1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #include "util/u_math.h"
35 #include "util/u_memory.h"
36 #include "draw/draw_context.h"
37 #include "draw/draw_private.h"
38 #include "draw/draw_vbuf.h"
39 #include "draw/draw_vertex.h"
40 #include "draw/draw_pt.h"
41 #include "draw/draw_vs.h"
44 struct fetch_shade_emit;
47 /* Prototype fetch, shade, emit-hw-verts all in one go.
49 struct fetch_shade_emit {
50 struct draw_pt_middle_end base;
51 struct draw_context *draw;
56 const float *constants;
57 unsigned pitch[PIPE_MAX_ATTRIBS];
58 const ubyte *src[PIPE_MAX_ATTRIBS];
61 struct draw_vs_variant_key key;
62 struct draw_vs_variant *active;
65 const struct vertex_info *vinfo;
70 static void fse_prepare( struct draw_pt_middle_end *middle,
73 unsigned *max_vertices )
75 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
76 struct draw_context *draw = fse->draw;
77 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
78 const struct vertex_info *vinfo;
82 /* Can't support geometry shader on this path.
84 assert(!draw->gs.geometry_shader);
86 if (!draw->render->set_primitive( draw->render,
92 /* Must do this after set_primitive() above:
94 fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
97 fse->key.output_stride = vinfo->size * 4;
98 fse->key.nr_outputs = vinfo->num_attribs;
99 fse->key.nr_inputs = num_vs_inputs;
101 fse->key.nr_elements = MAX2(fse->key.nr_outputs, /* outputs - translate to hw format */
102 fse->key.nr_inputs); /* inputs - fetch from api format */
104 fse->key.viewport = !draw->identity_viewport;
105 fse->key.clip = draw->clip_xy || draw->clip_z || draw->clip_user;
106 fse->key.const_vbuffers = 0;
108 memset(fse->key.element, 0,
109 fse->key.nr_elements * sizeof(fse->key.element[0]));
111 for (i = 0; i < num_vs_inputs; i++) {
112 const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
113 fse->key.element[i].in.format = src->src_format;
115 /* Consider ignoring these, ie make generated programs
116 * independent of this state:
118 fse->key.element[i].in.buffer = src->vertex_buffer_index;
119 fse->key.element[i].in.offset = src->src_offset;
120 nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
123 for (i = 0; i < 5 && i < nr_vbs; i++) {
124 if (draw->pt.vertex_buffer[i].stride == 0)
125 fse->key.const_vbuffers |= (1<<i);
128 if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
131 unsigned dst_offset = 0;
133 for (i = 0; i < vinfo->num_attribs; i++) {
134 unsigned emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit);
136 /* doesn't handle EMIT_OMIT */
137 assert(emit_sz != 0);
139 /* The elements in the key correspond to vertex shader output
140 * numbers, not to positions in the hw vertex description --
141 * that's handled by the output_offset field.
143 fse->key.element[i].out.format = vinfo->attrib[i].emit;
144 fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
145 fse->key.element[i].out.offset = dst_offset;
147 dst_offset += emit_sz;
148 assert(fse->key.output_stride >= dst_offset);
153 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader,
161 if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__,
162 fse->active->key.const_vbuffers);
164 /* Now set buffer pointers:
166 for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
167 fse->active->set_buffer( fse->active,
169 ((const ubyte *) draw->pt.user.vbuffer[i] +
170 draw->pt.vertex_buffer[i].buffer_offset),
171 draw->pt.vertex_buffer[i].stride,
172 draw->pt.max_index );
175 *max_vertices = (draw->render->max_vertex_buffer_bytes /
178 /* Probably need to do this somewhere (or fix exec shader not to
182 struct draw_vertex_shader *vs = draw->vs.vertex_shader;
183 vs->prepare(vs, draw);
189 static void fse_run_linear( struct draw_pt_middle_end *middle,
192 unsigned prim_flags )
194 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
195 struct draw_context *draw = fse->draw;
198 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
200 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
202 if (!draw->render->allocate_vertices( draw->render,
203 (ushort)fse->key.output_stride,
207 hw_verts = draw->render->map_vertices( draw->render );
211 /* Single routine to fetch vertices, run shader and emit HW verts.
212 * Clipping is done elsewhere -- either by the API or on hardware,
213 * or for some other reason not required...
215 fse->active->run_linear( fse->active,
222 for (i = 0; i < count; i++) {
223 debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
224 fse->key.output_stride,
225 fse->key.output_stride * i);
227 draw_dump_emitted_vertex( fse->vinfo,
228 (const uint8_t *)hw_verts + fse->key.output_stride * i );
232 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
234 /* Draw arrays path to avoid re-emitting index list again and
237 draw->render->draw_arrays( draw->render,
242 draw->render->release_vertices( draw->render );
253 fse_run(struct draw_pt_middle_end *middle,
254 const unsigned *fetch_elts,
255 unsigned fetch_count,
256 const ushort *draw_elts,
258 unsigned prim_flags )
260 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
261 struct draw_context *draw = fse->draw;
264 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
266 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
268 if (!draw->render->allocate_vertices( draw->render,
269 (ushort)fse->key.output_stride,
270 (ushort)fetch_count ))
273 hw_verts = draw->render->map_vertices( draw->render );
278 /* Single routine to fetch vertices, run shader and emit HW verts.
280 fse->active->run_elts( fse->active,
288 for (i = 0; i < fetch_count; i++) {
289 debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
290 draw_dump_emitted_vertex( fse->vinfo,
291 (const uint8_t *)hw_verts +
292 fse->key.output_stride * i );
296 draw->render->unmap_vertices( draw->render, 0, (ushort)(fetch_count - 1) );
298 draw->render->draw_elements( draw->render,
303 draw->render->release_vertices( draw->render );
313 static boolean fse_run_linear_elts( struct draw_pt_middle_end *middle,
316 const ushort *draw_elts,
318 unsigned prim_flags )
320 struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
321 struct draw_context *draw = fse->draw;
324 /* XXX: need to flush to get prim_vbuf.c to release its allocation??
326 draw_do_flush( draw, DRAW_FLUSH_BACKEND );
328 if (!draw->render->allocate_vertices( draw->render,
329 (ushort)fse->key.output_stride,
333 hw_verts = draw->render->map_vertices( draw->render );
337 /* Single routine to fetch vertices, run shader and emit HW verts.
338 * Clipping is done elsewhere -- either by the API or on hardware,
339 * or for some other reason not required...
341 fse->active->run_linear( fse->active,
346 draw->render->draw_elements( draw->render,
351 draw->render->unmap_vertices( draw->render, 0, (ushort)(count - 1) );
353 draw->render->release_vertices( draw->render );
360 static void fse_finish( struct draw_pt_middle_end *middle )
366 fse_destroy( struct draw_pt_middle_end *middle )
371 struct draw_pt_middle_end *draw_pt_middle_fse( struct draw_context *draw )
373 struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
377 fse->base.prepare = fse_prepare;
378 fse->base.run = fse_run;
379 fse->base.run_linear = fse_run_linear;
380 fse->base.run_linear_elts = fse_run_linear_elts;
381 fse->base.finish = fse_finish;
382 fse->base.destroy = fse_destroy;