624    size = lp_build_minify(&bld_int_vec, size, lod);
1625
1626    for (i=0; i < dims; i++) {
1627       sizes_out[i] = lp_build_extract_broadcast(gallivm, bld_int_vec.type, int_type,
1628                                                 size,
1629                                                 lp_build_const_int32(gallivm, i));
1630    }
1631 }