1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
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18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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32 * @author Jose Fonseca <jfonseca@vmware.com>
35 #ifndef LP_BLD_SAMPLE_H
36 #define LP_BLD_SAMPLE_H
39 #include "gallivm/lp_bld.h"
42 struct pipe_sampler_state;
43 struct util_format_description;
45 struct lp_build_context;
49 * Sampler static state.
51 * These are the bits of state from pipe_texture and pipe_sampler_state that
52 * are embedded in the generated code.
54 struct lp_sampler_static_state
56 /* pipe_texture's state */
57 enum pipe_format format;
60 unsigned pot_height:1;
63 /* pipe_sampler_state's state */
67 unsigned min_img_filter:2;
68 unsigned min_mip_filter:2;
69 unsigned mag_img_filter:2;
70 unsigned compare_mode:1;
71 unsigned compare_func:3;
72 unsigned normalized_coords:1;
73 float lod_bias, min_lod, max_lod;
74 float border_color[4];
79 * Sampler dynamic state.
81 * These are the bits of state from pipe_texture and pipe_sampler_state that
82 * are computed in runtime.
84 * There are obtained through callbacks, as we don't want to tie the texture
85 * sampling code generation logic to any particular texture layout or pipe
88 struct lp_sampler_dynamic_state
91 /** Obtain the base texture width. */
93 (*width)( struct lp_sampler_dynamic_state *state,
94 LLVMBuilderRef builder,
97 /** Obtain the base texture height. */
99 (*height)( struct lp_sampler_dynamic_state *state,
100 LLVMBuilderRef builder,
103 /** Obtain the base texture depth. */
105 (*depth)( struct lp_sampler_dynamic_state *state,
106 LLVMBuilderRef builder,
109 /** Obtain the number of mipmap levels (minus one). */
111 (*last_level)( struct lp_sampler_dynamic_state *state,
112 LLVMBuilderRef builder,
116 (*row_stride)( struct lp_sampler_dynamic_state *state,
117 LLVMBuilderRef builder,
121 (*data_ptr)( struct lp_sampler_dynamic_state *state,
122 LLVMBuilderRef builder,
129 * Derive the sampler static state.
132 lp_sampler_static_state(struct lp_sampler_static_state *state,
133 const struct pipe_texture *texture,
134 const struct pipe_sampler_state *sampler);
138 lp_build_gather(LLVMBuilderRef builder,
142 LLVMValueRef base_ptr,
143 LLVMValueRef offsets);
147 lp_build_sample_offset(struct lp_build_context *bld,
148 const struct util_format_description *format_desc,
152 LLVMValueRef y_stride,
153 LLVMValueRef z_stride);
157 lp_build_sample_soa(LLVMBuilderRef builder,
158 const struct lp_sampler_static_state *static_state,
159 struct lp_sampler_dynamic_state *dynamic_state,
160 struct lp_type fp_type,
163 const LLVMValueRef *coords,
164 LLVMValueRef lodbias,
165 LLVMValueRef *texel);
169 #endif /* LP_BLD_SAMPLE_H */